1027 lines
46 KiB
C#
1027 lines
46 KiB
C#
using Axibug;
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using Axibug.ObjectPool;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Axibug.Runtime
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{
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/// <summary>
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/// 对象池组件。
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/// </summary>
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[DisallowMultipleComponent]
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[AddComponentMenu("Axibug/Object Pool")]
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public sealed class ObjectPoolComponent : GameComponent
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{
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private IObjectPoolManager m_ObjectPoolManager = null;
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/// <summary>
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/// 获取对象池数量。
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/// </summary>
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public int Count
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{
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get
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{
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return m_ObjectPoolManager.Count;
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}
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}
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/// <summary>
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/// 游戏框架组件初始化。
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/// </summary>
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protected override void Awake()
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{
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base.Awake();
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m_ObjectPoolManager = FrameworkEntry.GetModule<IObjectPoolManager>();
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if (m_ObjectPoolManager == null)
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{
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Log.Fatal("Object pool manager is invalid.");
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return;
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}
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}
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private void Start()
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{
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}
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/// <summary>
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/// 检查是否存在对象池。
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/// </summary>
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/// <typeparam name="T">对象类型。</typeparam>
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/// <returns>是否存在对象池。</returns>
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public bool HasObjectPool<T>() where T : ObjectBase
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{
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return m_ObjectPoolManager.HasObjectPool<T>();
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}
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/// <summary>
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/// 检查是否存在对象池。
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/// </summary>
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/// <param name="objectType">对象类型。</param>
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/// <returns>是否存在对象池。</returns>
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public bool HasObjectPool(Type objectType)
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{
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return m_ObjectPoolManager.HasObjectPool(objectType);
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}
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/// <summary>
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/// 检查是否存在对象池。
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/// </summary>
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/// <typeparam name="T">对象类型。</typeparam>
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/// <param name="name">对象池名称。</param>
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/// <returns>是否存在对象池。</returns>
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public bool HasObjectPool<T>(string name) where T : ObjectBase
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{
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return m_ObjectPoolManager.HasObjectPool<T>(name);
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}
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/// <summary>
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/// 检查是否存在对象池。
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/// </summary>
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/// <param name="objectType">对象类型。</param>
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/// <param name="name">对象池名称。</param>
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/// <returns>是否存在对象池。</returns>
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public bool HasObjectPool(Type objectType, string name)
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{
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return m_ObjectPoolManager.HasObjectPool(objectType, name);
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}
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/// <summary>
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/// 检查是否存在对象池。
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/// </summary>
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/// <param name="condition">要检查的条件。</param>
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/// <returns>是否存在对象池。</returns>
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public bool HasObjectPool(Predicate<ObjectPoolBase> condition)
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{
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return m_ObjectPoolManager.HasObjectPool(condition);
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}
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/// <summary>
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/// 获取对象池。
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/// </summary>
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/// <typeparam name="T">对象类型。</typeparam>
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/// <returns>要获取的对象池。</returns>
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public IObjectPool<T> GetObjectPool<T>() where T : ObjectBase
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{
