init mods

This commit is contained in:
JackLee_CN 2023-01-14 17:13:48 +08:00
commit 85af525382
872 changed files with 29075 additions and 0 deletions

View File

@ -0,0 +1,9 @@
<GAF018_Ta152C_float.model>
<exporter> 1.6 </exporter>
<parent> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/lods/GAF018_Ta152C_float_lod1 </parent>
<extent> 5.0000 </extent>
<materialNames />
<castsShadow> true </castsShadow>
<nodefullVisual> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/GAF018_Ta152C_float </nodefullVisual>
<metaData> Wargaming | Lesta Studio </metaData>
</GAF018_Ta152C_float.model>

View File

@ -0,0 +1,157 @@
<GAF018_Ta152C_float.visual>
<boundingBox>
<min> -0.367827 -0.008083 -0.480640 </min>
<max> 0.367827 0.303693 0.315426 </max>
</boundingBox>
<node>
<identifier> Scene Root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 </row2>
<row3> 0.000000 0.000000 0.000000 </row3>
</transform>
<node>
<identifier> hull </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> mod </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
</node>
<node>
<identifier> HP_gunFireFront2 </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.010514 0.225359 0.082819 1.000000 </row3>
</transform>
</node>
<node>
<identifier> HP_gunFireFront1 </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> -0.010173 0.225359 0.082819 1.000000 </row3>
</transform>
</node>
<node>
<identifier> propeller_mod </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.189332 0.212461 1.000000 </row3>
</transform>
<node>
<identifier> disc </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> disc_cap </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
</node>
</node>
</node>
<node>
<identifier> hull_wire </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
</node>
</node>
</node>
<renderSet>
<treatAsWorldSpaceObject> false </treatAsWorldSpaceObject>
<node> hull </node>
<geometry>
<vertices> hullShape.vertices </vertices>
<primitive> hullShape.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> PBS_Plane </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/GAF018_Ta152_float.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
<renderSet>
<treatAsWorldSpaceObject> false </treatAsWorldSpaceObject>
<node> mod </node>
<geometry>
<vertices> modShape.vertices </vertices>
<primitive> modShape.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> PBS_Plane </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/GAF018_Ta152_float.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
<renderSet>
<treatAsWorldSpaceObject> false </treatAsWorldSpaceObject>
<node> disc </node>
<geometry>
<vertices> discShape.vertices </vertices>
<primitive> discShape.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> PROPELLERMAT_propeller </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/German_Disk_3Blade_01_alpha.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
<renderSet>
<treatAsWorldSpaceObject> false </treatAsWorldSpaceObject>
<node> disc_cap </node>
<geometry>
<vertices> disc_capShape.vertices </vertices>
<primitive> disc_capShape.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> PBS_Plane </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/GAF018_Ta152_float.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
<renderSet>
<treatAsWorldSpaceObject> false </treatAsWorldSpaceObject>
<node> hull_wire </node>
<geometry>
<vertices> hull_wireShape.vertices </vertices>
<primitive> hull_wireShape.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> SHIPWIREX_PBS_Hull </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/GAF018_Ta152_float_wire.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
</GAF018_Ta152C_float.visual>

View File

@ -0,0 +1,17 @@
<GAF018_Ta152_float.mfm>
<materialKind> 0 </materialKind>
<collisionFlags> 0 </collisionFlags>
<fx> shaders/std_effects/PBS.fx </fx>
<property> normalMap
<Texture> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/GAF018_Ta152_float_n.dds </Texture>
</property>
<property> metallicGlossMap
<Texture> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/GAF018_Ta152_float_mg.dds </Texture>
</property>
<property> diffuseMap
<Texture> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/GAF018_Ta152_float_a.dds </Texture>
</property>
<property> ambientOcclusionMap
<Texture> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/default_ao.dds </Texture>
</property>
</GAF018_Ta152_float.mfm>

View File

@ -0,0 +1,14 @@
<GAF018_Ta152_float_wire.mfm>
<materialKind> 0 </materialKind>
<collisionFlags> 0 </collisionFlags>
<fx> shaders/std_effects/PBS_wire.fx </fx>
<property> normalMap
<Texture> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/GAF018_Ta152_float_n.dds </Texture>
</property>
<property> metallicGlossMap
<Texture> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/GAF018_Ta152_float_mg.dds </Texture>
</property>
<property> diffuseMap
<Texture> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/GAF018_Ta152_float_a.dds </Texture>
</property>
</GAF018_Ta152_float_wire.mfm>

View File

@ -0,0 +1,17 @@
<GAS001_Ar196.mfm>
<fx> shaders/std_effects/PBS.fx </fx>
<collisionFlags> 0 </collisionFlags>
<materialKind> 0 </materialKind>
<property> diffuseMap
<Texture> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/GAS001_Ar196_a.dds </Texture>
</property>
<property> metallicGlossMap
<Texture> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/GAS001_Ar196_mg.dds </Texture>
</property>
<property> normalMap
<Texture> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/GAS001_Ar196_n.dds </Texture>
</property>
<property> ambientOcclusionMap
<Texture> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/default_ao.dds </Texture>
</property>
</GAS001_Ar196.mfm>

View File

@ -0,0 +1,9 @@
<GAS001_Ar196.model>
<exporter> 1.6 </exporter>
<parent> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/lods/GAS001_Ar196_lod1 </parent>
<extent> 5.0000 </extent>
<materialNames />
<castsShadow> true </castsShadow>
<nodefullVisual> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/GAS001_Ar196 </nodefullVisual>
<metaData> Wargaming | Lesta Studio </metaData>
</GAS001_Ar196.model>

View File

@ -0,0 +1,148 @@
<GAS001_Ar196.visual>
<boundingBox>
<min> -0.418938 -0.031969 -0.469541 </min>
<max> 0.419033 0.308064 0.263046 </max>
</boundingBox>
<node>
<identifier> Scene Root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 </row2>
<row3> 0.000000 0.000000 0.000000 </row3>
</transform>
<node>
<identifier> hull </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> mod </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
</node>
<node>
<identifier> HP_gunFireBack </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.216089 -0.180373 1.000000 </row3>
</transform>
</node>
<node>
<identifier> propeller_mod </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000048 0.155325 0.185433 1.000000 </row3>
</transform>
<node>
<identifier> disc </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> disc_cap </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
</node>
</node>
</node>
<node>
<identifier> hull_wire </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
</node>
</node>
</node>
<renderSet>
<treatAsWorldSpaceObject> false </treatAsWorldSpaceObject>
<node> hull </node>
<geometry>
<vertices> hullShape.vertices </vertices>
<primitive> hullShape.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> PBS_Plane </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/GAS001_Ar196.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
<renderSet>
<treatAsWorldSpaceObject> false </treatAsWorldSpaceObject>
<node> mod </node>
<geometry>
<vertices> modShape.vertices </vertices>
<primitive> modShape.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> PBS_Plane </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/GAS001_Ar196.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
<renderSet>
<treatAsWorldSpaceObject> false </treatAsWorldSpaceObject>
<node> disc </node>
<geometry>
<vertices> discShape.vertices </vertices>
<primitive> discShape.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> PROPELLERMAT_propeller </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/German_Disk_3Blade_02_alpha.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
<renderSet>
<treatAsWorldSpaceObject> false </treatAsWorldSpaceObject>
<node> disc_cap </node>
<geometry>
<vertices> disc_capShape.vertices </vertices>
<primitive> disc_capShape.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> PBS_Plane </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/GAS001_Ar196.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
<renderSet>
<treatAsWorldSpaceObject> false </treatAsWorldSpaceObject>
<node> hull_wire </node>
<geometry>
<vertices> hull_wireShape.vertices </vertices>
<primitive> hull_wireShape.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> SHIPWIREX_PBS_Hull </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/GAS001_Ar196_wire.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
</GAS001_Ar196.visual>

