96 lines
2.4 KiB
C#
96 lines
2.4 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Configuration;
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using UnityEngine;
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namespace Game
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{
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public enum E_MOTION_TYPE
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{
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None,
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Attack_1,
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Attack_2,
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}
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public class MontionkeyClass
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{
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public int Frame;
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public E_MOTION_TYPE MontionType;
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}
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ҽ<EFBFBD>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public class InputMotionData
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{
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/// <summary>
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/// <20>ͷų<CDB7><C5B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA>ʷ
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/// </summary>
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List<MontionkeyClass> KeyHistory = new List<MontionkeyClass>();
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static Queue<MontionkeyClass> tempHistoryQueue = new Queue<MontionkeyClass>();
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const int MontionHistoryLimit = 10;
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public void Init()
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{
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ClearHistoryMotion();
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}
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MontionkeyClass EnqueueOneMotionHistory()
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{
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if (tempHistoryQueue.Count > 0)
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return tempHistoryQueue.Dequeue();
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return new MontionkeyClass();
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}
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public void AddMontionKey(E_MOTION_TYPE type)
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{
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while (KeyHistory.Count > MontionHistoryLimit)
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{
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tempHistoryQueue.Enqueue(KeyHistory[0]);
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KeyHistory.RemoveAt(0);
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}
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MontionkeyClass motion = EnqueueOneMotionHistory();
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motion.Frame = Time.frameCount;
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motion.MontionType = type;
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KeyHistory.Add(motion);
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}
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public void ClearHistoryMotion()
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{
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for (int i = 0; i < KeyHistory.Count; i++)
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{
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tempHistoryQueue.Enqueue(KeyHistory[i]);
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}
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KeyHistory.Clear();
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}
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public bool CheckHistoryLastMotion(E_MOTION_TYPE type)
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{
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if (KeyHistory.Count == 0)
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return false;
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return KeyHistory[KeyHistory.Count - 1].MontionType == type;
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}
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/// <summary>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD>Ƿ<EFBFBD>ƥ<EFBFBD><C6A5>
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/// </summary>
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/// <param name="types"></param>
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/// <returns></returns>
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public bool CheckHistoryLastMotion(E_MOTION_TYPE[] types)
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{
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if (KeyHistory.Count < types.Length)
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return false;
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for (int i = 0; i < types.Length; i++)
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{
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if (KeyHistory[KeyHistory.Count - i - 1].MontionType != types[types.Length - i - 1])
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{
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return false;
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}
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}
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return true;
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}
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}
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}
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