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return m_ObjectPoolManager.GetObjectPool<T>();
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}
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/// <summary>
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/// 获取对象池。
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/// </summary>
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/// <param name="objectType">对象类型。</param>
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/// <returns>要获取的对象池。</returns>
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public ObjectPoolBase GetObjectPool(Type objectType)
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{
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return m_ObjectPoolManager.GetObjectPool(objectType);
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}
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/// <summary>
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/// 获取对象池。
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/// </summary>
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/// <typeparam name="T">对象类型。</typeparam>
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/// <param name="name">对象池名称。</param>
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/// <returns>要获取的对象池。</returns>
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public IObjectPool<T> GetObjectPool<T>(string name) where T : ObjectBase
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{
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return m_ObjectPoolManager.GetObjectPool<T>(name);
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}
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/// <summary>
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/// 获取对象池。
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/// </summary>
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/// <param name="objectType">对象类型。</param>
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/// <param name="name">对象池名称。</param>
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/// <returns>要获取的对象池。</returns>
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public ObjectPoolBase GetObjectPool(Type objectType, string name)
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{
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return m_ObjectPoolManager.GetObjectPool(objectType, name);
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}
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/// <summary>
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/// 获取对象池。
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/// </summary>
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/// <param name="condition">要检查的条件。</param>
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/// <returns>要获取的对象池。</returns>
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public ObjectPoolBase GetObjectPool(Predicate<ObjectPoolBase> condition)
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{
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return m_ObjectPoolManager.GetObjectPool(condition);
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}
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/// <summary>
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/// 获取对象池。
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/// </summary>
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/// <param name="condition">要检查的条件。</param>
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/// <returns>要获取的对象池。</returns>
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public ObjectPoolBase[] GetObjectPools(Predicate<ObjectPoolBase> condition)
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{
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return m_ObjectPoolManager.GetObjectPools(condition);
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}
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/// <summary>
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/// 获取对象池。
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/// </summary>
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/// <param name="condition">要检查的条件。</param>
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/// <param name="results">要获取的对象池。</param>
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public void GetObjectPools(Predicate<ObjectPoolBase> condition, List<ObjectPoolBase> results)
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{
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m_ObjectPoolManager.GetObjectPools(condition, results);
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}
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/// <summary>
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/// 获取所有对象池。
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/// </summary>
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public ObjectPoolBase[] GetAllObjectPools()
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{
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return m_ObjectPoolManager.GetAllObjectPools();
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}
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/// <summary>
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/// 获取所有对象池。
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/// </summary>
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/// <param name="results">所有对象池。</param>
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public void GetAllObjectPools(List<ObjectPoolBase> results)
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{
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m_ObjectPoolManager.GetAllObjectPools(results);
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}
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/// <summary>
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/// 获取所有对象池。
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/// </summary>
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/// <param name="sort">是否根据对象池的优先级排序。</param>
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/// <returns>所有对象池。</returns>
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public ObjectPoolBase[] GetAllObjectPools(bool sort)
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{
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return m_ObjectPoolManager.GetAllObjectPools(sort);
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}
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/// <summary>
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/// 获取所有对象池。
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/// </summary>
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/// <param name="sort">是否根据对象池的优先级排序。</param>
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/// <param name="results">所有对象池。</param>
