34 lines
961 B
C#
34 lines
961 B
C#
using Axibug.Fsm;
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using Axibug.Procedure;
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using Axibug.Runtime;
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using Game;
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using ProcedureBase = Axibug.Procedure.ProcedureBase;
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public class ProcedureScenesLoad : ProcedureBase
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{
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private bool m_IsLoadSuccessful = false;
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//建议一些热更初始化相关的操作丢在这里
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protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
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{
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base.OnEnter(procedureOwner);
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Log.Debug("ProcedureScenesLoad::OnEnter");
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GamePlayEntry.Map.LoadMap(1);
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m_IsLoadSuccessful = true;
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}
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protected override void OnLeave(IFsm<IProcedureManager> procedureOwner, bool isShutdown)
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{
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base.OnLeave(procedureOwner, isShutdown);
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}
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protected override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds, float realElapseSeconds)
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{
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base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
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ChangeState<ProcedureInitRole>(procedureOwner);
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//TODO
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}
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}
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