AxibugEmuOnline/AxibugEmuOnline.Client/Assets/Plugins/AxiReplay/ReplayReader.cs

175 lines
5.6 KiB
C#
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using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using static AxiReplay.ReplayData;
namespace AxiReplay
{
public class ReplayReader : IReplayReader
{
public ReplayData.ReplayFormat mFormat { get; private set; }
public Encoding TexEncoding { get; private set; }
ReplayHandler handler;
string mTitle;
string mNote;
int mAllFrame;
int mAllTime;
long mData;
int mSingleInputLenght;
int mSingleDataLenght;
FileStream mStream;
BinaryReader mBinaryReader;
int mCurrFrame = -1;
byte[] mNextOutbytes;
public ReplayStep currStep;
public ReplayStep nextStep;
bool bEnd;
List<string> dbgList = new List<string>();
bool bdbg = false;
string dumpPath;
public ReplayReader(string path, bool bWithDump = false, string dumppath = null)
{
dbgList.Clear();
bdbg = bWithDump;
dumpPath = dumppath;
mStream = new FileStream(path, FileMode.Open, FileAccess.Read);
mBinaryReader = new BinaryReader(mStream);
byte[] Outbytes;
Outbytes = mBinaryReader.ReadBytes(ReplayData.HandlerLenght);
handler = ReplayData.GetReplayHandlerFromData(Outbytes);
mFormat = (ReplayFormat)handler.Format;
switch (mFormat)
{
case ReplayData.ReplayFormat.FM32IP64: mSingleInputLenght = sizeof(UInt64); break;
case ReplayData.ReplayFormat.FM32IP32: mSingleInputLenght = sizeof(UInt32); break;
case ReplayData.ReplayFormat.FM32IP16: mSingleInputLenght = sizeof(UInt16); break;
case ReplayData.ReplayFormat.FM32IPBYTE: mSingleInputLenght = sizeof(byte); break;
}
//Frame+Lenght
mSingleDataLenght = (sizeof(UInt32)) + mSingleInputLenght;
nextStep = new ReplayStep();
nextStep.FrameStartID = -1;
bEnd = false;
dbgList.Add($"Format => {handler.Format}");
dbgList.Add($"DataOffset => {handler.DataOffset}");
dbgList.Add($"CreateTime => {handler.CreateTime}");
dbgList.Add($"AllFrame => {handler.AllFrame}");
dbgList.Add($"SingleLenght => {handler.SingleLenght}");
mNextOutbytes = new byte[mSingleDataLenght];
if (bWithDump)
{
int TestFrameIdx = -1;
while (!bEnd)
{
UpdateNextFrame(TestFrameIdx++);
}
File.WriteAllLines(dumppath, dbgList);
}
else
{
UpdateNextFrame(0);
}
}
void UpdateNextFrame(int targetFrame)
{
//如果已经超过
while (targetFrame >= nextStep.FrameStartID)
{
if (nextStep.FrameStartID >= handler.AllFrame)
{
bEnd = true;
break;
}
mBinaryReader.Read(mNextOutbytes, 0, mSingleDataLenght);
switch (mFormat)
{
case ReplayFormat.FM32IP64:
{
nextStep.FrameStartID = BitConverter.ToInt32(mNextOutbytes, 0);
nextStep.InPut = BitConverter.ToUInt64(mNextOutbytes, sizeof(UInt32));
}
break;
case ReplayFormat.FM32IP32:
{
nextStep.All64Data = BitConverter.ToUInt64(mNextOutbytes, 0);
}
break;
case ReplayFormat.FM32IP16:
{
nextStep.All64Data = BitConverter.ToUInt64(mNextOutbytes, 0);
}
break;
case ReplayFormat.FM32IPBYTE:
{
nextStep.All64Data = BitConverter.ToUInt64(mNextOutbytes, 0);
}
break;
}
dbgList.Add($"{nextStep.FrameStartID} | {nextStep.InPut}");
targetFrame++;
}
}
int byFrameIdx = 0;
/// <summary>
/// 往前推进1帧的Input(返回是否变化)
/// </summary>
public bool NextFrame(out ReplayStep data)
{
return TakeFrame(1,out data);
}
/// <summary>
/// 往前推进指定帧数量的Input (返回是否变化)
/// </summary>
/// <param name="addFrame"></param>
public bool TakeFrame(int addFrame,out ReplayStep data)
{
bool Changed = false;
mCurrFrame += addFrame;
if (mCurrFrame >= nextStep.FrameStartID)
{
Changed = currStep.InPut != nextStep.InPut;
currStep = nextStep;
data = currStep;
UpdateNextFrame(mCurrFrame);
}
else
{
data = currStep;
}
return Changed;
}
/// <summary>
/// 往前推进帧的,指定帧下标
/// </summary>
public bool NextFramebyFrameIdx(int FrameID, out ReplayStep data)
{
bool res = TakeFrame(FrameID - byFrameIdx, out data);
byFrameIdx = FrameID;
return res;
}
public void Dispose()
{
mStream.Dispose();
mBinaryReader.Dispose();
//TODO
}
}
}