View File

@ -0,0 +1,14 @@
<GAS001_Ar196_wire.mfm>
<materialKind> 0 </materialKind>
<collisionFlags> 0 </collisionFlags>
<fx> shaders/std_effects/PBS_wire.fx </fx>
<property> diffuseMap
<Texture> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/GAS001_Ar196_a.dds </Texture>
</property>
<property> normalMap
<Texture> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/GAS001_Ar196_n.dds </Texture>
</property>
<property> metallicGlossMap
<Texture> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/GAS001_Ar196_mg.dds </Texture>
</property>
</GAS001_Ar196_wire.mfm>

View File

@ -0,0 +1,11 @@
<German_Disk_3Blade_01_alpha.mfm>
<fx> shaders/std_effects/lightonly_alpha_flat.fx </fx>
<collisionFlags> 0 </collisionFlags>
<materialKind> 0 </materialKind>
<property> diffuseMap
<Texture> content/gameplay/common/textures/German_Disk_3Blade_01_alpha_a.dds </Texture>
</property>
<property> doubleSided
<Bool> true </Bool>
</property>
</German_Disk_3Blade_01_alpha.mfm>

View File

@ -0,0 +1,14 @@
<German_Disk_3Blade_02_alpha.mfm>
<fx> shaders/std_effects/lightonly_alpha_flat.fx </fx>
<collisionFlags> 0 </collisionFlags>
<materialKind> 0 </materialKind>
<property> diffuseMap
<Texture> content/gameplay/common/textures/German_Disk_3Blade_02_alpha_a.dds </Texture>
</property>
<property> doubleSided
<Bool> true </Bool>
</property>
<property> alphaTestEnable
<Bool> true </Bool>
</property>
</German_Disk_3Blade_02_alpha.mfm>

View File

@ -0,0 +1,9 @@
<GAF018_Ta152C_float_lod1.model>
<exporter> 1.6 </exporter>
<parent> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/lods/GAF018_Ta152C_float_lod2 </parent>
<extent> 20.0000 </extent>
<materialNames />
<castsShadow> true </castsShadow>
<nodefullVisual> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/lods/GAF018_Ta152C_float_lod1 </nodefullVisual>
<metaData> Wargaming | Lesta Studio </metaData>
</GAF018_Ta152C_float_lod1.model>

View File

@ -0,0 +1,157 @@
<GAF018_Ta152C_float_lod1.visual>
<boundingBox>
<min> -0.366612 -0.008083 -0.479856 </min>
<max> 0.366612 0.303693 0.315426 </max>
</boundingBox>
<node>
<identifier> Scene Root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 </row2>
<row3> 0.000000 0.000000 0.000000 </row3>
</transform>
<node>
<identifier> hull </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> mod </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
</node>
<node>
<identifier> propeller_mod </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.189332 0.212461 1.000000 </row3>
</transform>
<node>
<identifier> disc </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> disc_cap </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
</node>
</node>
</node>
<node>
<identifier> hull_wire </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
</node>
<node>
<identifier> HP_gunFireFront2 </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.010514 0.225359 0.082819 1.000000 </row3>
</transform>
</node>
<node>
<identifier> HP_gunFireFront1 </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> -0.010173 0.225359 0.082819 1.000000 </row3>
</transform>
</node>
</node>
</node>
<renderSet>
<treatAsWorldSpaceObject> false </treatAsWorldSpaceObject>
<node> hull </node>
<geometry>
<vertices> hull_lodShape1.vertices </vertices>
<primitive> hull_lodShape1.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> PBS_Plane </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/GAF018_Ta152_float.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
<renderSet>
<treatAsWorldSpaceObject> false </treatAsWorldSpaceObject>
<node> mod </node>
<geometry>
<vertices> mod_lodShape1.vertices </vertices>
<primitive> mod_lodShape1.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> PBS_Plane </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/GAF018_Ta152_float.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
<renderSet>
<treatAsWorldSpaceObject> false </treatAsWorldSpaceObject>
<node> disc </node>
<geometry>
<vertices> disc_lod1Shape.vertices </vertices>
<primitive> disc_lod1Shape.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> PROPELLERMAT_propeller </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/German_Disk_3Blade_01_alpha.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
<renderSet>
<treatAsWorldSpaceObject> false </treatAsWorldSpaceObject>
<node> disc_cap </node>
<geometry>
<vertices> disc_cap_lod1Shape.vertices </vertices>
<primitive> disc_cap_lod1Shape.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> PBS_Plane </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/GAF018_Ta152_float.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
<renderSet>
<treatAsWorldSpaceObject> false </treatAsWorldSpaceObject>
<node> hull_wire </node>
<geometry>
<vertices> hull_wire_lodShape1.vertices </vertices>
<primitive> hull_wire_lodShape1.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> SHIPWIREX_PBS_Hull </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/GAF018_Ta152_float_wire.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
</GAF018_Ta152C_float_lod1.visual>

View File

@ -0,0 +1,9 @@
<GAF018_Ta152C_float_lod2.model>
<exporter> 1.6 </exporter>
<parent> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/lods/GAF018_Ta152C_float_lod3 </parent>
<extent> 40.0000 </extent>
<materialNames />
<castsShadow> true </castsShadow>
<nodefullVisual> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/lods/GAF018_Ta152C_float_lod2 </nodefullVisual>
<metaData> Wargaming | Lesta Studio </metaData>
</GAF018_Ta152C_float_lod2.model>

View File

@ -0,0 +1,56 @@
<GAF018_Ta152C_float_lod2.visual>
<boundingBox>
<min> -0.366612 -0.008083 -0.479272 </min>
<max> 0.366612 0.292781 0.315426 </max>
</boundingBox>
<node>
<identifier> Scene Root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 </row2>
<row3> 0.000000 0.000000 0.000000 </row3>
</transform>
<node>
<identifier> hull </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> HP_gunFireFront2 </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.010514 0.225359 0.082819 1.000000 </row3>
</transform>
</node>
<node>
<identifier> HP_gunFireFront1 </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> -0.010173 0.225359 0.082819 1.000000 </row3>
</transform>
</node>
</node>
</node>
<renderSet>
<treatAsWorldSpaceObject> false </treatAsWorldSpaceObject>
<node> hull </node>
<geometry>
<vertices> hull_lodShape2.vertices </vertices>
<primitive> hull_lodShape2.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> PBS_Plane </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/GAF018_Ta152_float.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
</GAF018_Ta152C_float_lod2.visual>

View File

@ -0,0 +1,7 @@
<GAF018_Ta152C_float_lod3.model>
<castsShadow> false </castsShadow>
<exporter> 1.6 </exporter>
<extent> 200.0000 </extent>
<nodefullVisual> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/lods/GAF018_Ta152C_float_lod3 </nodefullVisual>
<metaData> Wargaming | Lesta Studio </metaData>
</GAF018_Ta152C_float_lod3.model>

View File

@ -0,0 +1,56 @@
<GAF018_Ta152C_float_lod3.visual>
<boundingBox>
<min> -0.352777 0.000000 -0.478768 </min>
<max> 0.352777 0.285276 0.315426 </max>
</boundingBox>
<node>
<identifier> Scene Root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 </row2>
<row3> 0.000000 0.000000 0.000000 </row3>
</transform>
<node>
<identifier> hull </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> HP_gunFireFront2 </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.010514 0.225359 0.082819 1.000000 </row3>
</transform>
</node>
<node>
<identifier> HP_gunFireFront1 </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> -0.010173 0.225359 0.082819 1.000000 </row3>
</transform>
</node>
</node>
</node>
<renderSet>
<treatAsWorldSpaceObject> false </treatAsWorldSpaceObject>
<node> hull </node>
<geometry>
<vertices> hull_lodShape3.vertices </vertices>
<primitive> hull_lodShape3.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> PBS_Plane </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/GAF018_Ta152_float.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
</GAF018_Ta152C_float_lod3.visual>

View File

@ -0,0 +1,9 @@
<GAS001_Ar196_lod1.model>
<exporter> 1.6 </exporter>
<parent> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/lods/GAS001_Ar196_lod2 </parent>
<extent> 20.0000 </extent>
<materialNames />
<castsShadow> true </castsShadow>
<nodefullVisual> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/lods/GAS001_Ar196_lod1 </nodefullVisual>
<metaData> Wargaming | Lesta Studio </metaData>
</GAS001_Ar196_lod1.model>

