AkiraPixelWind/Assets/GameAssets/Prefabs/AttackBox
2023-01-07 23:24:18 +08:00
..
HorizontalCut_Down.anim 攻击操作,判定盒方案,摄像机抖动 2023-01-07 23:24:18 +08:00
HorizontalCut_Down.anim.meta 攻击操作,判定盒方案,摄像机抖动 2023-01-07 23:24:18 +08:00
HorizontalCut_Up.anim 攻击操作,判定盒方案,摄像机抖动 2023-01-07 23:24:18 +08:00
HorizontalCut_Up.anim.meta 攻击操作,判定盒方案,摄像机抖动 2023-01-07 23:24:18 +08:00
KeepAttack.anim 攻击操作,判定盒方案,摄像机抖动 2023-01-07 23:24:18 +08:00
KeepAttack.anim.meta 攻击操作,判定盒方案,摄像机抖动 2023-01-07 23:24:18 +08:00
NoneAttack.anim 攻击操作,判定盒方案,摄像机抖动 2023-01-07 23:24:18 +08:00
NoneAttack.anim.meta 攻击操作,判定盒方案,摄像机抖动 2023-01-07 23:24:18 +08:00
NormalAttack.controller 攻击操作,判定盒方案,摄像机抖动 2023-01-07 23:24:18 +08:00
NormalAttack.controller.meta 攻击操作,判定盒方案,摄像机抖动 2023-01-07 23:24:18 +08:00
NormalAttack.prefab 攻击操作,判定盒方案,摄像机抖动 2023-01-07 23:24:18 +08:00
NormalAttack.prefab.meta 攻击操作,判定盒方案,摄像机抖动 2023-01-07 23:24:18 +08:00
VerticalCut.anim 攻击操作,判定盒方案,摄像机抖动 2023-01-07 23:24:18 +08:00
VerticalCut.anim.meta 攻击操作,判定盒方案,摄像机抖动 2023-01-07 23:24:18 +08:00