完善Replay fixedbug
This commit is contained in:
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e31cd7174c
commit
9098ecb797
11
IReplayReader.cs
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11
IReplayReader.cs
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@ -0,0 +1,11 @@
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using System;
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namespace AxiReplay
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{
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internal interface IReplayReader : IDisposable
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{
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bool NextFrame(out ReplayStep data);
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bool TakeFrame(int addFrame, out ReplayStep data);
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bool NextFramebyFrameIdx(int FrameID, out ReplayStep data);
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}
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}
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12
IReplayWriter.cs
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12
IReplayWriter.cs
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@ -0,0 +1,12 @@
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using System;
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namespace AxiReplay
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{
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internal interface IReplayWriter : IDisposable
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{
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void NextFrame(UInt64 frameInput);
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void NextFramebyFrameIdx(int FrameID, UInt64 frameInput);
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void TakeFrame(int addFrame, UInt64 frameInput);
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void SaveData(string path, bool bNeedDump = false, string dumpFilePath = null);
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}
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}
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147
NetReplay.cs
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147
NetReplay.cs
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@ -0,0 +1,147 @@
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using System.Collections.Generic;
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namespace AxiReplay
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{
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public class NetReplay
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{
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/// <summary>
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/// 客户端当前帧
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/// </summary>
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public int mCurrClientFrameIdx = 0;
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/// <summary>
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/// 服务器远端当前帧
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/// </summary>
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public int mRemoteFrameIdx { get; private set; }
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/// <summary>
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/// 服务器远端当前提前量
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/// </summary>
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public int mRemoteForwardCount { get; private set; }
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/// <summary>
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/// Remote 2 Client Frame Gap
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/// </summary>
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public int mDiffFrameCount => mRemoteFrameIdx - mCurrClientFrameIdx;
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/// <summary>
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/// 网络数据队列
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/// </summary>
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Queue<ReplayStep> mNetReplayQueue = new Queue<ReplayStep>();
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/// <summary>
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/// 当前数据
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/// </summary>
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ReplayStep mCurrReplay;
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/// <summary>
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/// 下一个数据数据
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/// </summary>
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ReplayStep mNextReplay;
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bool bNetInit = false;
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public NetReplay()
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{
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ResetData();
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}
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public void ResetData()
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{
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mNetReplayQueue.Clear();
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mCurrReplay = default(ReplayStep);
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mCurrReplay.FrameStartID = int.MinValue;
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bNetInit = false;
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}
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public void InData(ReplayStep inputData, int ServerFrameIdx)
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{
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mNetReplayQueue.Enqueue(inputData);
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mRemoteFrameIdx = inputData.FrameStartID;
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if (!bNetInit)
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{
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bNetInit = true;
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mNextReplay = mNetReplayQueue.Dequeue();
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}
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}
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public bool TryGetNextFrame(out ReplayStep data, out int frameDiff, out bool inputDiff)
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{
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if (!bNetInit)
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{
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data = default(ReplayStep);
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frameDiff = default(int);
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inputDiff = false;
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return false;
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}
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TakeFrame(1, out data, out frameDiff, out inputDiff);
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return frameDiff > 0;
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}
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public bool TryGetNextFrame(int targetFrame, out ReplayStep data, out int frameDiff, out bool inputDiff)
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{
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if (!bNetInit)
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{
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data = default(ReplayStep);
