AxibugEmuOnline/Core/VirtualNes.Core/Mapper/Mapper052.cs

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//////////////////////////////////////////////////////////////////////////
// Mapper052 Konami VRC2 type B //
//////////////////////////////////////////////////////////////////////////
using VirtualNes.Core.Debug;
using static VirtualNes.MMU;
using BYTE = System.Byte;
using INT = System.Int32;
namespace VirtualNes.Core
{
public class Mapper052 : Mapper
{
BYTE[] reg = new byte[9];
BYTE irq_enable;
BYTE irq_counter;
BYTE irq_latch;
INT irq_clock;
public Mapper052(NES parent) : base(parent) { }
public override void Reset()
{
for (byte i = 0; i < 8; i++)
{
reg[i] = i;
}
reg[8] = 0;
irq_enable = 0;
irq_counter = 0;
irq_latch = 0;
irq_clock = 0;
SetPROM_32K_Bank(0, 1, PROM_8K_SIZE - 2, PROM_8K_SIZE - 1);
SetVROM_8K_Bank(0);
nes.SetRenderMethod(EnumRenderMethod.PRE_ALL_RENDER);
// nes->SetRenderMethod( NES::POST_RENDER );
// nes->SetRenderMethod( NES::POST_ALL_RENDER );
}
public override void Write(ushort addr, byte data)
{
if (addr >= 0xf000) Debuger.Log($"MPRWR A={addr & 0xFFFF} D={data & 0xFF} L={nes.GetScanline()} CYC={nes.cpu.GetTotalCycles()}\n");
if (addr >= 0xf000) Debuger.Log($"MPRWR A={addr & 0xFFFF} RAM={RAM[0x1c0] & 0xFF} L={nes.GetScanline()} CYC={nes.cpu.GetTotalCycles()}\n");
switch (addr & 0xFFFF)
{
case 0x8000:
if (reg[8] != 0) SetPROM_8K_Bank(6, data);
else SetPROM_8K_Bank(4, data);
break;
case 0x9002:
reg[8] = (byte)(data & 0x02);
break;
case 0x9004:
data &= 0x03;
if (data == 0) SetVRAM_Mirror(VRAM_VMIRROR);
else if (data == 1) SetVRAM_Mirror(VRAM_HMIRROR);
else if (data == 2) SetVRAM_Mirror(VRAM_MIRROR4L);
else SetVRAM_Mirror(VRAM_MIRROR4H);
break;
case 0xA000:
SetPROM_8K_Bank(5, data);
break;
case 0xB000:
reg[0] = (byte)((reg[0] & 0xF0) | (data & 0x0F));
SetVROM_1K_Bank(0, reg[0]);
break;
case 0xB001:
reg[0] = (byte)((reg[0] & 0x0F) | ((data & 0x0F) << 4));
SetVROM_1K_Bank(0, reg[0]);
break;
case 0xB002:
reg[1] = (byte)((reg[1] & 0xF0) | (data & 0x0F));
SetVROM_1K_Bank(1, reg[1]);
break;
case 0xB003:
reg[1] = (byte)((reg[1] & 0x0F) | ((data & 0x0F) << 4));
SetVROM_1K_Bank(1, reg[1]);
break;
case 0xC000:
reg[2] = (byte)((reg[2] & 0xF0) | (data & 0x0F));
SetVROM_1K_Bank(2, reg[2]);
break;
case 0xC001:
reg[2] = (byte)((reg[2] & 0x0F) | ((data & 0x0F) << 4));
SetVROM_1K_Bank(2, reg[2]);
break;
case 0xC002:
reg[3] = (byte)((reg[3] & 0xF0) | (data & 0x0F));
SetVROM_1K_Bank(3, reg[3]);
break;
case 0xC003:
reg[3] = (byte)((reg[3] & 0x0F) | ((data & 0x0F) << 4));
SetVROM_1K_Bank(3, reg[3]);
break;
case 0xD000:
reg[4] = (byte)((reg[4] & 0xF0) | (data & 0x0F));
SetVROM_1K_Bank(4, reg[4]);
break;
case 0xD001:
reg[4] = (byte)((reg[4] & 0x0F) | ((data & 0x0F) << 4));
SetVROM_1K_Bank(4, reg[4]);
break;
case 0xD002:
reg[5] = (byte)((reg[5] & 0xF0) | (data & 0x0F));
SetVROM_1K_Bank(5, reg[5]);
break;
case 0xD003:
reg[5] = (byte)((reg[5] & 0x0F) | ((data & 0x0F) << 4));
SetVROM_1K_Bank(5, reg[5]);
break;
case 0xE000:
reg[6] = (byte)((reg[6] & 0xF0) | (data & 0x0F));
SetVROM_1K_Bank(6, reg[6]);
break;
case 0xE001:
reg[6] = (byte)((reg[6] & 0x0F) | ((data & 0x0F) << 4));
SetVROM_1K_Bank(6, reg[6]);
break;
case 0xE002:
reg[7] = (byte)((reg[7] & 0xF0) | (data & 0x0F));
SetVROM_1K_Bank(7, reg[7]);
break;
case 0xE003:
reg[7] = (byte)((reg[7] & 0x0F) | ((data & 0x0F) << 4));
SetVROM_1K_Bank(7, reg[7]);
break;
case 0xF000:
break;
case 0xF004:
case 0xFF04:
RAM[0x7f8] = 1;
break;
case 0xF008:
case 0xFF08:
irq_enable = 1;
// irq_latch = ((RAM[0x7f8]*2)+0x11)^0xFF; //Akumajou Special - Boku Dracula-kun
irq_latch = (byte)(((RAM[0x1c0] * 2) + 0x11) ^ 0xFF); //Teenage Mutant Ninja Turtles
irq_counter = irq_latch;
irq_clock = 0;
nes.cpu.ClrIRQ(CPU.IRQ_MAPPER);
break;
case 0xF00C:
irq_enable = 0;
nes.cpu.ClrIRQ(CPU.IRQ_MAPPER);
break;
}
}
public override void HSync(int scanline)
{
//
}
public override void Clock(int cycles)
{
if (irq_enable != null)
{
irq_clock += cycles * 3;
while (irq_clock >= 341)
{
irq_clock -= 341;
irq_counter++;
if (irq_counter == 0)
{
irq_counter = irq_latch;
nes.cpu.SetIRQ(CPU.IRQ_MAPPER);
}
}
}
}
public override void SaveState(byte[] p)
{
//
}
public override void LoadState(byte[] p)
{
//
}
public override bool IsStateSave()
{
return true;
}
}
}