384 lines
11 KiB
C#
384 lines
11 KiB
C#
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using System;
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namespace VirtualNes.Core
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{
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public class APU_VRC6 : APU_INTERFACE
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{
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public const int RECTANGLE_VOL_SHIFT = 8;
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public const int SAWTOOTH_VOL_SHIFT = 6;
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private RECTANGLE ch0 = new RECTANGLE();
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private RECTANGLE ch1 = new RECTANGLE();
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private SAWTOOTH ch2 = new SAWTOOTH();
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private int cycle_rate;
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private float cpu_clock;
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public APU_VRC6()
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{
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Reset(APU_CLOCK, 22050);
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}
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public override void Reset(float fClock, int nRate)
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{
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ch0.ZeroMemory();
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ch1.ZeroMemory();
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ch2.ZeroMemory();
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Setup(fClock, nRate);
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}
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public override void Setup(float fClock, int nRate)
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{
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cpu_clock = fClock;
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cycle_rate = (int)(fClock * 65536.0f / nRate);
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}
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public override void Write(ushort addr, byte data)
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{
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switch (addr)
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{
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// VRC6 CH0 rectangle
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case 0x9000:
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ch0.reg[0] = data;
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ch0.gate = (byte)(data & 0x80);
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ch0.volume = (byte)(data & 0x0F);
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ch0.duty_pos = (byte)((data >> 4) & 0x07);
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break;
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case 0x9001:
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ch0.reg[1] = data;
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ch0.freq = INT2FIX((((ch0.reg[2] & 0x0F) << 8) | data) + 1);
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break;
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case 0x9002:
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ch0.reg[2] = data;
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ch0.enable = (byte)(data & 0x80);
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ch0.freq = INT2FIX((((data & 0x0F) << 8) | ch0.reg[1]) + 1);
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break;
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// VRC6 CH1 rectangle
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case 0xA000:
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ch1.reg[0] = data;
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ch1.gate = (byte)(data & 0x80);
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ch1.volume = (byte)(data & 0x0F);
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ch1.duty_pos = (byte)((data >> 4) & 0x07);
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break;
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case 0xA001:
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ch1.reg[1] = data;
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ch1.freq = INT2FIX((((ch1.reg[2] & 0x0F) << 8) | data) + 1);
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break;
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case 0xA002:
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ch1.reg[2] = data;
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ch1.enable = (byte)(data & 0x80);
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ch1.freq = INT2FIX((((data & 0x0F) << 8) | ch1.reg[1]) + 1);
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break;
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// VRC6 CH2 sawtooth
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case 0xB000:
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ch2.reg[1] = data;
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ch2.phaseaccum = (byte)(data & 0x3F);
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break;
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case 0xB001:
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ch2.reg[1] = data;
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ch2.freq = INT2FIX((((ch2.reg[2] & 0x0F) << 8) | data) + 1);
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break;
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case 0xB002:
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ch2.reg[2] = data;
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ch2.enable = (byte)(data & 0x80);
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ch2.freq = INT2FIX((((data & 0x0F) << 8) | ch2.reg[1]) + 1);
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// ch2.adder = 0; // 僋儕傾偡傞偲僲僀僘偺尨場偵側傞
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// ch2.accum = 0; // 僋儕傾偡傞偲僲僀僘偺尨場偵側傞
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break;
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}
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}
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public override int Process(int channel)
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{
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switch (channel)
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{
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case 0:
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return RectangleRender(ch0);
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case 1:
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return RectangleRender(ch1);
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case 2:
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return SawtoothRender(ch2);
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}
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return 0;
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}
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public override int GetFreq(int channel)
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{
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if (channel == 0 || channel == 1)
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{
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RECTANGLE ch = null;
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if (channel == 0) ch = ch0;
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else ch = ch1;
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if (ch.enable == 0 || ch.gate != 0 || ch.volume == 0)
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return 0;
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if (ch.freq < INT2FIX(8))
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return 0;
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return (int)(256.0f * cpu_clock / (FIX2INT(ch.freq) * 16.0f));
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}
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if (channel == 2)
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{
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SAWTOOTH ch = ch2;
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if (ch.enable == 0 || ch.phaseaccum == 0)
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return 0;
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if (ch.freq < INT2FIX(8))
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return 0;
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return (int)(256.0f * cpu_clock / (FIX2INT(ch.freq) * 14.0f));
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}
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return 0;
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}
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private int RectangleRender(RECTANGLE ch)
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{
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// Enable?