View File

@ -0,0 +1,125 @@
<GAS001_Ar196_lod1.visual>
<boundingBox>
<min> -0.416730 -0.031540 -0.469541 </min>
<max> 0.416825 0.306833 0.263046 </max>
</boundingBox>
<node>
<identifier> Scene Root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 </row2>
<row3> 0.000000 0.000000 0.000000 </row3>
</transform>
<node>
<identifier> hull </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> mod </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
</node>
<node>
<identifier> propeller_mod </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000048 0.155325 0.185433 1.000000 </row3>
</transform>
<node>
<identifier> disc </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> disc_cap </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
</node>
</node>
</node>
<node>
<identifier> HP_gunFireBack </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.216089 -0.180373 1.000000 </row3>
</transform>
</node>
</node>
</node>
<renderSet>
<treatAsWorldSpaceObject> false </treatAsWorldSpaceObject>
<node> hull </node>
<geometry>
<vertices> hull_lod1Shape.vertices </vertices>
<primitive> hull_lod1Shape.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> PBS_Plane </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/GAS001_Ar196.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
<renderSet>
<treatAsWorldSpaceObject> false </treatAsWorldSpaceObject>
<node> mod </node>
<geometry>
<vertices> mod_lodShape1.vertices </vertices>
<primitive> mod_lodShape1.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> PBS_Plane </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/GAS001_Ar196.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
<renderSet>
<treatAsWorldSpaceObject> false </treatAsWorldSpaceObject>
<node> disc </node>
<geometry>
<vertices> disc_lod1Shape.vertices </vertices>
<primitive> disc_lod1Shape.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> PROPELLERMAT_propeller </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/German_Disk_3Blade_02_alpha.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
<renderSet>
<treatAsWorldSpaceObject> false </treatAsWorldSpaceObject>
<node> disc_cap </node>
<geometry>
<vertices> disc_cap_lod1Shape.vertices </vertices>
<primitive> disc_cap_lod1Shape.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> PBS_Plane </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/GAS001_Ar196.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
</GAS001_Ar196_lod1.visual>

View File

@ -0,0 +1,8 @@
<GAS001_Ar196_lod2.model>
<castsShadow> true </castsShadow>
<exporter> 1.6 </exporter>
<parent> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/lods/GAS001_Ar196_lod3 </parent>
<extent> 40.0000 </extent>
<nodefullVisual> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/lods/GAS001_Ar196_lod2 </nodefullVisual>
<metaData> Wargaming | Lesta Studio </metaData>
</GAS001_Ar196_lod2.model>

View File

@ -0,0 +1,47 @@
<GAS001_Ar196_lod2.visual>
<boundingBox>
<min> -0.416730 -0.031540 -0.469541 </min>
<max> 0.416825 0.306833 0.263046 </max>
</boundingBox>
<node>
<identifier> Scene Root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 </row2>
<row3> 0.000000 0.000000 0.000000 </row3>
</transform>
<node>
<identifier> hull </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> HP_gunFireBack </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.216089 -0.180373 1.000000 </row3>
</transform>
</node>
</node>
</node>
<renderSet>
<treatAsWorldSpaceObject> false </treatAsWorldSpaceObject>
<node> hull </node>
<geometry>
<vertices> hull_lod2Shape.vertices </vertices>
<primitive> hull_lod2Shape.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> PBS_Plane </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/GAS001_Ar196.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
</GAS001_Ar196_lod2.visual>

View File

@ -0,0 +1,7 @@
<GAS001_Ar196_lod3.model>
<castsShadow> false </castsShadow>
<exporter> 1.6 </exporter>
<extent> 200.0000 </extent>
<nodefullVisual> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/lods/GAS001_Ar196_lod3 </nodefullVisual>
<metaData> Wargaming | Lesta Studio </metaData>
</GAS001_Ar196_lod3.model>

View File

@ -0,0 +1,47 @@
<GAS001_Ar196_lod3.visual>
<boundingBox>
<min> -0.415394 -0.021770 -0.469541 </min>
<max> 0.415489 0.308461 0.263046 </max>
</boundingBox>
<node>
<identifier> Scene Root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 </row2>
<row3> 0.000000 0.000000 0.000000 </row3>
</transform>
<node>
<identifier> hull </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> HP_gunFireBack </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.216089 -0.180373 1.000000 </row3>
</transform>
</node>
</node>
</node>
<renderSet>
<treatAsWorldSpaceObject> false </treatAsWorldSpaceObject>
<node> hull </node>
<geometry>
<vertices> hull_lod3Shape.vertices </vertices>
<primitive> hull_lod3Shape.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> PBS_Plane </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/aircraft/GAS001_Ar196.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
</GAS001_Ar196_lod3.visual>

View File

@ -0,0 +1,9 @@
<GC004_Catapult_4.model>
<exporter> 1.6 </exporter>
<materialNames />
<castsShadow> true </castsShadow>
<extent> 5.000000 </extent>
<parent> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/catapult/lods/GC004_Catapult_4_lod1 </parent>
<nodefullVisual> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/catapult/GC004_Catapult_4 </nodefullVisual>
<metaData> Wargaming | Lesta Studio </metaData>
</GC004_Catapult_4.model>

View File

@ -0,0 +1,151 @@
<GC004_Catapult_4.visual>
<boundingBox>
<min> -0.256473 0.000000 -0.432427 </min>
<max> 0.167057 0.241945 0.474783 </max>
</boundingBox>
<node>
<identifier> Scene Root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 </row2>
<row3> 0.000000 0.000000 0.000000 </row3>
</transform>
<node>
<identifier> Root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> Rotate_Y </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.033350 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> Float_1 </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.077390 -0.026482 1.000000 </row3>
</transform>
<node>
<identifier> Float_1_BlendBone </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 -1.000000 0.000000 </row2>
<row3> 0.000000 -0.110740 0.026482 1.000000 </row3>
</transform>
</node>
</node>
<node>
<identifier> Float_2 </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.077390 -0.026482 1.000000 </row3>
</transform>
<node>
<identifier> Float_2_BlendBone </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 -1.000000 0.000000 </row2>
<row3> 0.000000 -0.110740 0.026482 1.000000 </row3>
</transform>
</node>
</node>
<node>
<identifier> HP_Plane_Start </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.077390 -0.026482 1.000000 </row3>
</transform>
</node>
<node>
<identifier> HP_Plane_End </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.077390 0.532284 1.000000 </row3>
</transform>
</node>
<node>
<identifier> Rotate_Y_BlendBone </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 -1.000000 0.000000 </row2>
<row3> 0.000000 -0.033350 0.000000 1.000000 </row3>
</transform>
</node>
</node>
<node>
<identifier> Root_BlendBone </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 -1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
</node>
</node>
<node>
<identifier> Catapult </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> Cradle </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
</node>
</node>
</node>
<renderSet>
<treatAsWorldSpaceObject> true </treatAsWorldSpaceObject>
<node> Rotate_Y_BlendBone </node>
<geometry>
<vertices> CatapultShape.vertices </vertices>
<primitive> CatapultShape.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> SHIPMATX_PBS_Catapult </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/catapult/GC004_Catapult_4_skinned.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
<renderSet>
<treatAsWorldSpaceObject> true </treatAsWorldSpaceObject>
<node> Float_2_BlendBone </node>
<geometry>
<vertices> CradleShape.vertices </vertices>
<primitive> CradleShape.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> SHIPMATX_PBS_Catapult </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/catapult/GC004_Catapult_4_skinned.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
</GC004_Catapult_4.visual>

