AxibugEmuOnline/References/virtuanessrc097-master/nx_Super2xSaI.h

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<EFBFBD><EFBFBD>/*---------------------------------------------------------------------*
* The following (piece of) code, (part of) the 2xSaI engine, *
* copyright (c) 2001 by Derek Liauw Kie Fa. *
* Non-Commercial use of the engine is allowed and is encouraged, *
* provided that appropriate credit be given and that this copyright *
* notice will not be removed under any circumstance. *
* You may freely modify this code, but I request *
* that any improvements to the engine be submitted to me, so *
* that I can implement these improvements in newer versions of *
* the engine. *
* If you need more information, have any comments or suggestions, *
* you can e-mail me. My e-mail: DerekL666@yahoo.com *
*---------------------------------------------------------------------*/
//
// This code was converted into VirtuaNES by Norix.
//
static void nx_Super2xSaILine_16bpp_mmx( euI8* pSrc, euI8* pDlt, euI32 srcPitch, euI32 width, euI8* pDst, euI32 dstPitch, euI32 bForceWrite )
{
__asm {
mov eax, pSrc
mov ebx, srcPitch
mov edx, pDst
sub eax, ebx
nx_Super2xSaILine_16mmx_loop:
mov ecx, bForceWrite
test ecx, ecx
jz nx_Super2xSaILine_16mmx_normal
mov esi, pDlt
movq mm6, [eax+colorB0]
#if 0
movq [esi+2+colorB0], mm6
#else
movq [esi+colorB0], mm6
#endif
jmp nx_Super2xSaILine_16mmx_forcewrite
nx_Super2xSaILine_16mmx_normal:
// Check delta
mov ecx, pDlt
// load source img
lea esi, [eax+ebx]
movq mm0, [eax+colorB0]
movq mm1, [eax+colorB3]
movq mm2, [eax+ebx+color4]
movq mm3, [eax+ebx+colorS2]
movq mm4, [eax+ebx*2+color1]
movq mm5, [eax+ebx*2+colorS1]
movq mm6, [esi+ebx*2+colorA0]
movq mm7, [esi+ebx*2+colorA3]
// compare to delta
lea esi, [ecx+ebx]
#if 0
pcmpeqw mm0, [ecx+2+colorB0]
pcmpeqw mm1, [ecx+2+colorB3]
pcmpeqw mm2, [ecx+ebx+2+color4]
pcmpeqw mm3, [ecx+ebx+2+colorS2]
pcmpeqw mm4, [ecx+ebx*2+2+color1]
pcmpeqw mm5, [ecx+ebx*2+2+colorS1]
pcmpeqw mm6, [esi+ebx*2+2+colorA0]
pcmpeqw mm7, [esi+ebx*2+2+colorA3]
#else
pcmpeqw mm0, [ecx+colorB0]
pcmpeqw mm1, [ecx+colorB3]
pcmpeqw mm2, [ecx+ebx+color4]
pcmpeqw mm3, [ecx+ebx+colorS2]
pcmpeqw mm4, [ecx+ebx*2+color1]
pcmpeqw mm5, [ecx+ebx*2+colorS1]
pcmpeqw mm6, [esi+ebx*2+colorA0]
pcmpeqw mm7, [esi+ebx*2+colorA3]
#endif
// compose results
pand mm0, mm1
pand mm2, mm3
pand mm4, mm5
pand mm6, mm7
pand mm0, mm2
pand mm4, mm6
pxor mm7, mm7
pand mm0, mm4
movq mm6, [eax+colorB0]
pcmpeqw mm7, mm0
#if 0
movq [ecx+2+colorB0], mm6
#else
movq [ecx+colorB0], mm6
#endif
packsswb mm7, mm7
movd ecx, mm7
test ecx, ecx
jz nx_Super2xSaILine_16mmx_skipprocess
// End Delta
nx_Super2xSaILine_16mmx_forcewrite:
//------------------------------
// Interpolate pixels
// (c0&c1)+(((c0^c1)&colorMask)>>1)
//------------------------------
movq mm6, cMask
movq mm0, [eax+ebx+color5]
movq mm1, [eax+ebx+color6]
movq mm2, mm0
movq mm3, mm1
movq mm4, mm0
movq mm5, mm1
pxor mm3, mm2
pand mm0, mm1
pand mm3, mm6
psrlw mm3, 1
paddw mm0, mm3
movq I56Pixel, mm0
movq mm7, mm0
//------------------------------
movq mm0, mm7
movq mm2, mm7
movq mm1, mm7
movq mm3, mm7
pxor mm2, mm4
pxor mm3, mm5
pand mm0, mm4
pand mm2, mm6
pand mm1, mm5
pand mm3, mm6
psrlw mm2, 1
psrlw mm3, 1
paddw mm0, mm2
movq I5556Pixel, mm0
