84 lines
2.5 KiB
C#
84 lines
2.5 KiB
C#
using System.Diagnostics;
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using UnityEditor;
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using UnityEngine;
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namespace Axibug.Editor
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{
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/// <summary>
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/// 打开文件夹相关的实用函数。
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/// </summary>
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public static class OpenFolder
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{
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/// <summary>
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/// 打开 Data Path 文件夹。
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/// </summary>
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[MenuItem("Axibug/Open Folder/Data Path", false, 10)]
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public static void OpenFolderDataPath()
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{
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Execute(Application.dataPath);
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}
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/// <summary>
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/// 打开 Persistent Data Path 文件夹。
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/// </summary>
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[MenuItem("Axibug/Open Folder/Persistent Data Path", false, 11)]
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public static void OpenFolderPersistentDataPath()
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{
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Execute(Application.persistentDataPath);
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}
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/// <summary>
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/// 打开 Streaming Assets Path 文件夹。
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/// </summary>
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[MenuItem("Axibug/Open Folder/Streaming Assets Path", false, 12)]
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public static void OpenFolderStreamingAssetsPath()
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{
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Execute(Application.streamingAssetsPath);
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}
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/// <summary>
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/// 打开 Temporary Cache Path 文件夹。
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/// </summary>
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[MenuItem("Axibug/Open Folder/Temporary Cache Path", false, 13)]
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public static void OpenFolderTemporaryCachePath()
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{
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Execute(Application.temporaryCachePath);
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}
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#if UNITY_2018_3_OR_NEWER
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/// <summary>
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/// 打开 Console Log Path 文件夹。
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/// </summary>
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[MenuItem("Axibug/Open Folder/Console Log Path", false, 14)]
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public static void OpenFolderConsoleLogPath()
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{
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Execute(System.IO.Path.GetDirectoryName(Application.consoleLogPath));
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}
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#endif
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/// <summary>
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/// 打开指定路径的文件夹。
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/// </summary>
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/// <param name="folder">要打开的文件夹的路径。</param>
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public static void Execute(string folder)
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{
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folder = Utility.Text.Format("\"{0}\"", folder);
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switch (Application.platform)
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{
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case RuntimePlatform.WindowsEditor:
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Process.Start("Explorer.exe", folder.Replace('/', '\\'));
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break;
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case RuntimePlatform.OSXEditor:
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Process.Start("open", folder);
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break;
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default:
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throw new GameException(Utility.Text.Format("Not support open folder on '{0}' platform.", Application.platform.ToString()));
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}
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}
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}
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}
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