560 lines
19 KiB
C#
560 lines
19 KiB
C#
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//using Codice.CM.Client.Differences;
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using System;
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using System.IO;
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using System.Security.Principal;
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using UnityEngine;
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using VirtualNes.Core;
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using VirtualNes.Core.Debug;
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namespace VirtualNes.Core
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{
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public class APU
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{
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public const uint QUEUE_LENGTH = 8192;
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// Volume adjust
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// Internal sounds
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public const uint RECTANGLE_VOL = 0x0F0;
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public const uint TRIANGLE_VOL = 0x130;
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public const uint NOISE_VOL = 0x0C0;
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public const uint DPCM_VOL = 0x0F0;
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// Extra sounds
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public const uint VRC6_VOL = 0x0F0;
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public const uint VRC7_VOL = 0x130;
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public const uint FDS_VOL = 0x0F0;
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public const uint MMC5_VOL = 0x0F0;
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public const uint N106_VOL = 0x088;
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public const uint FME7_VOL = 0x130;
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private NES nes;
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private byte exsound_select;
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private APU_INTERNAL @internal = new APU_INTERNAL();
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private APU_VRC6 vrc6 = new APU_VRC6();
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private APU_VRC7 vrc7 = new APU_VRC7();
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private APU_MMC5 mmc5 = new APU_MMC5();
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private APU_FDS fds = new APU_FDS();
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private APU_N106 n106 = new APU_N106();
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private APU_FME7 fme7 = new APU_FME7();
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private int last_data;
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private int last_diff;
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protected short[] m_SoundBuffer = new short[256];
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protected int[] lowpass_filter = new int[4];
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protected QUEUE queue = new QUEUE();
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protected QUEUE exqueue = new QUEUE();
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protected bool[] m_bMute = new bool[16];
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protected double elapsed_time;
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public APU(NES parent)
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{
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exsound_select = 0;
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nes = parent;
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@internal.SetParent(parent);
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last_data = last_diff = 0;
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Array.Clear(m_SoundBuffer, 0, m_SoundBuffer.Length);
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Array.Clear(lowpass_filter, 0, lowpass_filter.Length);
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for (int i = 0; i < m_bMute.Length; i++)
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m_bMute[i] = true;
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}
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public void Dispose()
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{
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@internal.Dispose();
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vrc6.Dispose();
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vrc7.Dispose();
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mmc5.Dispose();
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fds.Dispose();
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n106.Dispose();
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fme7.Dispose();
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}
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private int[] vol = new int[24];
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static double cutofftemp = (2.0 * 3.141592653579 * 40.0);
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static double tmp = 0.0;
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public void Process(ISoundDataBuffer lpBuffer, uint dwSize)
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{
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int nBits = Supporter.Config.sound.nBits;
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uint dwLength = (uint)(dwSize / (nBits / 8));
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int output;
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QUEUEDATA q = new QUEUEDATA();
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uint writetime;
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var pSoundBuf = m_SoundBuffer;
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int nCcount = 0;
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int nFilterType = Supporter.Config.sound.nFilterType;
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if (!Supporter.Config.sound.bEnable)
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{
