OpenCAX/entry/src/main/cpp/include/opencascade/NCollection_IncAllocator.hxx
2026-02-19 19:05:41 +08:00

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5.9 KiB
C++

// Copyright (c) 2002-2023 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef NCollection_IncAllocator_HeaderFile
#define NCollection_IncAllocator_HeaderFile
#include "NCollection_BaseAllocator.hxx"
#include "NCollection_OccAllocator.hxx"
#include "NCollection_Allocator.hxx"
#include <utility>
class Standard_Mutex;
/**
* Class NCollection_IncAllocator - incremental memory allocator. This class
* allocates memory on request returning the pointer to an allocated
* block. This memory is never returned to the system until the allocator is
* destroyed.
*
* By comparison with the standard new() and malloc() calls, this method is
* faster and consumes very small additional memory to maintain the heap.
*
* All pointers returned by Allocate() are aligned to the size of the data
* type "aligned_t". To modify the size of memory blocks requested from the
* OS, use the parameter of the constructor (measured in bytes); if this
* parameter is smaller than 25 bytes on 32bit or 49 bytes on 64bit, the
* block size will be the default 12 kbytes.
*
* It is not recommended to use memory blocks larger than 16KB on Windows
* platform for the repeated operations because Low Fragmentation Heap is
* not going to be used for these allocations which may lead to memory
* fragmentation and the general performance slow down.
*
* Note that this allocator is most suitable for single-threaded algorithms
* (consider creating dedicated allocators per working thread),
* and thread-safety of allocations is DISABLED by default (see SetThreadSafe()).
*/
class NCollection_IncAllocator : public NCollection_BaseAllocator
{
public:
//! Constructor.
//! Note that this constructor does NOT setup mutex for using allocator concurrently from
//! different threads, see SetThreadSafe() method.
//!
//! The default size of the memory blocks is 12KB.
//! It is not recommended to use memory blocks larger than 16KB on Windows
//! platform for the repeated operations (and thus multiple allocations)
//! because Low Fragmentation Heap is not going to be used for these allocations,
//! leading to memory fragmentation and eventual performance slow down.
Standard_EXPORT NCollection_IncAllocator(const size_t theBlockSize = THE_DEFAULT_BLOCK_SIZE);
//! Setup mutex for thread-safe allocations.
Standard_EXPORT void SetThreadSafe(const bool theIsThreadSafe = true);
//! Allocate memory with given size. Returns NULL on failure
Standard_EXPORT void* Allocate(const size_t size) Standard_OVERRIDE;
//! Allocate memory with given size. Returns NULL on failure
Standard_EXPORT void* AllocateOptimal(const size_t size) Standard_OVERRIDE;
//! Free a previously allocated memory. Does nothing
void Free(void*) Standard_OVERRIDE
{
// Do nothing
}
//! Destructor (calls Clean() internally)
Standard_EXPORT ~NCollection_IncAllocator();
//! Re-initialize the allocator so that the next Allocate call should
//! start allocating in the very beginning as though the allocator is just
//! constructed. Warning: make sure that all previously allocated data are
//! no more used in your code!
//! @param theReleaseMemory
//! True - release all previously allocated memory, False - preserve it
//! for future allocations.
Standard_EXPORT void Reset(const bool theReleaseMemory = false);
private:
// Prohibited methods
NCollection_IncAllocator(const NCollection_IncAllocator&) = delete;
NCollection_IncAllocator& operator=(const NCollection_IncAllocator&) = delete;
public:
//! Forward list to keep multi-time allocated pointers.
//! On Reset operation objects will be reused.
struct IBlock
{
IBlock(void* thePointer, const size_t theSize);
char* CurPointer;
size_t AvailableSize;
IBlock* NextBlock = nullptr; //! Pointer to next sorted block
IBlock* NextOrderedBlock = nullptr; //! Pointer to next ordered block
};
//! Description ability to next growing size each 5-th new block
enum class IBlockSizeLevel : unsigned short
{
Min = 0, // x8 growing
Small, // x4 growing
Medium, // x2 growing
Large, // x1.5 growing
Max // no growing
};
protected:
//! Increases size according current block size level
void increaseBlockSize();
//! Resets available size and CurPointer field
void resetBlock(IBlock* theBlock) const;
//! Flush all previously allocated data. All pointers returned by
//! Allocate() become invalid -- be very careful with this
void clean();
public:
static constexpr size_t THE_DEFAULT_BLOCK_SIZE = 1024 * 12;
static constexpr size_t THE_MINIMUM_BLOCK_SIZE = 1024 * 2;
private:
unsigned int myBlockSize; //!< Block size to incremental allocations
unsigned int myBlockCount = 0; //!< Count of created blocks
Standard_Mutex* myMutex = nullptr; //!< Thread-safety mutex
IBlock* myAllocationHeap = nullptr; //!< Sorted list for allocations
IBlock* myUsedHeap = nullptr; //!< Sorted list for store empty blocks
IBlock* myOrderedBlocks = nullptr; //!< Ordered list for store growing size blocks
public:
// Declaration of CASCADE RTTI
DEFINE_STANDARD_RTTIEXT(NCollection_IncAllocator, NCollection_BaseAllocator)
};
// Definition of HANDLE object using Standard_DefineHandle.hxx
DEFINE_STANDARD_HANDLE(NCollection_IncAllocator, NCollection_BaseAllocator)
#endif