View File

@ -0,0 +1,17 @@
<GC004_Catapult_4_skinned.mfm>
<fx> shaders/std_effects/PBS_ship_skinned.fx </fx>
<collisionFlags> 0 </collisionFlags>
<materialKind> 0 </materialKind>
<property> diffuseMap
<Texture> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/catapult/GC004_Catapult_4_a.dds </Texture>
</property>
<property> metallicGlossMap
<Texture> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/catapult/GC004_Catapult_4_mg.dds </Texture>
</property>
<property> normalMap
<Texture> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/catapult/GC004_Catapult_4_n.dds </Texture>
</property>
<property> ambientOcclusionMap
<Texture> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/catapult/default_ao.dds </Texture>
</property>
</GC004_Catapult_4_skinned.mfm>

View File

@ -0,0 +1,9 @@
<GC004_Catapult_4_lod1.model>
<exporter> 1.6 </exporter>
<parent> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/catapult/lods/GC004_Catapult_4_lod2 </parent>
<extent> 10.000000 </extent>
<materialNames />
<castsShadow> true </castsShadow>
<nodefullVisual> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/catapult/lods/GC004_Catapult_4_lod1 </nodefullVisual>
<metaData> Wargaming | Lesta Studio </metaData>
</GC004_Catapult_4_lod1.model>

View File

@ -0,0 +1,151 @@
<GC004_Catapult_4_lod1.visual>
<boundingBox>
<min> -0.256473 0.000000 -0.432427 </min>
<max> 0.167057 0.241945 0.474783 </max>
</boundingBox>
<node>
<identifier> Scene Root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 </row2>
<row3> 0.000000 0.000000 0.000000 </row3>
</transform>
<node>
<identifier> Root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> Rotate_Y </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.033350 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> Float_1 </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.077390 -0.026482 1.000000 </row3>
</transform>
<node>
<identifier> Float_1_BlendBone </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 -1.000000 0.000000 </row2>
<row3> 0.000000 -0.110740 0.026482 1.000000 </row3>
</transform>
</node>
</node>
<node>
<identifier> Float_2 </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.077390 -0.026482 1.000000 </row3>
</transform>
<node>
<identifier> Float_2_BlendBone </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 -1.000000 0.000000 </row2>
<row3> 0.000000 -0.110740 0.026482 1.000000 </row3>
</transform>
</node>
</node>
<node>
<identifier> HP_Plane_Start </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.077390 -0.026482 1.000000 </row3>
</transform>
</node>
<node>
<identifier> HP_Plane_End </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.077390 0.532284 1.000000 </row3>
</transform>
</node>
<node>
<identifier> Rotate_Y_BlendBone </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 -1.000000 0.000000 </row2>
<row3> 0.000000 -0.033350 0.000000 1.000000 </row3>
</transform>
</node>
</node>
<node>
<identifier> Root_BlendBone </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 -1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
</node>
</node>
<node>
<identifier> Catapult </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> Cradle </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
</node>
</node>
</node>
<renderSet>
<treatAsWorldSpaceObject> true </treatAsWorldSpaceObject>
<node> Rotate_Y_BlendBone </node>
<geometry>
<vertices> Catapult_lod1Shape.vertices </vertices>
<primitive> Catapult_lod1Shape.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> SHIPMATX_PBS_Catapult </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/catapult/GC004_Catapult_4_skinned.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
<renderSet>
<treatAsWorldSpaceObject> true </treatAsWorldSpaceObject>
<node> Float_2_BlendBone </node>
<geometry>
<vertices> Cradle_lod1Shape.vertices </vertices>
<primitive> Cradle_lod1Shape.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> SHIPMATX_PBS_Catapult </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/catapult/GC004_Catapult_4_skinned.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
</GC004_Catapult_4_lod1.visual>

View File

@ -0,0 +1,9 @@
<GC004_Catapult_4_lod2.model>
<exporter> 1.6 </exporter>
<parent> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/catapult/lods/GC004_Catapult_4_lod3 </parent>
<extent> 30.000000 </extent>
<materialNames />
<castsShadow> true </castsShadow>
<nodefullVisual> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/catapult/lods/GC004_Catapult_4_lod2 </nodefullVisual>
<metaData> Wargaming | Lesta Studio </metaData>
</GC004_Catapult_4_lod2.model>

View File

@ -0,0 +1,151 @@
<GC004_Catapult_4_lod2.visual>
<boundingBox>
<min> -0.256473 0.000000 -0.432427 </min>
<max> 0.167057 0.241945 0.474783 </max>
</boundingBox>
<node>
<identifier> Scene Root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 </row2>
<row3> 0.000000 0.000000 0.000000 </row3>
</transform>
<node>
<identifier> Root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> Rotate_Y </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.033350 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> Float_1 </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.077390 -0.026482 1.000000 </row3>
</transform>
<node>
<identifier> Float_1_BlendBone </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 -1.000000 0.000000 </row2>
<row3> 0.000000 -0.110740 0.026482 1.000000 </row3>
</transform>
</node>
</node>
<node>
<identifier> Float_2 </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.077390 -0.026482 1.000000 </row3>
</transform>
<node>
<identifier> Float_2_BlendBone </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 -1.000000 0.000000 </row2>
<row3> 0.000000 -0.110740 0.026482 1.000000 </row3>
</transform>
</node>
</node>
<node>
<identifier> HP_Plane_Start </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.077390 -0.026482 1.000000 </row3>
</transform>
</node>
<node>
<identifier> HP_Plane_End </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.077390 0.532284 1.000000 </row3>
</transform>
</node>
<node>
<identifier> Rotate_Y_BlendBone </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 -1.000000 0.000000 </row2>
<row3> 0.000000 -0.033350 0.000000 1.000000 </row3>
</transform>
</node>
</node>
<node>
<identifier> Root_BlendBone </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 -1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
</node>
</node>
<node>
<identifier> Catapult </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> Cradle </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
</node>
</node>
</node>
<renderSet>
<treatAsWorldSpaceObject> true </treatAsWorldSpaceObject>
<node> Rotate_Y_BlendBone </node>
<geometry>
<vertices> Catapult_lod2Shape.vertices </vertices>
<primitive> Catapult_lod2Shape.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> SHIPMATX_PBS_Catapult </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/catapult/GC004_Catapult_4_skinned.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
<renderSet>
<treatAsWorldSpaceObject> true </treatAsWorldSpaceObject>
<node> Float_2_BlendBone </node>
<geometry>
<vertices> Cradle_lod2Shape.vertices </vertices>
<primitive> Cradle_lod2Shape.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> SHIPMATX_PBS_Catapult </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/catapult/GC004_Catapult_4_skinned.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
</GC004_Catapult_4_lod2.visual>

View File

@ -0,0 +1,7 @@
<GC004_Catapult_4_lod3.model>
<castsShadow> false </castsShadow>
<exporter> 1.6 </exporter>
<extent> 130.000000 </extent>
<nodefullVisual> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/catapult/lods/GC004_Catapult_4_lod3 </nodefullVisual>
<metaData> Wargaming | Lesta Studio </metaData>
</GC004_Catapult_4_lod3.model>

View File

@ -0,0 +1,151 @@
<GC004_Catapult_4_lod3.visual>
<boundingBox>
<min> -0.256473 0.021491 -0.432427 </min>
<max> 0.167057 0.239790 0.474783 </max>
</boundingBox>
<node>
<identifier> Scene Root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 </row2>
<row3> 0.000000 0.000000 0.000000 </row3>
</transform>
<node>
<identifier> Root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> Rotate_Y </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.033350 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> Float_1 </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.077390 -0.026482 1.000000 </row3>
</transform>
<node>
<identifier> Float_1_BlendBone </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 -1.000000 0.000000 </row2>
<row3> 0.000000 -0.110740 0.026482 1.000000 </row3>
</transform>
</node>
</node>
<node>
<identifier> Float_2 </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.077390 -0.026482 1.000000 </row3>
</transform>
<node>
<identifier> Float_2_BlendBone </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 -1.000000 0.000000 </row2>
<row3> 0.000000 -0.110740 0.026482 1.000000 </row3>
</transform>
</node>
</node>
<node>
<identifier> HP_Plane_Start </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.077390 -0.026482 1.000000 </row3>
</transform>
</node>
<node>
<identifier> HP_Plane_End </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.077390 0.532284 1.000000 </row3>
</transform>
</node>
<node>
<identifier> Rotate_Y_BlendBone </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 -1.000000 0.000000 </row2>
<row3> 0.000000 -0.033350 0.000000 1.000000 </row3>
</transform>
</node>
</node>
<node>
<identifier> Root_BlendBone </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 -1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
</node>
</node>
<node>
<identifier> Catapult </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> Cradle </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
</node>
</node>
</node>
<renderSet>
<treatAsWorldSpaceObject> true </treatAsWorldSpaceObject>
<node> Rotate_Y_BlendBone </node>
<geometry>
<vertices> Catapult_lod3Shape.vertices </vertices>
<primitive> Catapult_lod3Shape.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> SHIPMATX_PBS_Catapult </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/catapult/GC004_Catapult_4_skinned.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
<renderSet>
<treatAsWorldSpaceObject> true </treatAsWorldSpaceObject>
<node> Float_2_BlendBone </node>
<geometry>
<vertices> Cradle_lod3Shape.vertices </vertices>
<primitive> Cradle_lod3Shape.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> SHIPMATX_PBS_Catapult </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/catapult/GC004_Catapult_4_skinned.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
</GC004_Catapult_4_lod3.visual>

