增加入库源信息
增加更新功能 调整拉取信息参数 调整读取本地json函数名 删除curl全局初始化函数
This commit is contained in:
parent
6b9bb016c8
commit
6c8b430f77
@ -110,12 +110,12 @@ SET(PROJECT_SOURCES
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${src}
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)
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# 设置消息策略为qFatal来禁用qDebug信息
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LIST(APPEND CMAKE_CXX_FLAGS "-DQT_NO_DEBUG_OUTPUT")
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#LIST(APPEND CMAKE_CXX_FLAGS "-DQT_NO_DEBUG_OUTPUT")
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#资源文件
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QT6_ADD_RESOURCES(RCFILES res.qrc)
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#WIN32
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add_executable(${PROJECT_NAME} WIN32 ${PROJECT_SOURCES} ${RCFILES} xsteam.rc)
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add_executable(${PROJECT_NAME} ${PROJECT_SOURCES} ${RCFILES} xsteam.rc)
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#安全编译
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#关闭RPATH特性
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@ -6,6 +6,7 @@
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"generator": "Ninja",
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"binaryDir": "${sourceDir}/build",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE":"Release",
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"CMAKE_MAKE_PROGRAM": "ninja.exe",
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"CMAKE_C_COMPILER": "x86_64-w64-mingw32-gcc.exe",
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"CMAKE_CXX_COMPILER": "x86_64-w64-mingw32-g++.exe",
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@ -27,8 +27,8 @@ void sui::init_layout()
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setWindowFlags(Qt::FramelessWindowHint);
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setAttribute(Qt::WA_TranslucentBackground);
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setMouseTracking(true);
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setBaseSize(660, 600);
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resize(660, 600);
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setBaseSize(700, 600);
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resize(700, 600);
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setLayout(m_layout);
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}
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@ -19,6 +19,11 @@ typedef enum{
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STEAMTOOLS
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}RUN_MODE;
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typedef enum
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{
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PUSH_ADD,
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PUSH_UPDATE
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} PUSH_MODE;
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// vdf file read mode
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typedef enum
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{
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@ -41,6 +46,7 @@ typedef struct
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std::string uid = {};
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std::string m_time = {};
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std::string i_time = {};
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std::string s_name = {};
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std::vector<std::string> n_dlc={};
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std::vector<std::string> r_dlc={};
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std::vector<std::string> manifest = {};
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@ -64,12 +70,6 @@ typedef struct
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std::string steam_logo_url={};
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} XSteamConfig;
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typedef struct
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{
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std::string t_g_uid = {};
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std::string t_s_name{};
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} InputData;
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// gloabal data
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typedef struct
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{
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@ -11,7 +11,7 @@ QString ex_save_path_ex;
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QStringList ex_src_table_head_tips = {QStringLiteral("Src Name"), QStringLiteral("Git Mode"), QStringLiteral("Url")};
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QStringList ex_uid_table_head_tips = {QStringLiteral("游戏ICO"),QStringLiteral("游戏UID"),QStringLiteral("游戏名"),
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QStringLiteral("更新时间"),QStringLiteral("入库时间")};
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QStringLiteral("更新时间"),QStringLiteral("入库时间"),QStringLiteral("源服务器")};
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QStringList ex_in_dlc_table_head_tips = {QStringLiteral("已增加DLC")};
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@ -31,7 +31,6 @@ std::string xsteam_curl::get_steam_id_info(std::string api_url,std::string _c_ui
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{
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std::string u_str = api_url + _c_uid;
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std::string strRsp;
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curl_global_init(CURL_GLOBAL_DEFAULT);
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init_curl();
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CURLcode res = CURLE_QUOTE_ERROR;
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int retry = 3;
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@ -88,7 +87,6 @@ bool xsteam_curl::get_steam_header_ico(std::string logo_url,std::string _c_uid)
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if(!dir.exists()){
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QDir().mkpath(QString::fromStdString(base_str + "/save/img"));
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}
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curl_global_init(CURL_GLOBAL_ALL);
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init_curl();
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// 访问网址
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curl_easy_setopt(curl, CURLOPT_URL, u_str.c_str());
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@ -12,7 +12,7 @@ void xsteam_init_opts()
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ex_save_path = ex_base_exe_path + QStringLiteral("/save");
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// current dir+/save/
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ex_save_path_ex = ex_save_path + QStringLiteral("/");
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xsteam_save_data_read();
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xsteam_data_unserialize();
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if (_data.s_data.size() > 0)
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{
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for (auto x : _data.s_data)
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@ -152,35 +152,23 @@ void xsteam_vdf_read_key(vdf::object vdf_data, UidData &u_data)
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{
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std::cout << vdf_data.name << std::endl;
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std::map<std::string, std::string> keys;
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u_data.uid_key.clear();
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for (auto &k : vdf_data.childs)
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{
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std::string u_id = k.first;
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std::string u_key = k.second->attribs.find("DecryptionKey")->second;
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if (std::to_string((std::stoi(u_data.uid) + 1)) == u_id)
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{
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qDebug() << QString::fromStdString(u_id) << ":" << QString::fromStdString(u_key);
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u_data.uid_key.insert(std::pair<std::string, std::string>(u_id, u_key));
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}
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else
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{
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// 考虑是否需要仅仅针对dlc自行保存key的值.是否全部读入data.json内?????