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if (ch.enable == 0)
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{
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ch.output_vol = 0;
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ch.adder = 0;
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return ch.output_vol;
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}
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// Digitized output
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if (ch.gate != 0)
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{
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ch.output_vol = ch.volume << RECTANGLE_VOL_SHIFT;
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return ch.output_vol;
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}
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// 堦掕埲忋偺廃攇悢偼張棟偟側偄(柍懯)
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if (ch.freq < INT2FIX(8))
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{
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ch.output_vol = 0;
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return ch.output_vol;
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}
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ch.phaseacc -= cycle_rate;
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if (ch.phaseacc >= 0)
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return ch.output_vol;
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int output = ch.volume << RECTANGLE_VOL_SHIFT;
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if (ch.freq > cycle_rate)
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{
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// add 1 step
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ch.phaseacc += ch.freq;
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ch.adder = (byte)((ch.adder + 1) & 0x0F);
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if (ch.adder <= ch.duty_pos)
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ch.output_vol = output;
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else
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ch.output_vol = -output;
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}
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else
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{
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// average calculate
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int num_times, total;
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num_times = total = 0;
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while (ch.phaseacc < 0)
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{
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ch.phaseacc += ch.freq;
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ch.adder = (byte)((ch.adder + 1) & 0x0F);
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if (ch.adder <= ch.duty_pos)
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total += output;
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else
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total += -output;
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num_times++;
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}
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ch.output_vol = total / num_times;
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}
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return ch.output_vol;
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}
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private int SawtoothRender(SAWTOOTH ch)
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{
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// Digitized output
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if (ch.enable == 0)
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{
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ch.output_vol = 0;
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return ch.output_vol;
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}
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// 堦掕埲忋偺廃攇悢偼張棟偟側偄(柍懯)
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if (ch.freq < INT2FIX(9))
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{
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return ch.output_vol;
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}
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ch.phaseacc -= cycle_rate / 2;
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if (ch.phaseacc >= 0)
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return ch.output_vol;
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if (ch.freq > cycle_rate / 2)
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{
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// add 1 step
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ch.phaseacc += ch.freq;
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if (++ch.adder >= 7)
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{
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ch.adder = 0;
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ch.accum = 0;
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}
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ch.accum += ch.phaseaccum;
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ch.output_vol = ch.accum << SAWTOOTH_VOL_SHIFT;
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}
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else
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{
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// average calculate
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int num_times, total;
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num_times = total = 0;
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while (ch.phaseacc < 0)
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{
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ch.phaseacc += ch.freq;
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if (++ch.adder >= 7)
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{
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ch.adder = 0;
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ch.accum = 0;
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}
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ch.accum += ch.phaseaccum;
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total += ch.accum << SAWTOOTH_VOL_SHIFT;
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num_times++;
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}
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ch.output_vol = (total / num_times);
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}
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return ch.output_vol;
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}
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public override uint GetSize()
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{
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return ch0.GetSize() + ch1.GetSize() + ch2.GetSize();
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}
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public override void SaveState(StateBuffer p)
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{
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ch0.SaveState(p);
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ch1.SaveState(p);
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ch2.SaveState(p);
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}
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public class RECTANGLE : IStateBufferObject
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{
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public byte[] reg = new byte[3];
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public byte enable;
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public byte gate;
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public byte volume;
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public int phaseacc;
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public int freq;
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public int output_vol;
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public byte adder;
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public byte duty_pos;
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public void ZeroMemory()
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{
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Array.Clear(reg, 0, reg.Length);
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enable = 0;
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gate = 0;
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volume = 0;
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phaseacc = 0;
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freq = 0;
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output_vol = 0;
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adder = 0;
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duty_pos = 0;
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}
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public uint GetSize()
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{
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return 20;
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}
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public void SaveState(StateBuffer buffer)
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{
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buffer.Write(reg);
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buffer.Write(enable);
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buffer.Write(gate);
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buffer.Write(volume);
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buffer.Write(phaseacc);
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buffer.Write(freq);
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buffer.Write(output_vol);
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buffer.Write(adder);
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buffer.Write(duty_pos);
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}
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public void LoadState(StateReader buffer)
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{
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reg = buffer.Read_bytes(3);
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enable = buffer.Read_byte();
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gate = buffer.Read_byte();
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volume = buffer.Read_byte();
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phaseacc = buffer.Read_int();
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freq = buffer.Read_int();
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output_vol = buffer.Read_int();
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adder = buffer.Read_byte();
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duty_pos = buffer.Read_byte();
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}
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}
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public class SAWTOOTH : IStateBufferObject
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{
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public byte[] reg = new byte[3];
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public byte enable;
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public byte volume;
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public int phaseacc;
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public int freq;
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public int output_vol;
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public byte adder;
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public byte accum;
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public byte phaseaccum;
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public void ZeroMemory()
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{
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Array.Clear(reg, 0, reg.Length);
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enable = 0;
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volume = 0;
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phaseacc = 0;
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freq = 0;
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output_vol = 0;
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adder = 0;
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accum = 0;
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phaseaccum = 0;
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}
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public uint GetSize()
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{
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return 20;
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}
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public void SaveState(StateBuffer buffer)
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{
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buffer.Write(reg);
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buffer.Write(enable);
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buffer.Write(volume);
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buffer.Write(phaseacc);
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buffer.Write(freq);
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buffer.Write(output_vol);
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buffer.Write(adder);
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buffer.Write(accum);
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buffer.Write(phaseaccum);
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}
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public void LoadState(StateReader buffer)
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{
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reg = buffer.Read_bytes(3);
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enable = buffer.Read_byte();
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volume = buffer.Read_byte();
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phaseacc = buffer.Read_int();
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freq = buffer.Read_int();
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output_vol = buffer.Read_int();
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adder = buffer.Read_byte();
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accum = buffer.Read_byte();
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phaseaccum = buffer.Read_byte();
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}
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}
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}
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}
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