37 lines
2.1 KiB
C#
37 lines
2.1 KiB
C#
using Axibug;
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using UnityEngine;
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using UnityEngine.Profiling;
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namespace Axibug.Runtime
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{
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public sealed partial class DebuggerComponent : GameComponent
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{
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private sealed class ProfilerInformationWindow : ScrollableDebuggerWindowBase
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{
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protected override void OnDrawScrollableWindow()
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{
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GUILayout.Label("<b>Profiler Information</b>");
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GUILayout.BeginVertical("box");
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{
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DrawItem("Supported", Profiler.supported.ToString());
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DrawItem("Enabled", Profiler.enabled.ToString());
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DrawItem("Enable Binary Log", Profiler.enableBinaryLog ? Utility.Text.Format("True, {0}", Profiler.logFile) : "False");
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DrawItem("Enable Allocation Callstacks", Profiler.enableAllocationCallstacks.ToString());
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DrawItem("Area Count", Profiler.areaCount.ToString());
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DrawItem("Max Used Memory", GetByteLengthString(Profiler.maxUsedMemory));
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DrawItem("Mono Used Size", GetByteLengthString(Profiler.GetMonoUsedSizeLong()));
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DrawItem("Mono Heap Size", GetByteLengthString(Profiler.GetMonoHeapSizeLong()));
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DrawItem("Used Heap Size", GetByteLengthString(Profiler.usedHeapSizeLong));
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DrawItem("Total Allocated Memory", GetByteLengthString(Profiler.GetTotalAllocatedMemoryLong()));
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DrawItem("Total Reserved Memory", GetByteLengthString(Profiler.GetTotalReservedMemoryLong()));
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DrawItem("Total Unused Reserved Memory", GetByteLengthString(Profiler.GetTotalUnusedReservedMemoryLong()));
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DrawItem("Allocated Memory For Graphics Driver", GetByteLengthString(Profiler.GetAllocatedMemoryForGraphicsDriver()));
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DrawItem("Temp Allocator Size", GetByteLengthString(Profiler.GetTempAllocatorSize()));
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DrawItem("Marshal Cached HGlobal Size", GetByteLengthString(Utility.Marshal.CachedHGlobalSize));
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}
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GUILayout.EndVertical();
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}
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}
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}
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}
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