paddw mm1, mm3
movq I5666Pixel, mm1
//------------------------------
//------------------------------
movq mm0, [eax+ebx*2+color2]
movq mm1, [eax+ebx*2+color3]
movq mm2, mm0
movq mm3, mm1
movq mm4, mm0
movq mm5, mm1
pxor mm3, mm2
pand mm0, mm1
pand mm3, mm6
psrlw mm3, 1
paddw mm0, mm3
movq I23Pixel, mm0
movq mm7, mm0
//------------------------------
movq mm0, mm7
movq mm2, mm7
movq mm1, mm7
movq mm3, mm7
pxor mm2, mm4
pxor mm3, mm5
pand mm0, mm4
pand mm2, mm6
pand mm1, mm5
pand mm3, mm6
psrlw mm2, 1
psrlw mm3, 1
paddw mm0, mm2
movq I2223Pixel, mm0
paddw mm1, mm3
movq I2333Pixel, mm1
//------------------------------
// Decide which "branch" to take
//------------------------------
movq mm0, [eax+ebx+color5]
movq mm1, [eax+ebx+color6]
movq mm6, mm0
movq mm7, mm1
pcmpeqw mm0, [eax+ebx*2+color3]
pcmpeqw mm1, [eax+ebx*2+color2]
pcmpeqw mm6, mm7
movq mm2, mm0
movq mm3, mm0
pand mm0, mm1 // colorA == colorD && colorB == colorC
pxor mm7, mm7
pcmpeqw mm2, mm7
pand mm6, mm0
pand mm2, mm1 // colorA != colorD && colorB == colorC
pcmpeqw mm1, mm7
pand mm1, mm3 // colorA == colorD && colorB != colorC
pxor mm0, mm6
por mm1, mm6
movq mm7, mm0
movq Mask26, mm2
packsswb mm7, mm7
movq Mask35, mm1
movd ecx, mm7
test ecx, ecx
jz nx_Super2xSaILine_16mmx_skipguess
//------------------------------
movq mm6, mm0
movq mm4, [eax+ebx+color5] // colorA
movq mm5, [eax+ebx+color6] // colorB
pxor mm7, mm7
pand mm6, ONE
movq mm0, [eax+colorB1] // colorE
movq mm1, [eax+ebx+color4] // colorG
movq mm2, mm0
movq mm3, mm1
pcmpeqw mm0, mm4
pcmpeqw mm1, mm4
pcmpeqw mm2, mm5
pcmpeqw mm3, mm5
pand mm0, mm6
pand mm1, mm6
pand mm2, mm6
pand mm3, mm6
paddw mm0, mm1
paddw mm2, mm3
pxor mm3, mm3
pcmpgtw mm0, mm6
pcmpgtw mm2, mm6
pcmpeqw mm0, mm3
pcmpeqw mm2, mm3
pand mm0, mm6
pand mm2, mm6
paddw mm7, mm0
psubw mm7, mm2
movq mm0, [eax+colorB2] // colorF
movq mm1, [eax+ebx+colorS2] // colorK
movq mm2, mm0
movq mm3, mm1
pcmpeqw mm0, mm4
pcmpeqw mm1, mm4
pcmpeqw mm2, mm5
pcmpeqw mm3, mm5
pand mm0, mm6
pand mm1, mm6
pand mm2, mm6
pand mm3, mm6
paddw mm0, mm1
paddw mm2, mm3
lea edi, [eax+ebx]
pxor mm3, mm3
pcmpgtw mm0, mm6
pcmpgtw mm2, mm6
pcmpeqw mm0, mm3
pcmpeqw mm2, mm3
pand mm0, mm6
pand mm2, mm6
paddw mm7, mm0
psubw mm7, mm2
movq mm0, [edi+ebx+color1] // colorH
movq mm1, [edi+ebx*2+colorA1] // colorN
movq mm2, mm0
movq mm3, mm1
pcmpeqw mm0, mm4
pcmpeqw mm1, mm4
pcmpeqw mm2, mm5
pcmpeqw mm3, mm5
pand mm0, mm6
pand mm1, mm6
pand mm2, mm6
pand mm3, mm6
paddw mm0, mm1
paddw mm2, mm3
pxor mm3, mm3
pcmpgtw mm0, mm6
pcmpgtw mm2, mm6
pcmpeqw mm0, mm3
pcmpeqw mm2, mm3
pand mm0, mm6
pand mm2, mm6
paddw mm7, mm0
psubw mm7, mm2
movq mm0, [edi+ebx+colorS1] // colorL
movq mm1, [edi+ebx*2+colorA2] // colorO
movq mm2, mm0
movq mm3, mm1
pcmpeqw mm0, mm4
pcmpeqw mm1, mm4
pcmpeqw mm2, mm5
pcmpeqw mm3, mm5
pand mm0, mm6
pand mm1, mm6
pand mm2, mm6
pand mm3, mm6
paddw mm0, mm1
paddw mm2, mm3
pxor mm3, mm3
pcmpgtw mm0, mm6
pcmpgtw mm2, mm6
pcmpeqw mm0, mm3
pcmpeqw mm2, mm3
pand mm0, mm6
pand mm2, mm6
paddw mm7, mm0
psubw mm7, mm2
movq mm1, mm7
pxor mm0, mm0
pcmpgtw mm7, mm0
pcmpgtw mm0, mm1
por mm7, Mask35
por mm0, Mask26
movq Mask35, mm7
movq Mask26, mm0
nx_Super2xSaILine_16mmx_skipguess:
// Start the ASSEMBLY !!! eh... compose all the results together to form the final image...
