2024-07-09 17:22:09 +08:00
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using AxibugEmuOnline.Server.Common;
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using AxibugEmuOnline.Server.Manager;
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using AxibugEmuOnline.Server.NetWork;
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using AxibugProtobuf;
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using System.Net.Sockets;
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2024-08-21 11:04:53 +08:00
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using System.Runtime.InteropServices;
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2024-08-21 17:59:55 +08:00
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using static System.Runtime.CompilerServices.RuntimeHelpers;
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2024-07-09 17:22:09 +08:00
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namespace AxibugEmuOnline.Server
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{
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public class RoomManager
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{
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Dictionary<int, Data_RoomData> mDictRoom = new Dictionary<int, Data_RoomData>();
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List<int> mKeyRoomList = new List<int>();
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AutoResetEvent roomTickARE;
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Thread threadRoomTick;
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2024-07-09 17:22:09 +08:00
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int RoomIDSeed = 1;
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public RoomManager()
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{
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomList, OnCmdRoomList);
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2024-09-18 10:21:06 +08:00
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomGetScreen, CmdRoomGetScreen);
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2024-07-09 17:22:09 +08:00
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomCreate, OnCmdRoomCreate);
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomJoin, OnCmdRoomJoin);
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomLeave, OnCmdRoomLeave);
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2024-08-21 17:59:55 +08:00
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomHostPlayerUpdateStateRaw, OnHostPlayerUpdateStateRaw);
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomPlayerReady, OnRoomPlayerReady);
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2024-08-21 11:04:53 +08:00
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomSingelPlayerInput, OnSingelPlayerInput);
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2024-09-12 13:41:19 +08:00
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdScreen, OnCmdScreen);
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2024-11-18 23:46:02 +08:00
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roomTickARE = AppSrv.g_Tick.AddNewARE(TickManager.TickType.Interval_16MS);
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threadRoomTick = new Thread(UpdateLoopTick);
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threadRoomTick.Start();
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2024-11-11 19:21:35 +08:00
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2024-11-18 23:46:02 +08:00
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//System.Timers.Timer mTimer16ms = new System.Timers.Timer(16);//实例化Timer类
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//mTimer16ms.Elapsed += new System.Timers.ElapsedEventHandler((source, e) => { UpdateAllRoomLogic(); });//到达时间的时候执行事件;
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//mTimer16ms.AutoReset = true;//设置是执行一次(false)还是一直执行(true);
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//mTimer16ms.Enabled = true;//是否执行System.Timers.Timer.Elapsed事件;
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//mTimer16ms.Start();
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2024-07-09 17:22:09 +08:00
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}
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#region 房间管理
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int GetNewRoomID()
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{
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return RoomIDSeed++;
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}
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void AddRoom(Data_RoomData data)
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{
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lock (mDictRoom)
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{
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if (!mDictRoom.ContainsKey(data.RoomID))
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{
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mDictRoom.Add(data.RoomID, data);
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mKeyRoomList.Add(data.RoomID);
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}
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}
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}
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2024-08-21 11:04:53 +08:00
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void RemoveRoom(int RoomID)
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{
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lock (mDictRoom)
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{
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if (mDictRoom.ContainsKey(RoomID))
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{
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mDictRoom.Remove(RoomID);
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mKeyRoomList.Remove(RoomID);
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2024-07-09 17:22:09 +08:00
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}
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}
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}
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public Data_RoomData GetRoomData(int RoomID)
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{
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if (!mDictRoom.TryGetValue(RoomID, out Data_RoomData data))
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return null;
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return data;
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2024-07-09 17:22:09 +08:00
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}
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2024-09-13 18:07:27 +08:00
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public List<Data_RoomData> GetRoomList()
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{
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lock (mDictRoom)
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{
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List<Data_RoomData> temp = new List<Data_RoomData>();
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foreach (var room in mDictRoom)
