AxibugEmuOnline/AxibugEmuOnline.Server/Manager/TickManager.cs

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using System.Diagnostics;
namespace AxibugEmuOnline.Server.Manager
{
public class TickManager
{
public Stopwatch sw;
public double timeNow => sw.Elapsed.TotalSeconds;
public enum TickType
{
Interval_16MS,
Interval_32MS,
Interval_2000MS,
}
System.Timers.Timer mTimer16ms;
System.Timers.Timer mTimer32ms;
System.Timers.Timer mTimer2000ms;
List<AutoResetEvent> mAREList16ms;
List<AutoResetEvent> mAREList32ms;
List<AutoResetEvent> mAREList2000ms;
public TickManager()
{
sw = Stopwatch.StartNew();
mAREList16ms = new List<AutoResetEvent>();
mAREList32ms = new List<AutoResetEvent>();
mAREList2000ms = new List<AutoResetEvent>();
mTimer16ms = new System.Timers.Timer(16);//实例化Timer类设置间隔时间为10000毫秒
mTimer16ms.Elapsed += new System.Timers.ElapsedEventHandler((source, e) => { UpdateARE(mAREList16ms); });//到达时间的时候执行事件;
mTimer16ms.AutoReset = true;//设置是执行一次false还是一直执行(true)
mTimer16ms.Enabled = true;//是否执行System.Timers.Timer.Elapsed事件
mTimer16ms.Start();
mTimer32ms = new System.Timers.Timer(32);//实例化Timer类设置间隔时间为10000毫秒
mTimer32ms.Elapsed += new System.Timers.ElapsedEventHandler((source, e) => { UpdateARE(mAREList32ms); });//到达时间的时候执行事件;
mTimer32ms.AutoReset = true;//设置是执行一次false还是一直执行(true)
mTimer32ms.Enabled = true;//是否执行System.Timers.Timer.Elapsed事件
mTimer32ms.Start();
mTimer2000ms = new System.Timers.Timer(2000);//实例化Timer类设置间隔时间为10000毫秒
mTimer2000ms.Elapsed += new System.Timers.ElapsedEventHandler((source, e) => { UpdateARE(mAREList2000ms); });//到达时间的时候执行事件;
mTimer2000ms.AutoReset = true;//设置是执行一次false还是一直执行(true)
mTimer2000ms.Enabled = true;//是否执行System.Timers.Timer.Elapsed事件
mTimer2000ms.Start();
}
public AutoResetEvent AddNewARE(TickType tikeType)
{
AutoResetEvent are = new AutoResetEvent(false);
switch (tikeType)
{
case TickType.Interval_16MS:
mAREList16ms.Add(are);
break;
case TickType.Interval_32MS:
mAREList32ms.Add(are);
break;
case TickType.Interval_2000MS:
mAREList2000ms.Add(are);
break;
}
return are;
}
public void UpdateARE(List<AutoResetEvent> are)
{
for (int i = 0; i < are.Count; i++)
are[i].Set();
}
}
}