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for (auto x : u_data.n_dlc)
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{
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if (std::to_string((std::stoi(x) + 1)) == u_id)
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{
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qDebug() << QString::fromStdString(u_id) << ":" << QString::fromStdString(u_key);
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u_data.uid_key.insert(std::pair<std::string, std::string>(u_id, u_key));
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}
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}
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}
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// 游戏UID depots的key
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qDebug() << QString::fromStdString(u_id) << ":" << QString::fromStdString(u_key);
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u_data.uid_key.insert(std::pair<std::string, std::string>(u_id, u_key));
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}
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}
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// 读取指定uid目录下的文件名
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void xsteam_vdf_manifest_name(QString uid_dir, UidData &u_data)
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{
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QDir _uid_dir(uid_dir);
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QStringList _manifest_list = _uid_dir.entryList(QStringList() << "*.manifest", QDir::Files);
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for (auto &x : _manifest_list)
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QStringList manifest_list = _uid_dir.entryList(QStringList() << "*.manifest", QDir::Files);
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u_data.manifest.clear();
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for (auto &x : manifest_list)
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{
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u_data.manifest.push_back(x.toStdString());
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}
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@ -216,10 +204,10 @@ void xsteam_vdf_edit(vdf::object, std::map<std::string, std::string> data, VDF_E
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}
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}
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// curl get steam id info to _data
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bool xsteam_curl_steam_id_app_info(std::string uid, UidData &u_data)
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bool xsteam_curl_steam_id_app_info(UidData &u_data)
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{
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xsteam_curl *_x_curl = new xsteam_curl();
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auto info_str = _x_curl->get_steam_id_info(_data.x_config.steam_api_url, uid);
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auto info_str = _x_curl->get_steam_id_info(_data.x_config.steam_api_url, u_data.uid);
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delete _x_curl;
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_x_curl = nullptr;
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if (info_str == "error" || info_str == "")
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@ -237,7 +225,6 @@ bool xsteam_curl_steam_id_app_info(std::string uid, UidData &u_data)
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std::cerr << "位置:字符索引 " << e.byte << std::endl;
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return false;
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}
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u_data.uid = uid;
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qDebug() << QString::fromStdString(info_json.dump(4));
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for (auto &root_data : info_json.items())
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{
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@ -257,6 +244,7 @@ bool xsteam_curl_steam_id_app_info(std::string uid, UidData &u_data)
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{
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if (data.value().size() > 0)
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{
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u_data.r_dlc.clear();
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for (auto x : data.value())