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public void GetAllObjectPools(bool sort, List<ObjectPoolBase> results)
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{
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m_ObjectPoolManager.GetAllObjectPools(sort, results);
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}
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/// <summary>
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/// 创建允许单次获取的对象池。
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/// </summary>
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/// <typeparam name="T">对象类型。</typeparam>
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/// <returns>要创建的允许单次获取的对象池。</returns>
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public IObjectPool<T> CreateSingleSpawnObjectPool<T>() where T : ObjectBase
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{
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return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>();
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}
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/// <summary>
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/// 创建允许单次获取的对象池。
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/// </summary>
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/// <param name="objectType">对象类型。</param>
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/// <returns>要创建的允许单次获取的对象池。</returns>
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public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType)
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{
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return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType);
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}
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/// <summary>
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/// 创建允许单次获取的对象池。
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/// </summary>
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/// <typeparam name="T">对象类型。</typeparam>
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/// <param name="name">对象池名称。</param>
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/// <returns>要创建的允许单次获取的对象池。</returns>
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public IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name) where T : ObjectBase
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{
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return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(name);
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}
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/// <summary>
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/// 创建允许单次获取的对象池。
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/// </summary>
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/// <param name="objectType">对象类型。</param>
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/// <param name="name">对象池名称。</param>
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/// <returns>要创建的允许单次获取的对象池。</returns>
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public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name)
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{
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return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, name);
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}
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/// <summary>
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/// 创建允许单次获取的对象池。
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/// </summary>
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/// <typeparam name="T">对象类型。</typeparam>
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/// <param name="capacity">对象池的容量。</param>
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/// <returns>要创建的允许单次获取的对象池。</returns>
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public IObjectPool<T> CreateSingleSpawnObjectPool<T>(int capacity) where T : ObjectBase
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{
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return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(capacity);
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}
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/// <summary>
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/// 创建允许单次获取的对象池。
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/// </summary>
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/// <param name="objectType">对象类型。</param>
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/// <param name="capacity">对象池的容量。</param>
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/// <returns>要创建的允许单次获取的对象池。</returns>
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public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, int capacity)
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{
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return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, capacity);
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}
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/// <summary>
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/// 创建允许单次获取的对象池。
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/// </summary>
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/// <typeparam name="T">对象类型。</typeparam>
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/// <param name="expireTime">对象池对象过期秒数。</param>
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/// <returns>要创建的允许单次获取的对象池。</returns>
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public IObjectPool<T> CreateSingleSpawnObjectPool<T>(float expireTime) where T : ObjectBase
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{
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return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(expireTime);
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}
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/// <summary>
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/// 创建允许单次获取的对象池。
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/// </summary>
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/// <param name="objectType">对象类型。</param>
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/// <param name="expireTime">对象池对象过期秒数。</param>
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/// <returns>要创建的允许单次获取的对象池。</returns>
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public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, float expireTime)
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{
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return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, expireTime);