movq mm0, [eax+ebx+color5]
movq mm1, [eax+ebx*2+color2]
movq mm2, mm0
pand mm0, mm1
pxor mm2, mm1
pand mm2, cMask
psrlw mm2, 1
paddw mm0, mm2
//------------------------------
movq mm7, Mask26
movq mm6, [eax+colorB2]
movq mm5, [eax+ebx*2+color2]
movq mm4, [eax+ebx*2+color1]
pcmpeqw mm4, mm5
pcmpeqw mm6, mm5
pxor mm5, mm5
pand mm7, mm4
pcmpeqw mm6, mm5
pand mm7, mm6
movq mm6, [eax+ebx*2+color3]
movq mm5, [eax+ebx*2+color2]
movq mm4, [eax+ebx*2+color1]
movq mm2, [eax+ebx+color5]
movq mm1, [eax+ebx+color4]
movq mm3, [eax+colorB0]
pcmpeqw mm2, mm4
pcmpeqw mm6, mm5
pcmpeqw mm1, mm5
pcmpeqw mm3, mm5
pxor mm5, mm5
pcmpeqw mm2, mm5
pcmpeqw mm3, mm5
pand mm6, mm1
pand mm2, mm3
pand mm6, mm2
por mm7, mm6
movq mm6, mm7
pcmpeqw mm6, mm5
pand mm7, mm0
movq mm1, [eax+ebx+color5]
pand mm6, mm1
por mm7, mm6
movq final1a, mm7 // finished 1a
//------------------------------
lea esi, [eax+ebx]
movq mm7, Mask35
movq mm6, [esi+ebx*2+colorA2]
movq mm5, [eax+ebx+color5]
movq mm4, [eax+ebx+color4]
pcmpeqw mm4, mm5
pcmpeqw mm6, mm5
pxor mm5, mm5
pand mm7, mm4
pcmpeqw mm6, mm5
pand mm7, mm6
movq mm6, [eax+ebx+color6]
movq mm5, [eax+ebx+color5]
movq mm4, [eax+ebx+color4]
movq mm2, [eax+ebx*2+color2]
movq mm1, [eax+ebx*2+color1]
movq mm3, [esi+ebx*2+colorA0]
pcmpeqw mm2, mm4
pcmpeqw mm6, mm5
pcmpeqw mm1, mm5
pcmpeqw mm3, mm5
pxor mm5, mm5
pcmpeqw mm2, mm5
pcmpeqw mm3, mm5
pand mm6, mm1
pand mm2, mm3
pand mm6, mm2
por mm7, mm6
movq mm6, mm7
pcmpeqw mm6, mm5
pand mm7, mm0
movq mm1, [eax+ebx*2+color2]
pand mm6, mm1
por mm7, mm6
movq final2a, mm7 // finished 2a
pxor mm7, mm7
movq mm0, [esi+ebx*2+colorA0]
movq mm1, [esi+ebx*2+colorA1]
movq mm2, [esi+ebx*2+colorA2]
movq mm3, [esi+ebx*2+colorA3]
movq mm4, [eax+ebx*2+color2]
movq mm5, [eax+ebx*2+color3]
movq mm6, [eax+ebx+color6]
pcmpeqw mm6, mm5
pcmpeqw mm1, mm5
pcmpeqw mm4, mm2
pcmpeqw mm0, mm5
pcmpeqw mm4, mm7
pcmpeqw mm0, mm7
pand mm0, mm4
pand mm6, mm1
pand mm0, mm6
movq mm1, [esi+ebx*2+colorA1]
movq mm4, [eax+ebx*2+color2]
movq mm5, [eax+ebx+color5]
movq mm6, [eax+ebx*2+color3]
pcmpeqw mm5, mm4
pcmpeqw mm2, mm4
pcmpeqw mm1, mm6
pcmpeqw mm3, mm4
pcmpeqw mm1, mm7
pcmpeqw mm3, mm7
pand mm2, mm5
pand mm1, mm3
pand mm1, mm2
movq mm7, mm0
por mm7, mm1
movq mm4, Mask35
movq mm3, Mask26
movq mm6, mm4
pand mm6, mm7
pxor mm4, mm6
movq mm6, mm3
pand mm6, mm7
pxor mm3, mm6
movq mm2, mm0
movq mm7, I2333Pixel
movq mm6, I2223Pixel
movq mm5, I23Pixel
por mm2, mm4
pand mm4, [eax+ebx*2+color3]
por mm2, mm3
pand mm3, [eax+ebx*2+color2]
por mm2, mm1
pand mm0, mm7
pand mm1, mm6
pxor mm7, mm7
pcmpeqw mm2, mm7
por mm0, mm1
por mm3, mm4
pand mm2, mm5
por mm0, mm3
por mm0, mm2
movq final2b, mm0
//------------------------------
pxor mm7, mm7
movq mm0, [eax+colorB0]
movq mm1, [eax+colorB1]
