25 lines
671 B
C#
25 lines
671 B
C#
using UnityEngine;
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using UnityEngine.UI;
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namespace Game
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{
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public class ShapeImage : Image
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{
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// ÇãбƫÒÆ
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public float offset;
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protected override void OnPopulateMesh(VertexHelper toFill)
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{
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base.OnPopulateMesh(toFill);
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UIVertex vertex = new UIVertex();
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toFill.PopulateUIVertex(ref vertex, 1);
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vertex.position += Vector3.right * offset;
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toFill.SetUIVertex(vertex, 1);
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vertex = new UIVertex();
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toFill.PopulateUIVertex(ref vertex, 2);
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vertex.position += Vector3.right * offset;
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toFill.SetUIVertex(vertex, 2);
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}
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}
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} |