2024-09-13 17:39:48 +08:00
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using AxibugEmuOnline.Client.ClientCore;
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using System.Diagnostics;
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namespace AxibugEmuOnline.Client
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{
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public class InGameUI_LoadState : ExecuteMenu
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{
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private InGameUI m_gameUI;
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2024-11-08 11:49:33 +08:00
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public override bool Visible => !m_gameUI.IsNetPlay;
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2024-09-13 17:39:48 +08:00
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public InGameUI_LoadState(InGameUI gameUI) : base("<22><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>", null)
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{
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m_gameUI = gameUI;
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}
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public override void OnExcute()
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{
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2024-11-08 11:49:33 +08:00
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if (m_gameUI.IsNetPlay) return;
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2024-11-08 11:38:32 +08:00
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2024-11-07 19:18:50 +08:00
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object state = m_gameUI.GetQuickState();
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2024-09-13 17:39:48 +08:00
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Stopwatch sw = Stopwatch.StartNew();
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2024-11-07 19:18:50 +08:00
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if (state != null)
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{
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m_gameUI.Core.LoadState(state);
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sw.Stop();
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App.log.Info($"{m_gameUI.RomFile.Platform}====><3E><><EFBFBD>ռ<EFBFBD><D5BC>غ<EFBFBD>ʱ:{sw.Elapsed.TotalMilliseconds}ms");
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}
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2024-09-13 17:39:48 +08:00
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}
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}
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}
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