198 lines
4.1 KiB
C#
198 lines
4.1 KiB
C#
using System;
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using UnityEngine;
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namespace Game
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{
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//角色经验
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public class S_ROLE_EXP
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{
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public int level;//等级
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public int exp;//经验
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public void Init()
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{
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level = 0;
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exp = 0;
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}
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}
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//角色经济
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public class S_ROLE_ECON
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{
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public long gold;//金币
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public long vcoin;//元宝
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public long silverCoin;//银币
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public void Init()
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{
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gold = 0;
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vcoin = 0;
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silverCoin = 0;
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}
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}
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//角色生命信息
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public class S_ROLE_LIFE
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{
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public int curHP;
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public int curMP;
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public int maxHP;
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public int maxMP;
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public void Init()
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{
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curHP = 0;
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curMP = 0;
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maxHP = 0;
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maxMP = 0;
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}
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}
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//角色状态信息
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public class S_ROLE_STATUS
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{
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public int state;//状态
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public int face;//朝向
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public int mapid;//地图ID
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public Vector3 rot;//旋转
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public Vector3 pos;
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public Vector3 targetpos;//目标位置
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public void Init()
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{
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state = 0;
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face = 0;
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mapid = 0;
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pos.x = 0;
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pos.y = 0;
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pos.z = 0;
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targetpos.x = 0;
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targetpos.y = 0;
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targetpos.z = 0;
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rot.x = 0; rot.y = 0; rot.z = 0;
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}
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}
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//角色先天属性 出身即有的
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public class S_ROLE_INNATE
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{
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public Int64 roleid;//角色id
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public int job;//职业
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public int sex;//性别
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public string nick;//昵称
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public void Init()
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{
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roleid = 0;
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job = 0;
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sex = 0;
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nick = "";
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}
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}
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//1级战斗属性
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public class S_ROLE_BATTLEATTR_1ST
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{
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public uint Strength;//力量
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public uint Agility;//敏捷
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public uint Intellect;//智力
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public uint Constitution;//体质
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public void Init()
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{
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Strength = 0;
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Agility = 0;
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Intellect = 0;
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Constitution = 0;
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}
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}
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//战斗属性
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public class S_ROLE_BATTLEATTR
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{
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public int pAtkMin; //最小物理攻击
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public int pAtkMax; //最大物理攻击
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public int PDef; //物理防御
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public int Hit; //命中值
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public int Dodge; //闪避值
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public int CritRate; //暴击率(百分比)
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public int Speed; //移动速度
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public int StiffnessRes; //僵直耐性
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public void Init()
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{
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pAtkMin = 0;
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pAtkMax = 0;
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PDef = 0;
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Hit = 0;
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Dodge = 0;
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CritRate = 0;
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Speed = 0;
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StiffnessRes = 0;
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}
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}
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//攻击锁定
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public class S_LOCK_DATA
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{
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public byte lock_state;
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public byte lock_type;
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public Vector3 lock_targetpos;
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public int lock_distance;
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public void Init()
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{
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lock_state = 0;
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lock_type = 0;
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lock_targetpos.x = 0;
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lock_targetpos.y = 0;
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lock_targetpos.z = 0;
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lock_distance = 0;
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}
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}
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//移动控制数据
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public class S_ROLE_MOVE
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{
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public int state;//状态
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public int oldstate;//历史状态
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public float speed;//速度
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public float face;//方向 = y轴
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public Vector3 pos;//坐标
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public float syncTime;//同步时间
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public void Init()
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{
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state = 0;
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oldstate = 0;
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speed = 0;
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face = 0;
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syncTime = 0;
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pos.x = 0; pos.y = 0; pos.z = 0;
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}
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}
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//主控玩家角色数据
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public class S_ROLE_SELF : S_ROLE_BASE
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{
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public S_ROLE_ECON econ;//经济
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public S_ROLE_MOVE move;
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public S_ROLE_SELF()
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{
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move = new S_ROLE_MOVE();
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econ = new S_ROLE_ECON();
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}
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override public void Init()
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{
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base.Init();
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exp.Init();
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move.Init();
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econ.Init();
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}
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}
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}
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