219 lines
6.3 KiB
C++
219 lines
6.3 KiB
C++
// Created on: 2006-05-25
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// Created by: Alexander GRIGORIEV
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// Copyright (c) 2006-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef VrmlData_Node_HeaderFile
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#define VrmlData_Node_HeaderFile
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#include "NCollection_List.hxx"
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#include "Standard_Type.hxx"
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#include "Standard_TypeDef.hxx"
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#include "TCollection_AsciiString.hxx"
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#include "Standard_CStringHasher.hxx"
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#include "VrmlData_ErrorStatus.hxx"
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#define VRMLDATA_LCOMPARE(aa, bb) ((strncmp(aa, bb, sizeof(bb) - 1)) ? 0L : (aa += sizeof(bb) - 1))
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struct VrmlData_InBuffer;
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class VrmlData_Scene;
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class TCollection_AsciiString;
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/**
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* Abstract VRML Node
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*/
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class VrmlData_Node : public Standard_Transient
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{
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public:
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// ---------- PUBLIC METHODS ----------
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/**
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* Empty constructor
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*/
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Standard_EXPORT VrmlData_Node();
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/**
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* Destructor
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*/
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virtual ~VrmlData_Node() {}
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/**
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* Query the Scene that contains this Node
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*/
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inline const VrmlData_Scene& Scene() const { return *myScene; }
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/**
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* Query the name
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*/
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inline const char* Name() const { return myName; }
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/**
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* Read a complete node definition from VRML stream
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* @param theBuffer
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* Buffer receiving the input data.
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* @param theNode
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* <tt>[out]</tt> Node restored from the buffer data
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* @param Type
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* Node type to be checked. If it is NULL(default) no type checking is done.
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* Otherwise the created node is matched and an error is returned if
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* no match detected.
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*/
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Standard_EXPORT VrmlData_ErrorStatus ReadNode(VrmlData_InBuffer& theBuffer,
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Handle(VrmlData_Node)& theNode,
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const Handle(Standard_Type)& Type = NULL);
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/**
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* Read the Node from input stream.
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*/
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Standard_EXPORT virtual VrmlData_ErrorStatus Read(VrmlData_InBuffer& theBuffer) = 0;
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/**
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* Write the Node to output stream.
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*/
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Standard_EXPORT virtual VrmlData_ErrorStatus Write(const char* thePrefix) const;
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/**
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* Returns True if the node is default, then it would not be written.
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*/
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Standard_EXPORT virtual Standard_Boolean IsDefault() const;
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/**
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* Write the closing brace in the end of a node output.
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*/
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Standard_EXPORT VrmlData_ErrorStatus WriteClosing() const;
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/**
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* Create a copy of this node.
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* If the parameter is null, a new copied node is created. Otherwise new node
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* is not created, but rather the given one is modified.<p>
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* This method nullifies the argument node if its member myScene differs
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* from that one of the current instance.
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*/
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Standard_EXPORT virtual Handle(VrmlData_Node) Clone(const Handle(VrmlData_Node)&) const;
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/**
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* Read one boolean value (TRUE or FALSE).
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*/
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Standard_EXPORT static VrmlData_ErrorStatus ReadBoolean(VrmlData_InBuffer& theBuffer,
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Standard_Boolean& theResult);
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/**
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* Read one quoted string, the quotes are removed.
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*/
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Standard_EXPORT static VrmlData_ErrorStatus ReadString(VrmlData_InBuffer& theBuffer,
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TCollection_AsciiString& theRes);
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/**
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* Read one quoted string, the quotes are removed.
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*/
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Standard_EXPORT static VrmlData_ErrorStatus ReadMultiString(
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VrmlData_InBuffer& theBuffer,
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NCollection_List<TCollection_AsciiString>& theRes);
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/**
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* Read one integer value.
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*/
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Standard_EXPORT static VrmlData_ErrorStatus ReadInteger(VrmlData_InBuffer& theBuffer,
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long& theResult);
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static inline Standard_Boolean OK(const VrmlData_ErrorStatus theStat)
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{
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return theStat == VrmlData_StatusOK;
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}
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static inline Standard_Boolean OK(VrmlData_ErrorStatus& outStat,
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const VrmlData_ErrorStatus theStat)
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{
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return (outStat = theStat) == VrmlData_StatusOK;
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}
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/**
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* Define the common Indent in spaces, for writing all nodes.
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*/
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static inline Standard_Integer GlobalIndent() { return 2; }
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protected:
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// ---------- PROTECTED METHODS ----------
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/**
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* Constructor
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*/
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Standard_EXPORT VrmlData_Node(const VrmlData_Scene& theScene, const char* theName);
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/**
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* Read the closing brace. If successful, theBufrfer is incremented.
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* If no brace is found, theBuffer stays in untouched and the method returns
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* VrmlFormatError.
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*/
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Standard_EXPORT static VrmlData_ErrorStatus readBrace(VrmlData_InBuffer& theBuffer);
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private:
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// ---------- PRIVATE METHODS ----------
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/**
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* Method called from VrmlData_Scene when a name should be assigned
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* automatically.
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*/
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Standard_EXPORT void setName(const char* theName, const char* theSuffix = 0L);
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private:
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// ---------- PRIVATE FIELDS ----------
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const VrmlData_Scene* myScene;
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const char* myName; ///< name of the node
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#ifdef OCCT_DEBUG
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Standard_Integer myLineCount;
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#endif
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friend class VrmlData_Group;
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friend class VrmlData_Scene;
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public:
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// Declaration of CASCADE RTTI
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DEFINE_STANDARD_RTTIEXT(VrmlData_Node, Standard_Transient)
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};
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// Definition of HANDLE object using Standard_DefineHandle.hxx
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DEFINE_STANDARD_HANDLE(VrmlData_Node, Standard_Transient)
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Standard_EXPORT Standard_Boolean IsEqual(const Handle(VrmlData_Node)& theOne,
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const Handle(VrmlData_Node)& theTwo);
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namespace std
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{
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template <>
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struct hash<Handle(VrmlData_Node)>
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{
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size_t operator()(const Handle(VrmlData_Node)& theNode) const
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{
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if (!theNode->Name())
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{
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return 1;
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}
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return Standard_CStringHasher{}(theNode->Name());
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}
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};
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template <>
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struct equal_to<Handle(VrmlData_Node)>
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{
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bool operator()(const Handle(VrmlData_Node)& theNode1,
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const Handle(VrmlData_Node)& theNode2) const noexcept
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{
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return IsEqual(theNode1, theNode2);
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}
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};
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} // namespace std
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#endif
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