Barbarian Fix
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@ -77,7 +77,7 @@ namespace DiIiS_NA.LoginServer.ServicesSystem.Services
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Init.SetChatRestrictionContentLicenseId(0);
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Init.SetAchievementsContentHandle(D3.OnlineService.ContentHandle.CreateBuilder().SetHash("d143e14d7d59897bd8bedb040ab40738bbfcb3d234fd52338d90e67fe43c573e").SetRegion("EU").SetUsage(".achu"));
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Init.SetAchievementsContentHandle(D3.OnlineService.ContentHandle.CreateBuilder().SetHash("20375546335DA13E31554A104FE036B5BCC878D715108F1FCEB50AB85BD87478").SetRegion("EU").SetUsage(".achu"));
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HeroDigestListResponse.Builder d = HeroDigestListResponse.CreateBuilder();
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foreach (Toon t in Client.Account.GameAccount.Toons)
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{
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@ -1,4 +1,4 @@
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//Blizzless Project 2022
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//Blizzless Project 2022
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using DiIiS_NA.GameServer.Core.Types.Math;
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//Blizzless Project 2022
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using DiIiS_NA.GameServer.Core.Types.TagMap;
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@ -24,9 +24,7 @@ using System;
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using System.Collections.Generic;
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//Blizzless Project 2022
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using System.Linq;
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//Blizzless Project 2022
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using System.Text;
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//Blizzless Project 2022
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//Blizzless Project 2022
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using System.Threading.Tasks;
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namespace DiIiS_NA.GameServer.GSSystem.PowerSystem.Implementations
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@ -42,7 +40,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PowerSystem.Implementations
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var ShockWavePos = PowerMath.TranslateDirection2D(User.Position, TargetPosition,
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User.Position,
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ScriptFormula(23));
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var maxHits = 2;
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var maxHits = 1;
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for (int i = 0; i < maxHits; ++i)
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{
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AttackPayload attack = new AttackPayload(this);
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@ -76,7 +74,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PowerSystem.Implementations
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else
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{
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if (Rand.NextDouble() < ScriptFormula(0))
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Knockback(hitPayload.Target, ScriptFormula(5), ScriptFormula(6), ScriptFormula(7));
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Knockback(hitPayload.Target, 0.8f, 2, -0.03f);
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}
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};
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attack.Apply();
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@ -704,7 +702,7 @@ namespace DiIiS_NA.GameServer.GSSystem.PowerSystem.Implementations
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if (Rune_B > 0)
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{
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AttackPayload attack = new AttackPayload(this);
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attack.Targets = GetEnemiesInArcDirection(User.Position, TargetPosition, ScriptFormula(14), ScriptFormula(15));
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attack.Targets = GetEnemiesInArcDirection(User.Position, TargetPosition, 22, 1);
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attack.AddWeaponDamage(ScriptFormula(23), DamageType.Physical);
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attack.Apply();
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yield break;
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@ -90,8 +90,6 @@ namespace DiIiS_NA.GameServer.GSSystem.PowerSystem.Payloads
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public void Apply()
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{
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Task.Delay(1).ContinueWith((a) => {
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if (this.Targets == null) this.Targets = new TargetList();
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if (this.Target.World != null)
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{
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@ -104,7 +102,6 @@ namespace DiIiS_NA.GameServer.GSSystem.PowerSystem.Payloads
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{
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return;
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}
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if (this.Target is Player && this.DamageEntries.Count > 0)
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{
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Player player = (Player)this.Target;
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@ -113,14 +110,13 @@ namespace DiIiS_NA.GameServer.GSSystem.PowerSystem.Payloads
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extra.OnTargeted(player, null);
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}
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if (this.Context.User is Player && this.Context.Target is Monster && this.Context.Target.GBHandle.Type == 1)
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{
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(this.Context.User as Player).ExpBonusData.MonsterAttacked((this.Context.User as Player).InGameClient.Game.TickCounter);
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((this.Context.Target as Monster).Brain as AISystem.Brains.MonsterBrain).AttackedBy = this.Context.User;
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}
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// main targets
