82 lines
3.4 KiB
C++
82 lines
3.4 KiB
C++
// Created on: 2003-10-10
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// Created by: Alexander SOLOVYOV
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// Copyright (c) 2003-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _MeshVS_MeshEntityOwner_HeaderFile
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#define _MeshVS_MeshEntityOwner_HeaderFile
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#include "MeshVS_EntityType.hxx"
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#include "SelectMgr_EntityOwner.hxx"
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#include "PrsMgr_PresentationManager.hxx"
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class PrsMgr_PresentationManager;
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class MeshVS_MeshEntityOwner;
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DEFINE_STANDARD_HANDLE(MeshVS_MeshEntityOwner, SelectMgr_EntityOwner)
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//! The custom owner. This class provides methods to store owner information:
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//! 1) An address of element or node data structure
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//! 2) Type of node or element owner assigned
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//! 3) ID of node or element owner assigned
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class MeshVS_MeshEntityOwner : public SelectMgr_EntityOwner
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{
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public:
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Standard_EXPORT MeshVS_MeshEntityOwner(const SelectMgr_SelectableObject* SelObj,
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const Standard_Integer ID,
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const Standard_Address MeshEntity,
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const MeshVS_EntityType& Type,
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const Standard_Integer Priority = 0,
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const Standard_Boolean IsGroup = Standard_False);
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//! Returns an address of element or node data structure
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Standard_EXPORT Standard_Address Owner() const;
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//! Returns type of element or node data structure
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Standard_EXPORT MeshVS_EntityType Type() const;
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//! Returns ID of element or node data structure
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Standard_EXPORT Standard_Integer ID() const;
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//! Returns true if owner represents group of nodes or elements
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Standard_EXPORT Standard_Boolean IsGroup() const;
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//! Returns true if owner is hilighted
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Standard_EXPORT virtual Standard_Boolean IsHilighted(const Handle(PrsMgr_PresentationManager)& PM,
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const Standard_Integer Mode = 0) const
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Standard_OVERRIDE;
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//! Hilights owner with the certain color
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Standard_EXPORT virtual void HilightWithColor(const Handle(PrsMgr_PresentationManager)& thePM,
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const Handle(Prs3d_Drawer)& theStyle,
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const Standard_Integer theMode) Standard_OVERRIDE;
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//! Strip hilight of owner
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Standard_EXPORT virtual void Unhilight(const Handle(PrsMgr_PresentationManager)& PM,
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const Standard_Integer Mode = 0) Standard_OVERRIDE;
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Standard_EXPORT virtual void Clear(const Handle(PrsMgr_PresentationManager)& PM,
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const Standard_Integer Mode = 0) Standard_OVERRIDE;
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DEFINE_STANDARD_RTTIEXT(MeshVS_MeshEntityOwner, SelectMgr_EntityOwner)
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protected:
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private:
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Standard_Address myAddr;
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MeshVS_EntityType myType;
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Standard_Integer myID;
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Standard_Boolean myIsGroup;
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};
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#endif // _MeshVS_MeshEntityOwner_HeaderFile
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