View File

@ -0,0 +1 @@
<content_info> eJy9mG1XmzAUgP1FI0Cx7ceKFjetb1Sd3Tx3EVLKbKHjZZ6e/fmFlqMwIIQA+8jN4bm5yX3Nn/Dl6OjI8r2IeJHk4A3ZrvFOckiwwd5OClfuVrKC2A1JIBmmjmQNzl3PJt5LHDggjwdahRhmrj0NKPfTxrfJOnykam686cy3Q8k8m8D95CrzSwKRZZSV7FXzsQnLBCf2JIzdwArwMpIMY4IGCihos4HpGluvoI7gV4zt6hWwCbZTTfdNrUi0c5HPWDbYbkCsyKdXcIrQMIG8wmJi/POZkr403WMFPcX9rDtc+ueW2D41c47kAWiqSu2cH4Qwj19ICLeHA2aup+oexE6YB31dZ8kGuwlrhuRjelsJy7yAS+24TCZ62IftVuEsbi8YwYK46xDHawI69acr11lFcOrWrKZ6nlr5SB193iweNfQeG0lolMnanXYV7qFh3kCgaRQyHIJBAlwuTNEXwominDfjdowxzHHgkAgM9zcpE6XEq1YuUIp86qeUiG6YUUF4MsIy+YVudYpkBYYbuMOeQxhC0W3WI3F/JfqEliPRzFtToTNog2XAe4yFlh/ToJqYCMkwCeTxce4jZZ033eZHDBdh0DADDA7BuY9MiN5cr0Kcrex3wqmAifX/U13O6vzWQ3HO8pmNXAtHNyMSeLD1gyhMNS26dPYi/kevHWmq5KbTZjSFPvd0BSf+m2g8sI7+A1tbzENCl20c7OgZ0ESggow02DdgOqhqqbBdMa/kfWZt1cIR3sZr6hg6QgPQ008YFAQp7bLp7io18CTFtlGYaRG7jb9Miuq6p8umKPGgY0CZjZNQw5ylX3fUNWeZj1wVfZkMBomfTGhzM6Ito6wpOizXfnLQRZnofjMVvoq56KnQZ9rzjmo87wzVZFjtwBuYTGZ/F2CadGn2xYG1kow7E8ljmMaza0XLf6WsadP9HfhlKGbfXLx0Vcu7u65qVfKs8abo3ddwb/mGE0U5GD1MBnCgu1DKpaLXz9LE82rRrmfIdVVfO+4ccvBVz++gOWXPfbyG5jQwi3hm5NRAzY2cYPl0oCc2c1F0YuTQy1vGBbq5Dso4G8qMgw/b6e+DvO3z3ZaAeQmjmmXROODSncKdfh8bck76vYcnh4KCfiqA6GsPI/nz5P1c5VeTOU4FWotpSdb3jWBR2G6GqeRxPp0pWsnTWUHY/umsClk7FTY7zA5SCBOK/gL3NkqE </content_info>

View File

@ -0,0 +1,17 @@
<GD007_Flak_ZAG.mfm>
<fx> shaders/std_effects/PBS_ship.fx </fx>
<property> normalMap
<Texture> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/GD007_Flak_ZAG_n.dds </Texture>
</property>
<property> metallicGlossMap
<Texture> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/GD007_Flak_ZAG_mg.dds </Texture>
</property>
<property> diffuseMap
<Texture> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/GD007_Flak_ZAG_a.dds </Texture>
</property>
<property> ambientOcclusionMap
<Texture> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/default_ao.dds </Texture>
</property>
<collisionFlags> 0 </collisionFlags>
<materialKind> 0 </materialKind>
</GD007_Flak_ZAG.mfm>

View File

@ -0,0 +1,9 @@
<GD007_Flak_ZAG.model>
<castsShadow> false </castsShadow>
<exporter> 1.6 </exporter>
<parent> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/lods/GD007_Flak_ZAG_lod1 </parent>
<extent> 2.000000 </extent>
<nodefullVisual> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/GD007_Flak_ZAG </nodefullVisual>
<materialNames />
<metaData> Wargaming | Lesta Studio </metaData>
</GD007_Flak_ZAG.model>

View File

@ -0,0 +1,38 @@
<GD007_Flak_ZAG.visual>
<boundingBox>
<min> -0.040647 -0.002986 -0.054236 </min>
<max> 0.040647 0.099953 0.028228 </max>
</boundingBox>
<node>
<identifier> Scene Root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 </row2>
<row3> 0.000000 0.000000 0.000000 </row3>
</transform>
<node>
<identifier> Flak_ZAG </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
</node>
</node>
<renderSet>
<treatAsWorldSpaceObject> false </treatAsWorldSpaceObject>
<node> Flak_ZAG </node>
<geometry>
<vertices> Flak_ZAGShape.vertices </vertices>
<primitive> Flak_ZAGShape.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> SHIPMATX_PBS_director </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/GD007_Flak_ZAG.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
</GD007_Flak_ZAG.visual>

View File

@ -0,0 +1,9 @@
<GD008_Zeilsaule_C38_Night_Dir.model>
<castsShadow> false </castsShadow>
<exporter> 1.6 </exporter>
<parent> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/lods/GD008_Zeilsaule_C38_Night_Dir_lod1 </parent>
<extent> 2.000000 </extent>
<nodefullVisual> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/GD008_Zeilsaule_C38_Night_Dir </nodefullVisual>
<materialNames />
<metaData> Wargaming | Lesta Studio </metaData>
</GD008_Zeilsaule_C38_Night_Dir.model>

View File

@ -0,0 +1,75 @@
<GD008_Zeilsaule_C38_Night_Dir.visual>
<boundingBox>
<min> -0.023118 -0.002364 -0.022011 </min>
<max> 0.023092 0.104590 0.024442 </max>
</boundingBox>
<node>
<identifier> Scene Root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 </row2>
<row3> 0.000000 0.000000 0.000000 </row3>
</transform>
<node>
<identifier> Root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> Rotate_Y </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.033350 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> Rotate_Y_BlendBone </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 -1.000000 0.000000 </row2>
<row3> 0.000000 -0.033350 0.000000 1.000000 </row3>
</transform>
</node>
</node>
<node>
<identifier> Root_BlendBone </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 -1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
</node>
</node>
<node>
<identifier> Director </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
</node>
</node>
<renderSet>
<treatAsWorldSpaceObject> true </treatAsWorldSpaceObject>
<node> Root_BlendBone </node>
<node> Rotate_Y_BlendBone </node>
<geometry>
<vertices> DirectorShape.vertices </vertices>
<primitive> DirectorShape.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> SHIPMATX_PBS_director </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/GD008_Zeilsaule_C38_Night_Dir_skinned.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
</GD008_Zeilsaule_C38_Night_Dir.visual>

