64 lines
2.3 KiB
C++
64 lines
2.3 KiB
C++
// Created on: 1997-07-28
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// Created by: Pierre CHALAMET
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// Copyright (c) 1997-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _Graphic3d_Texture1D_HeaderFile
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#define _Graphic3d_Texture1D_HeaderFile
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#include "Standard.hxx"
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#include "Graphic3d_NameOfTexture1D.hxx"
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#include "Graphic3d_TextureMap.hxx"
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#include "Graphic3d_TypeOfTexture.hxx"
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#include "Image_PixMap.hxx"
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#include "Standard_Integer.hxx"
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class TCollection_AsciiString;
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class Graphic3d_Texture1D;
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DEFINE_STANDARD_HANDLE(Graphic3d_Texture1D, Graphic3d_TextureMap)
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//! This is an abstract class for managing 1D textures.
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class Graphic3d_Texture1D : public Graphic3d_TextureMap
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{
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public:
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//! Returns the name of the predefined textures or NOT_1D_UNKNOWN
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//! when the name is given as a filename.
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Standard_EXPORT Graphic3d_NameOfTexture1D Name() const;
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//! Returns the number of predefined textures.
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Standard_EXPORT static Standard_Integer NumberOfTextures();
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//! Returns the name of the predefined texture of rank <aRank>
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Standard_EXPORT static TCollection_AsciiString TextureName(const Standard_Integer aRank);
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DEFINE_STANDARD_RTTIEXT(Graphic3d_Texture1D, Graphic3d_TextureMap)
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protected:
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Standard_EXPORT Graphic3d_Texture1D(const TCollection_AsciiString& theFileName,
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const Graphic3d_TypeOfTexture theType);
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Standard_EXPORT Graphic3d_Texture1D(const Graphic3d_NameOfTexture1D theName,
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const Graphic3d_TypeOfTexture theType);
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Standard_EXPORT Graphic3d_Texture1D(const Handle(Image_PixMap)& thePixMap,
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const Graphic3d_TypeOfTexture theType);
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private:
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Graphic3d_NameOfTexture1D myName;
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};
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#endif // _Graphic3d_Texture1D_HeaderFile
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