AkiraPixelWind/Assets/Scripts/Main/Procedure/ProcedureInitRole.cs

45 lines
1.2 KiB
C#

using Axibug.Fsm;
using Axibug.Procedure;
using Axibug.Runtime;
using Game;
using ProcedureBase = Axibug.Procedure.ProcedureBase;
public class ProcedureInitRole : ProcedureBase
{
private bool m_IsInitSuccessful = false;
//建议一些热更初始化相关的操作丢在这里
protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
{
base.OnEnter(procedureOwner);
Log.Debug("ProcedureInitRole::OnEnter");
GamePlayEntry.MainPlayer.LoadPlayer();
//生成怪物
GamePlayEntry.RoleMgr.CreateMonster();
//GamePlayEntry.RoleMgr.CreateMonster();
//GamePlayEntry.RoleMgr.CreateMonster();
//TODO 一些初始化 管理 等等
m_IsInitSuccessful = true;
}
protected override void OnLeave(IFsm<IProcedureManager> procedureOwner, bool isShutdown)
{
base.OnLeave(procedureOwner, isShutdown);
}
protected override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds, float realElapseSeconds)
{
base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
if (m_IsInitSuccessful)
{
ChangeState<ProcedureInGame>(procedureOwner);
//TODO
}
}
}