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{
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@ -275,7 +263,7 @@ bool xsteam_curl_steam_id_app_info(std::string uid, UidData &u_data)
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return false;
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}
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// 读取xsteam软件保存在save目录下的data.json并且反序列化读取到全局变量内
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void xsteam_save_data_read()
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void xsteam_data_unserialize()
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{
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QString save_file = ex_save_path_ex + "data.json";
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if (!QDir(ex_save_path).exists())
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@ -326,6 +314,8 @@ void xsteam_save_data_read()
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_temp_data.i_time = x.value().at("In_Time");
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_temp_data.m_time = x.value().at("Up_Time");
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_temp_data.ico = x.value().at("Ico");
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_temp_data.s_name = x.value().at("Src_Name");
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if (x.value().contains("Manifest"))
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{
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_temp_data.manifest = x.value().at("Manifest").get<std::vector<std::string>>();
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@ -412,6 +402,7 @@ json xsteam_data_serialize(json jsonData)
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jsonData[toStr(uid_data)][u.uid][toStr(Up_Time)] = u.m_time;
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// 游戏ico图标参数
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jsonData[toStr(uid_data)][u.uid][toStr(Ico)] = u.ico;
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jsonData[toStr(uid_data)][u.uid][toStr(Src_Name)] = u.s_name;
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// 游戏清单列表
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for (auto &w : u.manifest)
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{
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@ -478,36 +469,44 @@ bool xsteam_lua_to_com(UidData u_data)
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1-一般游戏的UID和DLC末尾为0是游戏的解锁代码
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2-一般UID内末尾为1则是windows系统的文件包
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*/
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// 游戏UID-0
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lua_str = "addappid(" + QString::fromStdString(u_data.uid) + ",1,\"None\")";
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dp << lua_str.toStdString() << "\n";
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qDebug() << "UID_KEY_0" << lua_str.toStdString();
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// 增加已经入库的DLC的UID-0
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for (auto &x : u_data.n_dlc)
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{
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for (auto [u, w] : u_data.uid_key)
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// 增加DLC的uid同时必须和uid_key列表的u比对只增加远程服务器有的DLC
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lua_str = "addappid(" + QString::fromStdString(x) + ",1,\"None\")";
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dp << lua_str.toStdString() << "\n";
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qDebug() << "DLC_KEY_0" << lua_str.toStdString();
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}
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for (auto &[uid, key] : u_data.uid_key)
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{
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if (std::to_string((std::stoi(u_data.uid) + 1)) == uid)
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{
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if (std::to_string((std::stoi(x) + 1)) == u)
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// 增加游戏本体的uid和key
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lua_str = "addappid(" + QString::fromStdString(uid) + ",1," + "\"" + QString::fromStdString(key) + "\"" + ")";
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dp << lua_str.toStdString() << "\n";
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qDebug() << "UID_KEY:" << lua_str.toStdString();
