AxibugEmuOnline/AxibugEmuOnline.Client/Assets/Script/Network/NetworkHelper.cs

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using AxibugEmuOnline.Client.ClientCore;
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using AxibugProtobuf;
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using HaoYueNet.ClientNetworkNet.Standard2;
using System;
using System.Net.Sockets;
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using System.Threading;
namespace AxibugEmuOnline.Client.Network
{
/// <summary>
/// 继承网络库,以支持网络功能
/// </summary>
public class NetworkHelper : NetworkHelperCore
{
public NetworkHelper()
{
//指定接收服务器数据事件
OnReceiveData += GetDataCallBack;
//断开连接
OnClose += OnConnectClose;
OnConnected += NetworkConnected;
//网络库调试信息输出事件,用于打印网络内容
OnLogOut += NetworkDeBugLog;
}
public delegate void OnReConnectedHandler();
/// <summary>
/// 重连成功事件
/// </summary>
public event OnReConnectedHandler OnReConnected;
public bool isConnected => CheckIsConnectd();
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/// <summary>
/// 是否自动重连
/// </summary>
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public bool bAutoReConnect = true;
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/// <summary>
/// 重连尝试时间
/// </summary>
const int ReConnectTryTime = 1000;
public void NetworkConnected(bool IsConnect)
{
NetworkDeBugLog($"NetworkConnected:{IsConnect}");
if (IsConnect)
{
//从未登录过
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if (!App.user.IsLoggedIn)
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{
//首次登录
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App.login.Login();
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}
}
else
{
//连接失败
NetworkDeBugLog("连接失败!");
//自动重连开关
if (bAutoReConnect)
ReConnect();
}
}
public void NetworkDeBugLog(string str)
{
//用于Unity内的输出
//Debug.Log("NetCoreDebug >> "+str);
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App.log.Info("NetCoreDebug >> " + str);
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}
/// <summary>
/// 接受包回调
/// </summary>
/// <param name="CMDID">协议ID</param>
/// <param name="ERRCODE">错误编号</param>
/// <param name="data">业务数据</param>
public void GetDataCallBack(int CMDID, int ERRCODE, byte[] data)
{
//NetworkDeBugLog("收到消息 CMDID =>" + CMDID + " ERRCODE =>" + ERRCODE + " 数据长度=>" + data.Length);
try
{
//抛出网络数据
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//网络线程直接抛
if (CMDID == (int)CommandID.CmdPing || CMDID == (int)CommandID.CmdPong)
NetMsg.Instance.PostNetMsgEvent(CMDID, ERRCODE, data);
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else//加入队列,主线程来取
NetMsg.Instance.EnqueueNesMsg(CMDID, ERRCODE, data);
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}
catch (Exception ex)
{
NetworkDeBugLog("逻辑处理错误:" + ex.ToString());
}
}
/// <summary>
/// 关闭连接
/// </summary>
public void OnConnectClose()
{
NetworkDeBugLog("OnConnectClose");
App.user.LoginOutData();
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//自动重连开关
if (bAutoReConnect)
ReConnect();
}
Thread ReConnectTask = null;
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/// <summary>
/// 自动重连
/// </summary>
void ReConnect()
{
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if (ReConnectTask != null)
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return;
ReConnectTask = new Thread(() =>
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{
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bool bflagDone = false;
do
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{
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//等待时间
Thread.Sleep(ReConnectTryTime);
App.log.Info($"尝试自动重连{LastConnectIP}:{LastConnectPort}……");
//第一步
if (Init(LastConnectIP, LastConnectPort))
{
App.log.Info($"自动重连成功!");
bflagDone = true;
App.log.Info($"触发重连后的自动逻辑!");
OnReConnected?.Invoke();
}
} while (!bflagDone && App.network.bAutoReConnect);
if (!App.network.bAutoReConnect)
{
if (App.network.isConnected)
{
App.network.CloseConntect();
}
}
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ReConnectTask = null;
});
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ReConnectTask.Start();
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}
bool CheckIsConnectd()
{
Socket socket = GetClientSocket();
if (socket == null)
return false;
return socket.Connected;
}
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}
}