movq mm2, [eax+colorB2]
movq mm3, [eax+colorB3]
movq mm4, [eax+ebx+color5]
movq mm5, [eax+ebx+color6]
movq mm6, [eax+ebx*2+color3]
pcmpeqw mm6, mm5
pcmpeqw mm1, mm5
pcmpeqw mm4, mm2
pcmpeqw mm0, mm5
pcmpeqw mm4, mm7
pcmpeqw mm0, mm7
pand mm0, mm4
pand mm6, mm1
pand mm0, mm6
movq mm1, [eax+colorB1]
movq mm4, [eax+ebx+color5]
movq mm5, [eax+ebx*2+color2]
movq mm6, [eax+ebx+color6]
pcmpeqw mm5, mm4
pcmpeqw mm2, mm4
pcmpeqw mm1, mm6
pcmpeqw mm3, mm4
pcmpeqw mm1, mm7
pcmpeqw mm3, mm7
pand mm2, mm5
pand mm1, mm3
pand mm1, mm2
movq mm7, mm0
por mm7, mm1
movq mm4, Mask35
movq mm3, Mask26
movq mm6, mm4
pand mm6, mm7
pxor mm4, mm6
movq mm6, mm3
pand mm6, mm7
pxor mm3, mm6
movq mm2, mm0
movq mm7, I5666Pixel
movq mm6, I5556Pixel
movq mm5, I56Pixel
por mm2, mm4
pand mm4, [eax+ebx+color5]
por mm2, mm3
pand mm3, [eax+ebx+color6]
por mm2, mm1
pand mm0, mm7
pand mm1, mm6
pxor mm7, mm7
pcmpeqw mm2, mm7
por mm0, mm1
por mm3, mm4
pand mm2, mm5
por mm0, mm3
por mm0, mm2
movq final1b, mm0
//------------------------------
// Write final image
//------------------------------
movq mm0, final1a
movq mm4, final2a
movq mm2, final1b
movq mm6, final2b
movq mm1, mm0
movq mm5, mm4
punpcklwd mm0, mm2 // B1A1B0A0=B3B2B1B0(dst):A3A2A1A0(src)
punpckhwd mm1, mm2 // B3A3B2A2=B3B2B1B0(dst):A3A2A1A0(src)
punpcklwd mm4, mm6 // B1A1B0A0=B3B2B1B0(dst):A3A2A1A0(src)
punpckhwd mm5, mm6 // B3A3B2A2=B3B2B1B0(dst):A3A2A1A0(src)
mov edi, dstPitch
movq [edx+0], mm0 // 1st line
movq [edx+8], mm1
movq [edi+edx+0], mm4 // 2nd line
movq [edi+edx+8], mm5
nx_Super2xSaILine_16mmx_skipprocess:
add pDlt, 8 // 4 pixels
add eax, 8 // 4 pixels
add edx, 16 // 8 pixels
sub width, 4 // 4 pixels
jg nx_Super2xSaILine_16mmx_loop
emms
}
}
static void nx_Super2xSaILine_32bpp_mmx( euI8* pSrc, euI8* pDlt, euI32 srcPitch, euI32 width, euI8* pDst, euI32 dstPitch, euI32 bForceWrite )
{
__asm {
mov eax, pSrc
mov ebx, srcPitch
mov edx, pDst
sub eax, ebx
nx_Super2xSaILine_32mmx_loop:
mov ecx, bForceWrite
test ecx, ecx
jz nx_Super2xSaILine_32mmx_normal
mov esi, pDlt
movq mm6, [eax+colorB0]
#if 0
movq [esi+2+colorB0], mm6
#else
movq [esi+colorB0], mm6
#endif
jmp nx_Super2xSaILine_32mmx_forcewrite
nx_Super2xSaILine_32mmx_normal:
// Check delta
mov ecx, pDlt
// load source img
lea esi, [eax+ebx]
movq mm0, [eax+colorB0]
movq mm1, [eax+colorB3]
movq mm2, [eax+ebx+color4]
movq mm3, [eax+ebx+colorS2]
movq mm4, [eax+ebx*2+color1]
movq mm5, [eax+ebx*2+colorS1]
movq mm6, [esi+ebx*2+colorA0]
movq mm7, [esi+ebx*2+colorA3]
// compare to delta
lea esi, [ecx+ebx]
#if 0
pcmpeqw mm0, [ecx+2+colorB0]
pcmpeqw mm1, [ecx+2+colorB3]
pcmpeqw mm2, [ecx+ebx+2+color4]
pcmpeqw mm3, [ecx+ebx+2+colorS2]
pcmpeqw mm4, [ecx+ebx*2+2+color1]
pcmpeqw mm5, [ecx+ebx*2+2+colorS1]
