更新README.d
增加upx.exe文件 增加QT静态编译无依赖设定信息 补全修改全局设置功能 删除common.h的#include <winuser.h> 默认样式为style=1
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@ -1,5 +1,5 @@
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#cmake最低版本
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#cmake最低版本
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cmake_minimum_required(VERSION 3.16)
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cmake_minimum_required(VERSION 3.19)
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set(VCPKG_ROOT "F:/SourceCode/vcpkg")
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set(VCPKG_ROOT "F:/SourceCode/vcpkg")
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set(CMAKE_TOOLCHAIN_FILE "F:/SourceCode/vcpkg/scripts/buildsystems/vcpkg.cmake")
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set(CMAKE_TOOLCHAIN_FILE "F:/SourceCode/vcpkg/scripts/buildsystems/vcpkg.cmake")
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@ -42,7 +42,10 @@ endif()
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MESSAGE(STATUS "----------编译模式 END---------------")
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MESSAGE(STATUS "----------编译模式 END---------------")
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#设置QT .cmake文件路径
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#设置QT .cmake文件路径
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SET(QT_DIR "D:/Dev/Qt/6.3.2/mingw1120_static_x64_base/lib/cmake")
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#自编译QT静态库
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SET(QT_DIR "D:/Dev/Qt/6.8.0/mingw1310_static_x64/lib/cmake")
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#Msys2静态库
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#SET(QT_DIR "D:/Dev/msys64/mingw64/qt6-static/lib/cmake")
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SET(JSON ${PROJECT_SOURCE_DIR}/3rdparty/json)
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SET(JSON ${PROJECT_SOURCE_DIR}/3rdparty/json)
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LIST(APPEND CMAKE_PREFIX_PATH ${QT_DIR} ${MSYS})
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LIST(APPEND CMAKE_PREFIX_PATH ${QT_DIR} ${MSYS})
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@ -146,11 +149,13 @@ SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS} -ftrapv")
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#开启栈检查
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#开启栈检查
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SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS} -fstack-check")
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SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS} -fstack-check")
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#增加winpthread和gcc_s静态库
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SET(CMAKE_CXX_FLAGS "-static-libstdc++ -static-libgcc")
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#忽略多重定引用
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#忽略多重定引用
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target_link_options(${PROJECT_NAME} PUBLIC -Wl,--allow-multiple-definition)
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target_link_options(${PROJECT_NAME} PUBLIC -Wl,--allow-multiple-definition)
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# 设置链接标志为静态链接
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#SET(CMAKE_EXE_LINKER_FLAGS -static)
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#set_property(TARGET harfbuzz::harfbuzz PROPERTY
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# IMPORTED_IMPLIB "D:/Dev/msys64/mingw64/lib/libharfbuzz.dll.a" )
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target_link_libraries(
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target_link_libraries(
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${PROJECT_NAME} PRIVATE Qt6::Core Qt6::Gui Qt6::Widgets PkgConfig::LIBGIT2 PkgConfig::CURL
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${PROJECT_NAME} PRIVATE Qt6::Core Qt6::Gui Qt6::Widgets PkgConfig::LIBGIT2 PkgConfig::CURL
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)
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)
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15
README.md
15
README.md
@ -9,11 +9,16 @@
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2-入库游戏ID这个项目的选择用于确定steam的游戏名字对应的ID,有此ID就可以在上面数据服务器中寻找游戏的文件清单.</br>
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2-入库游戏ID这个项目的选择用于确定steam的游戏名字对应的ID,有此ID就可以在上面数据服务器中寻找游戏的文件清单.</br>
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# Windows Mingw64 Msys2编译环境
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# Windows Mingw64 Msys2编译环境
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依赖库QT,libcurl,libgit2
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依赖库QT,libcurl,libgit2</br>
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QT编译方式可静态可动态
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QT编译方式可静态可动态</br>
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libcurl采用msys2静态编译,编译后安装在msys2中
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libcurl采用msys2静态编译,编译后安装在msys2中</br>
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libgit2采用msys2静态编译,编译后安装在msys2中
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libgit2采用msys2静态编译,编译后安装在msys2中</br>
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想要编译出来的exe不依赖任何dll库则需要修改QT静态库下面文件</br>
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mingw73_32_static\mkspecs\common\g++-win32.conf下增加和修改</br>
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在g++-win32.conf文件中新增QMAKE_LFLAGS = -static</br>
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在g++-win32.conf文件中修改QMAKE_LFLAGS_DLL = -static</br>
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mingw73_32_static\mkspecs\common\base.conf</br>
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在base.conf文件中新增QMAKE_LFLAGS = -static</br>
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# 完成进度
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# 完成进度
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1-数据服务器增删改减√</br>
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1-数据服务器增删改减√</br>
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2-一键游戏ID入库√</br>
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2-一键游戏ID入库√</br>
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@ -51,5 +51,4 @@
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#include <fstream>
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#include <fstream>
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#include <zlib.h>
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#include <zlib.h>
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#include <string.h>
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#include <string.h>
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#include <winuser.h>
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#endif // COMMON_H
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#endif // COMMON_H
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@ -6,6 +6,8 @@ sui::sui(QWidget *parent)
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m_press(false),
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m_press(false),
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m_border_width(5)
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m_border_width(5)
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{
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{
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QFuture<void> future = QtConcurrent::run([=]()
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{ xsteam_init_opts();});
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init_layout();