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}
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/// <summary>
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/// 创建允许单次获取的对象池。
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/// </summary>
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/// <typeparam name="T">对象类型。</typeparam>
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/// <param name="name">对象池名称。</param>
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/// <param name="capacity">对象池的容量。</param>
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/// <returns>要创建的允许单次获取的对象池。</returns>
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public IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, int capacity) where T : ObjectBase
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{
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return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(name, capacity);
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}
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/// <summary>
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/// 创建允许单次获取的对象池。
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/// </summary>
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/// <param name="objectType">对象类型。</param>
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/// <param name="name">对象池名称。</param>
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/// <param name="capacity">对象池的容量。</param>
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/// <returns>要创建的允许单次获取的对象池。</returns>
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public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, int capacity)
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{
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return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, name, capacity);
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}
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/// <summary>
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/// 创建允许单次获取的对象池。
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/// </summary>
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/// <typeparam name="T">对象类型。</typeparam>
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/// <param name="name">对象池名称。</param>
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/// <param name="expireTime">对象池对象过期秒数。</param>
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/// <returns>要创建的允许单次获取的对象池。</returns>
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public IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, float expireTime) where T : ObjectBase
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{
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return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(name, expireTime);
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}
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/// <summary>
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/// 创建允许单次获取的对象池。
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/// </summary>
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/// <param name="objectType">对象类型。</param>
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/// <param name="name">对象池名称。</param>
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/// <param name="expireTime">对象池对象过期秒数。</param>
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/// <returns>要创建的允许单次获取的对象池。</returns>
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public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, float expireTime)
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{
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return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, name, expireTime);
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}
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/// <summary>
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/// 创建允许单次获取的对象池。
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/// </summary>
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/// <typeparam name="T">对象类型。</typeparam>
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/// <param name="capacity">对象池的容量。</param>
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/// <param name="expireTime">对象池对象过期秒数。</param>
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/// <returns>要创建的允许单次获取的对象池。</returns>
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public IObjectPool<T> CreateSingleSpawnObjectPool<T>(int capacity, float expireTime) where T : ObjectBase
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{
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return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(capacity, expireTime);
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}
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/// <summary>
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/// 创建允许单次获取的对象池。
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/// </summary>
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/// <param name="objectType">对象类型。</param>
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/// <param name="capacity">对象池的容量。</param>
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/// <param name="expireTime">对象池对象过期秒数。</param>
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/// <returns>要创建的允许单次获取的对象池。</returns>
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public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, int capacity, float expireTime)
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{
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return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, capacity, expireTime);
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}
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/// <summary>
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/// 创建允许单次获取的对象池。
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/// </summary>
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/// <typeparam name="T">对象类型。</typeparam>
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/// <param name="capacity">对象池的容量。</param>
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/// <param name="priority">对象池的优先级。</param>
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/// <returns>要创建的允许单次获取的对象池。</returns>
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public IObjectPool<T> CreateSingleSpawnObjectPool<T>(int capacity, int priority) where T : ObjectBase
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{
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return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(capacity, priority);
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}
