基础移动 和 翻转 完善

This commit is contained in:
sin365 2023-01-06 00:14:59 +08:00
parent 701bae0ee9
commit 3f0c0f45e1
50 changed files with 10224 additions and 7284 deletions

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@ -22,7 +22,7 @@
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System;
using System.IO;
using System.Reflection;
[CustomEditor(typeof(Readme))]
[InitializeOnLoad]
public class ReadmeEditor : Editor {
static string kShowedReadmeSessionStateName = "ReadmeEditor.showedReadme";
static float kSpace = 16f;
static ReadmeEditor()
{
EditorApplication.delayCall += SelectReadmeAutomatically;
}
static void SelectReadmeAutomatically()
{
if (!SessionState.GetBool(kShowedReadmeSessionStateName, false ))
{
var readme = SelectReadme();
SessionState.SetBool(kShowedReadmeSessionStateName, true);
if (readme && !readme.loadedLayout)
{
LoadLayout();
readme.loadedLayout = true;
}
}
}
static void LoadLayout()
{
var assembly = typeof(EditorApplication).Assembly;
var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true);
var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static);
method.Invoke(null, new object[]{Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false});
}
[MenuItem("Tutorial/Show Tutorial Instructions")]
static Readme SelectReadme()
{
var ids = AssetDatabase.FindAssets("Readme t:Readme");
if (ids.Length == 1)
{
var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0]));
Selection.objects = new UnityEngine.Object[]{readmeObject};
return (Readme)readmeObject;
}
else
{
Debug.Log("Couldn't find a readme");
return null;
}
}
protected override void OnHeaderGUI()
{
var readme = (Readme)target;
Init();
var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth/3f - 20f, 128f);
GUILayout.BeginHorizontal("In BigTitle");
{
GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth));
GUILayout.Label(readme.title, TitleStyle);
}
GUILayout.EndHorizontal();
}
public override void OnInspectorGUI()
{
var readme = (Readme)target;
Init();
foreach (var section in readme.sections)
{
if (!string.IsNullOrEmpty(section.heading))
{
GUILayout.Label(section.heading, HeadingStyle);
}
if (!string.IsNullOrEmpty(section.text))
{
GUILayout.Label(section.text, BodyStyle);
}
if (!string.IsNullOrEmpty(section.linkText))
{
if (LinkLabel(new GUIContent(section.linkText)))
{
Application.OpenURL(section.url);
}
}
GUILayout.Space(kSpace);
}
}
bool m_Initialized;
GUIStyle LinkStyle { get { return m_LinkStyle; } }
[SerializeField] GUIStyle m_LinkStyle;
GUIStyle TitleStyle { get { return m_TitleStyle; } }
[SerializeField] GUIStyle m_TitleStyle;
GUIStyle HeadingStyle { get { return m_HeadingStyle; } }
[SerializeField] GUIStyle m_HeadingStyle;
GUIStyle BodyStyle { get { return m_BodyStyle; } }
[SerializeField] GUIStyle m_BodyStyle;
void Init()
{
if (m_Initialized)
return;
m_BodyStyle = new GUIStyle(EditorStyles.label);
m_BodyStyle.wordWrap = true;
m_BodyStyle.fontSize = 14;
m_TitleStyle = new GUIStyle(m_BodyStyle);
m_TitleStyle.fontSize = 26;
m_HeadingStyle = new GUIStyle(m_BodyStyle);
m_HeadingStyle.fontSize = 18 ;
m_LinkStyle = new GUIStyle(m_BodyStyle);
m_LinkStyle.wordWrap = false;
// Match selection color which works nicely for both light and dark skins
m_LinkStyle.normal.textColor = new Color (0x00/255f, 0x78/255f, 0xDA/255f, 1f);
m_LinkStyle.stretchWidth = false;
m_Initialized = true;
}
bool LinkLabel (GUIContent label, params GUILayoutOption[] options)
{
var position = GUILayoutUtility.GetRect(label, LinkStyle, options);
Handles.BeginGUI ();
Handles.color = LinkStyle.normal.textColor;
Handles.DrawLine (new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax));
Handles.color = Color.white;
Handles.EndGUI ();
EditorGUIUtility.AddCursorRect (position, MouseCursor.Link);
return GUI.Button (position, label, LinkStyle);
}
}