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{
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temp.AddRange(mDictRoom.Values);
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}
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return temp;
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}
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}
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#endregion
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private Protobuf_Room_MiniInfo GetProtoDataRoom(Data_RoomData room)
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{
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Protobuf_Room_MiniInfo result = new Protobuf_Room_MiniInfo()
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{
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GameRomID = room.GameRomID,
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RoomID = room.RoomID,
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GameRomHash = room.RomHash,
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ScreenProviderUID = room.ScreenProviderUID,
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HostPlayerUID = room.HostUID,
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GameState = room.GameState,
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ObsUserCount = 0,//TODO
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Player1UID = room.Player1_UID,
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Player2UID = room.Player2_UID,
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Player3UID = room.Player3_UID,
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Player4UID = room.Player4_UID,
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};
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if (result.Player1UID >= 0 && AppSrv.g_ClientMgr.GetClientByUID(result.Player1UID, out ClientInfo _c1))
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result.Player1NickName = _c1.NickName;
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if (result.Player2UID >= 0 && AppSrv.g_ClientMgr.GetClientByUID(result.Player2UID, out ClientInfo _c2))
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result.Player2NickName = _c2.NickName;
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2024-09-12 13:41:19 +08:00
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if (result.Player3UID >= 0 && AppSrv.g_ClientMgr.GetClientByUID(result.Player1UID, out ClientInfo _c3))
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result.Player3NickName = _c3.NickName;
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if (result.Player4UID >= 0 && AppSrv.g_ClientMgr.GetClientByUID(result.Player2UID, out ClientInfo _c4))
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result.Player4NickName = _c4.NickName;
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2024-07-09 17:22:09 +08:00
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return result;
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}
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public void OnCmdRoomList(Socket sk, byte[] reqData)
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{
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AppSrv.g_Log.DebugCmd($"OnCmdRoomList");
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ClientInfo _c = AppSrv.g_ClientMgr.GetClientForSocket(sk);
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Protobuf_Room_List msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_List>(reqData);
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Protobuf_Room_List_RESP resp = new Protobuf_Room_List_RESP();
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List<Data_RoomData> temp = GetRoomList();
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foreach (var room in temp)
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resp.RoomMiniInfoList.Add(GetProtoDataRoom(room));
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2024-11-08 09:41:09 +08:00
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AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomList, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
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2024-07-09 17:22:09 +08:00
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}
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2024-09-18 10:21:06 +08:00
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public void CmdRoomGetScreen(Socket sk, byte[] reqData)
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{
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AppSrv.g_Log.DebugCmd($"CmdRoomGetScreen");
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2024-09-18 10:21:06 +08:00
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ClientInfo _c = AppSrv.g_ClientMgr.GetClientForSocket(sk);
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Protobuf_Room_Get_Screen msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_Get_Screen>(reqData);
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Data_RoomData room = GetRoomData(_c.RoomState.RoomID);
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bool bHadRoomStateChange = false;
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ErrorCode Errcode = ErrorCode.ErrorOk;
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Protobuf_Room_Get_Screen_RESP resp = new Protobuf_Room_Get_Screen_RESP();
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if (room == null)
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Errcode = ErrorCode.ErrorRoomNotFound;
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else
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{
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2024-11-18 23:46:02 +08:00
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resp.FrameID = (int)room.mCurrServerFrameId;
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2024-09-18 10:21:06 +08:00
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resp.RoomID = room.RoomID;
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resp.RawBitmap = room.ScreenRaw;
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}
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AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomGetScreen, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="RoomID"></param>
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/// <param name="type">//[0] 更新或新增 [1] 删除</param>
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public void SendRoomUpdateToAll(int RoomID, int type)
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{
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Data_RoomData room = GetRoomData(RoomID);
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if (room == null)
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return;
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Protobuf_Room_Update_RESP resp = new Protobuf_Room_Update_RESP()
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{
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UpdateType = type,
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RoomMiniInfo = GetProtoDataRoom(room)
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};