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init_layout();
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}
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}
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sui::~sui()
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sui::~sui()
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@ -1,12 +0,0 @@
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#ifndef SUI_BASE_H
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#define SUI_BASE_H
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#include <vector>
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#include <string>
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typedef struct {
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int set_font;
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int set_style;
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}sui_sets;
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extern sui_sets s_sets;
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#endif // SUI_BASE_H
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@ -59,8 +59,6 @@ sui_title::sui_title(QWidget *parent)
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m_layout->setContentsMargins(0, 0, 0, 0);
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m_layout->setContentsMargins(0, 0, 0, 0);
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setFixedHeight(40);
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setFixedHeight(40);
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setLayout(m_layout);
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setLayout(m_layout);
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s_sets.set_font=0;
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s_sets.set_style=1;
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QDir *fontDir = new QDir(tr(":/res/font/"));
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QDir *fontDir = new QDir(tr(":/res/font/"));
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font_table = fontDir->entryList(QDir::Files);
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font_table = fontDir->entryList(QDir::Files);
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font_table.append(QFontDatabase::applicationFontFamilies(QFontDatabase::SimplifiedChinese));
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font_table.append(QFontDatabase::applicationFontFamilies(QFontDatabase::SimplifiedChinese));
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@ -92,7 +90,7 @@ void sui_title::slots_ico_menu()
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QAction* s_Action=new QAction(sName,s_QGroup);
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QAction* s_Action=new QAction(sName,s_QGroup);
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s_Action->setObjectName(QString::number(i));
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s_Action->setObjectName(QString::number(i));
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s_Action->setCheckable(true);
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s_Action->setCheckable(true);
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if(i==s_sets.set_style){
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if(i==_data.x_config.style){
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s_Action->setChecked(true);
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s_Action->setChecked(true);
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}
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}
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connect(s_Action,SIGNAL(triggered (bool)),this,SLOT(slots_set_style_change()));
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connect(s_Action,SIGNAL(triggered (bool)),this,SLOT(slots_set_style_change()));
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@ -107,7 +105,7 @@ void sui_title::slots_ico_menu()
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QAction* f_Action=new QAction(font_table[i],f_QGroup);
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QAction* f_Action=new QAction(font_table[i],f_QGroup);
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f_Action->setObjectName(QString::number(i));
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f_Action->setObjectName(QString::number(i));
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f_Action->setCheckable(true);
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f_Action->setCheckable(true);
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if(i==s_sets.set_font){
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if(i==_data.x_config.font){
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f_Action->setChecked(true);
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f_Action->setChecked(true);
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}
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}
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connect(f_Action,SIGNAL(triggered (bool)),this,SLOT(slots_set_font_change()));
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connect(f_Action,SIGNAL(triggered (bool)),this,SLOT(slots_set_font_change()));
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@ -123,16 +121,16 @@ void sui_title::slots_ico_menu()
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void sui_title::slots_set_style_change()
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void sui_title::slots_set_style_change()
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{
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{
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if(sender()!=nullptr){
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if(sender()!=nullptr){
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s_sets.set_style=sender()->objectName().toInt();
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_data.x_config.style=sender()->objectName().toInt();
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}
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}
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change_style(s_sets.set_style);
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change_style(_data.x_config.style);
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}
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}
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void sui_title::slots_set_font_change()
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void sui_title::slots_set_font_change()
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{
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{
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if(sender()!=nullptr){
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if(sender()!=nullptr){
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s_sets.set_font=sender()->objectName().toInt();
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_data.x_config.font=sender()->objectName().toInt();
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}
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}
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QString font=tr(":/res/font/")+font_table[s_sets.set_font];
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QString font=tr(":/res/font/")+font_table[_data.x_config.font];
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int fontId = QFontDatabase::addApplicationFont(font);
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int fontId = QFontDatabase::addApplicationFont(font);
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QStringList fontIDs = QFontDatabase::applicationFontFamilies(fontId);
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QStringList fontIDs = QFontDatabase::applicationFontFamilies(fontId);
