OpenCAX/entry/src/main/cpp/include/opencascade/XCAFDoc_VisMaterial.hxx
2026-02-19 19:05:41 +08:00

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// Copyright (c) 2019 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _XCAFDoc_VisMaterial_HeaderFile
#define _XCAFDoc_VisMaterial_HeaderFile
#include "Graphic3d_AlphaMode.hxx"
#include "Graphic3d_TypeOfBackfacingModel.hxx"
#include "TCollection_HAsciiString.hxx"
#include "TDF_Attribute.hxx"
#include "XCAFDoc_VisMaterialCommon.hxx"
#include "XCAFDoc_VisMaterialPBR.hxx"
class Graphic3d_Aspects;
class Graphic3d_MaterialAspect;
//! Attribute storing Material definition for visualization purposes.
//!
//! Visualization material provides extended information about how object should be displayed on the
//! screen (albedo, metalness, roughness - not just a single color as in case of XCAFDoc_Color). It
//! is expected to correlate with physical material properties (XCAFDoc_Material), but not
//! necessarily (like painted/polished/rusty object).
//!
//! The document defines the list of visualization materials via global attribute
//! XCAFDoc_VisMaterialTool, while particular material assignment to the shape is done through
//! tree-nodes links. Therefore, XCAFDoc_VisMaterialTool methods should be used for managing
//! XCAFDoc_VisMaterial attributes.
//!
//! Visualization material definition consists of two options: Common and PBR (for Physically Based
//! Rendering). Common material definition is an obsolete model defined by very first version of
//! OpenGL graphics API and having specific hardware-accelerated implementation in past (like T&L).
//! PBR metallic-roughness model is closer to physical material properties, and intended to be used
//! within physically-based renderer.
//!
//! For compatibility reasons, this attribute allows defining both material models,
//! so that it is up-to Data Exchange and Application deciding which one to define and use for
//! rendering (depending on viewer capabilities). Automatic conversion from one model to another is
//! possible, but lossy (converted material will not look the same).
//!
//! Within Data Exchange, different file formats have different capabilities for storing
//! visualization material properties from simple color (STEP, IGES), to common (OBJ, glTF 1.0) and
//! PBR (glTF 2.0). This should be taken into account while defining or converting document into one
//! or another format - material definition might be lost or disturbed.
//!
//! @sa XCAFDoc_VisMaterialTool
class XCAFDoc_VisMaterial : public TDF_Attribute
{
DEFINE_STANDARD_RTTIEXT(XCAFDoc_VisMaterial, TDF_Attribute)
public:
//! Return attribute GUID.
Standard_EXPORT static const Standard_GUID& GetID();
public:
//! Empty constructor.
Standard_EXPORT XCAFDoc_VisMaterial();
//! Return TRUE if material definition is empty.
bool IsEmpty() const { return !myPbrMat.IsDefined && !myCommonMat.IsDefined; }
//! Fill in material aspect.
Standard_EXPORT void FillMaterialAspect(Graphic3d_MaterialAspect& theAspect) const;
//! Fill in graphic aspects.
Standard_EXPORT void FillAspect(const Handle(Graphic3d_Aspects)& theAspect) const;
//! Return TRUE if metal-roughness PBR material is defined; FALSE by default.
Standard_Boolean HasPbrMaterial() const { return myPbrMat.IsDefined; }
//! Return metal-roughness PBR material.
//! Note that default constructor creates an empty material (@sa
//! XCAFDoc_VisMaterialPBR::IsDefined).
const XCAFDoc_VisMaterialPBR& PbrMaterial() const { return myPbrMat; }
//! Setup metal-roughness PBR material.
Standard_EXPORT void SetPbrMaterial(const XCAFDoc_VisMaterialPBR& theMaterial);
//! Setup undefined metal-roughness PBR material.
void UnsetPbrMaterial()
{
XCAFDoc_VisMaterialPBR anEmpty;
anEmpty.IsDefined = false;
SetPbrMaterial(anEmpty);
}
//! Return TRUE if common material is defined; FALSE by default.
Standard_Boolean HasCommonMaterial() const { return myCommonMat.IsDefined; }
//! Return common material.
//! Note that default constructor creates an empty material (@sa
//! XCAFDoc_VisMaterialCommon::IsDefined).
const XCAFDoc_VisMaterialCommon& CommonMaterial() const { return myCommonMat; }
//! Setup common material.
Standard_EXPORT void SetCommonMaterial(const XCAFDoc_VisMaterialCommon& theMaterial);
//! Setup undefined common material.
void UnsetCommonMaterial()
{
XCAFDoc_VisMaterialCommon anEmpty;
anEmpty.IsDefined = false;
SetCommonMaterial(anEmpty);
}
//! Return base color.