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AppSrv.g_ClientMgr.ClientSendALL((int)CommandID.CmdRoomListUpdate, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
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}
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2024-07-09 17:22:09 +08:00
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public void OnCmdRoomCreate(Socket sk, byte[] reqData)
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{
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AppSrv.g_Log.DebugCmd($"OnCmdRoomCreate");
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2024-07-09 17:22:09 +08:00
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ClientInfo _c = AppSrv.g_ClientMgr.GetClientForSocket(sk);
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Protobuf_Room_Create msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_Create>(reqData);
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Protobuf_Room_Create_RESP resp = new Protobuf_Room_Create_RESP();
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Data_RoomData newRoom = new Data_RoomData();
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newRoom.Init(GetNewRoomID(), msg.GameRomID, msg.GameRomHash, _c.UID);
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AddRoom(newRoom);
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ErrorCode joinErrcode = ErrorCode.ErrorOk;
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//加入
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if (newRoom.Join(msg.JoinPlayerIdx, _c, out joinErrcode, out bool bHadRoomStateChange))
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{
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//创建成功下行
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resp.RoomMiniInfo = GetProtoDataRoom(newRoom);
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}
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AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomCreate, (int)joinErrcode, ProtoBufHelper.Serizlize(resp));
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2024-08-21 17:59:55 +08:00
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if (joinErrcode == ErrorCode.ErrorOk && bHadRoomStateChange)
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2024-11-18 23:46:02 +08:00
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SendRoomStepChange(newRoom);
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2024-11-08 09:41:09 +08:00
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SendRoomUpdateToAll(newRoom.RoomID, 0);
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}
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public void OnCmdRoomJoin(Socket sk, byte[] reqData)
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{
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AppSrv.g_Log.DebugCmd($"OnCmdRoomJoin");
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2024-07-09 17:22:09 +08:00
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ClientInfo _c = AppSrv.g_ClientMgr.GetClientForSocket(sk);
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Protobuf_Room_Join msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_Join>(reqData);
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Protobuf_Room_Create_RESP resp = new Protobuf_Room_Create_RESP();
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ErrorCode joinErrcode;
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Data_RoomData room = GetRoomData(msg.RoomID);
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bool bHadRoomStateChange = false;
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if (room == null)
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{
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joinErrcode = ErrorCode.ErrorRoomNotFound;
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2024-11-11 19:21:35 +08:00
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AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomJoin, (int)joinErrcode, ProtoBufHelper.Serizlize(resp));
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return;
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}
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lock (room)
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{
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//加入
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if (room.Join(msg.PlayerNum, _c, out joinErrcode, out bHadRoomStateChange))
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{
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Data_RoomData roomData = GetRoomData(msg.RoomID);
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resp.RoomMiniInfo = GetProtoDataRoom(roomData);
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}
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2024-11-11 19:21:35 +08:00
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AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomJoin, (int)joinErrcode, ProtoBufHelper.Serizlize(resp));
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Protobuf_Room_MyRoom_State_Change(msg.RoomID);
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2024-09-20 18:27:13 +08:00
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2024-11-11 19:21:35 +08:00
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if (joinErrcode == ErrorCode.ErrorOk && bHadRoomStateChange)
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SendRoomStepChange(room);
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2024-11-11 19:21:35 +08:00
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if (room != null)
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{
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SendRoomUpdateToAll(room.RoomID, 0);
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}
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}
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2024-07-09 17:22:09 +08:00
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}
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public void OnCmdRoomLeave(Socket sk, byte[] reqData)
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{
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AppSrv.g_Log.DebugCmd($"OnCmdRoomLeave");
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2024-07-09 17:22:09 +08:00
|
|
|
|
ClientInfo _c = AppSrv.g_ClientMgr.GetClientForSocket(sk);
|
|
|
|
|
Protobuf_Room_Leave msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_Leave>(reqData);
|
2024-11-08 09:41:09 +08:00
|
|
|
|
LeaveRoom(_c, msg.RoomID);
|
|
|
|
|
//Protobuf_Room_Leave_RESP resp = new Protobuf_Room_Leave_RESP();
|
|
|
|
|
//ErrorCode errcode;
|
|
|
|
|
//Data_RoomData room = GetRoomData(_c.RoomState.RoomID);
|
|
|
|
|
//bool bHadRoomStateChange = false;
|
|
|
|
|
//if (room == null)
|
|
|
|
|
// errcode = ErrorCode.ErrorRoomNotFound;
|
|
|
|
|
//else
|
|
|
|
|
//{
|
|
|
|
|
// if (room.Leave(_c, out errcode, out bHadRoomStateChange))
|
|
|
|
|
// {
|
|
|
|
|
// resp.RoomID = msg.RoomID;
|
|
|
|
|
// }
|
|
|
|
|
//}
|
|
|
|
|
//AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomLeave, (int)errcode, ProtoBufHelper.Serizlize(resp));
|
|
|
|
|
//Protobuf_Room_MyRoom_State_Change(msg.RoomID);
|
|
|
|
|
|
|