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/// <summary>
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/// 创建允许单次获取的对象池。
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/// </summary>
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/// <param name="objectType">对象类型。</param>
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/// <param name="capacity">对象池的容量。</param>
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/// <param name="priority">对象池的优先级。</param>
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/// <returns>要创建的允许单次获取的对象池。</returns>
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public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, int capacity, int priority)
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{
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return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, capacity, priority);
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}
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/// <summary>
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/// 创建允许单次获取的对象池。
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/// </summary>
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/// <typeparam name="T">对象类型。</typeparam>
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/// <param name="expireTime">对象池对象过期秒数。</param>
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/// <param name="priority">对象池的优先级。</param>
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/// <returns>要创建的允许单次获取的对象池。</returns>
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public IObjectPool<T> CreateSingleSpawnObjectPool<T>(float expireTime, int priority) where T : ObjectBase
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{
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return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(expireTime, priority);
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}
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/// <summary>
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/// 创建允许单次获取的对象池。
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/// </summary>
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/// <param name="objectType">对象类型。</param>
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/// <param name="expireTime">对象池对象过期秒数。</param>
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/// <param name="priority">对象池的优先级。</param>
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/// <returns>要创建的允许单次获取的对象池。</returns>
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public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, float expireTime, int priority)
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{
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return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, expireTime, priority);
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}
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/// <summary>
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/// 创建允许单次获取的对象池。
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/// </summary>
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/// <typeparam name="T">对象类型。</typeparam>
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/// <param name="name">对象池名称。</param>
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/// <param name="capacity">对象池的容量。</param>
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/// <param name="expireTime">对象池对象过期秒数。</param>
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/// <returns>要创建的允许单次获取的对象池。</returns>
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public IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, int capacity, float expireTime) where T : ObjectBase
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{
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return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(name, capacity, expireTime);
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}
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|
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/// <summary>
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|
/// 创建允许单次获取的对象池。
|
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/// </summary>
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|
/// <param name="objectType">对象类型。</param>
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/// <param name="name">对象池名称。</param>
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/// <param name="capacity">对象池的容量。</param>
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/// <param name="expireTime">对象池对象过期秒数。</param>
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/// <returns>要创建的允许单次获取的对象池。</returns>
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public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, int capacity, float expireTime)
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{
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return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, name, capacity, expireTime);
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}
|
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/// <summary>
|
|
/// 创建允许单次获取的对象池。
|
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/// </summary>
|
|
/// <typeparam name="T">对象类型。</typeparam>
|
|
/// <param name="name">对象池名称。</param>
|
|
/// <param name="capacity">对象池的容量。</param>
|
|
/// <param name="priority">对象池的优先级。</param>
|
|
/// <returns>要创建的允许单次获取的对象池。</returns>
|
|
public IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, int capacity, int priority) where T : ObjectBase
|
|
{
|
|
return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(name, capacity, priority);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建允许单次获取的对象池。
|
|
/// </summary>
|
|
/// <param name="objectType">对象类型。</param>
|
|
/// <param name="name">对象池名称。</param>
|
|
/// <param name="capacity">对象池的容量。</param>
|
|
/// <param name="priority">对象池的优先级。</param>
|
|
/// <returns>要创建的允许单次获取的对象池。</returns>
|
|
public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, int capacity, int priority)
|
|
{
|
|
return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, name, capacity, priority);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建允许单次获取的对象池。
|
|
/// </summary>
|
|
/// <typeparam name="T">对象类型。</typeparam>
|
|
/// <param name="name">对象池名称。</param>
|
|
/// <param name="expireTime">对象池对象过期秒数。</param>
|
|
/// <param name="priority">对象池的优先级。</param>
|
|
/// <returns>要创建的允许单次获取的对象池。</returns>
|
|
public IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, float expireTime, int priority) where T : ObjectBase
|
|
{
|
|
return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(name, expireTime, priority);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建允许单次获取的对象池。
|
|
/// </summary>
