AkiraPixelWind/Assets/Scripts/Main/CustomsComponent/EffectMgrComponent.cs

21 lines
503 B
C#

using Axibug.Runtime;
using UnityEngine;
using UnityEditor;
using Axibug.Resources;
using System.Collections.Generic;
using System.Diagnostics.SymbolStore;
using System.Runtime.Remoting.Metadata.W3cXsd2001;
namespace Game
{
public class EffectMgrComponent : GameComponent
{
public PrefabPool<RoleFastShadow> rolegastEftPool;
private void OnEnable()
{
rolegastEftPool = new PrefabPool<RoleFastShadow>(this.transform, E_PREFAB_TYPE.EFFECT);
}
}
}