|
|
|
//if (errcode == ErrorCode.ErrorOk && bHadRoomStateChange)
|
2024-11-18 23:46:02 +08:00
|
|
|
|
// SendRoomStepChange(room);
|
2024-11-08 09:41:09 +08:00
|
|
|
|
|
|
|
|
|
//SendRoomUpdateToAll(room.RoomID, 1);
|
|
|
|
|
//if (room.GetPlayerCount() < 1)
|
|
|
|
|
// RemoveRoom(room.RoomID);
|
|
|
|
|
}
|
|
|
|
|
|
2024-11-11 19:21:35 +08:00
|
|
|
|
public void LeaveRoom(ClientInfo _c, int RoomID)
|
2024-11-08 09:41:09 +08:00
|
|
|
|
{
|
2024-11-11 19:21:35 +08:00
|
|
|
|
AppSrv.g_Log.Debug($"LeaveRoom");
|
|
|
|
|
if (RoomID < 0)
|
|
|
|
|
return;
|
2024-08-21 17:59:55 +08:00
|
|
|
|
Protobuf_Room_Leave_RESP resp = new Protobuf_Room_Leave_RESP();
|
|
|
|
|
ErrorCode errcode;
|
|
|
|
|
Data_RoomData room = GetRoomData(_c.RoomState.RoomID);
|
|
|
|
|
bool bHadRoomStateChange = false;
|
|
|
|
|
if (room == null)
|
2024-11-18 23:46:02 +08:00
|
|
|
|
{
|
2024-08-21 17:59:55 +08:00
|
|
|
|
errcode = ErrorCode.ErrorRoomNotFound;
|
2024-11-11 19:21:35 +08:00
|
|
|
|
AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomLeave, (int)errcode, ProtoBufHelper.Serizlize(resp));
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (room.Leave(_c, out errcode, out bHadRoomStateChange))
|
2024-09-12 13:41:19 +08:00
|
|
|
|
{
|
2024-11-11 19:21:35 +08:00
|
|
|
|
resp.RoomID = RoomID;
|
2024-08-21 17:59:55 +08:00
|
|
|
|
}
|
|
|
|
|
AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomLeave, (int)errcode, ProtoBufHelper.Serizlize(resp));
|
2024-11-08 09:41:09 +08:00
|
|
|
|
Protobuf_Room_MyRoom_State_Change(RoomID);
|
2024-07-09 17:22:09 +08:00
|
|
|
|
|
2024-08-21 17:59:55 +08:00
|
|
|
|
if (errcode == ErrorCode.ErrorOk && bHadRoomStateChange)
|
2024-11-18 23:46:02 +08:00
|
|
|
|
SendRoomStepChange(room);
|
2024-09-20 18:27:13 +08:00
|
|
|
|
|
|
|
|
|
if (room.GetPlayerCount() < 1)
|
2024-11-11 19:21:35 +08:00
|
|
|
|
{
|
2024-09-20 18:27:13 +08:00
|
|
|
|
RemoveRoom(room.RoomID);
|
2024-11-08 09:41:09 +08:00
|
|
|
|
SendRoomUpdateToAll(room.RoomID, 1);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
SendRoomUpdateToAll(room.RoomID, 0);
|
2024-08-21 17:59:55 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void OnHostPlayerUpdateStateRaw(Socket sk, byte[] reqData)
|
|
|
|
|
{
|
|
|
|
|
ClientInfo _c = AppSrv.g_ClientMgr.GetClientForSocket(sk);
|
2024-11-11 19:21:35 +08:00
|
|
|
|
AppSrv.g_Log.DebugCmd($"OnHostPlayerUpdateStateRaw 上报即时存档 UID->{_c.UID}");
|
2024-08-21 17:59:55 +08:00
|
|
|
|
Protobuf_Room_HostPlayer_UpdateStateRaw msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_HostPlayer_UpdateStateRaw>(reqData);
|
|
|
|
|
Protobuf_Room_HostPlayer_UpdateStateRaw_RESP resp = new Protobuf_Room_HostPlayer_UpdateStateRaw_RESP();
|
|
|
|
|
ErrorCode errcode = ErrorCode.ErrorOk;
|
|
|
|
|
Data_RoomData room = GetRoomData(_c.RoomState.RoomID);
|
|
|
|
|
if (room == null)
|
|
|
|
|
errcode = ErrorCode.ErrorRoomNotFound;
|
|
|
|
|
else if (room.GameState != RoomGameState.WaitRawUpdate)
|
|
|
|
|
errcode = ErrorCode.ErrorRoomCantDoCurrState;
|
|
|
|
|
|
|
|
|
|
AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomHostPlayerUpdateStateRaw, (int)errcode, ProtoBufHelper.Serizlize(resp));
|
|
|
|
|
|
|
|
|
|
if (errcode == ErrorCode.ErrorOk)
|
2024-07-09 17:22:09 +08:00
|
|
|
|
{
|
2024-08-21 17:59:55 +08:00
|
|
|
|
room.SetLoadRaw(msg.LoadStateRaw, out bool bHadRoomStateChange);
|
|
|
|
|
if (bHadRoomStateChange)
|
2024-11-18 23:46:02 +08:00
|
|
|
|
SendRoomStepChange(room);
|
2024-07-09 17:22:09 +08:00
|
|
|
|
}
|
2024-08-21 17:59:55 +08:00
|
|
|
|
}
|
2024-07-09 17:22:09 +08:00
|
|
|
|
|
2024-08-21 17:59:55 +08:00
|
|
|
|
public void OnRoomPlayerReady(Socket sk, byte[] reqData)
|
|
|
|
|
{
|
|
|
|
|
ClientInfo _c = AppSrv.g_ClientMgr.GetClientForSocket(sk);
|
2024-11-11 19:21:35 +08:00
|
|
|
|
AppSrv.g_Log.DebugCmd($"OnRoomPlayerReady _c->{_c.UID}");
|
2024-08-21 17:59:55 +08:00
|
|
|
|
Protobuf_Room_Player_Ready msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_Player_Ready>(reqData);
|
|
|
|
|
ErrorCode errcode = ErrorCode.ErrorOk;
|
|
|
|
|
Data_RoomData room = GetRoomData(_c.RoomState.RoomID);
|
|
|
|
|
if (room == null)
|
|
|
|
|
return;
|
2024-11-11 19:21:35 +08:00
|
|
|
|
lock (room)
|
|
|
|
|
{
|
|
|
|
|
AppSrv.g_Log.Debug($"SetRePlayerReady RoomID->{room.RoomID},UID->{_c.UID}, PlayerIdx->{_c.RoomState.PlayerIdx}");
|
|
|
|
|
room.SetRePlayerReady(_c.RoomState.PlayerIdx, out errcode, out bool bHadRoomStateChange);
|
|
|
|
|
if (bHadRoomStateChange)
|
|
|
|
|
{
|
2024-11-18 23:46:02 +08:00
|
|
|
|
SendRoomStepChange(room);
|
2024-11-11 19:21:35 +08:00
|
|
|
|
}
|
|
|
|
|
}
|
2024-07-09 17:22:09 +08:00
|
|
|
|
}
|
2024-08-21 17:59:55 +08:00
|
|
|
|
|
2024-08-21 11:04:53 +08:00
|
|
|
|
public void OnSingelPlayerInput(Socket sk, byte[] reqData)
|
|
|
|
|
{
|
|
|
|
|
ClientInfo _c = AppSrv.g_ClientMgr.GetClientForSocket(sk);
|
|
|
|
|
Protobuf_Room_SinglePlayerInputData msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_SinglePlayerInputData>(reqData);
|
|
|
|
|
Data_RoomData room = GetRoomData(_c.RoomState.RoomID);
|
|
|
|
|
if (room == null)
|
|
|
|
|
return;
|
2024-09-14 17:43:08 +08:00
|
|
|
|
|
|
|
|
|
//取玩家操作数据中的第一个
|
|
|
|
|
ServerInputSnapShot temp = new ServerInputSnapShot();
|
|
|
|
|
temp.all = msg.InputData;
|
2024-11-18 23:46:02 +08:00
|
|
|
|
//room.SetPlayerInput(_c.RoomState.PlayerIdx, msg.FrameID, temp);
|
|
|
|
|
|
|
|
|
|
//是否需要推帧
|
|
|
|
|
if (room.GetNeedForwardTick(msg.FrameID, out long forwaFrame))
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; i < forwaFrame; i++)
|
|
|
|
|
{
|
|
|
|
|
if (i + 1 == forwaFrame)//最后一帧
|
|
|
|
|
{
|
|
|
|
|
//写入操作前、将网络波动堆积,可能造成瞬时多个连续推帧结果(最后一帧除外)立即广播,不等16msTick
|
|
|
|
|
if (forwaFrame > 1)
|
|
|
|
|
room.SynInputData();
|
2024-11-11 19:21:35 +08:00
|
|
|
|
|
2024-11-18 23:46:02 +08:00
|
|
|
|
//推帧过程中,最后一帧才写入操作
|
|
|
|
|
room.SetPlayerInput(_c.RoomState.PlayerIdx, msg.FrameID, temp);
|
|
|
|
|
}
|
|
|
|
|
//推帧
|
|
|
|
|
room.TakeFrame();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else//不需要推帧
|
2024-11-11 19:21:35 +08:00
|
|
|
|
{
|
2024-11-18 23:46:02 +08:00
|
|
|
|
//虽然不推帧,但是存入Input
|
|
|
|
|
room.SetPlayerInput(_c.RoomState.PlayerIdx, msg.FrameID, temp);
|
2024-11-11 19:21:35 +08:00
|
|
|
|
}
|
2024-09-14 17:43:08 +08:00
|
|
|
|
|
2024-11-18 23:46:02 +08:00
|
|
|
|
if (room.LastTestRecv != room.mCurrInputData.all)
|
|
|
|
|
{
|
|
|
|
|
room.LastTestRecv = room.mCurrInputData.all;
|
|
|
|
|
AppSrv.g_Log.Debug($" {DateTime.Now.ToString("hh:mm:ss.fff")} SynTestRecv=> UID->{_c.UID} roomId->{room.mCurrServerFrameId} input->{msg.InputData}");
|
|
|
|
|
}
|
2024-08-21 11:04:53 +08:00
|
|
|
|
}
|
2024-07-09 17:22:09 +08:00
|
|
|
|
|
2024-09-12 13:41:19 +08:00
|
|
|
|
public void OnCmdScreen(Socket sk, byte[] reqData)
|
|
|
|
|
{
|
2024-11-11 19:21:35 +08:00
|
|
|
|
AppSrv.g_Log.DebugCmd($"OnCmdScreen lenght:{reqData.Length}");
|
2024-09-12 13:41:19 +08:00
|
|
|
|
ClientInfo _c = AppSrv.g_ClientMgr.GetClientForSocket(sk);
|
|
|
|
|
Protobuf_Screnn_Frame msg = ProtoBufHelper.DeSerizlize<Protobuf_Screnn_Frame>(reqData);
|
|
|
|
|
Data_RoomData room = AppSrv.g_Room.GetRoomData(msg.RoomID);
|
|
|
|
|
room.InputScreenData(msg.RawBitmap);
|
|
|
|
|
}
|
|
|
|
|
|
2024-07-09 17:22:09 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// 广播房间状态变化
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="RoomID"></param>
