AkiraPixelWind/Assets/Scripts/Main/Common/Common.cs
2023-01-16 18:31:12 +08:00

34 lines
878 B
C#

using UnityEngine;
using UnityEngine.UI;
namespace Game
{
public class Common
{
static public bool CheckTagIsRole(string tag,out E_NODE_TYPE nodetype)
{
switch (tag)
{
case Tags.MainPlayer:
nodetype = E_NODE_TYPE.N_MAINPLAYER;
return true;
case Tags.NPC:
nodetype = E_NODE_TYPE.N_NPC;
return true;
case Tags.Monster:
nodetype = E_NODE_TYPE.N_MONSTER;
return true;
}
nodetype = E_NODE_TYPE.N_FREE;
return false;
}
#region µ¯Ä»
static public string GetBulletProfabPath(string Name)
{
return $"Assets/GameAssets/Prefabs/Bullet/{Name}.prefab"; ;
}
#endregion
}
}