AkiraPixelWind/Assets/Scripts/Main/Luban/LubanLib/ByteBufExtensions.cs

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2022-12-29 18:20:40 +08:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Bright.Serialization
{
public static class ByteBufExtensions
{
public static void WriteUnityVector2(this ByteBuf buf, UnityEngine.Vector2 v)
{
buf.WriteFloat(v.x);
buf.WriteFloat(v.y);
}
public static UnityEngine.Vector2 ReadUnityVector2(this ByteBuf buf)
{
return new UnityEngine.Vector2(buf.ReadFloat(), buf.ReadFloat());
}
public static void WriteUnityVector3(this ByteBuf buf, UnityEngine.Vector3 v)
{
buf.WriteFloat(v.x);
buf.WriteFloat(v.y);
buf.WriteFloat(v.z);
}
public static UnityEngine.Vector3 ReadUnityVector3(this ByteBuf buf)
{
return new UnityEngine.Vector3(buf.ReadFloat(), buf.ReadFloat(), buf.ReadFloat());
}
public static void WriteUnityVector4(this ByteBuf buf, UnityEngine.Vector4 v)
{
buf.WriteFloat(v.x);
buf.WriteFloat(v.y);
buf.WriteFloat(v.z);
buf.WriteFloat(v.w);
}
public static UnityEngine.Vector4 ReadUnityVector4(this ByteBuf buf)
{
return new UnityEngine.Vector4(buf.ReadFloat(), buf.ReadFloat(), buf.ReadFloat(), buf.ReadFloat());
}
}
}