基础移动 和 翻转 完善
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@ -15,8 +15,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.AssetBundleBrowser.Ed
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@ -51,10 +49,6 @@ Global
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m_LowResolutionForAspectRatios: 01000000000100000100
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--- !u!114 &16
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MonoBehaviour:
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m_ObjectHideFlags: 52
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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--- !u!114 &17
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_MinSize: {x: 200, y: 200}
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m_TitleContent:
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m_Text: Hierarchy
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m_Image: {fileID: -590624980919486359, guid: 0000000000000000d000000000000000,
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m_TreeViewState:
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scrollPos: {x: 0, y: 0}
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m_SelectedIDs: 68fbffff
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m_LastClickedID: -1176
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m_ExpandedIDs: 7efbffff00000000
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m_RenameOverlay:
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m_UserAcceptedRename: 0
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m_Name:
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m_OriginalName:
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m_UserData: 0
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m_IsWaitingForDelay: 0
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m_IsRenaming: 0
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m_OriginalEventType: 11
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m_IsRenamingFilename: 0
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m_ClientGUIView: {fileID: 0}
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m_SearchString:
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m_ExpandedScenes:
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-
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m_CurrenRootInstanceID: 0
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m_Locked: 0
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m_CurrentSortingName: TransformSorting
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fileFormatVersion: 2
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guid: eabc9546105bf4accac1fd62a63e88e6
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,9 +0,0 @@
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fileFormatVersion: 2
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guid: 5a9bcd70e6a4b4b05badaa72e827d8e0
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folderAsset: yes
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timeCreated: 1475835190
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licenseType: Store
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,9 +0,0 @@
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fileFormatVersion: 2
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guid: 3ad9b87dffba344c89909c6d1b1c17e1
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folderAsset: yes
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timeCreated: 1475593892
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licenseType: Store
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,158 +0,0 @@
|
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
|
||||
[CustomEditor(typeof(Readme))]
|
||||
[InitializeOnLoad]
|
||||
public class ReadmeEditor : Editor {
|
||||
|
||||
static string kShowedReadmeSessionStateName = "ReadmeEditor.showedReadme";
|
||||
|
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static float kSpace = 16f;
|
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|
||||
static ReadmeEditor()
|
||||
{
|
||||
EditorApplication.delayCall += SelectReadmeAutomatically;
|
||||
}
|
||||
|
||||
static void SelectReadmeAutomatically()
|
||||
{
|
||||
if (!SessionState.GetBool(kShowedReadmeSessionStateName, false ))
|
||||
{
|
||||
var readme = SelectReadme();
|
||||
SessionState.SetBool(kShowedReadmeSessionStateName, true);
|
||||
|
||||
if (readme && !readme.loadedLayout)
|
||||
{
|
||||
LoadLayout();
|
||||
readme.loadedLayout = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void LoadLayout()
|
||||
{
|
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var assembly = typeof(EditorApplication).Assembly;
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var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true);
|
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var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static);
|
||||
method.Invoke(null, new object[]{Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false});