|
|
/// <param name="objectType">对象类型。</param>
|
|
/// <param name="name">对象池名称。</param>
|
|
/// <param name="expireTime">对象池对象过期秒数。</param>
|
|
/// <param name="priority">对象池的优先级。</param>
|
|
/// <returns>要创建的允许单次获取的对象池。</returns>
|
|
public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, float expireTime, int priority)
|
|
{
|
|
return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, name, expireTime, priority);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建允许单次获取的对象池。
|
|
/// </summary>
|
|
/// <typeparam name="T">对象类型。</typeparam>
|
|
/// <param name="capacity">对象池的容量。</param>
|
|
/// <param name="expireTime">对象池对象过期秒数。</param>
|
|
/// <param name="priority">对象池的优先级。</param>
|
|
/// <returns>要创建的允许单次获取的对象池。</returns>
|
|
public IObjectPool<T> CreateSingleSpawnObjectPool<T>(int capacity, float expireTime, int priority) where T : ObjectBase
|
|
{
|
|
return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(capacity, expireTime, priority);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建允许单次获取的对象池。
|
|
/// </summary>
|
|
/// <param name="objectType">对象类型。</param>
|
|
/// <param name="capacity">对象池的容量。</param>
|
|
/// <param name="expireTime">对象池对象过期秒数。</param>
|
|
/// <param name="priority">对象池的优先级。</param>
|
|
/// <returns>要创建的允许单次获取的对象池。</returns>
|
|
public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, int capacity, float expireTime, int priority)
|
|
{
|
|
return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, capacity, expireTime, priority);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建允许单次获取的对象池。
|
|
/// </summary>
|
|
/// <typeparam name="T">对象类型。</typeparam>
|
|
/// <param name="name">对象池名称。</param>
|
|
/// <param name="capacity">对象池的容量。</param>
|
|
/// <param name="expireTime">对象池对象过期秒数。</param>
|
|
/// <param name="priority">对象池的优先级。</param>
|
|
/// <returns>要创建的允许单次获取的对象池。</returns>
|
|
public IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, int capacity, float expireTime, int priority) where T : ObjectBase
|
|
{
|
|
return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(name, capacity, expireTime, priority);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建允许单次获取的对象池。
|
|
/// </summary>
|
|
/// <param name="objectType">对象类型。</param>
|
|
/// <param name="name">对象池名称。</param>
|
|
/// <param name="capacity">对象池的容量。</param>
|
|
/// <param name="expireTime">对象池对象过期秒数。</param>
|
|
/// <param name="priority">对象池的优先级。</param>
|
|
/// <returns>要创建的允许单次获取的对象池。</returns>
|
|
public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, int capacity, float expireTime, int priority)
|
|
{
|
|
return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, name, capacity, expireTime, priority);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建允许单次获取的对象池。
|
|
/// </summary>
|
|
/// <typeparam name="T">对象类型。</typeparam>
|
|
/// <param name="name">对象池名称。</param>
|
|
/// <param name="autoReleaseInterval">对象池自动释放可释放对象的间隔秒数。</param>
|
|
/// <param name="capacity">对象池的容量。</param>
|
|
/// <param name="expireTime">对象池对象过期秒数。</param>
|
|
/// <param name="priority">对象池的优先级。</param>
|
|
/// <returns>要创建的允许单次获取的对象池。</returns>
|
|
public IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, float autoReleaseInterval, int capacity, float expireTime, int priority) where T : ObjectBase
|
|
{
|
|
return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(name, autoReleaseInterval, capacity, expireTime, priority);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建允许单次获取的对象池。
|
|
/// </summary>
|
|
/// <param name="objectType">对象类型。</param>
|
|
/// <param name="name">对象池名称。</param>
|
|
/// <param name="autoReleaseInterval">对象池自动释放可释放对象的间隔秒数。</param>
|
|
/// <param name="capacity">对象池的容量。</param>
|
|
/// <param name="expireTime">对象池对象过期秒数。</param>
|
|
/// <param name="priority">对象池的优先级。</param>
|
|
/// <returns>要创建的允许单次获取的对象池。</returns>
|
|
public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, float autoReleaseInterval, int capacity, float expireTime, int priority)
|
|
{
|
|
return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, name, autoReleaseInterval, capacity, expireTime, priority);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建允许多次获取的对象池。
|
|
/// </summary>
|
|
/// <typeparam name="T">对象类型。</typeparam>
|
|
/// <returns>要创建的允许多次获取的对象池。</returns>
|
|
public IObjectPool<T> CreateMultiSpawnObjectPool<T>() where T : ObjectBase
|
|
{
|
|
return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>();
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建允许多次获取的对象池。
|
|
/// </summary>
|
|
/// <param name="objectType">对象类型。</param>
|
|
/// <returns>要创建的允许多次获取的对象池。</returns>
|
|
public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType)
|
|
{
|
|
return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建允许多次获取的对象池。
|
|
/// </summary>
|
|
/// <typeparam name="T">对象类型。</typeparam>
|
|
/// <param name="name">对象池名称。</param>
|
|
/// <returns>要创建的允许多次获取的对象池。</returns>
|
|
public IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name) where T : ObjectBase
|
|
{
|
|
return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(name);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建允许多次获取的对象池。
|
|
/// </summary>
|
|
/// <param name="objectType">对象类型。</param>
|
|
/// <param name="name">对象池名称。</param>
|
|
/// <returns>要创建的允许多次获取的对象池。</returns>
|
|
public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name)
|
|
{
|
|
return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, name);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建允许多次获取的对象池。
|
|
/// </summary>
|
|
/// <typeparam name="T">对象类型。</typeparam>
|
|
/// <param name="capacity">对象池的容量。</param>
|
|
/// <returns>要创建的允许多次获取的对象池。</returns>
|
|
public IObjectPool<T> CreateMultiSpawnObjectPool<T>(int capacity) where T : ObjectBase
|
|
{
|
|
return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(capacity);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建允许多次获取的对象池。
|
|
/// </summary>
|
|
/// <param name="objectType">对象类型。</param>
|
|
/// <param name="capacity">对象池的容量。</param>
|
|
/// <returns>要创建的允许多次获取的对象池。</returns>
|
|
public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, int capacity)
|
|
{
|
|
return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, capacity);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建允许多次获取的对象池。
|
|
/// </summary>
|
|
/// <typeparam name="T">对象类型。</typeparam>
|
|
/// <param name="expireTime">对象池对象过期秒数。</param>
|
|
/// <returns>要创建的允许多次获取的对象池。</returns>
|
|
public IObjectPool<T> CreateMultiSpawnObjectPool<T>(float expireTime) where T : ObjectBase
|
|
{
|
|
return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(expireTime);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建允许多次获取的对象池。
|
|
/// </summary>
|
|
/// <param name="objectType">对象类型。</param>
|
|
/// <param name="expireTime">对象池对象过期秒数。</param>
|
|
/// <returns>要创建的允许多次获取的对象池。</returns>
|
|
public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, float expireTime)
