OpenCAX/entry/src/main/cpp/include/opencascade/MeshVS_CommonSensitiveEntity.hxx
2026-02-19 19:05:41 +08:00

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// Created on: 2016-02-18
// Created by: Varvara POSKONINA
// Copyright (c) 2016 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _MeshVS_CommonSensitiveEntity_Header
#define _MeshVS_CommonSensitiveEntity_Header
#include "MeshVS_DataSource.hxx"
#include "MeshVS_Mesh.hxx"
#include "MeshVS_MeshSelectionMethod.hxx"
#include "Select3D_SensitiveSet.hxx"
//! Sensitive entity covering entire mesh for global selection.
class MeshVS_CommonSensitiveEntity : public Select3D_SensitiveSet
{
DEFINE_STANDARD_RTTIEXT(MeshVS_CommonSensitiveEntity, Select3D_SensitiveSet)
public:
//! Default constructor.
Standard_EXPORT MeshVS_CommonSensitiveEntity(const Handle(SelectMgr_EntityOwner)& theOwner,
const Handle(MeshVS_Mesh)& theParentMesh,
const MeshVS_MeshSelectionMethod theSelMethod);
//! Destructor.
Standard_EXPORT virtual ~MeshVS_CommonSensitiveEntity();
//! Number of elements.
Standard_EXPORT virtual Standard_Integer NbSubElements() const Standard_OVERRIDE;
//! Returns the amount of sub-entities of the complex entity
Standard_EXPORT virtual Standard_Integer Size() const Standard_OVERRIDE;
//! Returns bounding box of sub-entity with index theIdx in sub-entity list
Standard_EXPORT virtual Select3D_BndBox3d Box(const Standard_Integer theIdx) const
Standard_OVERRIDE;
//! Returns geometry center of sensitive entity index theIdx along the given axis theAxis
Standard_EXPORT virtual Standard_Real Center(const Standard_Integer theIdx,
const Standard_Integer theAxis) const
Standard_OVERRIDE;
//! Swaps items with indexes theIdx1 and theIdx2
Standard_EXPORT virtual void Swap(const Standard_Integer theIdx1,
const Standard_Integer theIdx2) Standard_OVERRIDE;
//! Returns bounding box of the triangulation. If location
//! transformation is set, it will be applied
Standard_EXPORT virtual Select3D_BndBox3d BoundingBox() Standard_OVERRIDE;
//! Returns center of a mesh
Standard_EXPORT virtual gp_Pnt CenterOfGeometry() const Standard_OVERRIDE;
//! Create a copy.
virtual Handle(Select3D_SensitiveEntity) GetConnected() Standard_OVERRIDE
{
return new MeshVS_CommonSensitiveEntity(*this);
}
protected:
//! Checks whether the entity with index theIdx overlaps the current selecting volume
Standard_EXPORT virtual Standard_Boolean overlapsElement(
SelectBasics_PickResult& thePickResult,
SelectBasics_SelectingVolumeManager& theMgr,
Standard_Integer theElemIdx,
Standard_Boolean theIsFullInside) Standard_OVERRIDE;
//! Checks whether the entity with index theIdx is inside the current selecting volume
Standard_EXPORT virtual Standard_Boolean elementIsInside(
SelectBasics_SelectingVolumeManager& theMgr,
Standard_Integer theElemIdx,
Standard_Boolean theIsFullInside) Standard_OVERRIDE;
//! Calculates distance from the 3d projection of used-picked screen point to center of the
//! geometry
Standard_EXPORT virtual Standard_Real distanceToCOG(SelectBasics_SelectingVolumeManager& theMgr)
Standard_OVERRIDE;
//! Protected copy constructor.
Standard_EXPORT MeshVS_CommonSensitiveEntity(const MeshVS_CommonSensitiveEntity& theOther);
private:
//! Return point for specified index.
gp_Pnt getVertexByIndex(const Standard_Integer theNodeIdx) const;
private:
Handle(MeshVS_DataSource) myDataSource; //!< mesh data source
NCollection_Vector<Standard_Integer> myItemIndexes; //!< indices for BVH tree reordering
MeshVS_MeshSelectionMethod mySelMethod; //!< selection mode
// clang-format off
Standard_Integer myMaxFaceNodes; //!< maximum nodes within the element in mesh
// clang-format on
gp_Pnt myCOG; //!< center of gravity
Select3D_BndBox3d myBndBox; //!< bounding box
};
DEFINE_STANDARD_HANDLE(MeshVS_CommonSensitiveEntity, Select3D_SensitiveSet)
#endif // _MeshVS_CommonSensitiveEntity_Header