|
|
|
|
|
public void Protobuf_Room_MyRoom_State_Change(int RoomID)
|
|
|
|
|
{
|
|
|
|
|
Data_RoomData room = GetRoomData(RoomID);
|
|
|
|
|
if (room == null)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
Protobuf_Room_MyRoom_State_Change resp = new Protobuf_Room_MyRoom_State_Change()
|
|
|
|
|
{
|
|
|
|
|
RoomMiniInfo = GetProtoDataRoom(room)
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
List<ClientInfo> userlist = room.GetAllPlayerClientList();
|
|
|
|
|
|
2024-08-21 11:04:53 +08:00
|
|
|
|
foreach (ClientInfo _c in userlist)
|
2024-07-09 17:22:09 +08:00
|
|
|
|
{
|
2024-08-21 11:04:53 +08:00
|
|
|
|
AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomMyRoomStateChanged, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
|
2024-07-09 17:22:09 +08:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2024-11-18 23:46:02 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// 广播联机Step
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="room"></param>
|
|
|
|
|
public void SendRoomStepChange(Data_RoomData room)
|
2024-07-09 17:22:09 +08:00
|
|
|
|
{
|
2024-08-21 17:59:55 +08:00
|
|
|
|
List<ClientInfo> roomClient = room.GetAllPlayerClientList();
|
|
|
|
|
switch (room.GameState)
|
2024-07-09 17:22:09 +08:00
|
|
|
|
{
|
2024-08-21 17:59:55 +08:00
|
|
|
|
case RoomGameState.WaitRawUpdate:
|
|
|
|
|
{
|
|
|
|
|
Protobuf_Room_WaitStep_RESP resp = new Protobuf_Room_WaitStep_RESP()
|
|
|
|
|
{
|
|
|
|
|
WaitStep = 0
|
|
|
|
|
};
|
2024-11-18 23:46:02 +08:00
|
|
|
|
AppSrv.g_Log.DebugCmd($"Step:0 WaitRawUpdate 广播等待主机上报即时存档");
|
2024-08-21 17:59:55 +08:00
|
|
|
|
AppSrv.g_ClientMgr.ClientSend(roomClient, (int)CommandID.CmdRoomWaitStep, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case RoomGameState.WaitReady:
|
|
|
|
|
{
|
|
|
|
|
Protobuf_Room_WaitStep_RESP resp = new Protobuf_Room_WaitStep_RESP()
|
|
|
|
|
{
|
|
|
|
|
WaitStep = 1,
|
|
|
|
|
LoadStateRaw = room.NextStateRaw
|
|
|
|
|
};
|
2024-11-18 23:46:02 +08:00
|
|
|
|
AppSrv.g_Log.DebugCmd($"Step:1 WaitReady 广播即时存档");
|
2024-08-21 17:59:55 +08:00
|
|
|
|
AppSrv.g_ClientMgr.ClientSend(roomClient, (int)CommandID.CmdRoomWaitStep, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case RoomGameState.InOnlineGame:
|
|
|
|
|
{
|
|
|
|
|
Protobuf_Room_WaitStep_RESP resp = new Protobuf_Room_WaitStep_RESP()
|
|
|
|
|
{
|
|
|
|
|
WaitStep = 2,
|
|
|
|
|
};
|
2024-11-18 23:46:02 +08:00
|
|
|
|
AppSrv.g_Log.DebugCmd($"Step:2 InOnlineGame 广播开始游戏");
|
2024-08-21 17:59:55 +08:00
|
|
|
|
AppSrv.g_ClientMgr.ClientSend(roomClient, (int)CommandID.CmdRoomWaitStep, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
|
|
|
|
|
}
|
|
|
|
|
break;
|
2024-07-09 17:22:09 +08:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2024-08-21 11:04:53 +08:00
|
|
|
|
#region 房间帧循环
|
|
|
|
|
void UpdateLoopTick()
|
|
|
|
|
{
|
|
|
|
|
while (true)
|
|
|
|
|
{
|
|
|
|
|
roomTickARE.WaitOne();
|
|
|
|
|
UpdateAllRoomLogic();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
void UpdateAllRoomLogic()
|
|
|
|
|
{
|
2024-11-11 19:21:35 +08:00
|
|
|
|
if (mKeyRoomList.Count < 1)
|
|
|
|
|
return;
|
2024-08-21 11:04:53 +08:00
|
|
|
|
for (int i = 0; i < mKeyRoomList.Count; i++)
|
|
|
|
|
{
|
|
|
|
|
int roomid = mKeyRoomList[i];
|
2024-11-11 19:21:35 +08:00
|
|
|
|
if (!mDictRoom.TryGetValue(roomid, out Data_RoomData room) || room.GameState < RoomGameState.InOnlineGame)
|
2024-08-21 11:04:53 +08:00
|
|
|
|
continue;
|
|
|
|
|
//更新帧
|
2024-11-18 23:46:02 +08:00
|
|
|
|
//room.TakeFrame();
|
2024-08-21 11:04:53 +08:00
|
|
|
|
//广播
|
|
|
|
|
room.SynInputData();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#endregion
|
2024-07-09 17:22:09 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
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public class Data_RoomData
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{
|
2024-08-21 11:04:53 +08:00
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public int RoomID { get; private set; }
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public int GameRomID { get; private set; }
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public string RomHash { get; private set; }
|
2024-09-12 13:41:19 +08:00
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public long HostUID { get; private set; }
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public long ScreenProviderUID { get; private set; }
|
2024-08-21 11:04:53 +08:00
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public long Player1_UID { get; private set; }
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public long Player2_UID { get; private set; }
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public long Player3_UID { get; private set; }
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public long Player4_UID { get; private set; }
|
2024-08-21 17:59:55 +08:00
|
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public Google.Protobuf.ByteString? NextStateRaw { get; private set; }
|
2024-09-12 13:41:19 +08:00
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public Google.Protobuf.ByteString? ScreenRaw { get; private set; }
|
2024-08-21 11:04:53 +08:00
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public bool[] PlayerReadyState { get; private set; }
|
2024-08-21 17:59:55 +08:00
|
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|
2024-08-21 11:04:53 +08:00
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public List<long> SynUIDs;
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2024-08-21 17:59:55 +08:00
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//public RoomPlayerState PlayerState => getPlayerState();
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private RoomGameState mGameState;
|
2024-11-18 23:46:02 +08:00
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public uint mCurrServerFrameId = 0;
|
2024-08-21 11:04:53 +08:00
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public ServerInputSnapShot mCurrInputData;
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public Queue<(uint, ServerInputSnapShot)> mInputQueue;
|
2024-11-18 23:46:02 +08:00
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object synInputLock = new object();
|
2024-08-21 11:04:53 +08:00
|
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//TODO
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public Dictionary<int, Queue<byte[]>> mDictPlayerIdx2SendQueue;
|
2024-08-21 17:59:55 +08:00
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public RoomGameState GameState
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|
{
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get { return mGameState; }
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set
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{
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if (mGameState != value)
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{
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mGameState = value;
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switch (value)
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|
{
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case RoomGameState.WaitRawUpdate:
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NextStateRaw = null;