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foreach (Actor target in this.Targets.Actors)
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foreach (Actor target in this.Targets.Actors)
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{
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if (target == null || target.World == null || target.World != null && target.World.PowerManager.IsDeletingActor(target))
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continue;
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@ -143,9 +139,6 @@ namespace DiIiS_NA.GameServer.GSSystem.PowerSystem.Payloads
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payload.Apply();
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}
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}
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});
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}
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private bool _DoCriticalHit(Actor user, Actor target, float chcBonus = 0f)
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@ -100,7 +100,6 @@ namespace DiIiS_NA.GameServer.GSSystem.PowerSystem.Payloads
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plr.World.BuffManager.AddBuff(plr, plr, new SpiritVesselCooldownBuff());
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return;
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}
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if (plr.SkillSet.HasPassive(156484) && plr.World.BuffManager.GetFirstBuff<NearDeathExperienceCooldownBuff>(plr) == null) //NearDeathExperience (monk)
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{
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plr.Attributes[GameAttribute.Hitpoints_Cur] = plr.Attributes[GameAttribute.Hitpoints_Max_Total] * 0.35f;
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@ -114,14 +113,14 @@ namespace DiIiS_NA.GameServer.GSSystem.PowerSystem.Payloads
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{
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Hireling mon = (Hireling)this.Target;
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mon.Dead = true;
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Task.Delay(10000).ContinueWith(a => {
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if (mon.Dead)
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{
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mon.Attributes[GameAttribute.Hitpoints_Cur] = mon.Attributes[GameAttribute.Hitpoints_Max_Total];
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mon.Attributes.BroadcastChangedIfRevealed();
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mon.Dead = false;
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}
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});
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if (mon.Dead)
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{
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mon.Attributes[GameAttribute.Hitpoints_Cur] = mon.Attributes[GameAttribute.Hitpoints_Max_Total];
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mon.Attributes.BroadcastChangedIfRevealed();
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mon.Dead = false;
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}
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return;
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}
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this.Successful = true;
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@ -31,9 +31,12 @@ namespace DiIiS_NA.GameServer.MessageSystem.Message.Definitions.Attribute
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public override void Encode(GameBitBuffer buffer)
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{
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buffer.WriteUInt(32, ActorID);
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Attribute.Encode(buffer);
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Attribute.EncodeValue(buffer);
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//if (ActorID != 0)
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{
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buffer.WriteUInt(32, ActorID);
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Attribute.Encode(buffer);
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Attribute.EncodeValue(buffer);
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}
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}
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public override void AsText(StringBuilder b, int pad)
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@ -34,10 +34,13 @@ namespace DiIiS_NA.GameServer.MessageSystem.Message.Definitions.Attribute
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public override void Encode(GameBitBuffer buffer)
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{
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buffer.WriteUInt(32, ActorID);
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buffer.WriteInt(4, atKeyVals.Length);
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for (int i = 0; i < atKeyVals.Length; i++) { atKeyVals[i].Encode(buffer); }
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for (int i = 0; i < atKeyVals.Length; i++) { atKeyVals[i].EncodeValue(buffer); }
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//if (ActorID != 0)
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{
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buffer.WriteUInt(32, ActorID);
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buffer.WriteInt(4, atKeyVals.Length);
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for (int i = 0; i < atKeyVals.Length; i++) { atKeyVals[i].Encode(buffer); }
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for (int i = 0; i < atKeyVals.Length; i++) { atKeyVals[i].EncodeValue(buffer); }
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}
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}
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public override void AsText(StringBuilder b, int pad)
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@ -22,7 +22,7 @@ namespace DiIiS_NA.GameServer.MessageSystem.Message.Definitions.Game
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{
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this.SNOPackHash = snoPacketHash;
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this.ProtocolHash = protocol;
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this.Version = "DiIiS Server - 2.7.1.78185";
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this.Version = "DiIiS Server - 2.7.3.82753";
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}
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public VersionsMessage() : base(Opcodes.VersionsMessage) { }
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