pcmpeqw mm6, [esi+ebx*2+2+colorA0]
pcmpeqw mm7, [esi+ebx*2+2+colorA3]
#else
pcmpeqw mm0, [ecx+colorB0]
pcmpeqw mm1, [ecx+colorB3]
pcmpeqw mm2, [ecx+ebx+color4]
pcmpeqw mm3, [ecx+ebx+colorS2]
pcmpeqw mm4, [ecx+ebx*2+color1]
pcmpeqw mm5, [ecx+ebx*2+colorS1]
pcmpeqw mm6, [esi+ebx*2+colorA0]
pcmpeqw mm7, [esi+ebx*2+colorA3]
#endif
// compose results
pand mm0, mm1
pand mm2, mm3
pand mm4, mm5
pand mm6, mm7
pand mm0, mm2
pand mm4, mm6
pxor mm7, mm7
pand mm0, mm4
movq mm6, [eax+colorB0]
pcmpeqw mm7, mm0
#if 0
movq [ecx+2+colorB0], mm6
#else
movq [ecx+colorB0], mm6
#endif
packsswb mm7, mm7
movd ecx, mm7
test ecx, ecx
jz nx_Super2xSaILine_32mmx_skipprocess
// End Delta
nx_Super2xSaILine_32mmx_forcewrite:
//------------------------------
// Interpolate pixels
// (c0&c1)+(((c0^c1)&colorMask)>>1)
//------------------------------
movq mm6, cMask
movq mm0, [eax+ebx+color5]
movq mm1, [eax+ebx+color6]
movq mm2, mm0
movq mm3, mm1
movq mm4, mm0
movq mm5, mm1
pxor mm3, mm2
pand mm0, mm1
pand mm3, mm6
psrlw mm3, 1
paddw mm0, mm3
movq I56Pixel, mm0
movq mm7, mm0
//------------------------------
movq mm0, mm7
movq mm2, mm7
movq mm1, mm7
movq mm3, mm7
pxor mm2, mm4
pxor mm3, mm5
pand mm0, mm4
pand mm2, mm6
pand mm1, mm5
pand mm3, mm6
psrlw mm2, 1
psrlw mm3, 1
paddw mm0, mm2
movq I5556Pixel, mm0
paddw mm1, mm3
movq I5666Pixel, mm1
//------------------------------
//------------------------------
movq mm0, [eax+ebx*2+color2]
movq mm1, [eax+ebx*2+color3]
movq mm2, mm0
movq mm3, mm1
movq mm4, mm0
movq mm5, mm1
pxor mm3, mm2
pand mm0, mm1
pand mm3, mm6
psrlw mm3, 1
paddw mm0, mm3
movq I23Pixel, mm0
movq mm7, mm0
//------------------------------
movq mm0, mm7
movq mm2, mm7
movq mm1, mm7
movq mm3, mm7
pxor mm2, mm4
pxor mm3, mm5
pand mm0, mm4
pand mm2, mm6
pand mm1, mm5
pand mm3, mm6
psrlw mm2, 1
psrlw mm3, 1
paddw mm0, mm2
movq I2223Pixel, mm0
paddw mm1, mm3
movq I2333Pixel, mm1
//------------------------------
// Decide which "branch" to take
//------------------------------
movq mm0, [eax+ebx+color5]
movq mm1, [eax+ebx+color6]
movq mm6, mm0
movq mm7, mm1
pcmpeqw mm0, [eax+ebx*2+color3]
pcmpeqw mm1, [eax+ebx*2+color2]
pcmpeqw mm6, mm7
movq mm2, mm0
movq mm3, mm0
pand mm0, mm1 // colorA == colorD && colorB == colorC
pxor mm7, mm7
pcmpeqw mm2, mm7
pand mm6, mm0
pand mm2, mm1 // colorA != colorD && colorB == colorC
pcmpeqw mm1, mm7
pand mm1, mm3 // colorA == colorD && colorB != colorC
pxor mm0, mm6
por mm1, mm6
movq mm7, mm0
movq Mask26, mm2
packsswb mm7, mm7
movq Mask35, mm1
movd ecx, mm7
test ecx, ecx
jz nx_Super2xSaILine_32mmx_skipguess
//------------------------------
movq mm6, mm0
movq mm4, [eax+ebx+color5] // colorA
movq mm5, [eax+ebx+color6] // colorB
pxor mm7, mm7
pand mm6, ONE