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|
break;
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case RoomGameState.WaitReady:
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Array.Fill<bool>(PlayerReadyState, false);
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break;
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}
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}
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}
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}
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|
2024-11-18 23:46:02 +08:00
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|
/// <summary>
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/// 服务器提前帧数
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/// </summary>
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public int SrvForwardFrames { get; set; }
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|
2024-08-21 17:59:55 +08:00
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bool IsAllReady()
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|
{
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|
bool Ready = true;
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if (
|
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(Player1_UID > 0 && !PlayerReadyState[0])
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||
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(Player2_UID > 0 && !PlayerReadyState[1])
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||
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(Player3_UID > 0 && !PlayerReadyState[2])
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||
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|
(Player4_UID > 0 && !PlayerReadyState[3])
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|
)
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|
|
|
{
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|
Ready = false;
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|
}
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|
return Ready;
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|
|
|
|
}
|
2024-07-09 17:22:09 +08:00
|
|
|
|
|
2024-09-12 13:41:19 +08:00
|
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|
|
public void Init(int roomID, int gameRomID, string roomHash, long hostUId, bool bloadState = false)
|
2024-07-09 17:22:09 +08:00
|
|
|
|
{
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|
|
|
|
RoomID = roomID;
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|
|
|
|
GameRomID = gameRomID;
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|
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|
RomHash = roomHash;
|
2024-09-12 13:41:19 +08:00
|
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|
HostUID = hostUId;
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|
|
|
|
ScreenProviderUID = hostUId;
|
2024-07-09 17:22:09 +08:00
|
|
|
|
Player1_UID = -1;
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|
|
|
|
Player2_UID = -1;
|
2024-08-21 11:04:53 +08:00
|
|
|
|
Player3_UID = -1;
|
|
|
|
|
Player4_UID = -1;
|
2024-08-21 17:59:55 +08:00
|
|
|
|
PlayerReadyState = new bool[4];
|
2024-08-21 11:04:53 +08:00
|
|
|
|
SynUIDs = new List<long>();//广播角色列表
|
2024-07-09 17:22:09 +08:00
|
|
|
|
GameState = RoomGameState.NoneGameState;
|
2024-08-21 11:04:53 +08:00
|
|
|
|
mCurrInputData = new ServerInputSnapShot();
|
|
|
|
|
mInputQueue = new Queue<(uint, ServerInputSnapShot)>();
|
2024-08-21 17:59:55 +08:00
|
|
|
|
mDictPlayerIdx2SendQueue = new Dictionary<int, Queue<byte[]>>();
|
2024-08-21 11:04:53 +08:00
|
|
|
|
}
|
|
|
|
|
|
2024-09-12 13:41:19 +08:00
|
|
|
|
public void SetPlayerUID(int PlayerIdx, ClientInfo _c)
|
2024-08-21 11:04:53 +08:00
|
|
|
|
{
|
|
|
|
|
long oldUID = -1;
|
|
|
|
|
switch (PlayerIdx)
|
|
|
|
|
{
|
|
|
|
|
case 0: oldUID = Player1_UID; Player1_UID = _c.UID; break;
|
|
|
|
|
case 1: oldUID = Player2_UID; Player2_UID = _c.UID; break;
|
|
|
|
|
case 2: oldUID = Player3_UID; Player3_UID = _c.UID; break;
|
|
|
|
|
case 3: oldUID = Player4_UID; Player4_UID = _c.UID; break;
|
|
|
|
|
}
|
2024-09-13 18:07:27 +08:00
|
|
|
|
if (oldUID >= 0)
|
2024-08-21 11:04:53 +08:00
|
|
|
|
SynUIDs.Remove(oldUID);
|
2024-09-12 13:41:19 +08:00
|
|
|
|
SynUIDs.Add(_c.UID);
|
2024-11-11 19:21:35 +08:00
|
|
|
|
AppSrv.g_Log.Debug($"SetPlayerUID RoomID->{RoomID} _c.UID->{_c.UID} PlayerIdx->{PlayerIdx}");
|
2024-08-21 11:04:53 +08:00
|
|
|
|
_c.RoomState.SetRoomData(this.RoomID, PlayerIdx);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void RemovePlayer(ClientInfo _c)
|
|
|
|
|
{
|
|
|
|
|
int PlayerIdx = GetPlayerIdx(_c);
|
|
|
|
|
switch (PlayerIdx)
|
|
|
|
|
{
|
2024-09-12 13:41:19 +08:00
|
|
|
|
case 0: Player1_UID = -1; SynUIDs.Remove(_c.UID); break;
|
|
|
|
|
case 1: Player2_UID = -1; SynUIDs.Remove(_c.UID); break;
|
|
|
|
|
case 2: Player3_UID = -1; SynUIDs.Remove(_c.UID); break;
|
|
|
|
|
case 3: Player4_UID = -1; SynUIDs.Remove(_c.UID); break;
|
2024-08-21 11:04:53 +08:00
|
|
|
|
}
|
|
|
|
|
_c.RoomState.ClearRoomData();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int GetPlayerIdx(ClientInfo _c)
|
|
|
|
|
{
|
|
|
|
|
if (Player1_UID == _c.UID) return 0;
|
|
|
|
|
if (Player2_UID == _c.UID) return 1;
|
|
|
|
|
if (Player3_UID == _c.UID) return 2;
|
|
|
|
|
if (Player4_UID == _c.UID) return 3;
|
|
|
|
|
return -1;
|
2024-07-09 17:22:09 +08:00
|
|
|
|
}
|
|
|
|
|
|
2024-08-21 17:59:55 +08:00
|
|
|
|
public bool GetPlayerUIDByIdx(int Idx, out long UID)
|
2024-07-09 17:22:09 +08:00
|
|
|
|
{
|
2024-08-21 17:59:55 +08:00
|
|
|
|
switch (Idx)
|
|
|
|
|
{
|
|
|
|
|
case 0: UID = Player1_UID; break;
|
|
|
|
|
case 1: UID = Player2_UID; break;
|
|
|
|
|
case 2: UID = Player3_UID; break;
|
|
|
|
|
case 3: UID = Player4_UID; break;
|
2024-09-13 18:07:27 +08:00
|
|
|
|
default: UID = -1; break;
|
2024-08-21 17:59:55 +08:00
|
|
|
|
}
|
2024-09-13 18:07:27 +08:00
|
|
|
|
return UID > 0;
|
2024-08-21 17:59:55 +08:00
|
|
|
|
}
|
|
|
|
|
public bool GetPlayerClientByIdx(int Idx, out ClientInfo _c)
|
|
|
|
|
{
|
|
|
|
|
_c = null;
|
|
|
|
|
if (!GetPlayerUIDByIdx(Idx, out long UID))
|
|
|
|
|
return false;
|
2024-07-09 17:22:09 +08:00
|
|
|
|
|
2024-08-21 17:59:55 +08:00
|
|
|
|
if (!AppSrv.g_ClientMgr.GetClientByUID(UID, out _c))
|
|
|
|
|
return false;
|
2024-07-09 17:22:09 +08:00
|
|
|
|
|
2024-08-21 17:59:55 +08:00
|
|
|
|
return true;
|
2024-07-09 17:22:09 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public List<long> GetAllPlayerUIDs()
|
|
|
|
|
{
|
|
|
|
|
List<long> list = new List<long>();
|
|
|
|
|
if (Player1_UID > 0) list.Add(Player1_UID);
|
|
|
|
|
if (Player2_UID > 0) list.Add(Player2_UID);
|
2024-09-12 13:41:19 +08:00
|
|
|
|
if (Player3_UID > 0) list.Add(Player3_UID);
|
|
|
|
|
if (Player4_UID > 0) list.Add(Player4_UID);
|
2024-07-09 17:22:09 +08:00
|
|
|
|
return list;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public List<ClientInfo> GetAllPlayerClientList()
|
|
|
|
|
{
|
|
|
|
|
List<ClientInfo> list = new List<ClientInfo>();
|
|
|
|
|
|
|
|
|
|
List<long> Uids = GetAllPlayerUIDs();
|
|
|
|
|
|
|
|
|
|
foreach (long uid in Uids)
|
|
|
|
|
{
|
2024-08-21 11:04:53 +08:00
|
|
|
|
if (!AppSrv.g_ClientMgr.GetClientByUID(uid, out ClientInfo _c, true))
|
2024-07-09 17:22:09 +08:00