View File

@ -1,12 +0,0 @@
fileFormatVersion: 2
guid: 476cc7d7cd9874016adc216baab94a0a
timeCreated: 1484146680
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,14 +0,0 @@
using System;
using UnityEngine;
public class Readme : ScriptableObject {
public Texture2D icon;
public string title;
public Section[] sections;
public bool loadedLayout;
[Serializable]
public class Section {
public string heading, text, linkText, url;
}
}

View File

@ -1,12 +0,0 @@
fileFormatVersion: 2
guid: fcf7219bab7fe46a1ad266029b2fee19
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences:
- icon: {fileID: 2800000, guid: d4743ba2e2a59f946b2125c074582ce7, type: 3}
executionOrder: 0
icon: {fileID: 2800000, guid: a186f8a87ca4f4d3aa864638ad5dfb65, type: 3}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -317,7 +317,7 @@ Transform:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1687258581} m_GameObject: {fileID: 1687258581}
m_LocalRotation: {x: 0.037599392, y: -0.0000063353427, z: -0.000002853883, w: 0.9992929} m_LocalRotation: {x: 0.037599392, y: -0.0000063353427, z: -0.000002853883, w: 0.9992929}
m_LocalPosition: {x: -2.189867, y: 2.489934, z: -11.32003} m_LocalPosition: {x: -2.189867, y: 2.489934, z: -1.75}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}

View File

@ -193,10 +193,14 @@ namespace Game
void Update_Input() void Update_Input()
{ {
////AD方向控制
//_InputV2.x = Input.GetAxis("Horizontal");
////WS方向控制
//_InputV2.y = Input.GetAxis("Vertical");
//AD方向控制 //AD方向控制
_InputV2.x = Input.GetAxis("Horizontal"); _InputV2.x = Input.GetAxisRaw("Horizontal");
//WS方向控制 //WS方向控制
_InputV2.y = Input.GetAxis("Vertical"); _InputV2.y = Input.GetAxisRaw("Vertical");
//AxibugLog.Debug("InputV2 =>" + InputV2); //AxibugLog.Debug("InputV2 =>" + InputV2);
} }

View File

@ -13,6 +13,7 @@ namespace Game
{ {
public class MainPlayerComponent : GameComponent public class MainPlayerComponent : GameComponent
{ {
public Transform MainCamNode;
public Transform CamPos; public Transform CamPos;
public MainRole Player; public MainRole Player;
@ -24,7 +25,8 @@ namespace Game
private void OnEnable() private void OnEnable()
{ {
CamPos = transform.Find("CamPos"); MainCamNode = transform.Find("MainCamNode");
CamPos = MainCamNode.Find("CamPos");
InGame = false; InGame = false;
} }
@ -56,6 +58,9 @@ namespace Game
public void SetMainCamera() public void SetMainCamera()
{ {
//把摄像机Node挂到玩家下
MainCamNode.parent = Player.transform;
//把主摄像机挂到MainCamNode的CamPos下
Camera.main.transform.parent = CamPos; Camera.main.transform.parent = CamPos;
Camera.main.transform.localPosition = Vector3.zero; Camera.main.transform.localPosition = Vector3.zero;
Camera.main.transform.localEulerAngles = Vector3.zero; Camera.main.transform.localEulerAngles = Vector3.zero;

