149 lines
4.0 KiB
C++
149 lines
4.0 KiB
C++
// Created on: 2006-05-25
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// Created by: Alexander GRIGORIEV
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// Copyright (c) 2006-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef VrmlData_Cone_HeaderFile
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#define VrmlData_Cone_HeaderFile
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#include "VrmlData_Geometry.hxx"
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/**
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* Implementation of the Cone node.
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* The cone is located with its middle of the height segment in (0., 0., 0.)
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* The height is oriented along OY.
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*/
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class VrmlData_Cone : public VrmlData_Geometry
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{
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public:
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// ---------- PUBLIC METHODS ----------
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/**
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* Empty constructor
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*/
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inline VrmlData_Cone()
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: myBottomRadius(1.),
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myHeight(2.),
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myHasSide(Standard_True),
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myHasBottom(Standard_True)
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{
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}
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/**
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* Constructor
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*/
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inline VrmlData_Cone(const VrmlData_Scene& theScene,
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const char* theName,
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const Standard_Real theBottomRadius = 1.,
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const Standard_Real theHeight = 2.)
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: VrmlData_Geometry(theScene, theName),
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myBottomRadius(theBottomRadius),
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myHeight(theHeight),
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myHasSide(Standard_True),
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myHasBottom(Standard_True)
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{
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}
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/**
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* Query the Bottom Radius
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*/
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inline Standard_Real BottomRadius() const { return myBottomRadius; }
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/**
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* Query the Height
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*/
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inline Standard_Real Height() const { return myHeight; }
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/**
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* Query if the bottom circle is included
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*/
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inline Standard_Boolean HasBottom() const { return myHasBottom; }
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/**
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* Query if the side surface is included
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*/
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inline Standard_Boolean HasSide() const { return myHasSide; }
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/**
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* Set the Bottom Radius
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*/
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inline void SetBottomRadius(const Standard_Real theRadius)
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{
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myBottomRadius = theRadius;
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SetModified();
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}
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/**
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* Set the Height
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*/
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inline void SetHeight(const Standard_Real theHeight)
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{
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myHeight = theHeight;
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SetModified();
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}
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/**
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* Set which faces are included
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*/
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inline void SetFaces(const Standard_Boolean hasBottom, const Standard_Boolean hasSide)
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{
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myHasBottom = hasBottom;
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myHasSide = hasSide;
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SetModified();
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}
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/**
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* Query the primitive topology. This method returns a Null shape if there
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* is an internal error during the primitive creation (zero radius, etc.)
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*/
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Standard_EXPORT virtual const Handle(TopoDS_TShape)& TShape() Standard_OVERRIDE;
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/**
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* Create a copy of this node.
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* If the parameter is null, a new copied node is created. Otherwise new node
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* is not created, but rather the given one is modified.
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*/
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Standard_EXPORT virtual Handle(VrmlData_Node) Clone(const Handle(VrmlData_Node)& theOther) const
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Standard_OVERRIDE;
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/**
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* Fill the Node internal data from the given input stream.
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*/
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Standard_EXPORT virtual VrmlData_ErrorStatus Read(VrmlData_InBuffer& theBuffer) Standard_OVERRIDE;
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/**
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* Write the Node to output stream.
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*/
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Standard_EXPORT virtual VrmlData_ErrorStatus Write(const char* thePrefix) const Standard_OVERRIDE;
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protected:
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// ---------- PROTECTED METHODS ----------
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private:
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// ---------- PRIVATE FIELDS ----------
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Standard_Real myBottomRadius;
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Standard_Real myHeight;
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Standard_Boolean myHasSide : 1;
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Standard_Boolean myHasBottom : 1;
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public:
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// Declaration of CASCADE RTTI
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DEFINE_STANDARD_RTTI_INLINE(VrmlData_Cone, VrmlData_Geometry)
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};
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// Definition of HANDLE object using Standard_DefineHandle.hxx
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DEFINE_STANDARD_HANDLE(VrmlData_Cone, VrmlData_Geometry)
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#endif
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