修复无边框窗口鼠标问题
修复默认地址斜杠问题 部分qwdiget增加鼠标追踪解决BUG
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db02113c2a
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@ -4,7 +4,8 @@ sui::sui(QWidget *parent)
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m_layout(new QVBoxLayout),
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m_layout(new QVBoxLayout),
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m_widget(new QWidget),
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m_widget(new QWidget),
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m_press(false),
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m_press(false),
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m_border_width(5)
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m_border_width(2),
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ori(NONE)
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{
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{
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m_title = new sui_title(this);
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m_title = new sui_title(this);
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setObjectName(tr("m_widget"));
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setObjectName(tr("m_widget"));
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@ -23,10 +24,14 @@ sui::sui(QWidget *parent)
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sui::~sui()
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sui::~sui()
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{
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{
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}
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}
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void sui::showEvent(QShowEvent *event)
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void sui::showEvent(QShowEvent *event)
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{
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{
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this->setAttribute(Qt::WA_Mapped);
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this->setAttribute(Qt::WA_Mapped);
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QWidget::showEvent(event);
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QWidget::showEvent(event);
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QSize oldSize = this->size();
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resize(oldSize + QSize(10, 10));
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resize(oldSize);
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}
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}
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void sui::paintEvent(QPaintEvent *event)
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void sui::paintEvent(QPaintEvent *event)
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@ -52,7 +57,6 @@ void sui::region(const QPoint ¤tGlobalPoint)
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// 当前鼠标的坐标
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// 当前鼠标的坐标
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int x = currentGlobalPoint.x();
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int x = currentGlobalPoint.x();
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int y = currentGlobalPoint.y();
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int y = currentGlobalPoint.y();
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if (((topLeft.x() + m_border_width >= x) && (topLeft.x() <= x)) && ((topLeft.y() + m_border_width >= y) && (topLeft.y() <= y)))
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if (((topLeft.x() + m_border_width >= x) && (topLeft.x() <= x)) && ((topLeft.y() + m_border_width >= y) && (topLeft.y() <= y)))
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{
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{
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// 左上角
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// 左上角
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@ -35,6 +35,7 @@ sui_title::sui_title(QWidget *parent)
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m_layout->addWidget(m_btn_vectors[3]);
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m_layout->addWidget(m_btn_vectors[3]);
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m_layout->setSpacing(5);
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m_layout->setSpacing(5);
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m_layout->setContentsMargins(5, 0, 5, 0);
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m_layout->setContentsMargins(5, 0, 5, 0);
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setMouseTracking(true);
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setFixedHeight(40);
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setFixedHeight(40);
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setLayout(m_layout);
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setLayout(m_layout);
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connect_slots();
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connect_slots();
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@ -158,8 +159,8 @@ void sui_title::slots_style_system()
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}
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}
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void sui_title::set_font_style()
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void sui_title::set_font_style()
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{
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{
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slots_set_style_change();
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slots_set_font_change();
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slots_set_font_change();
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slots_set_style_change();
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}
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}
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void sui_title::slots_set_style_change()
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void sui_title::slots_set_style_change()
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{
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{
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@ -378,8 +378,8 @@ void xsteam_data_unserialize()
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_data.x_config.steam_dir = (settings.value("SteamPath", "").toString()).toStdString();
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_data.x_config.steam_dir = (settings.value("SteamPath", "").toString()).toStdString();
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_data.x_config.steam_api_url = "https://store.steampowered.com/api/appdetails/?appids=";
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_data.x_config.steam_api_url = "https://store.steampowered.com/api/appdetails/?appids=";
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_data.x_config.steam_logo_url = "https://shared.cloudflare.steamstatic.com/store_item_assets/steam/apps/";
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_data.x_config.steam_logo_url = "https://shared.cloudflare.steamstatic.com/store_item_assets/steam/apps/";
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_data.x_config.steamtools_dir = _data.x_config.steam_dir + "/config/stUI/";
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_data.x_config.steamtools_dir = _data.x_config.steam_dir + "/config/stUI";
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_data.x_config.steamtools_st_dir = _data.x_config.steam_dir + "/config/stplug-in/";
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_data.x_config.steamtools_st_dir = _data.x_config.steam_dir + "/config/stplug-in";
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}
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}
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}
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}
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// 序列化全局变量中需要保存在data.json目录下的数据
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// 序列化全局变量中需要保存在data.json目录下的数据
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@ -458,7 +458,7 @@ bool xsteam_lua_to_com(UidData u_data)
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// 文件路径的设定和检测
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// 文件路径的设定和检测
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QString lua_file = ex_base_exe_ex + QString::fromStdString(u_data.uid) + ".lua";
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QString lua_file = ex_base_exe_ex + QString::fromStdString(u_data.uid) + ".lua";
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QString lua_packa_file = ex_base_exe_ex + "luapacka.exe";
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QString lua_packa_file = ex_base_exe_ex + "luapacka.exe";
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QString lua_to_steam_st = QString::fromStdString(_data.x_config.steamtools_st_dir) + QString::fromStdString(u_data.uid) + ".st";
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QString lua_to_steam_st = QString::fromStdString(_data.x_config.steamtools_st_dir) +"/" +QString::fromStdString(u_data.uid) + ".st";
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QFile _lua_file(lua_file);
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QFile _lua_file(lua_file);
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QFile _lua_packa_file(lua_packa_file);
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QFile _lua_packa_file(lua_packa_file);
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if (_lua_file.exists())
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if (_lua_file.exists())
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@ -613,7 +613,7 @@ void xsteam_delete_uid_st(std::string uid)
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{
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{
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if (it->uid == uid)
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if (it->uid == uid)
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{
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{
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QFile st(QString::fromStdString(_data.x_config.steamtools_st_dir + uid + ".st"));
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QFile st(QString::fromStdString(_data.x_config.steamtools_st_dir +"/"+ uid + ".st"));
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if (st.exists())
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if (st.exists())
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{
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{
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st.remove();
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st.remove();
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@ -48,6 +48,7 @@ void xsteam_ui::xsteam_init_mind_layout()
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{
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{
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title()->set_title(tr("XSteam"));
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title()->set_title(tr("XSteam"));
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mind_widget = new QWidget();
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mind_widget = new QWidget();
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mind_widget->setMouseTracking(true);
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mind_layout = new QVBoxLayout();
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mind_layout = new QVBoxLayout();
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server_layout = new QHBoxLayout();
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server_layout = new QHBoxLayout();
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server_tag = new QLabel(tr("源数据:"));
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server_tag = new QLabel(tr("源数据:"));
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