View File

@ -110,16 +110,10 @@ namespace Game
playergo.transform.localPosition = Vector3.zero; playergo.transform.localPosition = Vector3.zero;
GamePlayEntry.MainPlayer.transform.position = data.status.pos; GamePlayEntry.MainPlayer.transform.position = data.status.pos;
//×é¼þ SetRigibody(playergo.transform);
Rigidbody mRigidbody = this.gameObject.AddComponent<Rigidbody>();
mRigidbody.isKinematic = false;
mRigidbody.useGravity = true;
MainRole role = playergo.AddComponent<MainRole>();
role.Init(data);
//¹Ò×é¼þ //¹Ò×é¼þ
SetRigibody(GamePlayEntry.MainPlayer.transform); MainRole role = playergo.gameObject.AddComponent<MainRole>();
role.Init(data);
AddRole(role); AddRole(role);
@ -167,6 +161,8 @@ namespace Game
Rigidbody mRigidbody = trans.gameObject.AddComponent<Rigidbody>(); Rigidbody mRigidbody = trans.gameObject.AddComponent<Rigidbody>();
mRigidbody.isKinematic = false; mRigidbody.isKinematic = false;
mRigidbody.useGravity = true; mRigidbody.useGravity = true;
mRigidbody.constraints = RigidbodyConstraints.FreezeRotation;
} }
} }

View File

@ -14,6 +14,9 @@ namespace Game
public ICharMachineBase Anime => mAnime; public ICharMachineBase Anime => mAnime;
public Vector2 InputV2; public Vector2 InputV2;
public bool mIsMove = false; public bool mIsMove = false;
public bool mIsLeft = false;
bool LastIsMove = false;
bool LastIsLeft = false;
/// <summary> /// <summary>
/// ¶¯»­¿ØÖÆÆ÷ /// ¶¯»­¿ØÖÆÆ÷
@ -22,24 +25,30 @@ namespace Game
protected S_ROLE_DATA_BASE mBaseData; protected S_ROLE_DATA_BASE mBaseData;
bool LastIsMove = false; protected Transform mBridgeTransfrom;
protected Transform mModelTransfrom;
protected Rigidbody mRigidbody;
public void Update() Vector3 Angle_RightDir => Vector3.zero;
Vector3 Angle_LeftDir = new Vector3(0,180,0);
protected virtual void Awake()
{ {
bool ToMoveState = false; mBridgeTransfrom = transform.Find("Bridge");
if (InputV2 != Vector2.zero) mModelTransfrom = mBridgeTransfrom.Find("Model");
ToMoveState = true; mRigidbody = transform.GetComponent<Rigidbody>();
if (LastIsMove != ToMoveState)
{
AxibugLog.Debug("MeshChangeState =>" + ToMoveState);
MeshChangeState(ToMoveState);
}
LastIsMove = ToMoveState;
} }
public abstract void MeshChangeState(bool ToMoveState); protected virtual void OnEnable()
{
mIsMove = false;
LastIsMove = false;
mIsLeft = false;
LastIsLeft = false;
MeshChangeDir(mIsLeft);
}
/// <summary> /// <summary>
/// ³õʼ»¯ /// ³õʼ»¯
@ -51,7 +60,7 @@ namespace Game
if (RoleType == E_NODE_TYPE.N_MAINPLAYER) if (RoleType == E_NODE_TYPE.N_MAINPLAYER)
{ {
mAnime = new CharacterMachine(); mAnime = new CharacterMachine();
mAnime.InitMachine(transform.Find("Model")); mAnime.InitMachine(mModelTransfrom);
} }
else if (RoleType == E_NODE_TYPE.N_MONSTER) else if (RoleType == E_NODE_TYPE.N_MONSTER)
{ {
@ -63,6 +72,71 @@ namespace Game
} }
} }
protected virtual void Update()
{
#region ÒƯ
//ÊÇ·ñÒƶ¯
bool ToMoveState = false;
if (InputV2 != Vector2.zero)
ToMoveState = true;
if (LastIsMove != ToMoveState)
{
AxibugLog.Debug("MeshChangeState =>" + ToMoveState);
MeshChangeState(ToMoveState);
}
LastIsMove = ToMoveState;
Move_currentVector = new Vector3(InputV2.x, 0, InputV2.y);
AxibugLog.Debug("Move_currentVector =>" + Move_currentVector);
#endregion
//³¯Ïò
bool ToLeftDir = false;
if (InputV2.x < 0)
ToLeftDir = true;
else if (InputV2.x > 0)
ToLeftDir = false;
if (LastIsLeft != ToLeftDir)
{
AxibugLog.Debug("MeshChangeDir =>" + ToLeftDir);
MeshChangeDir(ToLeftDir);
}
LastIsLeft = ToLeftDir;
}
protected virtual void FixedUpdate()
{
FixedUpdate_Move();
}
public abstract void MeshChangeState(bool ToMoveState);
public void MeshChangeDir(bool ToLeftDir)
{
mBridgeTransfrom.localEulerAngles = ToLeftDir ? Angle_LeftDir : Angle_RightDir;
}
public abstract void Release(); public abstract void Release();
#region
/// <summary>
/// ËÙ¶È
/// </summary>
public float Move_Speed = 3.5f;
private Vector3 Move_currentVector;
void FixedUpdate_Move()
{
Vector3 _playerPos = mRigidbody.position;
_playerPos += Move_currentVector * Move_Speed * Time.deltaTime;
mRigidbody.MovePosition(_playerPos);
AxibugLog.Debug("FixedUpdate_Move =>" + _playerPos);
}
#endregion
} }
} }

