73 lines
1.9 KiB
C#
73 lines
1.9 KiB
C#
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/*-------------------------------------------------------------------------------------
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--- 创建人:
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--- 描 述:
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--- 创建时间: 2023年1月11日
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-------------------------------------------------------------------------------------*/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using Game;
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using TMPro;
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using Axibug.Runtime;
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namespace Game
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{
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/// <summary>
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/// xx 功能界面
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/// </summary>
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public class MainUI : UIBase
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{
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//UIAutoBuild_CtrlDefine
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public TextMeshProUGUI tmpName;
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public TextMeshProUGUI tmp_HP;
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public TextMeshProUGUI tmp_MP;
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//UIAutoBuild_CtrlDefine
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public override void Awake()
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{
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//UIAutoBuild_CtrlBind
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base.Awake();
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Transform tf = transform;
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tmpName = tf.Find("BG/tmpName").GetComponent<TextMeshProUGUI>();
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tmp_HP = tf.Find("BG/tmp_HP").GetComponent<TextMeshProUGUI>();
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tmp_MP = tf.Find("BG/tmp_MP").GetComponent<TextMeshProUGUI>();
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//UIAutoBuild_CtrlBind
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}
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void OnEnable()
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{
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//UIAutoBuild_EventReg
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//UIAutoBuild_EventReg
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Reflush();
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}
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void OnDisable()
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{
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//UIAutoBuild_EventUnReg
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//UIAutoBuild_EventUnReg
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}
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void Start()
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{
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}
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// 每次显示都执行, 可定义参数
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public override void Show(params object[] _params)
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{
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base.Show(_params);
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}
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void Reflush()
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{
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tmp_HP.text = GamePlayEntry.MainPlayer.Player.BaseData.life.curHP + "/" + GamePlayEntry.MainPlayer.Player.BaseData.life.maxHP;
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tmp_MP.text = GamePlayEntry.MainPlayer.Player.BaseData.life.curMP + "/" + GamePlayEntry.MainPlayer.Player.BaseData.life.maxMP;
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}
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}
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}
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