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frameDiff = default(int);
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inputDiff = false;
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return false;
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}
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return TakeFrameToTargetFrame(targetFrame, out data, out frameDiff, out inputDiff);
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}
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void TakeFrame(int addFrame, out ReplayStep data, out int bFrameDiff, out bool inputDiff)
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{
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int targetFrame = mCurrClientFrameIdx + addFrame;
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TakeFrameToTargetFrame(targetFrame, out data, out bFrameDiff, out inputDiff);
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}
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bool TakeFrameToTargetFrame(int targetFrame, out ReplayStep data, out int bFrameDiff, out bool inputDiff)
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{
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bool result;
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inputDiff = false;
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if (targetFrame == mNextReplay.FrameStartID && targetFrame <= mRemoteFrameIdx && mNetReplayQueue.Count > 0)
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{
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//当前帧追加
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mCurrClientFrameIdx = targetFrame;
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ulong oldInput = mCurrReplay.InPut;
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mCurrReplay = mNextReplay;
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if (oldInput != mCurrReplay.InPut)
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inputDiff = true;
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mNextReplay = mNetReplayQueue.Dequeue();
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result = true;
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}
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else
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result = false;
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bFrameDiff = mRemoteFrameIdx - mCurrClientFrameIdx;
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data = mCurrReplay;
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return result;
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}
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public int GetSkipFrameCount()
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{
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if(!bNetInit)
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return 0;
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//本地队列差异高于服务器提前量的值
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int moreNum = mDiffFrameCount - mRemoteForwardCount;
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//if (mDiffFrameCount < 0 || mDiffFrameCount > 10000)
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// return 0;
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////游戏刚开始的一小段时间,直接追满
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//if (mCurrClientFrameIdx < 60)
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// return moreNum;
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int skip = 0;
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if (mDiffFrameCount > short.MaxValue) skip = 0;
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else if (moreNum <= 1) skip = 0;
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else if (moreNum <= 3) skip = 2;
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else if (moreNum <= 6) skip = 2;
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else if (moreNum <= 20) skip = moreNum / 2; //20帧以内,平滑跳帧数
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else skip = moreNum;//完全追上
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return skip;
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//var frameGap = mDiffFrameCount;
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//if (frameGap > 10000) return 0;
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//if (frameGap <= 2) skip = 0;
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//if (frameGap > 2 && frameGap < 6) skip = 1 + 1;
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//else if (frameGap > 7 && frameGap < 12) skip = 2 + 1;
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//else if (frameGap > 13 && frameGap < 20) skip = 3 + 1;
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//else skip = frameGap - 2;
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//return skip;
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}
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}
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}
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@ -4,7 +4,7 @@ using System.Text;
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namespace AxiReplay
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{
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[StructLayout(LayoutKind.Explicit,Size = 44)]
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[StructLayout(LayoutKind.Explicit, Size = 44)]
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public struct ReplayHandler
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{
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[FieldOffset(0)]
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@ -51,7 +51,7 @@ namespace AxiReplay
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FM32IP32,
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FM32IP64,
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}
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public static void GetStringByteData(string str,out byte[] data,out int lenghtWithEnd,Encoding encoding)
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public static void GetStringByteData(string str, out byte[] data, out int lenghtWithEnd, Encoding encoding)
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{
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data = encoding.GetBytes(str);
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lenghtWithEnd = data.Length + 1;
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@ -6,7 +6,7 @@ using static AxiReplay.ReplayData;
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namespace AxiReplay
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{
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public class ReplayReader : IDisposable
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public class ReplayReader : IReplayReader
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{
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public ReplayData.ReplayFormat mFormat { get; private set; }
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public Encoding TexEncoding { get; private set; }
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@ -21,10 +21,10 @@ namespace AxiReplay
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FileStream mStream;
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BinaryReader mBinaryReader;
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int mCurrFrame = -1;
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int mCurrFrame = 0;
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byte[] mNextOutbytes;
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ReplayStep currStep;
