33 lines
864 B
C#
33 lines
864 B
C#
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using Axibug.Editor;
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using Axibug.Runtime;
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using UnityEditor;
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namespace UnityGameFramework.Editor
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{
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[CustomEditor(typeof(EventComponent))]
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internal sealed class EventComponentInspector : GameInspector
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{
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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if (!EditorApplication.isPlaying)
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{
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EditorGUILayout.HelpBox("Available during runtime only.", MessageType.Info);
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return;
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}
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EventComponent t = (EventComponent)target;
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if (IsPrefabInHierarchy(t.gameObject))
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{
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EditorGUILayout.LabelField("Event Handler Count", t.EventHandlerCount.ToString());
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EditorGUILayout.LabelField("Event Count", t.EventCount.ToString());
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}
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Repaint();
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}
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}
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}
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