|
|
{
|
|
return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, expireTime);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建允许多次获取的对象池。
|
|
/// </summary>
|
|
/// <typeparam name="T">对象类型。</typeparam>
|
|
/// <param name="name">对象池名称。</param>
|
|
/// <param name="capacity">对象池的容量。</param>
|
|
/// <returns>要创建的允许多次获取的对象池。</returns>
|
|
public IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, int capacity) where T : ObjectBase
|
|
{
|
|
return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(name, capacity);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建允许多次获取的对象池。
|
|
/// </summary>
|
|
/// <param name="objectType">对象类型。</param>
|
|
/// <param name="name">对象池名称。</param>
|
|
/// <param name="capacity">对象池的容量。</param>
|
|
/// <returns>要创建的允许多次获取的对象池。</returns>
|
|
public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, int capacity)
|
|
{
|
|
return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, name, capacity);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建允许多次获取的对象池。
|
|
/// </summary>
|
|
/// <typeparam name="T">对象类型。</typeparam>
|
|
/// <param name="name">对象池名称。</param>
|
|
/// <param name="expireTime">对象池对象过期秒数。</param>
|
|
/// <returns>要创建的允许多次获取的对象池。</returns>
|
|
public IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, float expireTime) where T : ObjectBase
|
|
{
|
|
return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(name, expireTime);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建允许多次获取的对象池。
|
|
/// </summary>
|
|
/// <param name="objectType">对象类型。</param>
|
|
/// <param name="name">对象池名称。</param>
|
|
/// <param name="expireTime">对象池对象过期秒数。</param>
|
|
/// <returns>要创建的允许多次获取的对象池。</returns>
|
|
public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, float expireTime)
|
|
{
|
|
return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, name, expireTime);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建允许多次获取的对象池。
|
|
/// </summary>
|
|
/// <typeparam name="T">对象类型。</typeparam>
|
|
/// <param name="capacity">对象池的容量。</param>
|
|
/// <param name="expireTime">对象池对象过期秒数。</param>
|
|
/// <returns>要创建的允许多次获取的对象池。</returns>
|
|
public IObjectPool<T> CreateMultiSpawnObjectPool<T>(int capacity, float expireTime) where T : ObjectBase
|
|
{
|
|
return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(capacity, expireTime);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建允许多次获取的对象池。
|
|
/// </summary>
|
|
/// <param name="objectType">对象类型。</param>
|
|
/// <param name="capacity">对象池的容量。</param>
|
|
/// <param name="expireTime">对象池对象过期秒数。</param>
|
|
/// <returns>要创建的允许多次获取的对象池。</returns>
|
|
public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, int capacity, float expireTime)
|
|
{
|
|
return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, capacity, expireTime);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建允许多次获取的对象池。
|
|
/// </summary>
|
|
/// <typeparam name="T">对象类型。</typeparam>
|
|
/// <param name="capacity">对象池的容量。</param>
|
|
/// <param name="priority">对象池的优先级。</param>
|
|
/// <returns>要创建的允许多次获取的对象池。</returns>
|
|
public IObjectPool<T> CreateMultiSpawnObjectPool<T>(int capacity, int priority) where T : ObjectBase
|
|
{
|
|
return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(capacity, priority);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建允许多次获取的对象池。
|
|
/// </summary>
|
|
/// <param name="objectType">对象类型。</param>
|
|
/// <param name="capacity">对象池的容量。</param>
|
|
/// <param name="priority">对象池的优先级。</param>
|
|
/// <returns>要创建的允许多次获取的对象池。</returns>
|
|
public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, int capacity, int priority)
|
|
{
|
|
return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, capacity, priority);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建允许多次获取的对象池。
|
|
/// </summary>
|
|
/// <typeparam name="T">对象类型。</typeparam>
|
|
/// <param name="expireTime">对象池对象过期秒数。</param>
|
|
/// <param name="priority">对象池的优先级。</param>
|
|
/// <returns>要创建的允许多次获取的对象池。</returns>
|
|
public IObjectPool<T> CreateMultiSpawnObjectPool<T>(float expireTime, int priority) where T : ObjectBase
|
|
{
|
|
return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(expireTime, priority);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建允许多次获取的对象池。
|
|
/// </summary>
|
|
/// <param name="objectType">对象类型。</param>
|
|
/// <param name="expireTime">对象池对象过期秒数。</param>
|
|
/// <param name="priority">对象池的优先级。</param>
|
|
/// <returns>要创建的允许多次获取的对象池。</returns>
|
|
public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, float expireTime, int priority)
|
|
{
|
|
return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, expireTime, priority);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建允许多次获取的对象池。
|
|
/// </summary>
|
|
/// <typeparam name="T">对象类型。</typeparam>
|
|
/// <param name="name">对象池名称。</param>
|
|
/// <param name="capacity">对象池的容量。</param>
|
|
/// <param name="expireTime">对象池对象过期秒数。</param>
|
|
/// <returns>要创建的允许多次获取的对象池。</returns>
|
|
public IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, int capacity, float expireTime) where T : ObjectBase
|
|
{
|
|
return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(name, capacity, expireTime);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建允许多次获取的对象池。
|
|
/// </summary>
|
|
/// <param name="objectType">对象类型。</param>
|
|
/// <param name="name">对象池名称。</param>
|
|
/// <param name="capacity">对象池的容量。</param>
|
|
/// <param name="expireTime">对象池对象过期秒数。</param>
|
|
/// <returns>要创建的允许多次获取的对象池。</returns>
|
|
public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, int capacity, float expireTime)
|
|
{
|
|
return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, name, capacity, expireTime);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建允许多次获取的对象池。
|
|
/// </summary>
|
|
/// <typeparam name="T">对象类型。</typeparam>
|
|
/// <param name="name">对象池名称。</param>
|
|
/// <param name="capacity">对象池的容量。</param>
|
|
/// <param name="priority">对象池的优先级。</param>
|
|
/// <returns>要创建的允许多次获取的对象池。</returns>
|
|
public IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, int capacity, int priority) where T : ObjectBase
|
|
{
|
|
return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(name, capacity, priority);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建允许多次获取的对象池。
|
|
/// </summary>
|
|
/// <param name="objectType">对象类型。</param>
|
|
/// <param name="name">对象池名称。</param>
|
|
/// <param name="capacity">对象池的容量。</param>
|
|
/// <param name="priority">对象池的优先级。</param>
|
|
/// <returns>要创建的允许多次获取的对象池。</returns>
|
|
public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, int capacity, int priority)
|
|
{
|
|
return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, name, capacity, priority);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建允许多次获取的对象池。
|
|
/// </summary>
|
|
/// <typeparam name="T">对象类型。</typeparam>
|
|
