50 lines
1.2 KiB
C#
50 lines
1.2 KiB
C#
// Author: whc
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// Desc:
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class TipHintUnit : TipUnit
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{
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private static Color _warnColor = new Color(0.91f, 0.8f, 0.43f);
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private static Color _errorColor = new Color(1f, 0.36f, 0.36f);
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private RectTransform _rtfBg;
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public override void Awake() {
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m_txtText = transform.Find("spBg/txtText").GetComponent<Text>();
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_rtfBg = transform.Find("spBg").GetComponent<RectTransform>();
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}
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public override void Refresh(TipData _Data)
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{
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base.Refresh(_Data);
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HintData vData = _Data as HintData;
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switch (vData.p_HintType)
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{
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case eHintType.Info:
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m_txtText.color = Color.white;
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break;
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case eHintType.Warn:
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m_txtText.color = _warnColor;
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break;
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case eHintType.Error:
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m_txtText.color = _errorColor;
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break;
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}
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LayoutRebuilder.ForceRebuildLayoutImmediate(_rtfBg);
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StartCoroutine(AutoHide());
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}
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IEnumerator AutoHide()
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{
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yield return new WaitForSeconds(2f);
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gameObject.SetActive(false);
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}
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}
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