View File

@ -0,0 +1,17 @@
<GD008_Zeilsaule_C38_Night_Dir_skinned.mfm>
<fx> shaders/std_effects/PBS_ship_skinned.fx </fx>
<collisionFlags> 0 </collisionFlags>
<materialKind> 0 </materialKind>
<property> metallicGlossMap
<Texture> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/GD008_Zeilsaule_C38_Night_Dir_mg.dds </Texture>
</property>
<property> normalMap
<Texture> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/GD008_Zeilsaule_C38_Night_Dir_n.dds </Texture>
</property>
<property> diffuseMap
<Texture> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/GD008_Zeilsaule_C38_Night_Dir_a.dds </Texture>
</property>
<property> ambientOcclusionMap
<Texture> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/default_ao.dds </Texture>
</property>
</GD008_Zeilsaule_C38_Night_Dir_skinned.mfm>

View File

@ -0,0 +1,9 @@
<GD009_Target_Giver.model>
<castsShadow> false </castsShadow>
<exporter> 1.6 </exporter>
<parent> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/lods/GD009_Target_Giver_lod1 </parent>
<extent> 2.000000 </extent>
<nodefullVisual> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/GD009_Target_Giver </nodefullVisual>
<materialNames />
<metaData> Wargaming | Lesta Studio </metaData>
</GD009_Target_Giver.model>

View File

@ -0,0 +1,75 @@
<GD009_Target_Giver.visual>
<boundingBox>
<min> -0.029991 -0.001459 -0.033527 </min>
<max> 0.029991 0.093522 0.034731 </max>
</boundingBox>
<node>
<identifier> Scene Root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 </row2>
<row3> 0.000000 0.000000 0.000000 </row3>
</transform>
<node>
<identifier> Root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> Rotate_Y </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.033350 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> Rotate_Y_BlendBone </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 -1.000000 0.000000 </row2>
<row3> 0.000000 -0.033350 0.000000 1.000000 </row3>
</transform>
</node>
</node>
<node>
<identifier> Root_BlendBone </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 -1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
</node>
</node>
<node>
<identifier> director_root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
</node>
</node>
<renderSet>
<treatAsWorldSpaceObject> true </treatAsWorldSpaceObject>
<node> Root_BlendBone </node>
<node> Rotate_Y_BlendBone </node>
<geometry>
<vertices> director_rootShape.vertices </vertices>
<primitive> director_rootShape.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> SHIPMATX_PBS_director </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/GD009_Target_Giver_skinned.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
</GD009_Target_Giver.visual>

View File

@ -0,0 +1,17 @@
<GD009_Target_Giver_skinned.mfm>
<fx> shaders/std_effects/PBS_ship_skinned.fx </fx>
<collisionFlags> 0 </collisionFlags>
<materialKind> 0 </materialKind>
<property> diffuseMap
<Texture> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/GD009_Target_Giver_a.dds </Texture>
</property>
<property> metallicGlossMap
<Texture> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/GD009_Target_Giver_mg.dds </Texture>
</property>
<property> ambientOcclusionMap
<Texture> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/default_ao.dds </Texture>
</property>
<property> normalMap
<Texture> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/GD009_Target_Giver_n.dds </Texture>
</property>
</GD009_Target_Giver_skinned.mfm>

View File

@ -0,0 +1,8 @@
<GD007_Flak_ZAG_lod1.model>
<castsShadow> false </castsShadow>
<exporter> 1.6 </exporter>
<parent> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/lods/GD007_Flak_ZAG_lod2 </parent>
<extent> 4.000000 </extent>
<nodefullVisual> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/lods/GD007_Flak_ZAG_lod1 </nodefullVisual>
<metaData> Wargaming | Lesta Studio </metaData>
</GD007_Flak_ZAG_lod1.model>

View File

@ -0,0 +1,38 @@
<GD007_Flak_ZAG_lod1.visual>
<boundingBox>
<min> -0.040647 -0.002986 -0.053806 </min>
<max> 0.040647 0.099953 0.027837 </max>
</boundingBox>
<node>
<identifier> Scene Root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 </row2>
<row3> 0.000000 0.000000 0.000000 </row3>
</transform>
<node>
<identifier> Flak_ZAG </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
</node>
</node>
<renderSet>
<treatAsWorldSpaceObject> false </treatAsWorldSpaceObject>
<node> Flak_ZAG </node>
<geometry>
<vertices> Flak_ZAG_lod1Shape.vertices </vertices>
<primitive> Flak_ZAG_lod1Shape.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> SHIPMATX_PBS_director </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/GD007_Flak_ZAG.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
</GD007_Flak_ZAG_lod1.visual>

View File

@ -0,0 +1,8 @@
<GD007_Flak_ZAG_lod2.model>
<castsShadow> false </castsShadow>
<exporter> 1.6 </exporter>
<parent> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/lods/GD007_Flak_ZAG_lod3 </parent>
<extent> 10.000000 </extent>
<nodefullVisual> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/lods/GD007_Flak_ZAG_lod2 </nodefullVisual>
<metaData> Wargaming | Lesta Studio </metaData>
</GD007_Flak_ZAG_lod2.model>

View File

@ -0,0 +1,38 @@
<GD007_Flak_ZAG_lod2.visual>
<boundingBox>
<min> -0.040647 -0.002986 -0.053009 </min>
<max> 0.040647 0.099953 0.027837 </max>
</boundingBox>
<node>
<identifier> Scene Root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 </row2>
<row3> 0.000000 0.000000 0.000000 </row3>
</transform>
<node>
<identifier> Flak_ZAG </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
</node>
</node>
<renderSet>
<treatAsWorldSpaceObject> false </treatAsWorldSpaceObject>
<node> Flak_ZAG </node>
<geometry>
<vertices> Flak_ZAG_lod2Shape.vertices </vertices>
<primitive> Flak_ZAG_lod2Shape.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> SHIPMATX_PBS_director </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/GD007_Flak_ZAG.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
</GD007_Flak_ZAG_lod2.visual>

View File

@ -0,0 +1,7 @@
<GD007_Flak_ZAG_lod3.model>
<castsShadow> false </castsShadow>
<exporter> 1.6 </exporter>
<extent> 30.000000 </extent>
<nodefullVisual> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/lods/GD007_Flak_ZAG_lod3 </nodefullVisual>
<metaData> Wargaming | Lesta Studio </metaData>
</GD007_Flak_ZAG_lod3.model>

View File

@ -0,0 +1,38 @@
<GD007_Flak_ZAG_lod3.visual>
<boundingBox>
<min> -0.028241 -0.002986 -0.027912 </min>
<max> 0.028241 0.099953 0.027837 </max>
</boundingBox>
<node>
<identifier> Scene Root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 </row2>
<row3> 0.000000 0.000000 0.000000 </row3>
</transform>
<node>
<identifier> Flak_ZAG </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
</node>
</node>
<renderSet>
<treatAsWorldSpaceObject> false </treatAsWorldSpaceObject>
<node> Flak_ZAG </node>
<geometry>
<vertices> Flak_ZAG_lod3Shape.vertices </vertices>
<primitive> Flak_ZAG_lod3Shape.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> SHIPMATX_PBS_director </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/GD007_Flak_ZAG.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
</GD007_Flak_ZAG_lod3.visual>

View File

@ -0,0 +1,8 @@
<GD008_Zeilsaule_C38_Night_Dir_lod1.model>
<castsShadow> false </castsShadow>
<exporter> 1.6 </exporter>
<parent> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/lods/GD008_Zeilsaule_C38_Night_Dir_lod2 </parent>
<extent> 4.000000 </extent>
<nodefullVisual> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/lods/GD008_Zeilsaule_C38_Night_Dir_lod1 </nodefullVisual>
<metaData> Wargaming | Lesta Studio </metaData>
</GD008_Zeilsaule_C38_Night_Dir_lod1.model>