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
list.Add(_c);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return list;
|
|
|
|
|
}
|
2024-08-21 11:04:53 +08:00
|
|
|
|
|
2024-11-11 19:21:35 +08:00
|
|
|
|
public void SetPlayerInput(int PlayerIdx, long mFrameID, ServerInputSnapShot allinput)
|
2024-08-21 11:04:53 +08:00
|
|
|
|
{
|
|
|
|
|
switch (PlayerIdx)
|
|
|
|
|
{
|
2024-11-11 19:21:35 +08:00
|
|
|
|
case 0: mCurrInputData.p1_byte = allinput.p1_byte; break;
|
2024-11-18 23:46:02 +08:00
|
|
|
|
case 1: mCurrInputData.p2_byte = allinput.p1_byte; break;
|
|
|
|
|
case 2: mCurrInputData.p3_byte = allinput.p1_byte; break;
|
|
|
|
|
case 3: mCurrInputData.p4_byte = allinput.p1_byte; break;
|
2024-08-21 11:04:53 +08:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void ClearPlayerInput(int PlayerIdx)
|
|
|
|
|
{
|
|
|
|
|
switch (PlayerIdx)
|
|
|
|
|
{
|
2024-09-14 17:50:39 +08:00
|
|
|
|
case 0: mCurrInputData.p1_byte = 0; break;
|
|
|
|
|
case 1: mCurrInputData.p2_byte = 0; break;
|
|
|
|
|
case 2: mCurrInputData.p3_byte = 0; break;
|
|
|
|
|
case 3: mCurrInputData.p4_byte = 0; break;
|
2024-08-21 11:04:53 +08:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2024-08-21 17:59:55 +08:00
|
|
|
|
public int GetPlayerCount()
|
|
|
|
|
{
|
|
|
|
|
int count = 0;
|
|
|
|
|
if (Player1_UID > 0) count++;
|
|
|
|
|
if (Player2_UID > 0) count++;
|
|
|
|
|
if (Player3_UID > 0) count++;
|
|
|
|
|
if (Player4_UID > 0) count++;
|
|
|
|
|
return count;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void StartNewTick()
|
|
|
|
|
{
|
|
|
|
|
mInputQueue.Clear();
|
|
|
|
|
mDictPlayerIdx2SendQueue.Clear();
|
|
|
|
|
|
|
|
|
|
List<ClientInfo> playerlist = GetAllPlayerClientList();
|
|
|
|
|
double maxNetDelay = 0;
|
|
|
|
|
for (int i = 0; i < playerlist.Count; i++)
|
|
|
|
|
{
|
|
|
|
|
ClientInfo player = playerlist[i];
|
2024-09-12 13:41:19 +08:00
|
|
|
|
maxNetDelay = Math.Max(maxNetDelay, player.AveNetDelay);
|
2024-08-21 17:59:55 +08:00
|
|
|
|
}
|
2024-11-11 19:21:35 +08:00
|
|
|
|
|
2024-11-18 23:46:02 +08:00
|
|
|
|
mCurrServerFrameId = 0;
|
2024-11-11 19:21:35 +08:00
|
|
|
|
mCurrInputData.all = 1;
|
2024-08-21 17:59:55 +08:00
|
|
|
|
|
2024-11-18 23:46:02 +08:00
|
|
|
|
float MustTaskFrame = 3;
|
2024-08-21 17:59:55 +08:00
|
|
|
|
|
2024-11-18 23:46:02 +08:00
|
|
|
|
SrvForwardFrames = (int)((maxNetDelay / 0.016f) + MustTaskFrame);
|
|
|
|
|
AppSrv.g_Log.Debug($"服务器提前跑帧数:({maxNetDelay} / {0.016f}) + {MustTaskFrame} = {SrvForwardFrames}");
|
|
|
|
|
|
|
|
|
|
//服务器提前跑帧数
|
|
|
|
|
for (int i = 0; i < SrvForwardFrames; i++)
|
2024-08-21 17:59:55 +08:00
|
|
|
|
TakeFrame();
|
|
|
|
|
}
|
|
|
|
|
|
2024-08-21 11:04:53 +08:00
|
|
|
|
public void TakeFrame()
|
|
|
|
|
{
|
2024-11-18 23:46:02 +08:00
|
|
|
|
mInputQueue.Enqueue((mCurrServerFrameId, mCurrInputData));
|
|
|
|
|
mCurrServerFrameId++;
|
2024-08-21 11:04:53 +08:00
|
|
|
|
}
|
|
|
|
|
|
2024-11-11 19:21:35 +08:00
|
|
|
|
ulong LastTestSend = 0;
|
2024-11-18 23:46:02 +08:00
|
|
|
|
internal ulong LastTestRecv;
|
|
|
|
|
|
2024-08-21 11:04:53 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// 广播数据
|
|
|
|
|
/// </summary>
|
|
|
|
|
public void SynInputData()
|
|
|
|
|
{
|
2024-11-18 23:46:02 +08:00
|
|
|
|
lock (synInputLock)
|
2024-08-21 11:04:53 +08:00
|
|
|
|
{
|
2024-11-18 23:46:02 +08:00
|
|
|
|
while (mInputQueue.Count > 0)
|
2024-11-11 19:21:35 +08:00
|
|
|
|
{
|
2024-11-18 23:46:02 +08:00
|
|
|
|
(uint frameId, ServerInputSnapShot inputdata) data = mInputQueue.Dequeue();
|
|
|
|
|
Protobuf_Room_Syn_RoomFrameAllInputData resp = new Protobuf_Room_Syn_RoomFrameAllInputData()
|
|
|
|
|
{
|
|
|
|
|
FrameID = data.frameId,
|
|
|
|
|
InputData = data.inputdata.all,
|
|
|
|
|
ServerFrameID = mCurrServerFrameId
|
|
|
|
|
};
|
|
|
|
|
//if (LastTestSend != data.inputdata.all)
|
|
|
|
|
//{
|
|
|
|
|
// LastTestSend = data.inputdata.all;
|
|
|
|
|
// AppSrv.g_Log.Debug($" {DateTime.Now.ToString("hh:mm:ss.fff")} SynInput=> RoomID->{RoomID} ServerFrameID->{mCurrServerFrameId} SynUIDs=>{string.Join(",", SynUIDs)} ");
|
|
|
|
|
//}
|
|
|
|
|
AppSrv.g_ClientMgr.ClientSend(SynUIDs, (int)CommandID.CmdRoomSynPlayerInput, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
|
|
|
|
|
//AppSrv.g_Log.Debug($" {DateTime.Now.ToString("hh:mm:ss.fff")} SynInput=> RoomID->{RoomID} ServerFrameID->{mCurrServerFrameId} SynUIDs=>{string.Join(",", SynUIDs)} ");
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2024-11-11 19:21:35 +08:00
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}
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2024-08-21 17:59:55 +08:00
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}
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}
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#region 房间进出
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/// <summary>
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/// 进入房间
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/// </summary>
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/// <param name="RoomID"></param>
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/// <param name="PlayerNum"></param>
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/// <param name="_c"></param>
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/// <param name="errcode"></param>
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/// <returns></returns>
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2024-09-12 13:41:19 +08:00
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public bool Join(int PlayerNum, ClientInfo _c, out ErrorCode errcode, out bool bHadRoomStateChange)
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2024-08-21 17:59:55 +08:00
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{
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bHadRoomStateChange = false;
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int oldPlayerCount = GetPlayerCount();
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if (GetPlayerUIDByIdx(PlayerNum, out long hadUID))
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{
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errcode = ErrorCode.ErrorRoomSlotReadlyHadPlayer;
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return false;
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2024-08-21 11:04:53 +08:00
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}
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2024-11-11 19:21:35 +08:00
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AppSrv.g_Log.Debug($"Join _c.UID->{_c.UID} RoomID->{RoomID}");
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2024-08-21 17:59:55 +08:00
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SetPlayerUID(PlayerNum, _c);
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int newPlayerCount = GetPlayerCount();
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errcode = ErrorCode.ErrorOk;
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bHadRoomStateChange = CheckRoomStateChange(oldPlayerCount, newPlayerCount);
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return true;
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}
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/// <summary>
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/// 离开房间