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byte empty = (byte)(Supporter.Config.sound.nRate == 8 ? 128 : 0);
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for (int i = 0; i < dwSize; i++)
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lpBuffer.WriteByte(empty);
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return;
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}
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// Volume setup
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// 0:Master
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// 1:Rectangle 1
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// 2:Rectangle 2
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// 3:Triangle
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// 4:Noise
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// 5:DPCM
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// 6:VRC6
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// 7:VRC7
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// 8:FDS
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// 9:MMC5
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// 10:N106
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// 11:FME7
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MemoryUtility.ZEROMEMORY(vol, vol.Length);
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var bMute = m_bMute;
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var nVolume = Supporter.Config.sound.nVolume;
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int nMasterVolume = bMute[0] ? nVolume[0] : 0;
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// Internal
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vol[0] = (int)(bMute[1] ? (RECTANGLE_VOL * nVolume[1] * nMasterVolume) / (100 * 100) : 0);
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vol[1] = (int)(bMute[2] ? (RECTANGLE_VOL * nVolume[2] * nMasterVolume) / (100 * 100) : 0);
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vol[2] = (int)(bMute[3] ? (TRIANGLE_VOL * nVolume[3] * nMasterVolume) / (100 * 100) : 0);
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vol[3] = (int)(bMute[4] ? (NOISE_VOL * nVolume[4] * nMasterVolume) / (100 * 100) : 0);
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vol[4] = (int)(bMute[5] ? (DPCM_VOL * nVolume[5] * nMasterVolume) / (100 * 100) : 0);
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// VRC6
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vol[5] = (int)(bMute[6] ? (VRC6_VOL * nVolume[6] * nMasterVolume) / (100 * 100) : 0);
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vol[6] = (int)(bMute[7] ? (VRC6_VOL * nVolume[6] * nMasterVolume) / (100 * 100) : 0);
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vol[7] = (int)(bMute[8] ? (VRC6_VOL * nVolume[6] * nMasterVolume) / (100 * 100) : 0);
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// VRC7
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vol[8] = (int)(bMute[6] ? (VRC7_VOL * nVolume[7] * nMasterVolume) / (100 * 100) : 0);
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// FDS
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vol[9] = (int)(bMute[6] ? (FDS_VOL * nVolume[8] * nMasterVolume) / (100 * 100) : 0);
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// MMC5
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vol[10] = (int)(bMute[6] ? (MMC5_VOL * nVolume[9] * nMasterVolume) / (100 * 100) : 0);
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vol[11] = (int)(bMute[7] ? (MMC5_VOL * nVolume[9] * nMasterVolume) / (100 * 100) : 0);
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vol[12] = (int)(bMute[8] ? (MMC5_VOL * nVolume[9] * nMasterVolume) / (100 * 100) : 0);
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// N106
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vol[13] = (int)(bMute[6] ? (N106_VOL * nVolume[10] * nMasterVolume) / (100 * 100) : 0);
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vol[14] = (int)(bMute[7] ? (N106_VOL * nVolume[10] * nMasterVolume) / (100 * 100) : 0);
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vol[15] = (int)(bMute[8] ? (N106_VOL * nVolume[10] * nMasterVolume) / (100 * 100) : 0);
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vol[16] = (int)(bMute[9] ? (N106_VOL * nVolume[10] * nMasterVolume) / (100 * 100) : 0);
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vol[17] = (int)(bMute[10] ? (N106_VOL * nVolume[10] * nMasterVolume) / (100 * 100) : 0);
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vol[18] = (int)(bMute[11] ? (N106_VOL * nVolume[10] * nMasterVolume) / (100 * 100) : 0);
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vol[19] = (int)(bMute[12] ? (N106_VOL * nVolume[10] * nMasterVolume) / (100 * 100) : 0);
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vol[20] = (int)(bMute[13] ? (N106_VOL * nVolume[10] * nMasterVolume) / (100 * 100) : 0);
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// FME7
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vol[21] = (int)(bMute[6] ? (FME7_VOL * nVolume[11] * nMasterVolume) / (100 * 100) : 0);
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vol[22] = (int)(bMute[7] ? (FME7_VOL * nVolume[11] * nMasterVolume) / (100 * 100) : 0);
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vol[23] = (int)(bMute[8] ? (FME7_VOL * nVolume[11] * nMasterVolume) / (100 * 100) : 0);
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// double cycle_rate = ((double)FRAME_CYCLES*60.0/12.0)/(double)Config.sound.nRate;
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double cycle_rate = (nes.nescfg.FrameCycles * 60.0 / 12.0) / Supporter.Config.sound.nRate;
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// CPUサイクル数がループしてしまった時の対策処理
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if (elapsed_time > nes.cpu.GetTotalCycles())
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{
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QueueFlush();
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}
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while ((dwLength--) != 0)
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{
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writetime = (uint)elapsed_time;
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while (GetQueue((int)writetime, ref q))
