43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEditorInternal;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace Game
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{
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public abstract class NoMono : INoMonoBehaviour
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{
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public Transform transform;
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public GameObject gameObject;
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public E_LIFE_MONO_CYCLE mMonoCyle;
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public NoMono(string Name, Transform trans = null)
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{
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transform = trans;
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gameObject = trans.gameObject;
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NoMonoSys.RegisterNoMono(Name,this);
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}
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public void AddEvent(E_LIFE_MONO_CYCLE type)
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{
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mMonoCyle = type;
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if ((type & E_LIFE_MONO_CYCLE.Update) > 0)
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NoMonoSys.AddUpdateEvent(Update);
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if ((type & E_LIFE_MONO_CYCLE.FixUpdate) > 0)
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NoMonoSys.AddUpdateEvent(FixedUpdate);
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if ((type & E_LIFE_MONO_CYCLE.ApplicationPause) > 0)
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NoMonoSys.AddUpdateEvent(OnApplicationPause);
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if ((type & E_LIFE_MONO_CYCLE.ApplicationQuit) > 0)
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NoMonoSys.AddUpdateEvent(OnApplicationQuit);
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}
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public abstract void Update();
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public abstract void FixedUpdate();
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public abstract void OnApplicationPause();
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public abstract void OnApplicationQuit();
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}
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}
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