AkiraPixelWind/Assets/Scripts/Main/Event/CameraEvent/CameraShakeEventArgs.cs

29 lines
703 B
C#
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using Axibug;
using Axibug.Event;
namespace Game
{
public class CameraShakeEventArgs : LogicEventArgs
{
public static readonly int EventId = typeof(CameraShakeEventArgs).GetHashCode();
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݱ<EFBFBD><DDB1>ɹ<EFBFBD><C9B9>¼<EFBFBD><C2BC><EFBFBD><EFBFBD>š<EFBFBD>
/// </summary>
public override int Id { get { return EventId; } }
public float Multiple = 0;
public static CameraShakeEventArgs Create(float multiple)
{
CameraShakeEventArgs s = ReferencePool.Acquire<CameraShakeEventArgs>();
s.Multiple = multiple;
return s;
}
public override void Clear()
{
Multiple = 0;
}
}
}