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{
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WriteProcess(q.addr, q.data);
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}
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while (GetExQueue((int)writetime, ref q))
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{
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WriteExProcess(q.addr, q.data);
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}
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// 0-4:internal 5-7:VRC6 8:VRC7 9:FDS 10-12:MMC5 13-20:N106 21-23:FME7
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output = 0;
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output += @internal.Process(0) * vol[0];
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output += @internal.Process(1) * vol[1];
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output += @internal.Process(2) * vol[2];
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output += @internal.Process(3) * vol[3];
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output += @internal.Process(4) * vol[4];
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if ((exsound_select & 0x01) != 0)
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{
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output += vrc6.Process(0) * vol[5];
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output += vrc6.Process(1) * vol[6];
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output += vrc6.Process(2) * vol[7];
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}
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if ((exsound_select & 0x02) != 0)
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{
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output += vrc7.Process(0) * vol[8];
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}
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if ((exsound_select & 0x04) != 0)
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{
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output += fds.Process(0) * vol[9];
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}
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if ((exsound_select & 0x08) != 0)
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{
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output += mmc5.Process(0) * vol[10];
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output += mmc5.Process(1) * vol[11];
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output += mmc5.Process(2) * vol[12];
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}
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if ((exsound_select & 0x10) != 0)
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{
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output += n106.Process(0) * vol[13];
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output += n106.Process(1) * vol[14];
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output += n106.Process(2) * vol[15];
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output += n106.Process(3) * vol[16];
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output += n106.Process(4) * vol[17];
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output += n106.Process(5) * vol[18];
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output += n106.Process(6) * vol[19];
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output += n106.Process(7) * vol[20];
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}
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if ((exsound_select & 0x20) != 0)
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{
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fme7.Process(3); // Envelope & Noise
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output += fme7.Process(0) * vol[21];
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output += fme7.Process(1) * vol[22];
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output += fme7.Process(2) * vol[23];
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}
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output >>= 8;
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if (nFilterType == 1)
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{
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//ローパスフィルターTYPE 1(Simple)
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output = (lowpass_filter[0] + output) / 2;
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lowpass_filter[0] = output;
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}
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else if (nFilterType == 2)
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{
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//ローパスフィルターTYPE 2(Weighted type 1)
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output = (lowpass_filter[1] + lowpass_filter[0] + output) / 3;
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lowpass_filter[1] = lowpass_filter[0];
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lowpass_filter[0] = output;
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}
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else if (nFilterType == 3)
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{
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//ローパスフィルターTYPE 3(Weighted type 2)
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output = (lowpass_filter[2] + lowpass_filter[1] + lowpass_filter[0] + output) / 4;
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lowpass_filter[2] = lowpass_filter[1];
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lowpass_filter[1] = lowpass_filter[0];
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lowpass_filter[0] = output;
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}
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else if (nFilterType == 4)
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{
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//ローパスフィルターTYPE 4(Weighted type 3)
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output = (lowpass_filter[1] + lowpass_filter[0] * 2 + output) / 4;
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lowpass_filter[1] = lowpass_filter[0];
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lowpass_filter[0] = output;
