56 lines
1.6 KiB
C#
56 lines
1.6 KiB
C#
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
namespace Game
|
|
{
|
|
public class Common
|
|
{
|
|
static public bool CheckTagIsRole(string tag,out E_NODE_TYPE nodetype)
|
|
{
|
|
switch (tag)
|
|
{
|
|
case Tags.MainPlayer:
|
|
nodetype = E_NODE_TYPE.N_MAINPLAYER;
|
|
return true;
|
|
case Tags.NPC:
|
|
nodetype = E_NODE_TYPE.N_NPC;
|
|
return true;
|
|
case Tags.Monster:
|
|
nodetype = E_NODE_TYPE.N_MONSTER;
|
|
return true;
|
|
}
|
|
nodetype = E_NODE_TYPE.N_FREE;
|
|
return false;
|
|
}
|
|
|
|
#region 弹幕
|
|
|
|
static public string GetBulletProfabPath(string Name)
|
|
{
|
|
return $"Assets/GameAssets/Prefabs/Bullet/{Name}.prefab"; ;
|
|
}
|
|
|
|
static public string GetBulletCfgPath(string Name)
|
|
{
|
|
return "Assets/GameAssets/ScriptableObjectCfg/BulletCfg/" + Name + ".asset"; ;
|
|
}
|
|
|
|
#endregion
|
|
|
|
/// <summary>
|
|
/// 根据角度算向量
|
|
/// </summary>
|
|
/// <param name="angle"></param>
|
|
static public Vector3 GetVecForAngleXZ(float angle)
|
|
{
|
|
return new Vector3(100 * Mathf.Cos(angle * Mathf.PI / 180), 0,100 * Mathf.Sin(angle * Mathf.PI / 180)).normalized;
|
|
}
|
|
/// <summary>
|
|
/// 根据角度算向量
|
|
/// </summary>
|
|
/// <param name="angle"></param>
|
|
static public Vector3 GetVecForAngleXY(float angle)
|
|
{
|
|
return new Vector3(100 * Mathf.Cos(angle * Mathf.PI / 180),100 * Mathf.Sin(angle * Mathf.PI / 180),0).normalized;
|
|
}
|
|
}
|
|
} |