movq mm0, [eax+colorB1] // colorE
movq mm1, [eax+ebx+color4] // colorG
movq mm2, mm0
movq mm3, mm1
pcmpeqw mm0, mm4
pcmpeqw mm1, mm4
pcmpeqw mm2, mm5
pcmpeqw mm3, mm5
pand mm0, mm6
pand mm1, mm6
pand mm2, mm6
pand mm3, mm6
paddw mm0, mm1
paddw mm2, mm3
pxor mm3, mm3
pcmpgtw mm0, mm6
pcmpgtw mm2, mm6
pcmpeqw mm0, mm3
pcmpeqw mm2, mm3
pand mm0, mm6
pand mm2, mm6
paddw mm7, mm0
psubw mm7, mm2
movq mm0, [eax+colorB2] // colorF
movq mm1, [eax+ebx+colorS2] // colorK
movq mm2, mm0
movq mm3, mm1
pcmpeqw mm0, mm4
pcmpeqw mm1, mm4
pcmpeqw mm2, mm5
pcmpeqw mm3, mm5
pand mm0, mm6
pand mm1, mm6
pand mm2, mm6
pand mm3, mm6
paddw mm0, mm1
paddw mm2, mm3
lea edi, [eax+ebx]
pxor mm3, mm3
pcmpgtw mm0, mm6
pcmpgtw mm2, mm6
pcmpeqw mm0, mm3
pcmpeqw mm2, mm3
pand mm0, mm6
pand mm2, mm6
paddw mm7, mm0
psubw mm7, mm2
movq mm0, [edi+ebx+color1] // colorH
movq mm1, [edi+ebx*2+colorA1] // colorN
movq mm2, mm0
movq mm3, mm1
pcmpeqw mm0, mm4
pcmpeqw mm1, mm4
pcmpeqw mm2, mm5
pcmpeqw mm3, mm5
pand mm0, mm6
pand mm1, mm6
pand mm2, mm6
pand mm3, mm6
paddw mm0, mm1
paddw mm2, mm3
pxor mm3, mm3
pcmpgtw mm0, mm6
pcmpgtw mm2, mm6
pcmpeqw mm0, mm3
pcmpeqw mm2, mm3
pand mm0, mm6
pand mm2, mm6
paddw mm7, mm0
psubw mm7, mm2
movq mm0, [edi+ebx+colorS1] // colorL
movq mm1, [edi+ebx*2+colorA2] // colorO
movq mm2, mm0
movq mm3, mm1
pcmpeqw mm0, mm4
pcmpeqw mm1, mm4
pcmpeqw mm2, mm5
pcmpeqw mm3, mm5
pand mm0, mm6
pand mm1, mm6
pand mm2, mm6
pand mm3, mm6
paddw mm0, mm1
paddw mm2, mm3
pxor mm3, mm3
pcmpgtw mm0, mm6
pcmpgtw mm2, mm6
pcmpeqw mm0, mm3
pcmpeqw mm2, mm3
pand mm0, mm6
pand mm2, mm6
paddw mm7, mm0
psubw mm7, mm2
movq mm1, mm7
pxor mm0, mm0
pcmpgtw mm7, mm0
pcmpgtw mm0, mm1
por mm7, Mask35
por mm0, Mask26
movq Mask35, mm7
movq Mask26, mm0
nx_Super2xSaILine_32mmx_skipguess:
// Start the ASSEMBLY !!! eh... compose all the results together to form the final image...
movq mm0, [eax+ebx+color5]
movq mm1, [eax+ebx*2+color2]
movq mm2, mm0
pand mm0, mm1
pxor mm2, mm1
pand mm2, cMask
psrlw mm2, 1
paddw mm0, mm2
//------------------------------
movq mm7, Mask26
movq mm6, [eax+colorB2]
movq mm5, [eax+ebx*2+color2]
movq mm4, [eax+ebx*2+color1]
pcmpeqw mm4, mm5
pcmpeqw mm6, mm5
pxor mm5, mm5
pand mm7, mm4
pcmpeqw mm6, mm5
pand mm7, mm6
movq mm6, [eax+ebx*2+color3]
movq mm5, [eax+ebx*2+color2]
movq mm4, [eax+ebx*2+color1]
movq mm2, [eax+ebx+color5]
movq mm1, [eax+ebx+color4]
movq mm3, [eax+colorB0]
pcmpeqw mm2, mm4
pcmpeqw mm6, mm5
pcmpeqw mm1, mm5
pcmpeqw mm3, mm5
pxor mm5, mm5
pcmpeqw mm2, mm5
pcmpeqw mm3, mm5
pand mm6, mm1
pand mm2, mm3
pand mm6, mm2
por mm7, mm6
movq mm6, mm7
pcmpeqw mm6, mm5
pand mm7, mm0
movq mm1, [eax+ebx+color5]
pand mm6, mm1
por mm7, mm6
movq final1a, mm7 // finished 1a
//------------------------------