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/// </summary>
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/// <param name="RoomID"></param>
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/// <param name="_c"></param>
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/// <param name="errcode"></param>
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/// <returns></returns>
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public bool Leave(ClientInfo _c, out ErrorCode errcode, out bool bHadRoomStateChange)
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{
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int oldPlayerCount = GetPlayerCount();
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RemovePlayer(_c);
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int newPlayerCount = GetPlayerCount();
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errcode = ErrorCode.ErrorOk;
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bHadRoomStateChange = CheckRoomStateChange(oldPlayerCount, newPlayerCount);
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return true;
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}
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#endregion
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|
2024-11-11 19:21:35 +08:00
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public bool SetRePlayerReady(int PlayerIdx, out ErrorCode errcode, out bool bHadRoomStateChange)
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{
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int oldPlayerCount = GetPlayerCount();
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PlayerReadyState[PlayerIdx] = true;
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int newPlayerCount = GetPlayerCount();
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errcode = ErrorCode.ErrorOk;
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bHadRoomStateChange = CheckRoomStateChange(oldPlayerCount, newPlayerCount);
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return true;
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}
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|
2024-08-21 17:59:55 +08:00
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|
bool CheckRoomStateChange(int oldPlayerCount, int newPlayerCount)
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|
|
{
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|
bool bChanged = false;
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bool bNewToOnlyHost = (oldPlayerCount != 1 && newPlayerCount == 1);
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bool bMorePlayer = (oldPlayerCount < 2 && newPlayerCount >= 2) || (newPlayerCount > oldPlayerCount);
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|
|
|
switch (this.GameState)
|
|
|
|
|
{
|
|
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|
|
case RoomGameState.NoneGameState:
|
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|
|
|
if (bNewToOnlyHost)
|
|
|
|
|
{
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|
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|
|
this.GameState = RoomGameState.OnlyHost;
|
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|
|
bChanged = true;
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|
|
}
|
|
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|
|
break;
|
|
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|
|
case RoomGameState.OnlyHost:
|
|
|
|
|
if (bMorePlayer)//加入更多玩家
|
|
|
|
|
{
|
|
|
|
|
this.GameState = RoomGameState.WaitRawUpdate;
|
|
|
|
|
bChanged = true;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case RoomGameState.WaitRawUpdate:
|
|
|
|
|
if (bMorePlayer)//加入更多玩家
|
|
|
|
|
{
|
|
|
|
|
this.GameState = RoomGameState.WaitRawUpdate;
|
|
|
|
|
bChanged = true;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
if (NextStateRaw != null)//已经上传即时存档
|
|
|
|
|
{
|
|
|
|
|
this.GameState = RoomGameState.WaitReady;
|
|
|
|
|
bChanged = true;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case RoomGameState.WaitReady:
|
|
|
|
|
if (bMorePlayer)//加入更多玩家
|
|
|
|
|
{
|
|
|
|
|
this.GameState = RoomGameState.WaitRawUpdate;
|
|
|
|
|
bChanged = true;
|
|
|
|
|
break;
|
|
|
|
|
}
|
2024-11-11 19:21:35 +08:00
|
|
|
|
//没有未准备的
|
2024-08-21 17:59:55 +08:00
|
|
|
|
bool bAllReady = IsAllReady();
|
|
|
|
|
if (bAllReady)
|
|
|
|
|
{
|
2024-11-11 19:21:35 +08:00
|
|
|
|
this.GameState = RoomGameState.InOnlineGame;
|
2024-08-21 17:59:55 +08:00
|
|
|
|
//新开Tick
|
|
|
|
|
StartNewTick();
|
|
|
|
|
bChanged = true;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case RoomGameState.Pause:
|
|
|
|
|
if (bMorePlayer)//加入更多玩家
|
|
|
|
|
{
|
|
|
|
|
this.GameState = RoomGameState.WaitRawUpdate;
|
|
|
|
|
bChanged = true;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case RoomGameState.InOnlineGame:
|
|
|
|
|
if (bMorePlayer)//加入更多玩家
|
|
|
|
|
{
|
|
|
|
|
this.GameState = RoomGameState.WaitRawUpdate;
|
|
|
|
|
bChanged = true;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
return bChanged;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void SetLoadRaw(Google.Protobuf.ByteString NextStateRaw, out bool bHadRoomStateChange)
|
|
|
|
|
{
|
|
|
|
|
int oldPlayerCount = GetPlayerCount();
|
2024-11-11 19:21:35 +08:00
|
|
|
|
AppSrv.g_Log.Debug($"SetLoadRaw proto Lenght->{NextStateRaw.Length}");
|
2024-08-21 17:59:55 +08:00
|
|
|
|
this.NextStateRaw = NextStateRaw;
|
|
|
|
|
int newPlayerCount = GetPlayerCount();
|
|
|
|
|
bHadRoomStateChange = CheckRoomStateChange(oldPlayerCount, newPlayerCount);
|
2024-08-21 11:04:53 +08:00
|
|
|
|
}
|
2024-09-12 13:41:19 +08:00
|
|
|
|
|
|
|
|
|
public void InputScreenData(Google.Protobuf.ByteString screenRaw)
|
|
|
|
|
{
|
|
|
|
|
this.ScreenRaw = NextStateRaw;
|
|
|
|
|
}
|
2024-11-18 23:46:02 +08:00
|
|
|
|
|
|
|
|
|
public bool GetNeedForwardTick(uint clientFrame,out long forwaFrame)
|
|
|
|
|
{
|
|
|
|
|
forwaFrame = 0;
|
|
|
|
|
//目标帧,客户端+服务器提前量
|
|
|
|
|
long targetFrame = clientFrame + SrvForwardFrames;
|
|
|
|
|
if (targetFrame > mCurrServerFrameId)//更靠前
|
|
|
|
|
forwaFrame = targetFrame - mCurrServerFrameId;
|
|
|
|
|
return forwaFrame > 0;
|
|
|
|
|
}
|
2024-08-21 11:04:53 +08:00
|
|
|
|
}
|
|
|
|
|
|
2024-09-14 17:43:08 +08:00
|
|
|
|
[StructLayout(LayoutKind.Explicit, Size = 8)]
|
2024-08-21 11:04:53 +08:00
|
|
|
|
public struct ServerInputSnapShot
|
|
|
|
|
{
|
|
|
|
|
[FieldOffset(0)]
|
|
|
|
|
public UInt64 all;
|
2024-09-14 17:43:08 +08:00
|
|
|
|
|
|
|
|
|
[FieldOffset(0)]
|
|
|
|
|
public byte p1_byte;
|
|
|
|
|
[FieldOffset(1)]
|
|
|
|
|
public byte p2_byte;
|
|
|
|
|
[FieldOffset(2)]
|
|
|
|
|
public byte p3_byte;
|
|
|
|
|
[FieldOffset(3)]
|
|
|
|
|
public byte p4_byte;
|
|
|
|
|
|
2024-08-21 11:04:53 +08:00
|
|
|
|
[FieldOffset(0)]
|
2024-09-14 17:43:08 +08:00
|
|
|
|
public ushort p1_ushort;
|
2024-08-21 11:04:53 +08:00
|
|
|
|
[FieldOffset(2)]
|
2024-09-14 17:43:08 +08:00
|
|
|
|
public ushort p2_ushort;
|
2024-08-21 11:04:53 +08:00
|
|
|
|
[FieldOffset(4)]
|
2024-09-14 17:43:08 +08:00
|
|
|
|
public ushort p3_ushort;
|
2024-08-21 11:04:53 +08:00
|
|
|
|
[FieldOffset(6)]
|
2024-09-14 17:43:08 +08:00
|
|
|
|
public ushort p4_ushort;
|
2024-07-09 17:22:09 +08:00
|
|
|
|
}
|
|
|
|
|
}
|