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ReplayStep nextStep;
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public ReplayStep currStep;
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public ReplayStep nextStep;
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bool bEnd;
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List<string> dbgList = new List<string>();
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@ -79,11 +79,12 @@ namespace AxiReplay
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}
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}
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void UpdateNextFrame(int targetFrame)
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{
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int LastNextFrameStartID = nextStep.FrameStartID;
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//如果已经超过
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while (targetFrame > nextStep.FrameStartID)
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while (targetFrame >= nextStep.FrameStartID)
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{
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if (nextStep.FrameStartID >= handler.AllFrame)
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{
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@ -117,34 +118,31 @@ namespace AxiReplay
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}
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dbgList.Add($"{nextStep.FrameStartID} | {nextStep.InPut}");
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//如果这次的NextStep1只推进了1帧,则跳过,交给下一帧判断
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if (nextStep.FrameStartID - LastNextFrameStartID == 1)
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{
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break;
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}
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targetFrame++;
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}
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}
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int byFrameIdx = 0;
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/// <summary>
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/// 往前推进帧的,指定帧下标
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/// </summary>
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public bool NextFramebyFrameIdx(int FrameID,out ReplayStep data)
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{
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bool res = TakeFrame(FrameID - byFrameIdx, out data);
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byFrameIdx = FrameID;
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return res;
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}
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/// <summary>
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/// 往前推进1帧的Input(返回是否变化)
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/// </summary>
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public bool NextFrame(out ReplayStep data)
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{
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return TakeFrame(1,out data);
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return TakeFrame(1, out data);
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}
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/// <summary>
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/// 往前推进指定帧数量的Input (返回是否变化)
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/// </summary>
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/// <param name="addFrame"></param>
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public bool TakeFrame(int addFrame,out ReplayStep data)
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public bool TakeFrame(int addFrame, out ReplayStep data)
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{
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bool Changed = false;
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mCurrFrame += addFrame;
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@ -162,6 +160,23 @@ namespace AxiReplay
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return Changed;
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}
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int lastTest = 0;
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/// <summary>
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/// 往前推进帧的,指定帧下标
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/// </summary>
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public bool NextFramebyFrameIdx(int FrameID, out ReplayStep data)
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{
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lastTest = FrameID;
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if (FrameID == 3360)
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{
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}
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bool res = TakeFrame(FrameID - byFrameIdx, out data);
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byFrameIdx = FrameID;
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return res;
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}
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public void Dispose()
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{
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mStream.Dispose();
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261
ReplayWriter.cs
261
ReplayWriter.cs
@ -5,152 +5,155 @@ using System.Text;
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namespace AxiReplay
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{
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public class ReplayWriter : IDisposable
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{
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public ReplayData.ReplayFormat mFormat { get; private set; }
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public Encoding TexEncoding { get; private set; }
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ReplayHandler handler;
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string mTitle;
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string mNote;
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int mAllFrame;
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int mAllTime;
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long mData;
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int mSingleInputLenght;
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int mSingleDataLenght;
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MemoryStream mStream;
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BinaryWriter mBinaryWriter;
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public class ReplayWriter : IReplayWriter
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{
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public ReplayData.ReplayFormat mFormat { get; private set; }
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public Encoding TexEncoding { get; private set; }
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ReplayHandler handler;
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string mTitle;
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string mNote;
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int mAllFrame;
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int mAllTime;