lea esi, [eax+ebx]
movq mm7, Mask35
movq mm6, [esi+ebx*2+colorA2]
movq mm5, [eax+ebx+color5]
movq mm4, [eax+ebx+color4]
pcmpeqw mm4, mm5
pcmpeqw mm6, mm5
pxor mm5, mm5
pand mm7, mm4
pcmpeqw mm6, mm5
pand mm7, mm6
movq mm6, [eax+ebx+color6]
movq mm5, [eax+ebx+color5]
movq mm4, [eax+ebx+color4]
movq mm2, [eax+ebx*2+color2]
movq mm1, [eax+ebx*2+color1]
movq mm3, [esi+ebx*2+colorA0]
pcmpeqw mm2, mm4
pcmpeqw mm6, mm5
pcmpeqw mm1, mm5
pcmpeqw mm3, mm5
pxor mm5, mm5
pcmpeqw mm2, mm5
pcmpeqw mm3, mm5
pand mm6, mm1
pand mm2, mm3
pand mm6, mm2
por mm7, mm6
movq mm6, mm7
pcmpeqw mm6, mm5
pand mm7, mm0
movq mm1, [eax+ebx*2+color2]
pand mm6, mm1
por mm7, mm6
movq final2a, mm7 // finished 2a
pxor mm7, mm7
movq mm0, [esi+ebx*2+colorA0]
movq mm1, [esi+ebx*2+colorA1]
movq mm2, [esi+ebx*2+colorA2]
movq mm3, [esi+ebx*2+colorA3]
movq mm4, [eax+ebx*2+color2]
movq mm5, [eax+ebx*2+color3]
movq mm6, [eax+ebx+color6]
pcmpeqw mm6, mm5
pcmpeqw mm1, mm5
pcmpeqw mm4, mm2
pcmpeqw mm0, mm5
pcmpeqw mm4, mm7
pcmpeqw mm0, mm7
pand mm0, mm4
pand mm6, mm1
pand mm0, mm6
movq mm1, [esi+ebx*2+colorA1]
movq mm4, [eax+ebx*2+color2]
movq mm5, [eax+ebx+color5]
movq mm6, [eax+ebx*2+color3]
pcmpeqw mm5, mm4
pcmpeqw mm2, mm4
pcmpeqw mm1, mm6
pcmpeqw mm3, mm4
pcmpeqw mm1, mm7
pcmpeqw mm3, mm7
pand mm2, mm5
pand mm1, mm3
pand mm1, mm2
movq mm7, mm0
por mm7, mm1
movq mm4, Mask35
movq mm3, Mask26
movq mm6, mm4
pand mm6, mm7
pxor mm4, mm6
movq mm6, mm3
pand mm6, mm7
pxor mm3, mm6
movq mm2, mm0
movq mm7, I2333Pixel
movq mm6, I2223Pixel
movq mm5, I23Pixel
por mm2, mm4
pand mm4, [eax+ebx*2+color3]
por mm2, mm3
pand mm3, [eax+ebx*2+color2]
por mm2, mm1
pand mm0, mm7
pand mm1, mm6
pxor mm7, mm7
pcmpeqw mm2, mm7
por mm0, mm1
por mm3, mm4
pand mm2, mm5
por mm0, mm3
por mm0, mm2
movq final2b, mm0
//------------------------------
pxor mm7, mm7
movq mm0, [eax+colorB0]
movq mm1, [eax+colorB1]
movq mm2, [eax+colorB2]
movq mm3, [eax+colorB3]
movq mm4, [eax+ebx+color5]
movq mm5, [eax+ebx+color6]
movq mm6, [eax+ebx*2+color3]
pcmpeqw mm6, mm5
pcmpeqw mm1, mm5
pcmpeqw mm4, mm2
pcmpeqw mm0, mm5
pcmpeqw mm4, mm7
pcmpeqw mm0, mm7
pand mm0, mm4
pand mm6, mm1
pand mm0, mm6
movq mm1, [eax+colorB1]
movq mm4, [eax+ebx+color5]
movq mm5, [eax+ebx*2+color2]
movq mm6, [eax+ebx+color6]
pcmpeqw mm5, mm4
pcmpeqw mm2, mm4
pcmpeqw mm1, mm6
pcmpeqw mm3, mm4
pcmpeqw mm1, mm7
pcmpeqw mm3, mm7
pand mm2, mm5
pand mm1, mm3
pand mm1, mm2
movq mm7, mm0
por mm7, mm1
movq mm4, Mask35
movq mm3, Mask26
movq mm6, mm4
pand mm6, mm7
pxor mm4, mm6
movq mm6, mm3
pand mm6, mm7
pxor mm3, mm6
movq mm2, mm0
movq mm7, I5666Pixel
movq mm6, I5556Pixel
movq mm5, I56Pixel
por mm2, mm4
pand mm4, [eax+ebx+color5]
por mm2, mm3
pand mm3, [eax+ebx+color6]
por mm2, mm1
pand mm0, mm7