/// <param name="name">对象池名称。</param>
|
|
/// <param name="expireTime">对象池对象过期秒数。</param>
|
|
/// <param name="priority">对象池的优先级。</param>
|
|
/// <returns>要创建的允许多次获取的对象池。</returns>
|
|
public IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, float expireTime, int priority) where T : ObjectBase
|
|
{
|
|
return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(name, expireTime, priority);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建允许多次获取的对象池。
|
|
/// </summary>
|
|
/// <param name="objectType">对象类型。</param>
|
|
/// <param name="name">对象池名称。</param>
|
|
/// <param name="expireTime">对象池对象过期秒数。</param>
|
|
/// <param name="priority">对象池的优先级。</param>
|
|
/// <returns>要创建的允许多次获取的对象池。</returns>
|
|
public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, float expireTime, int priority)
|
|
{
|
|
return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, name, expireTime, priority);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建允许多次获取的对象池。
|
|
/// </summary>
|
|
/// <typeparam name="T">对象类型。</typeparam>
|
|
/// <param name="capacity">对象池的容量。</param>
|
|
/// <param name="expireTime">对象池对象过期秒数。</param>
|
|
/// <param name="priority">对象池的优先级。</param>
|
|
/// <returns>要创建的允许多次获取的对象池。</returns>
|
|
public IObjectPool<T> CreateMultiSpawnObjectPool<T>(int capacity, float expireTime, int priority) where T : ObjectBase
|
|
{
|
|
return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(capacity, expireTime, priority);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建允许多次获取的对象池。
|
|
/// </summary>
|
|
/// <param name="objectType">对象类型。</param>
|
|
/// <param name="capacity">对象池的容量。</param>
|
|
/// <param name="expireTime">对象池对象过期秒数。</param>
|
|
/// <param name="priority">对象池的优先级。</param>
|
|
/// <returns>要创建的允许多次获取的对象池。</returns>
|
|
public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, int capacity, float expireTime, int priority)
|
|
{
|
|
return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, capacity, expireTime, priority);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建允许多次获取的对象池。
|
|
/// </summary>
|
|
/// <typeparam name="T">对象类型。</typeparam>
|
|
/// <param name="name">对象池名称。</param>
|
|
/// <param name="capacity">对象池的容量。</param>
|
|
/// <param name="expireTime">对象池对象过期秒数。</param>
|
|
/// <param name="priority">对象池的优先级。</param>
|
|
/// <returns>要创建的允许多次获取的对象池。</returns>
|
|
public IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, int capacity, float expireTime, int priority) where T : ObjectBase
|
|
{
|
|
return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(name, capacity, expireTime, priority);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建允许多次获取的对象池。
|
|
/// </summary>
|
|
/// <param name="objectType">对象类型。</param>
|
|
/// <param name="name">对象池名称。</param>
|
|
/// <param name="capacity">对象池的容量。</param>
|
|
/// <param name="expireTime">对象池对象过期秒数。</param>
|
|
/// <param name="priority">对象池的优先级。</param>
|
|
/// <returns>要创建的允许多次获取的对象池。</returns>
|
|
public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, int capacity, float expireTime, int priority)
|
|
{
|
|
return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, name, capacity, expireTime, priority);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建允许多次获取的对象池。
|
|
/// </summary>
|
|
/// <typeparam name="T">对象类型。</typeparam>
|
|
/// <param name="name">对象池名称。</param>
|
|
/// <param name="autoReleaseInterval">对象池自动释放可释放对象的间隔秒数。</param>
|
|
/// <param name="capacity">对象池的容量。</param>
|
|
/// <param name="expireTime">对象池对象过期秒数。</param>
|
|
/// <param name="priority">对象池的优先级。</param>
|
|
/// <returns>要创建的允许多次获取的对象池。</returns>
|
|
public IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, float autoReleaseInterval, int capacity, float expireTime, int priority) where T : ObjectBase
|
|
{
|
|
return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(name, autoReleaseInterval, capacity, expireTime, priority);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建允许多次获取的对象池。
|
|
/// </summary>
|
|
/// <param name="objectType">对象类型。</param>
|
|
/// <param name="name">对象池名称。</param>
|
|
/// <param name="autoReleaseInterval">对象池自动释放可释放对象的间隔秒数。</param>
|
|
/// <param name="capacity">对象池的容量。</param>
|
|
/// <param name="expireTime">对象池对象过期秒数。</param>
|
|
/// <param name="priority">对象池的优先级。</param>
|
|
/// <returns>要创建的允许多次获取的对象池。</returns>
|
|
public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, float autoReleaseInterval, int capacity, float expireTime, int priority)
|
|
{
|
|
return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, name, autoReleaseInterval, capacity, expireTime, priority);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 销毁对象池。
|
|
/// </summary>
|
|
/// <typeparam name="T">对象类型。</typeparam>
|
|
/// <returns>是否销毁对象池成功。</returns>
|
|
public bool DestroyObjectPool<T>() where T : ObjectBase
|
|
{
|
|
return m_ObjectPoolManager.DestroyObjectPool<T>();
|
|
}
|
|
|
|
/// <summary>
|
|
/// 销毁对象池。
|
|
/// </summary>
|
|
/// <param name="objectType">对象类型。</param>
|
|
/// <returns>是否销毁对象池成功。</returns>
|
|
public bool DestroyObjectPool(Type objectType)
|
|
{
|
|
return m_ObjectPoolManager.DestroyObjectPool(objectType);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 销毁对象池。
|
|
/// </summary>
|
|
/// <typeparam name="T">对象类型。</typeparam>
|
|
/// <param name="name">要销毁的对象池名称。</param>
|
|
/// <returns>是否销毁对象池成功。</returns>
|
|
public bool DestroyObjectPool<T>(string name) where T : ObjectBase
|
|
{
|
|
return m_ObjectPoolManager.DestroyObjectPool<T>(name);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 销毁对象池。
|
|
/// </summary>
|
|
/// <param name="objectType">对象类型。</param>
|
|
/// <param name="name">要销毁的对象池名称。</param>
|
|
/// <returns>是否销毁对象池成功。</returns>
|
|
public bool DestroyObjectPool(Type objectType, string name)
|
|
{
|
|
return m_ObjectPoolManager.DestroyObjectPool(objectType, name);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 销毁对象池。
|
|
/// </summary>
|
|
/// <typeparam name="T">对象类型。</typeparam>
|
|
/// <param name="objectPool">要销毁的对象池。</param>
|
|
/// <returns>是否销毁对象池成功。</returns>
|
|
public bool DestroyObjectPool<T>(IObjectPool<T> objectPool) where T : ObjectBase
|
|
{
|
|
return m_ObjectPoolManager.DestroyObjectPool(objectPool);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 销毁对象池。
|
|
/// </summary>
|
|
/// <param name="objectPool">要销毁的对象池。</param>
|
|
/// <returns>是否销毁对象池成功。</returns>
|
|
public bool DestroyObjectPool(ObjectPoolBase objectPool)
|
|
{
|
|
return m_ObjectPoolManager.DestroyObjectPool(objectPool);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 释放对象池中的可释放对象。
|
|
/// </summary>
|
|
public void Release()
|
|
{
|
|
Log.Info("Object pool release...");
|
|
m_ObjectPoolManager.Release();
|
|
}
|
|
|
|
/// <summary>
|
|
/// 释放对象池中的所有未使用对象。
|
|
/// </summary>
|
|
public void ReleaseAllUnused()
|
|
{
|
|
Log.Info("Object pool release all unused...");
|
|
m_ObjectPoolManager.ReleaseAllUnused();
|
|
}
|
|
}
|
|
}
|