OpenCAX/entry/src/main/cpp/include/opencascade/Vrml_Texture2Transform.hxx
2026-02-19 19:05:41 +08:00

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// Created on: 1997-02-11
// Created by: Alexander BRIVIN
// Copyright (c) 1997-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Vrml_Texture2Transform_HeaderFile
#define _Vrml_Texture2Transform_HeaderFile
#include "Standard.hxx"
#include "Standard_DefineAlloc.hxx"
#include "Standard_Handle.hxx"
#include "gp_Vec2d.hxx"
#include "Standard_OStream.hxx"
//! defines a Texture2Transform node of VRML specifying properties of geometry
//! and its appearance.
//! This node defines a 2D transformation applied to texture coordinates.
//! This affect the way textures are applied to the surfaces of subsequent
//! shapes.
//! Transformation consisits of(in order) a non-uniform scale about an
//! arbitrary center point, a rotation about that same point, and
//! a translation. This allows a user to change the size and position of
//! the textures on the shape.
//! By default :
//! myTranslation (0 0)
//! myRotation (0)
//! myScaleFactor (1 1)
//! myCenter (0 0)
class Vrml_Texture2Transform
{
public:
DEFINE_STANDARD_ALLOC
Standard_EXPORT Vrml_Texture2Transform();
Standard_EXPORT Vrml_Texture2Transform(const gp_Vec2d& aTranslation,
const Standard_Real aRotation,
const gp_Vec2d& aScaleFactor,
const gp_Vec2d& aCenter);
Standard_EXPORT void SetTranslation(const gp_Vec2d& aTranslation);
Standard_EXPORT gp_Vec2d Translation() const;
Standard_EXPORT void SetRotation(const Standard_Real aRotation);
Standard_EXPORT Standard_Real Rotation() const;
Standard_EXPORT void SetScaleFactor(const gp_Vec2d& aScaleFactor);
Standard_EXPORT gp_Vec2d ScaleFactor() const;
Standard_EXPORT void SetCenter(const gp_Vec2d& aCenter);
Standard_EXPORT gp_Vec2d Center() const;
Standard_EXPORT Standard_OStream& Print(Standard_OStream& anOStream) const;
protected:
private:
gp_Vec2d myTranslation;
Standard_Real myRotation;
gp_Vec2d myScaleFactor;
gp_Vec2d myCenter;
};
#endif // _Vrml_Texture2Transform_HeaderFile