pand mm1, mm6
pxor mm7, mm7
pcmpeqw mm2, mm7
por mm0, mm1
por mm3, mm4
pand mm2, mm5
por mm0, mm3
por mm0, mm2
movq final1b, mm0
//------------------------------
// Write final image
//------------------------------
movq mm0, final1a
movq mm4, final2a
movq mm2, final1b
movq mm6, final2b
movq mm1, mm0
movq mm5, mm4
punpcklwd mm0, mm2 // B1A1B0A0=B3B2B1B0(dst):A3A2A1A0(src)
punpckhwd mm1, mm2 // B3A3B2A2=B3B2B1B0(dst):A3A2A1A0(src)
punpcklwd mm4, mm6 // B1A1B0A0=B3B2B1B0(dst):A3A2A1A0(src)
punpckhwd mm5, mm6 // B3A3B2A2=B3B2B1B0(dst):A3A2A1A0(src)
// Write image RGB1555->RGBx888
// save
mov esi, eax
movd mm7, ebx
mov edi, dstPitch
mov ecx, 0x00F8F8F8 // mask
// 1st line
movd eax, mm0
movd ebx, mm0
shl eax, 3
shl ebx, 9
shl ah, 3
and ebx, ecx
mov bx, ax
psrlq mm0, 16
mov [edx+0], ebx
movd eax, mm0
movd ebx, mm0
shl eax, 3
shl ebx, 9
shl ah, 3
and ebx, ecx
mov bx, ax
psrlq mm0, 16
mov [edx+4], ebx
movd eax, mm0
movd ebx, mm0
shl eax, 3
shl ebx, 9
shl ah, 3
and ebx, ecx
mov bx, ax
psrlq mm0, 16
mov [edx+8], ebx
movd eax, mm0
movd ebx, mm0
shl eax, 3
shl ebx, 9
shl ah, 3
and ebx, ecx
mov bx, ax
mov [edx+12], ebx
movd eax, mm1
movd ebx, mm1
shl eax, 3
shl ebx, 9
shl ah, 3
and ebx, ecx
mov bx, ax
psrlq mm1, 16
mov [edx+16], ebx
movd eax, mm1
movd ebx, mm1
shl eax, 3
shl ebx, 9
shl ah, 3
and ebx, ecx
mov bx, ax
psrlq mm1, 16
mov [edx+20], ebx
movd eax, mm1
movd ebx, mm1
shl eax, 3
shl ebx, 9
shl ah, 3
and ebx, ecx
mov bx, ax
psrlq mm1, 16
mov [edx+24], ebx
movd eax, mm1
movd ebx, mm1
shl eax, 3
shl ebx, 9
shl ah, 3
and ebx, ecx
mov bx, ax
mov [edx+28], ebx
// 2nd line
movd eax, mm4
movd ebx, mm4
shl eax, 3
shl ebx, 9
shl ah, 3
and ebx, ecx
mov bx, ax
psrlq mm4, 16
mov [edx+edi+0], ebx
movd eax, mm4
movd ebx, mm4
shl eax, 3
shl ebx, 9
shl ah, 3
and ebx, ecx
mov bx, ax
psrlq mm4, 16
mov [edx+edi+4], ebx
movd eax, mm4
movd ebx, mm4
shl eax, 3
shl ebx, 9
shl ah, 3
and ebx, ecx
mov bx, ax
psrlq mm4, 16
mov [edx+edi+8], ebx
movd eax, mm4
movd ebx, mm4
shl eax, 3
shl ebx, 9
shl ah, 3
and ebx, ecx
mov bx, ax
mov [edx+edi+12], ebx
movd eax, mm5
movd ebx, mm5
shl eax, 3
shl ebx, 9
shl ah, 3
and ebx, ecx
mov bx, ax
psrlq mm5, 16
mov [edx+edi+16], ebx
movd eax, mm5
movd ebx, mm5
shl eax, 3
shl ebx, 9
shl ah, 3
and ebx, ecx
mov bx, ax
psrlq mm5, 16
mov [edx+edi+20], ebx
movd eax, mm5
movd ebx, mm5
shl eax, 3
shl ebx, 9
shl ah, 3
and ebx, ecx
mov bx, ax
psrlq mm5, 16
mov [edx+edi+24], ebx
movd eax, mm5
movd ebx, mm5
shl eax, 3
shl ebx, 9
shl ah, 3
and ebx, ecx
mov bx, ax
mov [edx+edi+28], ebx
// restore
mov eax, esi
movd ebx, mm7
nx_Super2xSaILine_32mmx_skipprocess:
add pDlt, 8 // 4 pixels
add eax, 8 // 4 pixels
add edx, 32 // 8 pixels
sub width, 4 // 4 pixels
jg nx_Super2xSaILine_32mmx_loop
emms
}
}