View File

@ -0,0 +1,75 @@
<GD008_Zeilsaule_C38_Night_Dir_lod1.visual>
<boundingBox>
<min> -0.021448 -0.002364 -0.020537 </min>
<max> 0.023092 0.104590 0.024442 </max>
</boundingBox>
<node>
<identifier> Scene Root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 </row2>
<row3> 0.000000 0.000000 0.000000 </row3>
</transform>
<node>
<identifier> Root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> Rotate_Y </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.033350 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> Rotate_Y_BlendBone </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 -1.000000 0.000000 </row2>
<row3> 0.000000 -0.033350 0.000000 1.000000 </row3>
</transform>
</node>
</node>
<node>
<identifier> Root_BlendBone </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 -1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
</node>
</node>
<node>
<identifier> Director </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
</node>
</node>
<renderSet>
<treatAsWorldSpaceObject> true </treatAsWorldSpaceObject>
<node> Root_BlendBone </node>
<node> Rotate_Y_BlendBone </node>
<geometry>
<vertices> Director_lod1Shape.vertices </vertices>
<primitive> Director_lod1Shape.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> SHIPMATX_PBS_director </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/GD008_Zeilsaule_C38_Night_Dir_skinned.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
</GD008_Zeilsaule_C38_Night_Dir_lod1.visual>

View File

@ -0,0 +1,8 @@
<GD008_Zeilsaule_C38_Night_Dir_lod2.model>
<castsShadow> false </castsShadow>
<exporter> 1.6 </exporter>
<parent> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/lods/GD008_Zeilsaule_C38_Night_Dir_lod3 </parent>
<extent> 10.000000 </extent>
<nodefullVisual> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/lods/GD008_Zeilsaule_C38_Night_Dir_lod2 </nodefullVisual>
<metaData> Wargaming | Lesta Studio </metaData>
</GD008_Zeilsaule_C38_Night_Dir_lod2.model>

View File

@ -0,0 +1,75 @@
<GD008_Zeilsaule_C38_Night_Dir_lod2.visual>
<boundingBox>
<min> -0.021448 -0.002364 -0.020537 </min>
<max> 0.021448 0.103923 0.020991 </max>
</boundingBox>
<node>
<identifier> Scene Root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 </row2>
<row3> 0.000000 0.000000 0.000000 </row3>
</transform>
<node>
<identifier> Root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> Rotate_Y </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.033350 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> Rotate_Y_BlendBone </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 -1.000000 0.000000 </row2>
<row3> 0.000000 -0.033350 0.000000 1.000000 </row3>
</transform>
</node>
</node>
<node>
<identifier> Root_BlendBone </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 -1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
</node>
</node>
<node>
<identifier> Director </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
</node>
</node>
<renderSet>
<treatAsWorldSpaceObject> true </treatAsWorldSpaceObject>
<node> Root_BlendBone </node>
<node> Rotate_Y_BlendBone </node>
<geometry>
<vertices> Director_lod2Shape.vertices </vertices>
<primitive> Director_lod2Shape.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> SHIPMATX_PBS_director </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/GD008_Zeilsaule_C38_Night_Dir_skinned.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
</GD008_Zeilsaule_C38_Night_Dir_lod2.visual>

View File

@ -0,0 +1,7 @@
<GD008_Zeilsaule_C38_Night_Dir_lod3.model>
<castsShadow> false </castsShadow>
<exporter> 1.6 </exporter>
<extent> 30.000000 </extent>
<nodefullVisual> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/lods/GD008_Zeilsaule_C38_Night_Dir_lod3 </nodefullVisual>
<metaData> Wargaming | Lesta Studio </metaData>
</GD008_Zeilsaule_C38_Night_Dir_lod3.model>

View File

@ -0,0 +1,75 @@
<GD008_Zeilsaule_C38_Night_Dir_lod3.visual>
<boundingBox>
<min> -0.021448 -0.002364 -0.020537 </min>
<max> 0.021448 0.103923 0.020991 </max>
</boundingBox>
<node>
<identifier> Scene Root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 </row2>
<row3> 0.000000 0.000000 0.000000 </row3>
</transform>
<node>
<identifier> Root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> Rotate_Y </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.033350 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> Rotate_Y_BlendBone </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 -1.000000 0.000000 </row2>
<row3> 0.000000 -0.033350 0.000000 1.000000 </row3>
</transform>
</node>
</node>
<node>
<identifier> Root_BlendBone </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 -1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
</node>
</node>
<node>
<identifier> Director </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
</node>
</node>
<renderSet>
<treatAsWorldSpaceObject> true </treatAsWorldSpaceObject>
<node> Root_BlendBone </node>
<node> Rotate_Y_BlendBone </node>
<geometry>
<vertices> Director_lod3Shape.vertices </vertices>
<primitive> Director_lod3Shape.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> SHIPMATX_PBS_director </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/GD008_Zeilsaule_C38_Night_Dir_skinned.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
</GD008_Zeilsaule_C38_Night_Dir_lod3.visual>

View File

@ -0,0 +1,8 @@
<GD009_Target_Giver_lod1.model>
<castsShadow> false </castsShadow>
<exporter> 1.6 </exporter>
<parent> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/lods/GD009_Target_Giver_lod2 </parent>
<extent> 4.000000 </extent>
<nodefullVisual> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/lods/GD009_Target_Giver_lod1 </nodefullVisual>
<metaData> Wargaming | Lesta Studio </metaData>
</GD009_Target_Giver_lod1.model>

View File

@ -0,0 +1,75 @@
<GD009_Target_Giver_lod1.visual>
<boundingBox>
<min> -0.024950 -0.001459 -0.032769 </min>
<max> 0.024950 0.093470 0.034731 </max>
</boundingBox>
<node>
<identifier> Scene Root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 </row2>
<row3> 0.000000 0.000000 0.000000 </row3>
</transform>
<node>
<identifier> Root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> Rotate_Y </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.033350 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> Rotate_Y_BlendBone </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 -1.000000 0.000000 </row2>
<row3> 0.000000 -0.033350 0.000000 1.000000 </row3>
</transform>
</node>
</node>
<node>
<identifier> Root_BlendBone </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 -1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
</node>
</node>
<node>
<identifier> director_root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
</node>
</node>
<renderSet>
<treatAsWorldSpaceObject> true </treatAsWorldSpaceObject>
<node> Root_BlendBone </node>
<node> Rotate_Y_BlendBone </node>
<geometry>
<vertices> director_root_lod1Shape.vertices </vertices>
<primitive> director_root_lod1Shape.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> SHIPMATX_PBS_director </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/GD009_Target_Giver_skinned.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
</GD009_Target_Giver_lod1.visual>

View File

@ -0,0 +1,8 @@
<GD009_Target_Giver_lod2.model>
<castsShadow> false </castsShadow>
<exporter> 1.6 </exporter>
<parent> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/lods/GD009_Target_Giver_lod3 </parent>
<extent> 10.000000 </extent>
<nodefullVisual> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/lods/GD009_Target_Giver_lod2 </nodefullVisual>
<metaData> Wargaming | Lesta Studio </metaData>
</GD009_Target_Giver_lod2.model>

View File

@ -0,0 +1,75 @@
<GD009_Target_Giver_lod2.visual>
<boundingBox>
<min> -0.024950 -0.001459 -0.032300 </min>
<max> 0.024950 0.092452 0.034731 </max>
</boundingBox>
<node>
<identifier> Scene Root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 </row2>
<row3> 0.000000 0.000000 0.000000 </row3>
</transform>
<node>
<identifier> Root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> Rotate_Y </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.033350 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> Rotate_Y_BlendBone </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 -1.000000 0.000000 </row2>
<row3> 0.000000 -0.033350 0.000000 1.000000 </row3>
</transform>
</node>
</node>
<node>
<identifier> Root_BlendBone </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 -1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
</node>
</node>
<node>
<identifier> director_root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
</node>
</node>
<renderSet>
<treatAsWorldSpaceObject> true </treatAsWorldSpaceObject>
<node> Root_BlendBone </node>
<node> Rotate_Y_BlendBone </node>
<geometry>
<vertices> director_root_lod2Shape.vertices </vertices>
<primitive> director_root_lod2Shape.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> SHIPMATX_PBS_director </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/GD009_Target_Giver_skinned.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
</GD009_Target_Giver_lod2.visual>

