73 lines
1.8 KiB
C#
73 lines
1.8 KiB
C#
using Game;
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using System.Collections;
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using UnityEngine.EventSystems;
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using UnityEngine;
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namespace UnityEngine.UI
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{
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/// <summary>
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/// UI button, 增加了CD功能, 默认开启CD, 默认CD 1s
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/// </summary>
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//[AddComponentMenu("UI/HY/UIButton", 301)]
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[SerializeField]
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public class UIButton : Button
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{
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[SerializeField, Tooltip("是否点击事件有冷却事件")]
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private bool m_isCoolDown = true;
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[SerializeField, Range(0f, 5.0f), Tooltip("冷却时长")]
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private float m_clickSpace = 1.0f;
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private bool m_isInCoolDown = false;
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public bool mIsHSOW = false;
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protected override void OnEnable()
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{
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base.OnEnable();
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m_isInCoolDown = false;
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}
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public void SetClickSpace(float _space = 1.0f)
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{
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if (_space < 0.5f)
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{
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Debug.LogWarning("最小间隔0.5s");
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return;
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}
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m_clickSpace = _space;
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}
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public override void OnPointerClick(PointerEventData eventData)
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{
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if (m_isCoolDown)
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{
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if (m_isInCoolDown)
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{
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//MessageRightLow.Instance.CreateTxt("操作太过频繁,请休息一会", Color.yellow);
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GamePlayEntry.Tips.ShowHint("操作太过频繁,请休息一会", eHintType.Warn);
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return;
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}
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}
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StopCoroutine("ClickCoolDownCoroutine");
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StartCoroutine("ClickCoolDownCoroutine");
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base.OnPointerClick(eventData);
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}
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IEnumerator ClickCoolDownCoroutine()
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{
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m_isInCoolDown = true;
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yield return new WaitForSeconds(m_clickSpace);
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m_isInCoolDown = false;
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}
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}
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} |