|
||||
}
|
||||
|
||||
[MenuItem("Tutorial/Show Tutorial Instructions")]
|
||||
static Readme SelectReadme()
|
||||
{
|
||||
var ids = AssetDatabase.FindAssets("Readme t:Readme");
|
||||
if (ids.Length == 1)
|
||||
{
|
||||
var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0]));
|
||||
|
||||
Selection.objects = new UnityEngine.Object[]{readmeObject};
|
||||
|
||||
return (Readme)readmeObject;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Couldn't find a readme");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnHeaderGUI()
|
||||
{
|
||||
var readme = (Readme)target;
|
||||
Init();
|
||||
|
||||
var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth/3f - 20f, 128f);
|
||||
|
||||
GUILayout.BeginHorizontal("In BigTitle");
|
||||
{
|
||||
GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth));
|
||||
GUILayout.Label(readme.title, TitleStyle);
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
var readme = (Readme)target;
|
||||
Init();
|
||||
|
||||
foreach (var section in readme.sections)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(section.heading))
|
||||
{
|
||||
GUILayout.Label(section.heading, HeadingStyle);
|
||||
}
|
||||
if (!string.IsNullOrEmpty(section.text))
|
||||
{
|
||||
GUILayout.Label(section.text, BodyStyle);
|
||||
}
|
||||
if (!string.IsNullOrEmpty(section.linkText))
|
||||
{
|
||||
if (LinkLabel(new GUIContent(section.linkText)))
|
||||
{
|
||||
Application.OpenURL(section.url);
|
||||
}
|
||||
}
|
||||
GUILayout.Space(kSpace);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool m_Initialized;
|
||||
|
||||
GUIStyle LinkStyle { get { return m_LinkStyle; } }
|
||||
[SerializeField] GUIStyle m_LinkStyle;
|
||||
|
||||
GUIStyle TitleStyle { get { return m_TitleStyle; } }
|
||||
[SerializeField] GUIStyle m_TitleStyle;
|
||||
|
||||
GUIStyle HeadingStyle { get { return m_HeadingStyle; } }
|
||||
[SerializeField] GUIStyle m_HeadingStyle;
|
||||
|
||||
GUIStyle BodyStyle { get { return m_BodyStyle; } }
|
||||
[SerializeField] GUIStyle m_BodyStyle;
|
||||
|
||||
void Init()
|
||||
{
|
||||
if (m_Initialized)
|
||||
return;
|
||||
m_BodyStyle = new GUIStyle(EditorStyles.label);
|
||||
m_BodyStyle.wordWrap = true;
|
||||
m_BodyStyle.fontSize = 14;
|
||||
|
||||
m_TitleStyle = new GUIStyle(m_BodyStyle);
|
||||
m_TitleStyle.fontSize = 26;
|
||||
|
||||
m_HeadingStyle = new GUIStyle(m_BodyStyle);
|
||||
m_HeadingStyle.fontSize = 18 ;
|
||||
|
||||
m_LinkStyle = new GUIStyle(m_BodyStyle);
|
||||
m_LinkStyle.wordWrap = false;
|
||||
// Match selection color which works nicely for both light and dark skins
|
||||
m_LinkStyle.normal.textColor = new Color (0x00/255f, 0x78/255f, 0xDA/255f, 1f);
|
||||
m_LinkStyle.stretchWidth = false;
|
||||
|
||||
m_Initialized = true;
|
||||
}
|
||||
|
||||
bool LinkLabel (GUIContent label, params GUILayoutOption[] options)
|
||||
{
|
||||
var position = GUILayoutUtility.GetRect(label, LinkStyle, options);
|
||||
|
||||
Handles.BeginGUI ();
|
||||
Handles.color = LinkStyle.normal.textColor;
|
||||
Handles.DrawLine (new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax));
|
||||
Handles.color = Color.white;
|
||||
Handles.EndGUI ();
|
||||
|
||||
EditorGUIUtility.AddCursorRect (position, MouseCursor.Link);
|
||||
|
||||
return GUI.Button (position, label, LinkStyle);
|
||||
}
|
||||
}
|
||||
|
@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 476cc7d7cd9874016adc216baab94a0a
|
||||
timeCreated: 1484146680
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,14 +0,0 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
public class Readme : ScriptableObject {
|
||||
public Texture2D icon;
|
||||
public string title;
|
||||
public Section[] sections;
|
||||
public bool loadedLayout;
|
||||
|
||||
[Serializable]
|
||||
public class Section {
|
||||
public string heading, text, linkText, url;
|
||||
}
|
||||
}
|
@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fcf7219bab7fe46a1ad266029b2fee19
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences:
|
||||
- icon: {fileID: 2800000, guid: d4743ba2e2a59f946b2125c074582ce7, type: 3}
|
||||
executionOrder: 0
|
||||
icon: {fileID: 2800000, guid: a186f8a87ca4f4d3aa864638ad5dfb65, type: 3}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -317,7 +317,7 @@ Transform:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1687258581}
|
||||
m_LocalRotation: {x: 0.037599392, y: -0.0000063353427, z: -0.000002853883, w: 0.9992929}
|
||||
m_LocalPosition: {x: -2.189867, y: 2.489934, z: -11.32003}
|
||||
m_LocalPosition: {x: -2.189867, y: 2.489934, z: -1.75}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
|
@ -193,10 +193,14 @@ namespace Game
|
||||
|
||||
void Update_Input()
|
||||
{
|
||||
////AD方向控制
|
||||
//_InputV2.x = Input.GetAxis("Horizontal");
|
||||
////WS方向控制
|
||||
//_InputV2.y = Input.GetAxis("Vertical");
|
||||
//AD方向控制
|
||||
_InputV2.x = Input.GetAxis("Horizontal");
|
||||
_InputV2.x = Input.GetAxisRaw("Horizontal");
|
||||
//WS方向控制
|
||||
_InputV2.y = Input.GetAxis("Vertical");
|
||||
_InputV2.y = Input.GetAxisRaw("Vertical");
|
