OpenCAX/entry/src/main/cpp/include/opencascade/VrmlData_Node.hxx
2026-02-19 19:05:41 +08:00

219 lines
6.3 KiB
C++

// Created on: 2006-05-25
// Created by: Alexander GRIGORIEV
// Copyright (c) 2006-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef VrmlData_Node_HeaderFile
#define VrmlData_Node_HeaderFile
#include "NCollection_List.hxx"
#include "Standard_Type.hxx"
#include "Standard_TypeDef.hxx"
#include "TCollection_AsciiString.hxx"
#include "Standard_CStringHasher.hxx"
#include "VrmlData_ErrorStatus.hxx"
#define VRMLDATA_LCOMPARE(aa, bb) ((strncmp(aa, bb, sizeof(bb) - 1)) ? 0L : (aa += sizeof(bb) - 1))
struct VrmlData_InBuffer;
class VrmlData_Scene;
class TCollection_AsciiString;
/**
* Abstract VRML Node
*/
class VrmlData_Node : public Standard_Transient
{
public:
// ---------- PUBLIC METHODS ----------
/**
* Empty constructor
*/
Standard_EXPORT VrmlData_Node();
/**
* Destructor
*/
virtual ~VrmlData_Node() {}
/**
* Query the Scene that contains this Node
*/
inline const VrmlData_Scene& Scene() const { return *myScene; }
/**
* Query the name
*/
inline const char* Name() const { return myName; }
/**
* Read a complete node definition from VRML stream
* @param theBuffer
* Buffer receiving the input data.
* @param theNode
* <tt>[out]</tt> Node restored from the buffer data
* @param Type
* Node type to be checked. If it is NULL(default) no type checking is done.
* Otherwise the created node is matched and an error is returned if
* no match detected.
*/
Standard_EXPORT VrmlData_ErrorStatus ReadNode(VrmlData_InBuffer& theBuffer,
Handle(VrmlData_Node)& theNode,
const Handle(Standard_Type)& Type = NULL);
/**
* Read the Node from input stream.
*/
Standard_EXPORT virtual VrmlData_ErrorStatus Read(VrmlData_InBuffer& theBuffer) = 0;
/**
* Write the Node to output stream.
*/
Standard_EXPORT virtual VrmlData_ErrorStatus Write(const char* thePrefix) const;
/**
* Returns True if the node is default, then it would not be written.
*/
Standard_EXPORT virtual Standard_Boolean IsDefault() const;
/**
* Write the closing brace in the end of a node output.
*/
Standard_EXPORT VrmlData_ErrorStatus WriteClosing() const;
/**
* Create a copy of this node.
* If the parameter is null, a new copied node is created. Otherwise new node
* is not created, but rather the given one is modified.<p>
* This method nullifies the argument node if its member myScene differs
* from that one of the current instance.
*/
Standard_EXPORT virtual Handle(VrmlData_Node) Clone(const Handle(VrmlData_Node)&) const;
/**
* Read one boolean value (TRUE or FALSE).
*/
Standard_EXPORT static VrmlData_ErrorStatus ReadBoolean(VrmlData_InBuffer& theBuffer,
Standard_Boolean& theResult);
/**
* Read one quoted string, the quotes are removed.
*/
Standard_EXPORT static VrmlData_ErrorStatus ReadString(VrmlData_InBuffer& theBuffer,
TCollection_AsciiString& theRes);
/**
* Read one quoted string, the quotes are removed.
*/
Standard_EXPORT static VrmlData_ErrorStatus ReadMultiString(
VrmlData_InBuffer& theBuffer,
NCollection_List<TCollection_AsciiString>& theRes);
/**
* Read one integer value.
*/
Standard_EXPORT static VrmlData_ErrorStatus ReadInteger(VrmlData_InBuffer& theBuffer,
long& theResult);
static inline Standard_Boolean OK(const VrmlData_ErrorStatus theStat)
{
return theStat == VrmlData_StatusOK;
}
static inline Standard_Boolean OK(VrmlData_ErrorStatus& outStat,
const VrmlData_ErrorStatus theStat)
{
return (outStat = theStat) == VrmlData_StatusOK;
}
/**
* Define the common Indent in spaces, for writing all nodes.
*/
static inline Standard_Integer GlobalIndent() { return 2; }
protected:
// ---------- PROTECTED METHODS ----------
/**
* Constructor
*/
Standard_EXPORT VrmlData_Node(const VrmlData_Scene& theScene, const char* theName);
/**
* Read the closing brace. If successful, theBufrfer is incremented.
* If no brace is found, theBuffer stays in untouched and the method returns
* VrmlFormatError.
*/
Standard_EXPORT static VrmlData_ErrorStatus readBrace(VrmlData_InBuffer& theBuffer);
private:
// ---------- PRIVATE METHODS ----------
/**
* Method called from VrmlData_Scene when a name should be assigned
* automatically.
*/
Standard_EXPORT void setName(const char* theName, const char* theSuffix = 0L);
private:
// ---------- PRIVATE FIELDS ----------
const VrmlData_Scene* myScene;
const char* myName; ///< name of the node
#ifdef OCCT_DEBUG
Standard_Integer myLineCount;
#endif
friend class VrmlData_Group;
friend class VrmlData_Scene;
public:
// Declaration of CASCADE RTTI
DEFINE_STANDARD_RTTIEXT(VrmlData_Node, Standard_Transient)
};
// Definition of HANDLE object using Standard_DefineHandle.hxx
DEFINE_STANDARD_HANDLE(VrmlData_Node, Standard_Transient)
Standard_EXPORT Standard_Boolean IsEqual(const Handle(VrmlData_Node)& theOne,
const Handle(VrmlData_Node)& theTwo);
namespace std
{
template <>
struct hash<Handle(VrmlData_Node)>
{
size_t operator()(const Handle(VrmlData_Node)& theNode) const
{
if (!theNode->Name())
{
return 1;
}
return Standard_CStringHasher{}(theNode->Name());
}
};
template <>
struct equal_to<Handle(VrmlData_Node)>
{
bool operator()(const Handle(VrmlData_Node)& theNode1,
const Handle(VrmlData_Node)& theNode2) const noexcept
{
return IsEqual(theNode1, theNode2);
}
};
} // namespace std
#endif