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}
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}
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for (auto &d_id : u_data.n_dlc)
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{
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for (auto &[uid, key] : u_data.uid_key)
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{
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if (std::to_string((std::stoi(d_id) + 1)) == uid)
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{
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// 增加DLC的uid同时必须和uid_key列表的u比对只增加远程服务器有的DLC
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lua_str = "addappid(" + QString::fromStdString(x) + ",1,\"None\")";
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// 增加DLC的uid和key
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lua_str = "addappid(" + QString::fromStdString(uid) + ",1," + "\"" + QString::fromStdString(key) + "\"" + ")";
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dp << lua_str.toStdString() << "\n";
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qDebug() << "DLC_KEY:" << lua_str.toStdString();
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}
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}
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}
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for (auto &[u, w] : u_data.uid_key)
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{
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qDebug() << "u:" << QString::fromStdString(u) << "w:" << QString::fromStdString(w);
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if (std::to_string((std::stoi(u_data.uid) + 1)) == u)
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{
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// 增加游戏本体的uid和key
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lua_str = "addappid(" + QString::fromStdString(u) + ",1," + "\"" + QString::fromStdString(w) + "\"" + ")";
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}
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else
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{
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// 增加DLC的uid和key
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lua_str = "addappid(" + QString::fromStdString(u) + ",1," + "\"" + QString::fromStdString(w) + "\"" + ")";
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}
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dp << lua_str.toStdString() << "\n";
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}
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dp.close();
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qDebug() << "n_dlc_size:" << u_data.n_dlc;
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// luapacka文件不存在则释放luapacka.exe文件
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if (!_lua_packa_file.exists())
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{
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@ -528,6 +527,7 @@ bool xsteam_lua_to_com(UidData u_data)
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m_cmd = nullptr;
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std::cout << "lua_file exists:" << _lua_file.exists() << std::endl;
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std::cout << "lua_packa_file exists:" << _lua_packa_file.exists() << std::endl;
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/*
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if (_lua_file.exists())
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{
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_lua_file.remove();
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@ -536,6 +536,7 @@ bool xsteam_lua_to_com(UidData u_data)
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{
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_lua_packa_file.remove();
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};
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*/
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return true;
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}
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void xsteam_run_steam_steamtools(RUN_MODE _mode)
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@ -34,7 +34,7 @@ extern void xsteam_vdf_edit(vdf::object obj,std::map<std::string,std::string>,VD
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extern void xsteam_vdf_delete(QString d_string,...);
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extern void xsteam_run_steam_steamtools(RUN_MODE);