View File

@ -0,0 +1,7 @@
<GD009_Target_Giver_lod3.model>
<castsShadow> false </castsShadow>
<exporter> 1.6 </exporter>
<extent> 30.000000 </extent>
<nodefullVisual> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/lods/GD009_Target_Giver_lod3 </nodefullVisual>
<metaData> Wargaming | Lesta Studio </metaData>
</GD009_Target_Giver_lod3.model>

View File

@ -0,0 +1,75 @@
<GD009_Target_Giver_lod3.visual>
<boundingBox>
<min> -0.024950 0.001181 -0.024950 </min>
<max> 0.024950 0.092452 0.033071 </max>
</boundingBox>
<node>
<identifier> Scene Root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 </row2>
<row3> 0.000000 0.000000 0.000000 </row3>
</transform>
<node>
<identifier> Root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> Rotate_Y </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.033350 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> Rotate_Y_BlendBone </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 -1.000000 0.000000 </row2>
<row3> 0.000000 -0.033350 0.000000 1.000000 </row3>
</transform>
</node>
</node>
<node>
<identifier> Root_BlendBone </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 -1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
</node>
</node>
<node>
<identifier> director_root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
</node>
</node>
<renderSet>
<treatAsWorldSpaceObject> true </treatAsWorldSpaceObject>
<node> Root_BlendBone </node>
<node> Rotate_Y_BlendBone </node>
<geometry>
<vertices> director_root_lod3Shape.vertices </vertices>
<primitive> director_root_lod3Shape.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> SHIPMATX_PBS_director </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/director/GD009_Target_Giver_skinned.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
</GD009_Target_Giver_lod3.visual>

View File

@ -0,0 +1,20 @@
<GF005_4m_Rangefinder_Type_SL_8.mfm>
<fx> shaders/std_effects/PBS_ship_emissive.fx </fx>
<property> emissivePower
<Float> 2.200000 </Float>
</property>
<collisionFlags> 0 </collisionFlags>
<materialKind> 0 </materialKind>
<property> diffuseMap
<Texture> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/finder/GF005_4m_Rangefinder_Type_SL_8_a.dds </Texture>
</property>
<property> ambientOcclusionMap
<Texture> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/finder/default_ao.dds </Texture>
</property>
<property> metallicGlossMap
<Texture> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/finder/GF005_4m_Rangefinder_Type_SL_8_mg.dds </Texture>
</property>
<property> normalMap
<Texture> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/finder/GF005_4m_Rangefinder_Type_SL_8_n.dds </Texture>
</property>
</GF005_4m_Rangefinder_Type_SL_8.mfm>

View File

@ -0,0 +1,9 @@
<GF005_4m_Rangefinder_Type_SL_8.model>
<exporter> 1.6 </exporter>
<parent> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/finder/lods/GF005_4m_Rangefinder_Type_SL_8_lod1 </parent>
<extent> 8.0000 </extent>
<materialNames />
<castsShadow> false </castsShadow>
<nodefullVisual> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/finder/GF005_4m_Rangefinder_Type_SL_8 </nodefullVisual>
<metaData> Wargaming | Lesta Studio </metaData>
</GF005_4m_Rangefinder_Type_SL_8.model>

View File

@ -0,0 +1,47 @@
<GF005_4m_Rangefinder_Type_SL_8.visual>
<boundingBox>
<min> -0.150357 -0.004115 -0.133400 </min>
<max> 0.150357 0.210802 0.259445 </max>
</boundingBox>
<node>
<identifier> Scene Root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 </row2>
<row3> 0.000000 0.000000 0.000000 </row3>
</transform>
<node>
<identifier> Director_Root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> MP_GM400_FuMO_213 </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
</node>
</node>
</node>
<renderSet>
<treatAsWorldSpaceObject> false </treatAsWorldSpaceObject>
<node> Director_Root </node>
<geometry>
<vertices> Director_RootShape.vertices </vertices>
<primitive> Director_RootShape.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> SHIPMATX_PBS_Misc </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/finder/GF005_4m_Rangefinder_Type_SL_8.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
</GF005_4m_Rangefinder_Type_SL_8.visual>

View File

@ -0,0 +1,20 @@
<GF012_7m_Rangefinder.mfm>
<materialKind> 0 </materialKind>
<collisionFlags> 0 </collisionFlags>
<fx> shaders/std_effects/PBS_ship_emissive.fx </fx>
<property> emissivePower
<Float> 2.200000 </Float>
</property>
<property> metallicGlossMap
<Texture> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/finder/GF012_7m_Rangefinder_mg.dds </Texture>
</property>
<property> normalMap
<Texture> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/finder/GF012_7m_Rangefinder_n.dds </Texture>
</property>
<property> diffuseMap
<Texture> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/finder/GF012_7m_Rangefinder_a.dds </Texture>
</property>
<property> ambientOcclusionMap
<Texture> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/finder/default_ao.dds </Texture>
</property>
</GF012_7m_Rangefinder.mfm>

View File

@ -0,0 +1,9 @@
<GF012_7m_Rangefinder.model>
<castsShadow> false </castsShadow>
<exporter> 1.6 </exporter>
<parent> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/finder/lods/GF012_7m_Rangefinder_lod1 </parent>
<extent> 2.000000 </extent>
<nodefullVisual> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/finder/GF012_7m_Rangefinder </nodefullVisual>
<materialNames />
<metaData> Wargaming | Lesta Studio </metaData>
</GF012_7m_Rangefinder.model>

View File

@ -0,0 +1,83 @@
<GF012_7m_Rangefinder.visual>
<boundingBox>
<min> -0.246577 -0.009534 -0.120275 </min>
<max> 0.246577 0.528808 0.167320 </max>
</boundingBox>
<node>
<identifier> Scene Root </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 </row2>
<row3> 0.000000 0.000000 0.000000 </row3>
</transform>
<node>
<identifier> GF012_Rangefinder_7m </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.000000 0.000000 1.000000 </row3>
</transform>
<node>
<identifier> MP_GM043_Antenna_FuMB_Ant3_Bali </identifier>
<transform>
<row0> 0.000000 0.000000 1.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> -1.000000 0.000000 0.000000 0.000000 </row2>
<row3> -0.037013 0.504560 -0.087209 1.000000 </row3>
</transform>
</node>
<node>
<identifier> MP_GM043_Antenna_FuMB_Ant3_Bali_INDEX_1 </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.036975 0.504560 -0.087209 1.000000 </row3>
</transform>
</node>
<node>
<identifier> MP_GM045_Antenna_FuMB26_Tunis </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> -0.087684 0.455461 -0.036398 1.000000 </row3>
</transform>
</node>
<node>
<identifier> MP_GM049_FuMO26_3x6_Dir_Mod_2 </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> 0.000000 0.155369 0.000000 1.000000 </row3>
</transform>
</node>
<node>
<identifier> MP_GM044_Antenna_FuME2_Wespe_G </identifier>
<transform>
<row0> 1.000000 0.000000 0.000000 0.000000 </row0>
<row1> 0.000000 1.000000 0.000000 0.000000 </row1>
<row2> 0.000000 0.000000 1.000000 0.000000 </row2>
<row3> -0.071171 0.429368 -0.071115 1.000000 </row3>
</transform>
</node>
</node>
</node>
<renderSet>
<treatAsWorldSpaceObject> false </treatAsWorldSpaceObject>
<node> GF012_Rangefinder_7m </node>
<geometry>
<vertices> GF012_Rangefinder_7mShape.vertices </vertices>
<primitive> GF012_Rangefinder_7mShape.indices </primitive>
<primitiveGroup> 0
<material>
<identifier> SHIPMATX_PBS_Misc </identifier>
<mfm> PnFMods/SEA_UAN_Hindenburg/GSC110_Hindenburg/finder/GF012_7m_Rangefinder.mfm </mfm>
</material>
</primitiveGroup>
</geometry>
</renderSet>
</GF012_7m_Rangefinder.visual>

Some files were not shown because too many files have changed in this diff Show More