AkiraPixelWind/GamePlay.csproj
2022-12-29 18:22:50 +08:00

717 lines
46 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>8.0</LangVersion>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{45D22AE8-9F44-E89E-59D0-89E31DD8421C}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>GamePlay</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>.</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\</OutputPath>
<DefineConstants>UNITY_2020_3_33;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_CLOUD_FEATURES;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<NoConfig>true</NoConfig>
<NoStdLib>true</NoStdLib>
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<PropertyGroup>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<UnityProjectGenerator>Package</UnityProjectGenerator>
<UnityProjectGeneratorVersion>2.0.14</UnityProjectGeneratorVersion>
<UnityProjectType>Game:1</UnityProjectType>
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
<UnityVersion>2020.3.33f1c2</UnityVersion>
</PropertyGroup>
<ItemGroup>
<Analyzer Include="C:\Program Files\Microsoft Visual Studio\2022\Professional\Common7\IDE\Extensions\Microsoft\Visual Studio Tools for Unity\Analyzers\Microsoft.Unity.Analyzers.dll" />
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Scripts\GamePlay\Procedure\ProcedureGameLaunch.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Assets\Scripts\GamePlay\GamePlay.asmdef" />
</ItemGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AutoStreamingModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AutoStreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CloudFoundationModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CloudFoundationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GIModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsNativeModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityCurlModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VirtualTexturingModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.CoreModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.GraphViewModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.PackageManagerUIModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneTemplateModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsSamplesModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIServiceModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UnityConnectModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Android.Extensions">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="Unity.Plastic.Newtonsoft.Json">
<HintPath>Library\PackageCache\com.unity.collab-proxy@1.15.15\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Unity.Plastic.Antlr3.Runtime">
<HintPath>Library\PackageCache\com.unity.collab-proxy@1.15.15\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
</Reference>
<Reference Include="unityplastic">
<HintPath>Library\PackageCache\com.unity.collab-proxy@1.15.15\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
</Reference>
<Reference Include="log4netPlastic">
<HintPath>Library\PackageCache\com.unity.collab-proxy@1.15.15\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
</Reference>
<Reference Include="System.Memory">
<HintPath>Assets\Plugins\Google.Protobuf\System.Memory.dll</HintPath>
</Reference>
<Reference Include="Google.Protobuf">
<HintPath>Assets\Plugins\Google.Protobuf\Google.Protobuf.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe">
<HintPath>Assets\Plugins\Google.Protobuf\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference>
<Reference Include="System.Buffers">
<HintPath>Assets\Plugins\Google.Protobuf\System.Buffers.dll</HintPath>
</Reference>
<Reference Include="likedll">
<HintPath>Assets\Plugins\likedll.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Common">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.Common.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\ref\2.0.0\netstandard.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tracing">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.Compression.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\Extensions\2.0.0\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\mscorlib.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Composition">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Data.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.dll</HintPath>
</Reference>
<Reference Include="System.Drawing">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Drawing.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.FileSystem">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.Net">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Net.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Web">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
</Reference>
<Reference Include="System.Transactions">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Transactions.dll</HintPath>
</Reference>
<Reference Include="System.Web">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Web.dll</HintPath>
</Reference>
<Reference Include="System.Windows">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Windows.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Serialization">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Axibug.csproj">
<Project>{1C6A6544-CF52-D2FA-C49F-74768676B988}</Project>
<Name>Axibug</Name>
</ProjectReference>
<ProjectReference Include="Axibug.Runtime.csproj">
<Project>{88C9498B-28D5-9BC2-A070-28EA094BD304}</Project>
<Name>Axibug.Runtime</Name>
</ProjectReference>
<ProjectReference Include="Game.csproj">
<Project>{1E25715C-CDA3-48CD-B962-7142A7C4E9DE}</Project>
<Name>Game</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>