38 lines
1.0 KiB
C#
38 lines
1.0 KiB
C#
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
using Bright.Serialization;
|
|
|
|
|
|
namespace Game.Config
|
|
{
|
|
|
|
public partial class Tables
|
|
{
|
|
public Config.TbConstMap TbConstMap {get; }
|
|
|
|
public Tables(System.Func<string, ByteBuf> loader)
|
|
{
|
|
var tables = new System.Collections.Generic.Dictionary<string, object>();
|
|
TbConstMap = new Config.TbConstMap(loader("config_tbconstmap"));
|
|
tables.Add("Config.TbConstMap", TbConstMap);
|
|
|
|
PostInit();
|
|
TbConstMap.Resolve(tables);
|
|
PostResolve();
|
|
}
|
|
|
|
public void TranslateText(System.Func<string, string, string> translator)
|
|
{
|
|
TbConstMap.TranslateText(translator);
|
|
}
|
|
|
|
partial void PostInit();
|
|
partial void PostResolve();
|
|
}
|
|
|
|
} |