||||
|
||||
//AxibugLog.Debug("InputV2 =>" + InputV2);
|
||||
}
|
||||
|
@ -13,6 +13,7 @@ namespace Game
|
||||
{
|
||||
public class MainPlayerComponent : GameComponent
|
||||
{
|
||||
public Transform MainCamNode;
|
||||
public Transform CamPos;
|
||||
|
||||
public MainRole Player;
|
||||
@ -24,7 +25,8 @@ namespace Game
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
CamPos = transform.Find("CamPos");
|
||||
MainCamNode = transform.Find("MainCamNode");
|
||||
CamPos = MainCamNode.Find("CamPos");
|
||||
InGame = false;
|
||||
}
|
||||
|
||||
@ -56,6 +58,9 @@ namespace Game
|
||||
|
||||
public void SetMainCamera()
|
||||
{
|
||||
//把摄像机Node挂到玩家下
|
||||
MainCamNode.parent = Player.transform;
|
||||
//把主摄像机挂到MainCamNode的CamPos下
|
||||
Camera.main.transform.parent = CamPos;
|
||||
Camera.main.transform.localPosition = Vector3.zero;
|
||||
Camera.main.transform.localEulerAngles = Vector3.zero;
|
||||
|
@ -110,16 +110,10 @@ namespace Game
|
||||
playergo.transform.localPosition = Vector3.zero;
|
||||
GamePlayEntry.MainPlayer.transform.position = data.status.pos;
|
||||
|
||||
//×é¼þ
|
||||
Rigidbody mRigidbody = this.gameObject.AddComponent<Rigidbody>();
|
||||
mRigidbody.isKinematic = false;
|
||||
mRigidbody.useGravity = true;
|
||||
|
||||
MainRole role = playergo.AddComponent<MainRole>();
|
||||
role.Init(data);
|
||||
|
||||
SetRigibody(playergo.transform);
|
||||
//¹Ò×é¼þ
|
||||
SetRigibody(GamePlayEntry.MainPlayer.transform);
|
||||
MainRole role = playergo.gameObject.AddComponent<MainRole>();
|
||||
role.Init(data);
|
||||
|
||||
AddRole(role);
|
||||
|
||||
@ -167,6 +161,8 @@ namespace Game
|
||||
Rigidbody mRigidbody = trans.gameObject.AddComponent<Rigidbody>();
|
||||
mRigidbody.isKinematic = false;
|
||||
mRigidbody.useGravity = true;
|
||||
|
||||
mRigidbody.constraints = RigidbodyConstraints.FreezeRotation;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -14,6 +14,9 @@ namespace Game
|
||||
public ICharMachineBase Anime => mAnime;
|
||||
public Vector2 InputV2;
|
||||
public bool mIsMove = false;
|
||||
public bool mIsLeft = false;
|
||||
bool LastIsMove = false;
|
||||
bool LastIsLeft = false;
|
||||
|
||||
/// <summary>
|
||||
/// ¶¯»¿ØÖÆÆ÷
|
||||
@ -22,24 +25,30 @@ namespace Game
|
||||
|
||||
protected S_ROLE_DATA_BASE mBaseData;
|
||||
|
||||
bool LastIsMove = false;
|
||||
protected Transform mBridgeTransfrom;
|
||||
protected Transform mModelTransfrom;
|
||||
protected Rigidbody mRigidbody;
|
||||
|
||||
public void Update()
|
||||
{
|
||||
bool ToMoveState = false;
|
||||
if (InputV2 != Vector2.zero)
|
||||
ToMoveState = true;
|
||||
Vector3 Angle_RightDir => Vector3.zero;
|
||||
Vector3 Angle_LeftDir = new Vector3(0,180,0);
|
||||
|
||||
if (LastIsMove != ToMoveState)
|
||||
protected virtual void Awake()
|
||||
{
|
||||
AxibugLog.Debug("MeshChangeState =>" + ToMoveState);
|
||||
MeshChangeState(ToMoveState);
|
||||
mBridgeTransfrom = transform.Find("Bridge");
|
||||
mModelTransfrom = mBridgeTransfrom.Find("Model");
|
||||
mRigidbody = transform.GetComponent<Rigidbody>();
|
||||
}
|
||||
|
||||
LastIsMove = ToMoveState;
|
||||
}
|
||||
protected virtual void OnEnable()
|
||||
{
|
||||
mIsMove = false;
|
||||
LastIsMove = false;
|
||||
|
||||
public abstract void MeshChangeState(bool ToMoveState);
|
||||
mIsLeft = false;
|
||||
LastIsLeft = false;
|
||||
|
||||
MeshChangeDir(mIsLeft);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// ³õʼ»¯
|
||||
@ -51,7 +60,7 @@ namespace Game
|
||||
if (RoleType == E_NODE_TYPE.N_MAINPLAYER)
|
||||
{
|
||||
mAnime = new CharacterMachine();
|
||||
mAnime.InitMachine(transform.Find("Model"));
|
||||
mAnime.InitMachine(mModelTransfrom);
|
||||
}
|
||||
else if (RoleType == E_NODE_TYPE.N_MONSTER)
|
||||
{
|
||||
@ -63,6 +72,71 @@ namespace Game
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void Update()
|
||||
{
|
||||
#region Òƶ¯
|
||||
//ÊÇ·ñÒƶ¯
|
||||
bool ToMoveState = false;
|
||||
if (InputV2 != Vector2.zero)
|
||||
ToMoveState = true;
|
||||
|
||||
if (LastIsMove != ToMoveState)
|
||||
{
|
||||
AxibugLog.Debug("MeshChangeState =>" + ToMoveState);
|
||||
MeshChangeState(ToMoveState);
|
||||
}
|
||||
LastIsMove = ToMoveState;
|
||||
|
||||
Move_currentVector = new Vector3(InputV2.x, 0, InputV2.y);
|
||||
AxibugLog.Debug("Move_currentVector =>" + Move_currentVector);
|
||||
#endregion
|
||||
|
||||
//³¯Ïò
|
||||
bool ToLeftDir = false;
|
||||
if (InputV2.x < 0)
|
||||
ToLeftDir = true;
|
||||
else if (InputV2.x > 0)
|
||||
ToLeftDir = false;
|
||||
|
||||
if (LastIsLeft != ToLeftDir)
|
||||
{
|
||||
AxibugLog.Debug("MeshChangeDir =>" + ToLeftDir);
|
||||
MeshChangeDir(ToLeftDir);
|
||||
}
|
||||
|
||||
LastIsLeft = ToLeftDir;
|
||||
}
|
||||
|
||||
protected virtual void FixedUpdate()
|
||||
{
|
||||
FixedUpdate_Move();
|
||||
}
|
||||
|
||||
public abstract void MeshChangeState(bool ToMoveState);
|
||||
|
||||
public void MeshChangeDir(bool ToLeftDir)
|
||||
{
|
||||
mBridgeTransfrom.localEulerAngles = ToLeftDir ? Angle_LeftDir : Angle_RightDir;
|
||||
}
|
||||
|
||||
public abstract void Release();
|
