65 lines
2.5 KiB
C++
65 lines
2.5 KiB
C++
// Copyright (c) 2021 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _Graphic3d_GraphicDriverFactory_HeaderFile
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#define _Graphic3d_GraphicDriverFactory_HeaderFile
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#include "NCollection_List.hxx"
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#include "Standard_Type.hxx"
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#include "TCollection_AsciiString.hxx"
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class Aspect_DisplayConnection;
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class Graphic3d_GraphicDriver;
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class Graphic3d_GraphicDriverFactory;
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typedef NCollection_List<Handle(Graphic3d_GraphicDriverFactory)> Graphic3d_GraphicDriverFactoryList;
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//! This class for creation of Graphic3d_GraphicDriver.
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class Graphic3d_GraphicDriverFactory : public Standard_Transient
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{
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DEFINE_STANDARD_RTTIEXT(Graphic3d_GraphicDriverFactory, Standard_Transient)
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public:
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//! Registers factory.
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//! @param[in] theFactory factory to register
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//! @param[in] theIsPreferred add to the beginning of the list when TRUE, or add to the end
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//! otherwise
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Standard_EXPORT static void RegisterFactory(
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const Handle(Graphic3d_GraphicDriverFactory)& theFactory,
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bool theIsPreferred = false);
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//! Unregisters factory.
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Standard_EXPORT static void UnregisterFactory(const TCollection_AsciiString& theName);
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//! Return default driver factory or NULL if no one was registered.
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Standard_EXPORT static Handle(Graphic3d_GraphicDriverFactory) DefaultDriverFactory();
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//! Return the global map of registered driver factories.
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Standard_EXPORT static const Graphic3d_GraphicDriverFactoryList& DriverFactories();
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public:
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//! Creates new empty graphic driver.
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virtual Handle(Graphic3d_GraphicDriver) CreateDriver(
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const Handle(Aspect_DisplayConnection)& theDisp) = 0;
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//! Return driver factory name.
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const TCollection_AsciiString& Name() const { return myName; }
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protected:
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//! Empty constructor.
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Standard_EXPORT Graphic3d_GraphicDriverFactory(const TCollection_AsciiString& theName);
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protected:
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TCollection_AsciiString myName;
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};
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#endif // _Graphic3d_GraphicDriverFactory_HeaderFile
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