View File

@ -22,7 +22,7 @@
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\</OutputPath> <OutputPath>Temp\Bin\Debug\</OutputPath>
<DefineConstants>UNITY_2020_3_33;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_CLOUD_FEATURES;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants> <DefineConstants>UNITY_2020_3_33;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_CLOUD_FEATURES;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn> <NoWarn>0169</NoWarn>
@ -53,7 +53,7 @@
<UnityVersion>2020.3.33f1c2</UnityVersion> <UnityVersion>2020.3.33f1c2</UnityVersion>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Analyzer Include="C:\Program Files\Microsoft Visual Studio\2022\Professional\Common7\IDE\Extensions\Microsoft\Visual Studio Tools for Unity\Analyzers\Microsoft.Unity.Analyzers.dll" /> <Analyzer Include="C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional\Common7\IDE\Extensions\Microsoft\Visual Studio Tools for Unity\Analyzers\Microsoft.Unity.Analyzers.dll" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Assets\Axibug\Script\Editor\Misc\LogScriptingDefineSymbols.cs" /> <Compile Include="Assets\Axibug\Script\Editor\Misc\LogScriptingDefineSymbols.cs" />
@ -75,244 +75,244 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath> <HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AIModule"> <Reference Include="UnityEngine.AIModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath> <HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ARModule"> <Reference Include="UnityEngine.ARModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath> <HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AccessibilityModule"> <Reference Include="UnityEngine.AccessibilityModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath> <HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AndroidJNIModule"> <Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath> <HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AnimationModule"> <Reference Include="UnityEngine.AnimationModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath> <HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AssetBundleModule"> <Reference Include="UnityEngine.AssetBundleModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath> <HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AudioModule"> <Reference Include="UnityEngine.AudioModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath> <HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AutoStreamingModule"> <Reference Include="UnityEngine.AutoStreamingModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AutoStreamingModule.dll</HintPath> <HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AutoStreamingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClothModule"> <Reference Include="UnityEngine.ClothModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath> <HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.CloudFoundationModule"> <Reference Include="UnityEngine.CloudFoundationModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CloudFoundationModule.dll</HintPath> <HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CloudFoundationModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClusterInputModule"> <Reference Include="UnityEngine.ClusterInputModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath> <HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClusterRendererModule"> <Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath> <HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.CoreModule"> <Reference Include="UnityEngine.CoreModule">
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath> <HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
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View File

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