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long mData;
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int mSingleInputLenght;
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int mSingleDataLenght;
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MemoryStream mStream;
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BinaryWriter mBinaryWriter;
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int mCurrFrame;
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UInt64 mCurrInput;
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ReplayStep wirteStep;
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int mCurrFrame;
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UInt64 mCurrInput;
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ReplayStep wirteStep;
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List<string> dbgList = new List<string>();
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List<string> dbgList = new List<string>();
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public ReplayWriter(string Title, string Note, ReplayData.ReplayFormat format, Encoding encoding)
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{
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mTitle = Title;
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mNote = Note;
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TexEncoding = encoding;
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mFormat = format;
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switch (mFormat)
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{
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case ReplayData.ReplayFormat.FM32IP64: mSingleInputLenght = sizeof(UInt64); break;
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case ReplayData.ReplayFormat.FM32IP32: mSingleInputLenght = sizeof(UInt32); break;
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case ReplayData.ReplayFormat.FM32IP16: mSingleInputLenght = sizeof(UInt16); break;
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case ReplayData.ReplayFormat.FM32IPBYTE: mSingleInputLenght = sizeof(byte); break;
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}
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mSingleDataLenght = (sizeof(UInt32)) + mSingleInputLenght;
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public ReplayWriter(string Title, string Note, ReplayData.ReplayFormat format, Encoding encoding)
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{
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mTitle = Title;
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mNote = Note;
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TexEncoding = encoding;
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mFormat = format;
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switch (mFormat)
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{
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case ReplayData.ReplayFormat.FM32IP64: mSingleInputLenght = sizeof(UInt64); break;
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case ReplayData.ReplayFormat.FM32IP32: mSingleInputLenght = sizeof(UInt32); break;
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case ReplayData.ReplayFormat.FM32IP16: mSingleInputLenght = sizeof(UInt16); break;
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case ReplayData.ReplayFormat.FM32IPBYTE: mSingleInputLenght = sizeof(byte); break;
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}
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mSingleDataLenght = (sizeof(UInt32)) + mSingleInputLenght;
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mStream = new MemoryStream();
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mBinaryWriter = new BinaryWriter(mStream);
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mStream = new MemoryStream();
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mBinaryWriter = new BinaryWriter(mStream);
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mCurrFrame = -1;
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//mCurrFrame = -1;
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mCurrFrame = 0;
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mCurrInput = int.MaxValue;
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wirteStep = new ReplayStep();
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wirteStep = new ReplayStep();
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dbgList.Clear();
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dbgList.Clear();
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}
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}
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int byFrameIdx = 0;
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/// <summary>
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/// 往前推进帧的,指定帧下标
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/// </summary>
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/// <param name="frameInput"></param>
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public void NextFramebyFrameIdx(int FrameID,UInt64 frameInput)
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{
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TakeFrame(FrameID - byFrameIdx, frameInput);
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byFrameIdx = FrameID;
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}
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int byFrameIdx = 0;
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/// <summary>
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/// 往前推进帧的,指定帧下标
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/// </summary>
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/// <param name="frameInput"></param>
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public void NextFramebyFrameIdx(int FrameID, UInt64 frameInput)
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{
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TakeFrame(FrameID - byFrameIdx, frameInput);
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byFrameIdx = FrameID;
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}
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/// <summary>
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/// 往前推进1帧的Input
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/// </summary>
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/// <param name="frameInput"></param>
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public void NextFrame(UInt64 frameInput)
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{
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TakeFrame(1, frameInput);
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}
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/// <summary>
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/// 往前推进1帧的Input
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/// </summary>
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/// <param name="frameInput"></param>
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public void NextFrame(UInt64 frameInput)
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{
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TakeFrame(1, frameInput);
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}
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/// <summary>
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/// 往前推进指定帧数量的Input
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/// </summary>
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/// <param name="frameInput"></param>
