AkiraPixelWind/Assets/Axibug/Script/Runtime/Debuger/DebuggerComponent.RuntimeMemoryInformationWindow.cs
2022-12-29 18:20:40 +08:00

134 lines
5.7 KiB
C#

using Axibug;
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Profiling;
namespace Axibug.Runtime
{
public sealed partial class DebuggerComponent : GameComponent
{
private sealed partial class RuntimeMemoryInformationWindow<T> : ScrollableDebuggerWindowBase where T : UnityEngine.Object
{
private const int ShowSampleCount = 300;
private readonly List<Sample> m_Samples = new List<Sample>();
private readonly Comparison<Sample> m_SampleComparer = SampleComparer;
private DateTime m_SampleTime = DateTime.MinValue;
private long m_SampleSize = 0L;
private long m_DuplicateSampleSize = 0L;
private int m_DuplicateSimpleCount = 0;
protected override void OnDrawScrollableWindow()
{
string typeName = typeof(T).Name;
GUILayout.Label(Utility.Text.Format("<b>{0} Runtime Memory Information</b>", typeName));
GUILayout.BeginVertical("box");
{
if (GUILayout.Button(Utility.Text.Format("Take Sample for {0}", typeName), GUILayout.Height(30f)))
{
TakeSample();
}
if (m_SampleTime <= DateTime.MinValue)
{
GUILayout.Label(Utility.Text.Format("<b>Please take sample for {0} first.</b>", typeName));
}
else
{
if (m_DuplicateSimpleCount > 0)
{
GUILayout.Label(Utility.Text.Format("<b>{0} {1}s ({2}) obtained at {3:yyyy-MM-dd HH:mm:ss}, while {4} {1}s ({5}) might be duplicated.</b>", m_Samples.Count, typeName, GetByteLengthString(m_SampleSize), m_SampleTime.ToLocalTime(), m_DuplicateSimpleCount, GetByteLengthString(m_DuplicateSampleSize)));
}
else
{
GUILayout.Label(Utility.Text.Format("<b>{0} {1}s ({2}) obtained at {3:yyyy-MM-dd HH:mm:ss}.</b>", m_Samples.Count, typeName, GetByteLengthString(m_SampleSize), m_SampleTime.ToLocalTime()));
}
if (m_Samples.Count > 0)
{
GUILayout.BeginHorizontal();
{
GUILayout.Label(Utility.Text.Format("<b>{0} Name</b>", typeName));
GUILayout.Label("<b>Type</b>", GUILayout.Width(240f));
GUILayout.Label("<b>Size</b>", GUILayout.Width(80f));
}
GUILayout.EndHorizontal();
}
int count = 0;
for (int i = 0; i < m_Samples.Count; i++)
{
GUILayout.BeginHorizontal();
{
GUILayout.Label(m_Samples[i].Highlight ? Utility.Text.Format("<color=yellow>{0}</color>", m_Samples[i].Name) : m_Samples[i].Name);
GUILayout.Label(m_Samples[i].Highlight ? Utility.Text.Format("<color=yellow>{0}</color>", m_Samples[i].Type) : m_Samples[i].Type, GUILayout.Width(240f));
GUILayout.Label(m_Samples[i].Highlight ? Utility.Text.Format("<color=yellow>{0}</color>", GetByteLengthString(m_Samples[i].Size)) : GetByteLengthString(m_Samples[i].Size), GUILayout.Width(80f));
}
GUILayout.EndHorizontal();
count++;
if (count >= ShowSampleCount)
{
break;
}
}
}
}
GUILayout.EndVertical();
}
private void TakeSample()
{
m_SampleTime = DateTime.UtcNow;
m_SampleSize = 0L;
m_DuplicateSampleSize = 0L;
m_DuplicateSimpleCount = 0;
m_Samples.Clear();
T[] samples = UnityEngine.Resources.FindObjectsOfTypeAll<T>();
for (int i = 0; i < samples.Length; i++)
{
long sampleSize = 0L;
#if UNITY_5_6_OR_NEWER
sampleSize = Profiler.GetRuntimeMemorySizeLong(samples[i]);
#else
sampleSize = Profiler.GetRuntimeMemorySize(samples[i]);
#endif
m_SampleSize += sampleSize;
m_Samples.Add(new Sample(samples[i].name, samples[i].GetType().Name, sampleSize));
}
m_Samples.Sort(m_SampleComparer);
for (int i = 1; i < m_Samples.Count; i++)
{
if (m_Samples[i].Name == m_Samples[i - 1].Name && m_Samples[i].Type == m_Samples[i - 1].Type && m_Samples[i].Size == m_Samples[i - 1].Size)
{
m_Samples[i].Highlight = true;
m_DuplicateSampleSize += m_Samples[i].Size;
m_DuplicateSimpleCount++;
}
}
}
private static int SampleComparer(Sample a, Sample b)
{
int result = b.Size.CompareTo(a.Size);
if (result != 0)
{
return result;
}
result = a.Type.CompareTo(b.Type);
if (result != 0)
{
return result;
}
return a.Name.CompareTo(b.Name);
}
}
}
}