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}
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// DC成分のカット(HPF TEST)
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{
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// static double cutoff = (2.0*3.141592653579*40.0/44100.0);
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double cutoff = cutofftemp / Supporter.Config.sound.nRate;
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double @in, @out;
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@in = output;
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@out = (@in - tmp);
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tmp = tmp + cutoff * @out;
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output = (int)@out;
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}
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// Limit
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if (output > 0x7FFF)
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{
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output = 0x7FFF;
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}
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else if (output < -0x8000)
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{
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output = -0x8000;
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}
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if (nBits != 8)
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{
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byte highByte = (byte)(output >> 8); // 获取高8位
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byte lowByte = (byte)(output & 0xFF); // 获取低8位
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lpBuffer.WriteByte(highByte);
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lpBuffer.WriteByte(lowByte);
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}
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else
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{
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lpBuffer.WriteByte((byte)((output >> 8) ^ 0x80));
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}
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if (nCcount < 0x0100)
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pSoundBuf[nCcount++] = (short)output;
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// elapsedtime += cycle_rate;
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elapsed_time += cycle_rate;
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}
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if (elapsed_time > ((nes.nescfg.FrameCycles / 24) + nes.cpu.GetTotalCycles()))
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{
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elapsed_time = nes.cpu.GetTotalCycles();
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}
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if ((elapsed_time + (nes.nescfg.FrameCycles / 6)) < nes.cpu.GetTotalCycles())
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{
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elapsed_time = nes.cpu.GetTotalCycles();
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}
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}
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private bool GetExQueue(int writetime, ref QUEUEDATA ret)
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{
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if (exqueue.wrptr == exqueue.rdptr)
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{
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return false;
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}
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if (exqueue.data[exqueue.rdptr].time <= writetime)
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{
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ret = exqueue.data[exqueue.rdptr];
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exqueue.rdptr++;
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exqueue.rdptr = (int)(exqueue.rdptr & (QUEUE_LENGTH - 1));
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return true;
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}
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return false;
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}
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private void QueueFlush()
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{
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while (queue.wrptr != queue.rdptr)
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{
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WriteProcess(queue.data[queue.rdptr].addr, queue.data[queue.rdptr].data);
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queue.rdptr++;
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queue.rdptr = (int)(queue.rdptr & (QUEUE_LENGTH - 1));
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}
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while (exqueue.wrptr != exqueue.rdptr)
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{
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WriteExProcess(exqueue.data[exqueue.rdptr].addr, exqueue.data[exqueue.rdptr].data);
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exqueue.rdptr++;
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exqueue.rdptr = (int)(exqueue.rdptr & (QUEUE_LENGTH - 1));
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}
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}
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private void WriteExProcess(ushort addr, byte data)
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{
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if ((exsound_select & 0x01) != 0)
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{
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vrc6.Write(addr, data);
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}
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if ((exsound_select & 0x02) != 0)
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{
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vrc7.Write(addr, data);
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}