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extern bool xsteam_lua_to_com(UidData u_data);
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extern bool xsteam_curl_steam_id_app_info(std::string uid, UidData& u_data);
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extern bool xsteam_curl_steam_id_app_info(UidData& u_data);
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extern void xsteam_vdf_free_dir_file(UidData u_data);
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extern void xsteam_delete_uid_st(std::string uid);
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@ -44,7 +44,7 @@ extern bool xsteam_uid_exists(std::string);
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extern bool xsteam_steam_steamtools_exists(bool&,bool&);
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extern void xsteam_save_data_read();
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extern void xsteam_data_unserialize();
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extern void xsteam_save_data_write();
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extern json xsteam_data_serialize(json);
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@ -9,16 +9,18 @@ xsteam_git_fetch::~xsteam_git_fetch()
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}
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void xsteam_git_fetch::free_git_fetch()
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{
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if(x_git!=nullptr){
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if (x_git != nullptr)
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{
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delete x_git;
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x_git = nullptr;
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x_git = nullptr;
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}
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if(x_curl!=nullptr){
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if (x_curl != nullptr)
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{
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delete x_curl;
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x_curl = nullptr;
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x_curl = nullptr;
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}
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}
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void xsteam_git_fetch::fecth_uid_to_steam(InputData& i_data,UidData& u_data)
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void xsteam_git_fetch::fecth_uid_to_steam(UidData &u_data)
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{
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x_git = new xsteam_git();
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x_curl = new xsteam_curl();
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@ -34,21 +36,25 @@ void xsteam_git_fetch::fecth_uid_to_steam(InputData& i_data,UidData& u_data)
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}
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}
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*/
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emit signal_fetch_return_msg("连接Steam API获取uid对应游戏信息...");
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if (!xsteam_curl_steam_id_app_info(i_data.t_g_uid, u_data))
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if (u_data.name=="")
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{
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emit signal_fetch_return_msg("连接Steam API获取游戏信息失败");
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free_git_fetch();
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return;
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}
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else
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{
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emit signal_fetch_return_msg("通过Steam API获取游戏信息完毕!");
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emit signal_fetch_return_msg("连接Steam API获取uid对应游戏信息...");
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if (!xsteam_curl_steam_id_app_info(u_data))
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{
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emit signal_fetch_return_msg("连接Steam API获取游戏信息失败");
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free_git_fetch();
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return;