Standard_EXPORT Quantity_ColorRGBA BaseColor() const;
//! Return alpha mode; Graphic3d_AlphaMode_BlendAuto by default.
Graphic3d_AlphaMode AlphaMode() const { return myAlphaMode; }
//! Return alpha cutoff value; 0.5 by default.
Standard_ShortReal AlphaCutOff() const { return myAlphaCutOff; }
//! Set alpha mode.
Standard_EXPORT void SetAlphaMode(Graphic3d_AlphaMode theMode,
Standard_ShortReal theCutOff = 0.5f);
//! Returns if the material is double or single sided; Graphic3d_TypeOfBackfacingModel_Auto by
//! default.
Graphic3d_TypeOfBackfacingModel FaceCulling() const { return myFaceCulling; }
//! Specifies whether the material is double or single sided.
Standard_EXPORT void SetFaceCulling(Graphic3d_TypeOfBackfacingModel theFaceCulling);
Standard_DEPRECATED("Deprecated method, FaceCulling() should be used instead")
Standard_Boolean IsDoubleSided() const
{
return myFaceCulling == Graphic3d_TypeOfBackfacingModel_DoubleSided;
}
Standard_DEPRECATED("Deprecated method, SetFaceCulling() should be used "
"instead")
void SetDoubleSided(Standard_Boolean theIsDoubleSided)
{
SetFaceCulling(theIsDoubleSided ? Graphic3d_TypeOfBackfacingModel_DoubleSided
: Graphic3d_TypeOfBackfacingModel_Auto);
}
//! Return material name / tag (transient data, not stored in the document).
const Handle(TCollection_HAsciiString)& RawName() const { return myRawName; }
//! Set material name / tag (transient data, not stored in the document).
void SetRawName(const Handle(TCollection_HAsciiString)& theName) { myRawName = theName; }
//! Compare two materials.
//! Performs deep comparison by actual values - e.g. can be useful for merging materials.
Standard_Boolean IsEqual(const Handle(XCAFDoc_VisMaterial)& theOther) const
{
if (theOther.get() == this)
{
return true;
}
return theOther->myFaceCulling == myFaceCulling && theOther->myAlphaCutOff == myAlphaCutOff
&& theOther->myAlphaMode == myAlphaMode && theOther->myCommonMat.IsEqual(myCommonMat)
&& theOther->myPbrMat.IsEqual(myPbrMat);
}
//! Return Common material or convert PBR into Common material.
Standard_EXPORT XCAFDoc_VisMaterialCommon ConvertToCommonMaterial();
//! Return PBR material or convert Common into PBR material.
Standard_EXPORT XCAFDoc_VisMaterialPBR ConvertToPbrMaterial();
public: //! @name interface implementation
//! Return GUID of this attribute type.
virtual const Standard_GUID& ID() const Standard_OVERRIDE { return GetID(); }
//! Restore attribute from specified state.
//! @param[in] theWith attribute state to restore (copy into this)
Standard_EXPORT virtual void Restore(const Handle(TDF_Attribute)& theWith) Standard_OVERRIDE;
//! Create a new empty attribute.
Standard_EXPORT virtual Handle(TDF_Attribute) NewEmpty() const Standard_OVERRIDE;
//! Paste this attribute into another one.
//! @param theInto [in/out] target attribute to copy this into
//! @param[in] theRelTable relocation table
Standard_EXPORT virtual void Paste(const Handle(TDF_Attribute)& theInto,
const Handle(TDF_RelocationTable)& theRelTable) const
Standard_OVERRIDE;
//! Dumps the content of me into the stream
Standard_EXPORT virtual void DumpJson(Standard_OStream& theOStream,
Standard_Integer theDepth = -1) const Standard_OVERRIDE;
private:
Handle(TCollection_HAsciiString) myRawName; //!< material name / tag (transient data)
XCAFDoc_VisMaterialPBR myPbrMat; //!< metal-roughness material definition
XCAFDoc_VisMaterialCommon myCommonMat; //!< common material definition
// clang-format off
Graphic3d_AlphaMode myAlphaMode; //!< alpha mode; Graphic3d_AlphaMode_BlendAuto by default
Standard_ShortReal myAlphaCutOff; //!< alpha cutoff value; 0.5 by default
Graphic3d_TypeOfBackfacingModel myFaceCulling; //!< specifies whether the material is double/single sided
// clang-format on
};
DEFINE_STANDARD_HANDLE(XCAFDoc_VisMaterial, TDF_Attribute)
#endif // _XCAFDoc_VisMaterial_HeaderFile