AkiraPixelWind/Assets/Scripts/Main/Definition/ConstClass.cs
2023-01-30 18:16:49 +08:00

19 lines
521 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ConstClass
{
public static Vector3 Angle_RightDir => Vector3.zero;
public static Vector3 Angle_LeftDir = new Vector3(0, 180, 0);
public const float ToFastModeTime = 2f;
public static float FastRunSpeedMultiplier = 3f;
public static float FastModeShadowCreateIntervalTime = 0.25f;
public static float JumpSpeedY = 1;
public static float JumpSpeedY_Down = 1;
public const float CellSize = 1f;
}