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}
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else
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{
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emit signal_fetch_return_msg("通过Steam API获取游戏信息完毕!");
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}
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}
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emit signal_fetch_return_msg("正在uid对应文件清单...");
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// fetch remote library data
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x_git->branch_or_tags_set_opts(i_data.t_g_uid, i_data.t_s_name);
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x_git->branch_or_tags_set_opts(u_data.uid, u_data.s_name);
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if (!x_git->branch_or_tags_clone_ext(u_data))
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{
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emit signal_fetch_return_msg("拉取uid对应文件清单失败!");
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@ -56,9 +62,9 @@ void xsteam_git_fetch::fecth_uid_to_steam(InputData& i_data,UidData& u_data)
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return;
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}
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// vdf dir & vdf file path
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QString vdf_dir = ex_base_exe_ex + QString::fromStdString(i_data.t_g_uid);
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QString vdf_dir = ex_base_exe_ex + QString::fromStdString(u_data.uid);
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QString vdf_key_file = vdf_dir + "/Key.vdf";
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QString vdf_config_file = QString::fromStdString(_data.x_config.steam_dir) + "/config/config.vdf";
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QString vdf_config_file = QString::fromStdString(_data.x_config.steam_dir) + "/config/config.vdf";
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// check fetch dir exists
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if (!QDir(vdf_dir).exists())
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{
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@ -102,10 +108,11 @@ void xsteam_git_fetch::fecth_uid_to_steam(InputData& i_data,UidData& u_data)
|
||||
}
|
||||
// download game ico
|
||||
emit signal_fetch_return_msg("正在下载游戏ico图标...");
|
||||
if(x_curl->get_steam_header_ico(_data.x_config.steam_logo_url,u_data.uid)){
|
||||
if (x_curl->get_steam_header_ico(_data.x_config.steam_logo_url, u_data.uid))
|
||||
{
|
||||
free_git_fetch();
|
||||
}
|
||||
u_data.ico = u_data.uid+".png";
|
||||
u_data.ico = u_data.uid + ".png";
|
||||
// lua to luapaker .st to steamtools dir
|
||||
emit signal_fetch_return_msg("生成游戏入库lua脚本...");
|
||||
if (xsteam_lua_to_com(u_data))
|
||||
@ -116,14 +123,15 @@ void xsteam_git_fetch::fecth_uid_to_steam(InputData& i_data,UidData& u_data)
|
||||
// key写入config.vdf文件
|
||||
emit signal_fetch_return_msg("写入key到steam的config.vdf...");
|
||||
xsteam_vdf_write(vdf_config_file, vdf_data);
|
||||
u_data.i_time= (QDateTime::currentDateTime().toString("yyyy.MM.dd hh:mm:ss")).toStdString();
|
||||
u_data.i_time = (QDateTime::currentDateTime().toString("yyyy.MM.dd hh:mm:ss")).toStdString();
|
||||
}
|
||||
/*
|
||||
if (QDir(vdf_dir).exists())
|
||||
{
|
||||
QDir(vdf_dir).removeRecursively();
|
||||
}
|
||||
*/
|
||||
free_git_fetch();
|
||||
emit signal_fetch_return_msg(u_data.uid+"入库完毕!");
|
||||
emit signal_fetch_return_data(u_data);
|
||||
return;
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ class xsteam_git_fetch : public QObject
|
||||
public:
|
||||
explicit xsteam_git_fetch(QObject *parent = nullptr);
|
||||
~xsteam_git_fetch();
|
||||
void fecth_uid_to_steam(InputData& i_data,UidData& _uid_data);
|
||||
void fecth_uid_to_steam(UidData& _uid_data);
|
||||
private:
|
||||
void free_git_fetch();
|
||||
xsteam_git *x_git;
|
||||
|
@ -188,7 +188,8 @@ void xsteam_ui::xsteam_init_connect()
|
||||
connect(btn_run_steamtools, SIGNAL(clicked()), this, SLOT(slots_run_steam_steamtools()));
|
||||
connect(btn_xs_about, SIGNAL(clicked()), this, SLOT(slots_open_about()));
|
||||
connect(btn_fetch_src_data, SIGNAL(clicked()), this, SLOT(slots_fetch_src_data()));
|
||||
connect(btn_uid_push, SIGNAL(clicked()), this, SLOT(slots_imput_uid_push()));
|
||||
connect(btn_uid_push, SIGNAL(clicked()), this, SLOT(slots_imput_update_uid_push()));
|
||||
connect(btn_uid_update, SIGNAL(clicked()), this, SLOT(slots_imput_update_uid_push()));