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if ((exsound_select & 0x04) != 0)
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{
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fds.Write(addr, data);
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}
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if ((exsound_select & 0x08) != 0)
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{
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mmc5.Write(addr, data);
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}
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if ((exsound_select & 0x10) != 0)
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{
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if (addr == 0x0000)
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{
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byte dummy = n106.Read(addr);
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}
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else
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{
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n106.Write(addr, data);
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}
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}
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if ((exsound_select & 0x20) != 0)
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{
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fme7.Write(addr, data);
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}
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}
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private void WriteProcess(ushort addr, byte data)
|
|||
|
{
|
|||
|
// $4018はVirtuaNES固有ポート
|
|||
|
if (addr >= 0x4000 && addr <= 0x401F)
|
|||
|
{
|
|||
|
@internal.Write(addr, data);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
internal void SyncDPCM(int cycles)
|
|||
|
{
|
|||
|
@internal.Sync(cycles);
|
|||
|
}
|
|||
|
|
|||
|
internal byte Read(ushort addr)
|
|||
|
{
|
|||
|
return @internal.SyncRead(addr);
|
|||
|
}
|
|||
|
|
|||
|
internal void Write(ushort addr, byte data)
|
|||
|
{
|
|||
|
// $4018偼VirtuaNES屌桳億乕僩
|
|||
|
if (addr >= 0x4000 && addr <= 0x401F)
|
|||
|
{
|
|||
|
@internal.SyncWrite(addr, data);
|
|||
|
SetQueue(nes.cpu.GetTotalCycles(), addr, data);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void SetQueue(int writetime, ushort addr, byte data)
|
|||
|
{
|
|||
|
queue.data[queue.wrptr].time = writetime;
|
|||
|
queue.data[queue.wrptr].addr = addr;
|
|||
|
queue.data[queue.wrptr].data = data;
|
|||
|
queue.wrptr++;
|
|||
|
|
|||
|
var newwrptr = (int)(queue.wrptr & (QUEUE_LENGTH - 1));
|
|||
|
queue.wrptr = newwrptr;
|
|||
|
|
|||
|
if (queue.wrptr == queue.rdptr)
|
|||
|
{
|
|||
|
Debuger.LogError("queue overflow.");
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private bool GetQueue(int writetime, ref QUEUEDATA ret)
|
|||
|
{
|
|||
|
if (queue.wrptr == queue.rdptr)
|
|||
|
{
|
|||
|
return false;
|
|||
|
}
|
|||
|
if (queue.data[queue.rdptr].time <= writetime)
|
|||
|
{
|
|||
|
ret = queue.data[queue.rdptr];
|
|||
|
queue.rdptr++;
|
|||
|
var newrdptr = (int)(queue.rdptr & (QUEUE_LENGTH - 1));
|
|||
|
queue.rdptr = newrdptr;
|
|||
|
return true;
|
|||
|
}
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
public void SoundSetup()
|
|||
|
{
|
|||
|
float fClock = nes.nescfg.CpuClock;
|
|||
|
int nRate = Supporter.Config.sound.nRate;
|
|||
|
|
|||
|
@internal.Setup(fClock, nRate);
|
|||
|
vrc6.Setup(fClock, nRate);
|
|||
|
vrc7.Setup(fClock, nRate);
|
|||
|
mmc5.Setup(fClock, nRate);
|
|||
|
fds.Setup(fClock, nRate);
|
|||
|
n106.Setup(fClock, nRate);
|
|||
|
fme7.Setup(fClock, nRate);
|
|||
|
}
|
|||
|
|
|||
|
internal void SelectExSound(byte data)
|
|||
|
{
|
|||
|
exsound_select = data;
|
|||
|
}
|
|||
|
|
|||
|
internal void Reset()
|
|||
|
{
|
|||
|
queue = new QUEUE();
|
|||
|
exqueue = new QUEUE();
|
|||
|
|
|||
|
elapsed_time = 0;
|
|||
|
|
|||
|
float fClock = nes.nescfg.CpuClock;
|
|||
|
int nRate = Supporter.Config.sound.nRate;
|
|||
|
|
|||
|
@internal.Reset(fClock, nRate);
|
|||
|
vrc6.Reset(fClock, nRate);
|
|||
|
vrc7.Reset(fClock, nRate);
|
|||
|
mmc5.Reset(fClock, nRate);
|
|||
|
fds.Reset(fClock, nRate);
|
|||
|
n106.Reset(fClock, nRate);
|
|||
|
fme7.Reset(fClock, nRate);
|
|||
|
|
|||
|
SoundSetup();
|
|||
|
}
|
|||
|
|
|||
|
internal void ExWrite(ushort addr, byte data)
|
|||
|
{
|
|||
|
SetExQueue(nes.cpu.GetTotalCycles(), addr, data);
|
|||
|
|
|||
|
if ((exsound_select & 0x04) != 0)
|
|||
|
{
|
|||
|
if (addr >= 0x4040 && addr < 0x4100)
|
|||
|
{
|
|||
|
fds.SyncWrite(addr, data);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if ((exsound_select & 0x08) != 0)
|
|||
|
{
|
|||
|
if (addr >= 0x5000 && addr <= 0x5015)
|
|||
|
{
|
|||
|
mmc5.SyncWrite(addr, data);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void SetExQueue(int writetime, ushort addr, byte data)
|
|||
|
{
|
|||
|
exqueue.data[exqueue.wrptr].time = writetime;
|
|||
|
exqueue.data[exqueue.wrptr].addr = addr;
|
|||
|
exqueue.data[exqueue.wrptr].data = data;
|
|||
|
exqueue.wrptr++;
|
|||
|
var temp = QUEUE_LENGTH - 1;
|
|||
|
exqueue.wrptr = (int)(exqueue.wrptr & temp);
|
|||
|
if (exqueue.wrptr == exqueue.rdptr)
|
|||
|
{
|
|||
|
Debuger.LogError("exqueue overflow.");
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
internal byte ExRead(ushort addr)
|
|||
|
{
|
|||
|
byte data = 0;
|
|||
|
|
|||
|
if ((exsound_select & 0x10) != 0)
|
|||
|
{
|
|||
|
if (addr == 0x4800)
|
|||
|
{
|
|||
|
SetExQueue(nes.cpu.GetTotalCycles(), 0, 0);
|
|||
|
}
|
|||
|
}
|
|||
|
if ((exsound_select & 0x04) != 0)
|
|||
|
{
|
|||
|
if (addr >= 0x4040 && addr < 0x4100)
|
|||
|
{
|
|||
|
data = fds.SyncRead(addr);
|
|||
|
}
|
|||
|
}
|
|||
|
if ((exsound_select & 0x08) != 0)
|
|||
|
{
|
|||
|
if (addr >= 0x5000 && addr <= 0x5015)
|
|||
|
{
|
|||
|
data = mmc5.SyncRead(addr);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return data;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public struct QUEUEDATA
|
|||
|
{
|
|||
|
public int time;
|
|||
|
public ushort addr;
|
|||
|
public byte data;
|
|||
|
public byte reserved;
|
|||
|
}
|
|||
|
|
|||
|
public class QUEUE
|
|||
|
{
|
|||
|
public int rdptr;
|
|||
|
public int wrptr;
|
|||
|
public QUEUEDATA[] data = new QUEUEDATA[8192];
|
|||
|
}
|
|||
|
}
|