||||
|
||||
|
||||
#region
|
||||
|
||||
/// <summary>
|
||||
/// ËÙ¶È
|
||||
/// </summary>
|
||||
public float Move_Speed = 3.5f;
|
||||
private Vector3 Move_currentVector;
|
||||
|
||||
void FixedUpdate_Move()
|
||||
{
|
||||
Vector3 _playerPos = mRigidbody.position;
|
||||
_playerPos += Move_currentVector * Move_Speed * Time.deltaTime;
|
||||
mRigidbody.MovePosition(_playerPos);
|
||||
AxibugLog.Debug("FixedUpdate_Move =>" + _playerPos);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -22,7 +22,7 @@
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\Bin\Debug\</OutputPath>
|
||||
<DefineConstants>UNITY_2020_3_33;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_CLOUD_FEATURES;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<DefineConstants>UNITY_2020_3_33;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_CLOUD_FEATURES;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
@ -53,7 +53,7 @@
|
||||
<UnityVersion>2020.3.33f1c2</UnityVersion>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Analyzer Include="C:\Program Files\Microsoft Visual Studio\2022\Professional\Common7\IDE\Extensions\Microsoft\Visual Studio Tools for Unity\Analyzers\Microsoft.Unity.Analyzers.dll" />
|
||||
<Analyzer Include="C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional\Common7\IDE\Extensions\Microsoft\Visual Studio Tools for Unity\Analyzers\Microsoft.Unity.Analyzers.dll" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Axibug\Script\Editor\Misc\LogScriptingDefineSymbols.cs" />
|
||||
@ -75,244 +75,244 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AIModule">
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
|
||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ARModule">
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
|
||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AccessibilityModule">
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AndroidJNIModule">
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
|
||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AssetBundleModule">
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AudioModule">
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
|
||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AutoStreamingModule">
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AutoStreamingModule.dll</HintPath>
|
||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AutoStreamingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClothModule">
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
|
||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CloudFoundationModule">
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CloudFoundationModule.dll</HintPath>
|
||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CloudFoundationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterInputModule">
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterRendererModule">
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
|
||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CrashReportingModule">
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DSPGraphModule">
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
|
||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DirectorModule">
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
|
||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GIModule">
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
|
||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GameCenterModule">
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
|
||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GridModule">
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
|
||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.HotReloadModule">
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
|
||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.IMGUIModule">
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
|
||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ImageConversionModule">
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputModule">
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
|
||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.JSONSerializeModule">
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.LocalizationModule">
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
|
||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ParticleSystemModule">
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PerformanceReportingModule">
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Physics2DModule">
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
|
||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ProfilerModule">
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
|
||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
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@ -433,359 +433,353 @@
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@ -347,359 +347,353 @@
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|
Loading…
Reference in New Issue
Block a user