|
||||
connect(btn_run_steamdb, SIGNAL(clicked()), this, SLOT(slots_open_steamdb()));
|
||||
connect(this, SIGNAL(signals_src_combobox_update()), this, SLOT(slots_server_combobox_load_data()));
|
||||
connect(xs_git_fetch, SIGNAL(signal_fetch_return_msg(std::string)), this, SLOT(slots_msg_text(std::string)));
|
||||
@ -202,13 +203,15 @@ void xsteam_ui::xsteam_init_connect()
|
||||
void xsteam_ui::slots_get_uid_dlcs()
|
||||
{
|
||||
UidData uid_data;
|
||||
uid_data.uid = ip_uid_edit->text().toStdString();
|
||||
uid_data.s_name = server_txt->currentText().toStdString();
|
||||
slots_msg_text("获取DLC信息...");
|
||||
ip_all_dlc_table->item_clear();
|
||||
ip_in_dlc_table->item_clear();
|
||||
slots_disable_enable_function(false);
|
||||
QFuture<void> future = QtConcurrent::run([=](UidData uid_data)
|
||||
{
|
||||
if (xsteam_curl_steam_id_app_info(ip_uid_edit->text().toStdString(), uid_data))
|
||||
if (xsteam_curl_steam_id_app_info(uid_data))
|
||||
{
|
||||
ip_all_dlc_table->item_append(uid_data, VIEW_MODE::ALL_DLC_INFO);
|
||||
xs_data = uid_data;
|
||||
@ -219,7 +222,7 @@ void xsteam_ui::slots_get_uid_dlcs()
|
||||
{
|
||||
slots_msg_text("获取DLC信息失败!请检查UID是否正确&网络是否畅通");
|
||||
slots_disable_enable_function(true);
|
||||
}},uid_data);
|
||||
} }, uid_data);
|
||||
}
|
||||
void xsteam_ui::slots_rightMenu(const QPoint &pos)
|
||||
{
|
||||
@ -254,13 +257,13 @@ void xsteam_ui::slots_rightMenu(const QPoint &pos)
|
||||
{
|
||||
// 创建菜单对象
|
||||
QMenu *m_menu = new QMenu(this);
|
||||
QAction *delete_task = new QAction(tr("增加DLC"), this);
|
||||
delete_task->setData(1);
|
||||
delete_task->setObjectName(signalSrc->objectName());
|
||||
QAction *add_task = new QAction(tr("增加DLC"), this);
|
||||
add_task->setData(1);
|
||||
add_task->setObjectName(signalSrc->objectName());
|
||||
// 把QAction对象添加到菜单上
|
||||
m_menu->addAction(delete_task);
|
||||
m_menu->addAction(add_task);
|
||||
// 连接鼠标右键点击信号
|
||||
connect(delete_task, SIGNAL(triggered()), this, SLOT(slots_in_dlc_add()));
|
||||
connect(add_task, SIGNAL(triggered()), this, SLOT(slots_in_dlc_add()));
|
||||
// 在鼠标右键点击的地方显示菜单
|
||||
m_menu->exec(QCursor::pos());
|
||||
QList<QAction *> list = m_menu->actions();
|
||||
@ -306,20 +309,7 @@ void xsteam_ui::slots_in_dlc_delete()
|
||||
modessl->removeRow(curRow);
|
||||
ip_in_dlc_table->setModel(modessl);
|
||||
xs_data.n_dlc.erase(std::remove(xs_data.n_dlc.begin(), xs_data.n_dlc.end(), dlc_id), xs_data.n_dlc.end());
|
||||
for (auto &data : _data.u_data)
|
||||
{
|
||||
if (data.uid == ip_uid_edit->text().toStdString())
|
||||
{
|
||||
for (auto &dlc : data.n_dlc)
|
||||
{
|
||||
if (dlc == dlc_id.toStdString())
|
||||
{
|
||||
data.n_dlc.erase(std::remove(data.n_dlc.begin(), data.n_dlc.end(), dlc_id), data.n_dlc.end());
|
||||
slots_msg_text("删除DLC:" + dlc_id.toStdString() + "成功!");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
slots_msg_text("删除DLC:" + dlc_id.toStdString() + "成功!");
|
||||
}
|
||||
}
|
||||
void xsteam_ui::slots_in_dlc_add()
|
||||
@ -332,14 +322,7 @@ void xsteam_ui::slots_in_dlc_add()
|
||||
QString dlc_id = modessl->data(indextemp).value<QString>();
|
||||
xs_data.n_dlc.push_back(dlc_id.toStdString());
|
||||
ip_in_dlc_table->item_append(xs_data, VIEW_MODE::IN_DLC_INFO);
|
||||
for (auto &x_dlc : _data.u_data)
|
||||
{
|
||||
if (x_dlc.uid == ip_uid_edit->text().toStdString())
|
||||
{
|
||||
x_dlc.n_dlc.push_back(dlc_id.toStdString());
|
||||
slots_msg_text("增加:" + dlc_id.toStdString() + "成功!");
|
||||
}
|
||||
}
|
||||
slots_msg_text("增加:" + dlc_id.toStdString() + "成功!");
|
||||
}
|
||||
}
|
||||
void xsteam_ui::slots_delete_uid_st()
|
||||
@ -385,18 +368,25 @@ void xsteam_ui::slots_selection_row(const QItemSelection ¤t, const QItemSe
|
||||
QModelIndex index = indexes.first();
|
||||
QAbstractItemModel *model = ip_uid_table->model();
|
||||
std::string uid = (model->data(model->index(index.row(), 1)).value<QString>()).toStdString();
|
||||
UidData u_data;
|
||||
for (auto x : _data.u_data)
|
||||
{
|
||||
if (x.uid == uid)
|
||||
{
|
||||
u_data = x;
|
||||
xs_data = x;
|
||||
break;
|
||||
}
|
||||
}
|
||||
ip_uid_edit->setText(QString::fromStdString(u_data.uid));
|
||||
ip_all_dlc_table->item_append(u_data, VIEW_MODE::ALL_DLC_INFO);
|
||||
ip_in_dlc_table->item_append(u_data, VIEW_MODE::IN_DLC_INFO);
|
||||
for (int i = 0; i < server_txt->count(); ++i)
|
||||
{
|
||||
std::string item_str = server_txt->itemText(i).toStdString();
|
||||
if(xs_data.s_name==item_str){
|
||||
server_txt->setCurrentIndex(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
ip_uid_edit->setText(QString::fromStdString(xs_data.uid));