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if (!fontIDs.isEmpty()) {
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if (!fontIDs.isEmpty()) {
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else {
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else {
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qDebug()<<"Failed to load font.";
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qDebug()<<"Failed to load font.";
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}
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}
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change_style(s_sets.set_style);
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change_style(_data.x_config.style);
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}
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}
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void sui_title::change_style(int index){
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void sui_title::change_style(int index){
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QString style=tr(":/res/qss/")+style_table[index];
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QString style=tr(":/res/qss/")+style_table[index];
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#include <QDir>
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#include <QDir>
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#include <QActionGroup>
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#include <QActionGroup>
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#include <QFontDatabase>
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#include <QFontDatabase>
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#include "sui_base.h"
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#include "xsteam_ex.h"
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#include "xsteam_ex.h"
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sui_sets s_sets;
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class sui_title: public QWidget
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class sui_title: public QWidget
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{
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{
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Q_OBJECT
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Q_OBJECT
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_data.s_data.push_back(_src_data);
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_data.s_data.push_back(_src_data);
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// 默认配置
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// 默认配置
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_data.x_config.font = 0;
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_data.x_config.font = 0;
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_data.x_config.style = 0;
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_data.x_config.style = 1;
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QSettings settings("HKEY_CURRENT_USER\\Software\\Valve\\Steam", QSettings::NativeFormat);
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QSettings settings("HKEY_CURRENT_USER\\Software\\Valve\\Steam", QSettings::NativeFormat);
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_data.x_config.steam_dir = (settings.value("SteamPath", "").toString()).toStdString();
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_data.x_config.steam_dir = (settings.value("SteamPath", "").toString()).toStdString();
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_data.x_config.steam_api_url = "https://store.steampowered.com/api/appdetails/?appids=";
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_data.x_config.steam_api_url = "https://store.steampowered.com/api/appdetails/?appids=";
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steaminfo_head_path_edit->setText(QString::fromStdString(_data.x_config.steam_logo_url));
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steaminfo_head_path_edit->setText(QString::fromStdString(_data.x_config.steam_logo_url));
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}
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}
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void xsteam_set_ui::slotsSaveDone(){
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void xsteam_set_ui::slotsSaveDone(){
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qInfo()<<"Done Object!";
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_data.x_config.steam_dir=steam_path_edit->text().toStdString();
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_data.x_config.steamtools_dir=steamtools_path_edit->text().toStdString();
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_data.x_config.steamtools_st_dir=steamtools_st_path_edit->text().toStdString();
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_data.x_config.steam_api_url=steaminfo_api_path_edit->text().toStdString();
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_data.x_config.steam_logo_url=steaminfo_head_path_edit->text().toStdString();
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xsteam_save_data_write();
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xsteam_msg_tip(nullptr, "保存成功");
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this->close();
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this->close();
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}
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}
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#include <QPushButton>
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#include <QPushButton>
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#include <QLabel>
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#include <QLabel>
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#include "xsteam_base.h"
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#include "xsteam_base.h"
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#include "xsteam_ex.h"
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class xsteam_set_ui :public QDialog{
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class xsteam_set_ui :public QDialog{
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Q_OBJECT
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Q_OBJECT
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public:
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public:
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@ -16,7 +16,6 @@ xsteam_ui::xsteam_ui(QWidget *parent) : QWidget(parent),
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{
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{
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bool steam_ok=false;
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bool steam_ok=false;
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bool steamtools_ok=false;
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bool steamtools_ok=false;
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xsteam_init_opts();
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emit signals_src_combobox_update();
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emit signals_src_combobox_update();
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slots_disable_enable_function(true);
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slots_disable_enable_function(true);
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table_load_ui_data();
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table_load_ui_data();
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BIN
upx/upx.exe
Normal file
BIN
upx/upx.exe
Normal file
Binary file not shown.
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