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HorizontalCut_Down.anim
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攻击操作,判定盒方案,摄像机抖动
|
2023-01-07 23:24:18 +08:00 |
|
HorizontalCut_Down.anim.meta
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攻击操作,判定盒方案,摄像机抖动
|
2023-01-07 23:24:18 +08:00 |
|
HorizontalCut_Up.anim
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攻击操作,判定盒方案,摄像机抖动
|
2023-01-07 23:24:18 +08:00 |
|
HorizontalCut_Up.anim.meta
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攻击操作,判定盒方案,摄像机抖动
|
2023-01-07 23:24:18 +08:00 |
|
KeepAttack.anim
|
攻击操作,判定盒方案,摄像机抖动
|
2023-01-07 23:24:18 +08:00 |
|
KeepAttack.anim.meta
|
攻击操作,判定盒方案,摄像机抖动
|
2023-01-07 23:24:18 +08:00 |
|
NoneAttack.anim
|
完善加速跑
|
2023-01-09 23:13:17 +08:00 |
|
NoneAttack.anim.meta
|
攻击操作,判定盒方案,摄像机抖动
|
2023-01-07 23:24:18 +08:00 |
|
NormalAttack.controller
|
完善加速跑
|
2023-01-09 23:13:17 +08:00 |
|
NormalAttack.controller.meta
|
攻击操作,判定盒方案,摄像机抖动
|
2023-01-07 23:24:18 +08:00 |
|
NormalAttack.prefab
|
怪物进管理 | 角色快照 | 冲刺效果 | 基础战斗判定入口
|
2023-01-09 00:17:20 +08:00 |
|
NormalAttack.prefab.meta
|
攻击操作,判定盒方案,摄像机抖动
|
2023-01-07 23:24:18 +08:00 |
|
VerticalCut.anim
|
攻击操作,判定盒方案,摄像机抖动
|
2023-01-07 23:24:18 +08:00 |
|
VerticalCut.anim.meta
|
攻击操作,判定盒方案,摄像机抖动
|
2023-01-07 23:24:18 +08:00 |