|
||||
ip_all_dlc_table->item_append(xs_data, VIEW_MODE::ALL_DLC_INFO);
|
||||
ip_in_dlc_table->item_append(xs_data, VIEW_MODE::IN_DLC_INFO);
|
||||
}
|
||||
}
|
||||
|
||||
@ -418,6 +408,8 @@ void xsteam_ui::slots_disable_enable_function(bool state)
|
||||
btn_uid_push->setEnabled(state);
|
||||
btn_run_steam->setEnabled(state);
|
||||
btn_run_steamtools->setEnabled(state);
|
||||
btn_uid_update->setEnabled(state);
|
||||
btn_dlc_push->setEnabled(state);
|
||||
}
|
||||
void xsteam_ui::slots_server_combobox_load_data()
|
||||
{
|
||||
@ -472,30 +464,38 @@ void xsteam_ui::slots_open_about()
|
||||
}
|
||||
void xsteam_ui::slots_table_append(UidData u_data)
|
||||
{
|
||||
// 增加条目到游戏表格
|
||||
ip_uid_table->item_append(u_data, VIEW_MODE::UID_INFO);
|
||||
// 清空状态显示
|
||||
slots_msg_text("");
|
||||
// 增加到全局变量内
|
||||
_data.u_data.push_back(u_data);
|
||||
// 写入data.json->保存功能
|
||||
if (xs_state == PUSH_MODE::PUSH_ADD)
|
||||
{
|
||||
// 增加条目到游戏表格
|
||||
ip_uid_table->item_append(u_data, VIEW_MODE::UID_INFO);
|
||||
// 清空状态显示
|
||||
slots_msg_text(u_data.uid + "入库完毕!");
|
||||
// 增加到全局变量内
|
||||
_data.u_data.push_back(u_data);
|
||||
// 写入data.json->保存功能
|
||||
}
|
||||
else if (xs_state == PUSH_MODE::PUSH_UPDATE)
|
||||
{
|
||||
for (auto &x : _data.u_data)
|
||||
{
|
||||
if (x.uid == u_data.uid)
|
||||
{
|
||||
x = u_data;
|
||||
break;
|
||||
}
|
||||
}
|
||||
slots_msg_text(u_data.uid + "更新完毕!");
|
||||
}
|
||||
QFuture<void> future = QtConcurrent::run([=]()
|
||||
{ xsteam_save_data_write(); });
|
||||
}
|
||||
void xsteam_ui::slots_imput_uid_push()
|
||||
void xsteam_ui::slots_imput_update_uid_push()
|
||||
{
|
||||
in_data = {};
|
||||
bool steam_ok = false;
|
||||
bool steamtools_ok = false;
|
||||
in_data.t_g_uid = ip_uid_edit->text().toStdString();
|
||||
in_data.t_s_name = server_txt->currentText().toStdString();
|
||||
if (ip_uid_edit->text().toStdString() == "")
|
||||
{
|
||||
slots_msg_text("入库UID不能为空");
|
||||
}
|
||||
if (xsteam_uid_exists(in_data.t_g_uid))
|
||||
{
|
||||
slots_msg_text("当前游戏已入库!请勿反复入库");
|
||||
return;
|
||||
}
|
||||
if (!xsteam_steam_steamtools_exists(steam_ok, steamtools_ok))
|
||||
@ -503,14 +503,32 @@ void xsteam_ui::slots_imput_uid_push()
|
||||
slots_msg_text("请检查steam和steamtools路径");
|
||||
return;
|
||||
}
|
||||
if (!xsteam_src_data_exists(in_data.t_s_name))
|
||||
if (!xsteam_src_data_exists(server_txt->currentText().toStdString()))
|
||||
{
|
||||
slots_msg_text("请先拉取源服务器清单列表到本地");
|
||||
return;
|
||||
}
|
||||
slots_disable_enable_function(false);
|
||||
QFuture<void> future = QtConcurrent::run([=](InputData i_data, UidData u_data)
|
||||
{
|
||||
xs_git_fetch->fecth_uid_to_steam(in_data, xs_data);
|
||||
slots_disable_enable_function(true); }, in_data, xs_data);
|
||||
if (sender()->objectName() == "INPUT")
|
||||
{
|
||||
if (xsteam_uid_exists(ip_uid_edit->text().toStdString()))
|
||||
{
|
||||
slots_msg_text("当前游戏已入库!请勿反复入库");
|
||||
return;
|
||||
}
|
||||
xs_state = PUSH_MODE::PUSH_ADD;
|
||||
}
|
||||
else
|
||||
{
|
||||
xs_state = PUSH_MODE::PUSH_UPDATE;
|
||||
}
|
||||
slots_imput_uid_push();
|
||||
}
|
||||
void xsteam_ui::slots_imput_uid_push()
|
||||
{
|
||||
xs_data.s_name = server_txt->currentText().toStdString();
|
||||
slots_disable_enable_function(false);
|
||||
QFuture<void> future = QtConcurrent::run([=](UidData u_data)
|
||||
{
|
||||
xs_git_fetch->fecth_uid_to_steam(xs_data);
|
||||
slots_disable_enable_function(true); }, xs_data);
|
||||
}
|
||||
|
@ -81,8 +81,8 @@ private:
|
||||
xsteam_git_fetch* xs_git_fetch;
|
||||
QSpacerItem * sparcer_item = new QSpacerItem(0,0,QSizePolicy::Expanding,QSizePolicy::Fixed);
|
||||
|
||||
InputData in_data;
|
||||
UidData xs_data;
|
||||
PUSH_MODE xs_state;
|
||||
private slots:
|
||||
void slots_open_server_edit();
|
||||
void slots_open_setting();
|
||||
@ -102,6 +102,7 @@ private slots:
|
||||
void slots_get_uid_dlcs();
|
||||
void slots_in_dlc_delete();
|
||||
void slots_in_dlc_add();
|
||||
void slots_imput_update_uid_push();
|
||||
signals:
|
||||
void signals_src_combobox_update();
|
||||
};
|
||||
|
@ -49,6 +49,7 @@ void xsteam_view::item_append(UidData& data, VIEW_MODE mode)
|
||||
rows.push_back(new QStandardItem(QString::fromStdString(data.name)));
|
||||
rows.push_back(new QStandardItem(QString::fromStdString(data.m_time)));
|
||||
rows.push_back(new QStandardItem(QString::fromStdString(data.i_time)));
|
||||
rows.push_back(new QStandardItem(QString::fromStdString(data.s_name)));
|
||||
for (auto row : rows)
|
||||
{
|
||||
row->setTextAlignment(Qt::AlignCenter);
|
||||
|
Loading…
Reference in New Issue
Block a user