OpenCAX/entry/src/main/cpp/include/opencascade/Graphic3d_Texture1D.hxx
2026-02-19 19:05:41 +08:00

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// Created on: 1997-07-28
// Created by: Pierre CHALAMET
// Copyright (c) 1997-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Graphic3d_Texture1D_HeaderFile
#define _Graphic3d_Texture1D_HeaderFile
#include "Standard.hxx"
#include "Graphic3d_NameOfTexture1D.hxx"
#include "Graphic3d_TextureMap.hxx"
#include "Graphic3d_TypeOfTexture.hxx"
#include "Image_PixMap.hxx"
#include "Standard_Integer.hxx"
class TCollection_AsciiString;
class Graphic3d_Texture1D;
DEFINE_STANDARD_HANDLE(Graphic3d_Texture1D, Graphic3d_TextureMap)
//! This is an abstract class for managing 1D textures.
class Graphic3d_Texture1D : public Graphic3d_TextureMap
{
public:
//! Returns the name of the predefined textures or NOT_1D_UNKNOWN
//! when the name is given as a filename.
Standard_EXPORT Graphic3d_NameOfTexture1D Name() const;
//! Returns the number of predefined textures.
Standard_EXPORT static Standard_Integer NumberOfTextures();
//! Returns the name of the predefined texture of rank <aRank>
Standard_EXPORT static TCollection_AsciiString TextureName(const Standard_Integer aRank);
DEFINE_STANDARD_RTTIEXT(Graphic3d_Texture1D, Graphic3d_TextureMap)
protected:
Standard_EXPORT Graphic3d_Texture1D(const TCollection_AsciiString& theFileName,
const Graphic3d_TypeOfTexture theType);
Standard_EXPORT Graphic3d_Texture1D(const Graphic3d_NameOfTexture1D theName,
const Graphic3d_TypeOfTexture theType);
Standard_EXPORT Graphic3d_Texture1D(const Handle(Image_PixMap)& thePixMap,
const Graphic3d_TypeOfTexture theType);
private:
Graphic3d_NameOfTexture1D myName;
};
#endif // _Graphic3d_Texture1D_HeaderFile