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public void TakeFrame(int addFrame, UInt64 frameInput)
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{
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if (addFrame < 0)
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{
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}
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mCurrFrame += addFrame;
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if (mCurrInput == frameInput)
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return;
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mCurrInput = frameInput;
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/// <summary>
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/// 往前推进指定帧数量的Input
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/// </summary>
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/// <param name="frameInput"></param>
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public void TakeFrame(int addFrame, UInt64 frameInput)
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{
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if (addFrame < 0)
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{
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wirteStep.FrameStartID = mCurrFrame;
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wirteStep.InPut = mCurrInput;
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dbgList.Add($"{mCurrFrame} | {mCurrInput}");
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}
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mCurrFrame += addFrame;
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if (mCurrInput == frameInput)
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return;
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mCurrInput = frameInput;
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switch (mFormat)
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{
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case ReplayData.ReplayFormat.FM32IP64:
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mBinaryWriter.Write(wirteStep.FrameStartID);
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mBinaryWriter.Write(wirteStep.InPut);
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break;
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case ReplayData.ReplayFormat.FM32IP32:
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mBinaryWriter.Write(BitConverter.GetBytes(wirteStep.All64Data), 0, 4 + 4);
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break;
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case ReplayData.ReplayFormat.FM32IP16:
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mBinaryWriter.Write(BitConverter.GetBytes(wirteStep.All64Data), 0, 4 + 2);
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break;
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case ReplayData.ReplayFormat.FM32IPBYTE:
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mBinaryWriter.Write(BitConverter.GetBytes(wirteStep.All64Data), 0, 4 + 1);
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break;
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}
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}
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wirteStep.FrameStartID = mCurrFrame;
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wirteStep.InPut = mCurrInput;
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dbgList.Add($"{mCurrFrame} | {mCurrInput}");
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public void SaveData(string path, bool bWithDump = false, string dumppath = null)
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{
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ReplayData.GetStringByteData(mTitle, out byte[] titleData, out int titleLenghtWithEnd, TexEncoding);
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ReplayData.GetStringByteData(mNote, out byte[] noteData, out int noteLenghtWithEnd, TexEncoding);
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switch (mFormat)
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{
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case ReplayData.ReplayFormat.FM32IP64:
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mBinaryWriter.Write(wirteStep.FrameStartID);
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mBinaryWriter.Write(wirteStep.InPut);
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break;
|
||||
case ReplayData.ReplayFormat.FM32IP32:
|
||||
mBinaryWriter.Write(BitConverter.GetBytes(wirteStep.All64Data), 0, 4 + 4);
|
||||
break;
|
||||
case ReplayData.ReplayFormat.FM32IP16:
|
||||
mBinaryWriter.Write(BitConverter.GetBytes(wirteStep.All64Data), 0, 4 + 2);
|
||||
break;
|
||||
case ReplayData.ReplayFormat.FM32IPBYTE:
|
||||
mBinaryWriter.Write(BitConverter.GetBytes(wirteStep.All64Data), 0, 4 + 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ReplayHandler handler = new ReplayHandler();
|
||||
handler.Format = (int)this.mFormat;
|
||||
handler.DataOffset = ReplayData.HandlerLenght;
|
||||
handler.CreateTime = DateTimeOffset.UtcNow.ToUnixTimeSeconds();
|
||||
handler.AllFrame = wirteStep.FrameStartID;
|
||||
handler.SingleLenght = mSingleDataLenght;
|
||||
public void SaveData(string path, bool bWithDump = false, string dumppath = null)
|
||||
{
|
||||
byte[] titleData; int titleLenghtWithEnd;
|
||||
ReplayData.GetStringByteData(mTitle, out titleData, out titleLenghtWithEnd, TexEncoding);
|
||||
byte[] noteData; int noteLenghtWithEnd;
|
||||
ReplayData.GetStringByteData(mNote, out noteData, out noteLenghtWithEnd, TexEncoding);
|
||||
|
||||
using (FileStream fs = new FileStream(path, FileMode.Create))
|
||||
{
|
||||
using (BinaryWriter bw = new BinaryWriter(fs))
|
||||
{
|
||||
//写入Handler
|
||||
bw.Write(ReplayData.GetHandlerData(handler));
|
||||
//写入Data
|
||||
bw.Write(mStream.ToArray());
|
||||
}
|
||||
}
|
||||
ReplayHandler handler = new ReplayHandler();
|
||||
handler.Format = (int)this.mFormat;
|
||||
handler.DataOffset = ReplayData.HandlerLenght;
|
||||
handler.CreateTime = DateTimeOffset.UtcNow.ToUnixTimeSeconds();
|
||||
handler.AllFrame = wirteStep.FrameStartID;
|
||||
handler.SingleLenght = mSingleDataLenght;
|
||||
|
||||
if (bWithDump)
|
||||
{
|
||||
List<string> temp = new List<string>();
|
||||
temp.Add($"Format => {handler.Format}");
|
||||
temp.Add($"DataOffset => {handler.DataOffset}");
|
||||
temp.Add($"CreateTime => {handler.CreateTime}");
|
||||
temp.Add($"AllFrame => {handler.AllFrame}");
|
||||
temp.Add($"SingleLenght => {handler.SingleLenght}");
|
||||
dbgList.InsertRange(0,temp);
|
||||
File.WriteAllLines(dumppath, dbgList);
|
||||
}
|
||||
}
|
||||
using (FileStream fs = new FileStream(path, FileMode.Create))
|
||||
{
|
||||
using (BinaryWriter bw = new BinaryWriter(fs))
|
||||
{
|
||||
//写入Handler
|
||||
bw.Write(ReplayData.GetHandlerData(handler));
|
||||
//写入Data
|
||||
bw.Write(mStream.ToArray());
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
mStream.Dispose();
|
||||
mBinaryWriter.Dispose();
|
||||
//TODO
|
||||
}
|
||||
if (bWithDump)
|
||||
{
|
||||
List<string> temp = new List<string>();
|
||||
temp.Add($"Format => {handler.Format}");
|
||||
temp.Add($"DataOffset => {handler.DataOffset}");
|
||||
temp.Add($"CreateTime => {handler.CreateTime}");
|
||||
temp.Add($"AllFrame => {handler.AllFrame}");
|
||||
temp.Add($"SingleLenght => {handler.SingleLenght}");
|
||||
dbgList.InsertRange(0, temp);
|
||||
File.WriteAllLines(dumppath, dbgList);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
public void Dispose()
|
||||
{
|
||||
mStream.Dispose();
|
||||
mBinaryWriter.Dispose();
|
||||
//TODO
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user